Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|Have (2)||eryops , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Clone occurrence in decks from the last year
1 week ago
1 week ago
Blue is the transformative color. Given the Clone family of cards and things like Unstable Mutation . Polymorph is one of the most powerful transformation cards you can play. Blue is also, mostly, the only color that can easily change creature types of unwilling targets.
3 weeks ago
thanks for your comments and suggestions
ironbrad I'm fairly happy with Gyruda being the only mill in the deck at the moment. Altar as another sac outlet could be great to dodge exile effects but I'd prefer it to be on a creature if I can. Perpetual Timepiece is a very good option for a safety valve. I'm back and forth on whether or not to include a shuffledrazi or Gaea's Blessing . 'Losing' my entire graveyard feels bad but this is a good compromise.
king-saproling Metamorph should probably be here over bog standard Clone but my only copy is in another deck. Progenitor Mimic is an upgrade too really so I should slot that in. I don't think I have enough instants to justify Gearhulk and Archaeomancer and I prefer having the card in hand given how cheap my options are.
4 weeks ago
1 month ago
In modern the 5 cmc dragon threat is really only going to make it you need to have all 4 copies of Sarkhan, Fireblood , he even has the means to reduce the effects of his own redundancy so why not increase the chances you get a 5 cmc dragon out faster?
now your current choice of 5 cmc dragon maybe the new hotness, but what does it really do for your deck synergy wise? Glorybringer and Demanding Dragon both fit the scary dragon top end threat while being removal. Stormbreath Dragon represents a lot of damage and is harder for white decks to remove with path. Terror of the Peaks though is probably the dragon with the most synergy, you get bonus damage from your dragons, though Hunted Dragon does give the opponent some creatures to trigger the slumbering dragon.
Now your sprite really wants free spells or ones that are cheap and cantrip, for consideration Gut Shot and Dismember are both cheap/free removal, Mutagenic Growth also free, these cards also synergize with another suggestion lower down. Manamorphose is probably the most free spell. Opt is just strong cantrip.
Now for possibly the best dragon for this shell that seems to like to target it's own creatures with spells Orvar, the All-Form will get out of hand pretty easily giving all your buff spells a Clone tagged on it.
other considerations are the above mentioned bolts, cheaper spell and doesn't require hoops for it to dome someone. Mutavault is a dragon man land, extra worth considering if you go heavier into a dragon tribal. the full 4 on copter, it is just the best vehicle for it's cmc, well there is the The Omenkeel ... I'd almost suggest having just 4x of these two as your full vehicle detachment the god side would even provide late game options. Spell Pierce is also likely a strong choice over the dragon counterspell, double blue can be tricky to pull off and also have double red.
1 month ago
I've tried building a Riku deck s few times now. First and foremost you need ample mana for three colors and such an expensive Commander. Then you need mana to sink into spells and his ability.
But all that mana is worthless if you're topdecking. So you need draw.
After 34 lands, 12 other sources of mana, 10 draw spells you're down to 56 of 99 cards. You've got 43 left.
Add in maybe 10 for counter spells and removal and you're at 33 left.
What I find to be best is creatures with ETB effects. This is like casting a sorcery on a stick. For example, a copied Meteor Golem , at 9 total mana, destroys two permanents. 10 mana lands six with a Terastodon .
If you do 1/2 of your ~33 as these, you're landing very strong pressure on the field. Scourge of Valkas and Terror of the Peaks are great additions to piggy-back off each other and Savage Ventmaw helps with the mana production as you can invest 8 mana to get 12.
Add in some basic Hexproof to keep Riku around and you've got a deck dropping bombs left and right, demolishing boardstates and leaving them open to Trample and Flying as your wincon.
Brute forced win.
1 month ago
this rule was fine because at the time legendary cards kinda sucked they were difficult to cast and had high upkeep demands
For the most part yeah. I'll never understand what possessed them at the time to make cards with an inherent downside even worse. It's easy to look back at old cards and think "well times were different" but like nah, cards like Jedit Ojanen were honestly always bad, even for their time.
What you are thinking of us that a creature that dies to the legend rule is not “sacrificed”.
Nor is it destroyed, which is sometimes confused as well.
And for the record,
"could you imagine a clone deck keeping everyone's commanders boxed?"
This was the case for a while. EDH predates M14, the set that changed the rule from the "all are lost" to the current system. I don't know exactly when EDH was conceived, or the precise moment it was posted online, but I know it's at least as old as 2007, so for at least 5 years Clone s acted exactly in that capacity, as hard removal for commanders.