Clone

Clone

Creature — Shapeshifter

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pioneer Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Clone Discussion

TypicalTimmy on Card creation challenge

2 weeks ago

yeh id run Avenger of Zendikar, every single hydra under the sun and Enduring Scalelord without shame.

By the way, did you know that if you have two Enduring Scalelord in play, they bounce off each other and go infinite? Unlike most effects that don't "see" each other and bounce, such as Doubling Season and Parallel Lives, two Enduring Scalelords actually will see each other and will grow until you opt out of it. This is because they are not replacement effects, but triggered abilities that are commonly mistaken as replacement effects. Very fun combo to Fling at someone. Or you can Gain 100 trillion life. For EDH, just make a token copy or Clone it. Easy peasy lemon squeezy.

fadelightningmm on Infinite or not?

2 weeks ago

To make this more of an infinite don’t bother with the reflections of rattlechains and go straight for a Clone effect. Clone the felidar blink the felidar and clone back and forth until you amass the spirits you want then break the cycle by cloning something other than the felidar

Quickspell on Will Artificial Evolution's Effect Be …

4 weeks ago

If I use Artificial Evolution to change the creature type of, say, Birds of Paradise to "Dinosaur" and then cast Clone to copy it, will the clone enter as a "Dinosaur"?

Quickspell on None

4 weeks ago

If I use Artificial Evolution to change the creature type of, say, Birds of Paradise to "Dinosaur" and then cast Clone to copy it, will the clone enter as a "Dinosaur"?

TypicalTimmy on Through the looking glass

1 month ago

DemonDragonJ, carlmoores, Riku is an extremely difficult Commander to build around, because he needs a lot of support to get going. Firstly, he's 5 mana in three colors. Unless you're willing to drop hundreds of dollars on the lands alone, there's a very good chance you won't get him out on turn 5 without excessive ramp. So you might think you want to build in Sol Ring , Mana Crypt , Arcane Signet , Gruul Signet , Simic Signet , Izzet Signet , Mind Stone and others. These work fine and all, but the problem is you end up taking away slots from creatures and I/S spells. Riku wants to be out and copying everything, ASAP.

Often, the "best" route are mana dorks. These will allow you to get some sort of creature base to protect yourself with, and ramp into Riku and his ability, and later on if you draw into them they are not duds because you can now copy your dorks for even more mana.

You can't copy an Arcane Signet , but you can copy a Birds of Paradise . But now you open yourself to removal, particularly wraths. So, you need to cram as many counter spells into the deck as possible.

What this now means is you have a bunch of dorks being protected by a fistful of counter spells. The reason you want to do this is because you are biding your time to drop a few choice bombs into play to secure the winning position.

Drop a Kamahl, Fist of Krosa and pay into his ability a bunch of times. Drop a Hornet Queen with Esix, Fractal Bloom already in play. Copy Hornet Queen and turn all of your tokens into copies of your Scourge of Valkas . You can also use Myr Battlesphere or Avenger of Zendikar for this. You can also use Terror of the Peaks , Apex Altisaur or Burning Sun's Avatar .

Consider the following:

  • You know you want to use Riku
  • But you know you need ramp
  • So you know a large portion of your deck must be dedicated to ramp
  • So ramp with creatures, so you can use Riku
  • Now you can chain Riku and dorks together to bring out heavy hitters much, much sooner
  • Focus on ETB effects to deal damage and clear the way
  • Strengthen with Clone reinforcements
  • You can clone your bombs, and copy your clones to clone more bombs
  • When the dust settles, you're the only one left with creatures. Attack and win

For I/S spells, focus on two things: Counter spells and draw spells. You want to counter any and all wraths, as you want your boardstate to remain untouched. You also want to prevent removal on Riku if possible. The second part is draw, because you want to keep as many options open as possible. Drawing a single card per turn with Riku is a death sentence because you'll run out of gas immediately.

Riku wins through sheer, unrelenting brute force. So be smart about it, use ETB non-combat damage to clear the path and use your overbearing power and presence to hone in on singular opponents at a time.

Sure, spreading the love and hitting everyone for 12 damage is nice and all, but hitting one player for 36 and removing an entire player as a threat is far more beneficial.

Riku may be the ultimate Timmy Commander, but he absolutely plays like a Spike - he's there to win, not hold hands and sing kumbaya.

legendofa on Card creation challenge

2 months ago

Industrial Center

Artifact - Fortification

Fortified land has ", : Put a +1/+1 counter on target creature." and ", : Create a 1/1 Construct artifact creature token."

Fortify


Create a white or white-blue Clone effect creature.

carpecanum on Beast Bois

2 months ago

I like stealing things. Go a bit lighter on mutate fodder and put in a couple cards to steal things to mutate from other players. Maybe a few Clone type cards.

Scheer218 on [Primer] EDH Sharuum Engine: Jostin version

2 months ago

How does this game plan compare to the Clone + Sharuum the Hegemon + Blood Artist game plans, I feel the like the redundancy of any clone effect, the commander, and anything that cares about creatures/artifacts entering or leaving play would be more consistent

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