Higure, the Still Wind
Legendary Creature — Human Ninja
Ninjutsu (2)(Blue)(Blue) ((2)(Blue)(Blue), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
(2): Target Ninja creature is unblockable this turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Higure, the Still Wind Discussion
1 month ago
When I started playing my two first decks were and . I loved black, no question. But somehow has moved into my favourite colour without me even knowing. I already own a mono blue deck and I want to build two more with Higure, the Still Wind and Blind Seer . I guess I have an addiction to blue now even though I hate playing counter spells as removal.
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
1 year ago
Note: re:Above list. Serra has no creature legendary so it may exclude her.
- Arcanis the Omnipotent
- Bosh, Iron Golem
- Dakkon Blackblade
- Haakon, Stromgald Scourge
- Higure, the Still Wind
- Ink-Eyes, Servant of Oni
- Jaya Ballard (one creature, 2 walkers)
- Karona, False God
- Kresh the Bloodbraided
- Lyzolda, the Blood Witch
- Maralen of the Mornsong
- Mayael the Anima
- Momir Vig, Simic Visionary
- Phage the Untouchable
- Raksha Golden Cub
- Reaper King
- Rith, the Awakener
- Sakashima the Impostor
- Seshiro the Anointed
- Sisters of Stone Death
So now figure out which ones are most likely to fit into Tefiri's Past/Lore. Still say Sidar is most likely, But Jaya as another creature card could be possible I suppose.
1 year ago
I would add a set of unblockable blue one-drops like Slither Blade to make sure that you can ninjustu early. If you've got the cash, other good ninjas include Higure, the Still Wind , Ninja of the Deep Hours , and Throat Slitter . I would also think you'd want some removal in there somewhere.
1 year ago
(Cipher) can go well in combat oriented decks
more ninjas! Higure, the Still Wind
1 year ago
A few I haven't seen yet:
- Time Reversal (pretty sure at least one of those is a moon)
- Opportunity (7th)
- Dreamborn Muse (Legions, 10th, Commander)
- Higure, the Still Wind (Betrayers, Planechase)
- All Sun's Zenith cards (Mirrodin Besieged)
- Etched Champion (Scars)
- Strionic Resonator (very debatable) (M14, Commander 2019)
- Gustha's Scepter (Alliances)
- Solarion (Fifth Dawn)
- Precursor Golem (Scars)
- Flying Carpet (Revised, Arabian Nights, 4t, 5th, 6th) (on the minaret)
- Oblivion Stone (Mirrodin, Commander)
- Doomsday (arguable) (Masters 25)
- Mortivore (9th, 10th, Odyssey, Commander)
- Ihsan's Shade (Masters 25)
- Dralnu's Pet (Planeshift)
- Ribbons of the Reikai (Betrayers)
- Somnophore (arguable) (Urza's Saga)
- Jace, the Living Guildpact (2015 Core Set)
- Elvish Ranger (Alliances)
- Descendants' Path (Avacyn)
- Burn at the Stake (Avacyn)
- Chaos Imps (Return to Ravnica)
- Enlightened Tutor (right cheek tattoo) (Mirage, 6th)
- Mother of Runes (in the hieroglyphics, top left) (Eternal Masters)
- Nevermore (Innistrad)
- Bottle of Suleiman (Arabian Nights)
- Silent-Blade Oni (Planechase, Commander 2018)
- Angel of Despair (Guildpact, Commander, Ultimate Masters)
- Glacial Fortress (Magic 2010-2013)
- Darkslick Shores (Scars)
- Plateau (arguable) (Alpha-Revised)
- Caged Sun (New Phyrexia, Commander 2014)
- Berserk (on the belt) (arguable) (All editions but A/B/U)
- Brutalizer Exarch (New Phyrexia, Planechase)
- Lotus Cobra (Zendikar, Iconic Masters)
- Homeward Path (Commander, Commander 2013, Commander 2016)
- Lake of the Dead (arguable) (Alliances)
- Tribute to the Wild (Commander, Commander 2015)
- Serene Heart (Mirage)
- Tranquil Domain (arguable) (Mirage)
- Guard Gomazoa (Rise of the Eldrazi, Commander)
- High Tide (Fallen Empires variant 2)
- Ray of Command (Mirage, Commander)
- Skithiryx, the Blight Dragon (arguable) (Scars)
- Thrummingbird (Scars)
- Hand of the Praetors (Scars)
- Sword of Light and Shadow (Modern Masters)
- Sword of Body and Mind (Scars, FTV: Relics)
- Sword of Feast and Famine (Mirrodin Beseiged)
- Sword of War and Peace (New Phyrexia)
- Mana-Charged Dragon (Commander)
- Crucible of Worlds (Fifth Dawn, 10th Ed, Core 2019)
Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.
2 years ago
I've had a lot of experience running ninjas. More than 20 lands runs a huge risk of mana flooding. Back when ninjas were first around I ran a mono blue build with Higure, the Still Wind and even with him nabbing me ninjas I still ran into chunks of land.
Azra Smokeshaper was put in for it's defensive capabilities along with the fact that it only takes 2 mana to jutsu it in. Swinging at an opponent can easily go sideways, this allows me to circumvent combat tricks with one of my own
Night's Whisper seemed a decent choice as it's 2 cards for one and only requires 1B.
Negate I'll admit was a weak choice, in all honesty I was burnt out and couldn't decide on anything, so I threw it in as a kind of place holder
2 years ago
First of all, this isn't a Dimir deck. Dimir represents more than a combination of colours.
Thirdly (on to the actual stuff you're interested in), if you're looking for inspiration you could take a look at my Ninja EDH (though I still need to update the list with Modern Horizons cards): A song without music....
Notable cards from it I find very useful include:
- Gonti, Lord of Luxury doesn't have an evasive ability, but his deathtouch might work just as well to get him through either way. In addition, you can also use it defensively, and he brings a very interesting ability when he comes into play, which is not limited by how many times you bring him back (you can cast the cards exiled with him for as long as they remain exiled, so you're free to bounce him in the meantime).
- Neurok Invisimancer gets one of your ninjas through for free and then acts as a carrier, after which you can use it again. Cheap, does what your deck needs.
- Higure, the Still Wind is about the only ninja lord out there. I don't think I need to explain how useful he can be to the deck.
- Teferi, Mage of Zhalfir gives your creatures flash, which alleviates the cost of returning the creatures on your board to your hand and allows you to maintain some form of defense. It also prevents opponents from messing with your ninjas during combat.
- I find Thalakos Seer about the best ninja carrier in the game. About as cheap as they come, practically unblockable and gives you a card when he jumps back into your hand. One of the most satisfying early drops.
- Illusionist's Gambit is in my opinion one of the strongest blue defensive cards (especially in multiplayer). Considering how hyper-aggressive Ninjas are by design, I usually find it very useful to keep 4 mana open for this to deflect a potential counterattack.
- Memory Plunder remains my favourite EDH card of all time. It gives you access to cards you'd never be able or want to run in your list, and may also serve very well to shrug off some of the counteraggression that's going to be coming your way.
Hope this helps!