Higure, the Still Wind
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Higure, the Still Wind

Legendary Creature — Human Ninja

Ninjutsu (2)(Blue)(Blue) ((2)(Blue)(Blue), Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

(2): Target Ninja creature is unblockable this turn.

Recommendations View more recommendations

Icbrgr on Modern Ninja Control

5 months ago

I feel your pain... I've spent a lot of time brewing ninjutsu decks... I have never been able to find success with the deck but i can share some synergies that DID WORK WELL but not exactly anything that put the deck over-the-top....closing out games is just tough.

I wish you the best of luck and hope you can find the secret sauce to make ninjas work!

Pbudz75 on Satoru, the green ninja

11 months ago

Diversity Thanks for the comment! I replaced Training Grounds with Heartstone and as far as unblockables go I know its a tad low but there are a few flyers and Higure, the Still Wind as well as Kaito Shizuki to kinda make up for it. Though I do want to find some space for more. Once again thanks for the comment!!

CasualCucumber on Favorite color or color combination?

1 year ago

When I started playing my two first decks were and . I loved black, no question. But somehow has moved into my favourite colour without me even knowing. I already own a mono blue deck and I want to build two more with Higure, the Still Wind and Blind Seer . I guess I have an addiction to blue now even though I hate playing counter spells as removal.

jakeelephant006 on its too late they are already under your bed

2 years ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

JANKYARD_DOG on Maro's Core Set 2021 Teaser

2 years ago

List Continued

Note: re:Above list. Serra has no creature legendary so it may exclude her.

  1. Arcanis the Omnipotent
  2. Bosh, Iron Golem
  3. Dakkon Blackblade
  4. Eight-and-a-Half-Tails
  5. Haakon, Stromgald Scourge
  6. Higure, the Still Wind
  7. Ink-Eyes, Servant of Oni
  8. Jaya Ballard (one creature, 2 walkers)
  9. Karona, False God
  10. Kresh the Bloodbraided
  11. Lyzolda, the Blood Witch
  12. Malfegor
  13. Maralen of the Mornsong
  14. Mayael the Anima
  15. Momir Vig, Simic Visionary
  16. Morinfen
  17. Phage the Untouchable
  18. Raksha Golden Cub
  19. Reaper King
  20. Rith, the Awakener
  21. Sakashima the Impostor
  22. Seshiro the Anointed
  23. Sisters of Stone Death

So now figure out which ones are most likely to fit into Tefiri's Past/Lore. Still say Sidar is most likely, But Jaya as another creature card could be possible I suppose.

5dollarMTG on NeverKnewNinjasNewNinjas

3 years ago

I would add a set of unblockable blue one-drops like Slither Blade to make sure that you can ninjustu early. If you've got the cash, other good ninjas include Higure, the Still Wind , Ninja of the Deep Hours , and Throat Slitter . I would also think you'd want some removal in there somewhere.

QuirkyQU33FER on

3 years ago

throw some extra turn cards in here. since red has a lot of extra combats you can utilize blues extra turn cards as the same effect for extra combats. Time Warp , Temporal Manipulation

Tandem Lookout , Kira, Great Glass-Spinner , Reality Shift is so good ,

(Cipher) can go well in combat oriented decks

Stolen Identity , Hidden Strings crazy good ramp,

more ninjas! Higure, the Still Wind

Eurgiga on Moon art cards for Princess …

3 years ago

A few I haven't seen yet:

Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.

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