Creature — Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
|Have (2)||metalmagic , GeminiSpartanX|
Printings View all
|Magic 2014 (M14)||Rare|
|Magic 2013 (M13)||Rare|
|Duel Decks: Venser vs. Koth (DDI)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Clone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
2 days ago
Correct. If you Mind Control someone's commander, you may still cast it without paying its mana cost because it doesn't specify it must be Your commander.
Note that "commander-ness" is a quality of the physical card and not a copiable trait, so having a Clone copying someone else's commander would not satisfy the requirement.
3 days ago
So there are several locations in the game, which she called "Zones".
Some formats have their own Zones, such as Commander and Brawl and also the "format" Oathbreaker having:
- Command Zone
There is also a Zone specifically made for Planeswalkers where Emblems go, should you acquire one. This is your:
- Emblem Zone
Another format with it's own Zone is Archenemy where you have Schemes.
In our case, we care about four specific Zones:
Firstly, let's clarify that you don't need to cast Inverter of Truth for it's ability to function, aka trigger. It merely says: "When Inverter of Truth enters the battlefield (...)". What this means is, yes you can cast it from your hand and let it resolve but you don't need to. Perhaps it's in your graveyard and you use Whip of Erebos to bring it into play. Maybe you get it from Chaos Warp or Eldritch Evolution. Perhaps it is copied as a result of Clone. However it enters the battlefield doesn't matter, only that it DOES
From here, three Zones are important. Let's go over what happens.
Firstly, let's suppose you have 36 cards in your library and you are playing with a normal 60 card deck. Of the remaining 24 cards, you have seven lands on the battlefield, three creatures, and five cards in hand.
- 24 - (7+3+5) = 9.
You have 9 cards in your graveyard.
Let's establish what you have first:
- Inverter of Truth is in your hand
- 36 cards in your library
- 9 cards in your graveyard
- 0 cards in exile
When Inverter of Truth enters the battlefield, you are going to take your 36 cards in your library and move the whole entire thing into your exile zone, face down.
- Sidenote: You only lose the game if you draw on a library that has zero cards. All of these events happen in succession as a singular ability. So for the very brief moment your library has zero cards in it, no you won't lose the game.
Okay, so now you have 36 cards in exile. Great.
Now you'll take your 9 cards from your graveyard and shuffle those 9 together like a new deck of cards. You ONLY shuffle these 9 cards together. Put all 9 into your library, meaning they become your new library.
From here, you now have the following:
- Inverter of Truth on the Battlefield
- 9 cards in your library
- 0 cards in your graveyard
- 36 cards in exile
So what Inverter does is it moves resources and information from different zones into new zones.
Why is this important, you might ask?
Well there was a card called Hedron Alignment. If you already had one on the battlefield, one in hand, and one in your graveyard you could use Inverter to force the last one (which would be in your library by default) into exile. Draw and get the last one back into your graveyard and you win the game.
You can also use Inverter to win the game if you have someone such as Jace, Wielder of Mysteries or Laboratory Maniac. This works by having a graveyard with 0 cards in it. You bring Inverter into play, get a library with 0 cards and you draw using something simple like Opt.
Similarly, if you can stall a game out long enough until you have maybe 40+ cards in your graveyard and you bring Inverter into play, now you have 40+ cards in your library again.
It's true that back then there was not strong exile synergy, but that is changing. There are cards being printed that is making Inverter viable, but it requires setup to win.
3 weeks ago
Awesome deck! I've had many variations on the same theme myself. I'm going to list some things for you to consider, which I think might be helpful...
And, always, when you're in Grixis, Nicky Boo Boo, because why the hell would you not.
I'm not sure what you'd be best to swap out for any of these, but that's for you to consider. It does look like the deck should have more protection than it does, and that's why I'd think that Wash Out would be very helpful. And maybe a couple/few cards like Clone or Clever Impersonator, or theft spells like Treachery, because with a lot of card draw, people are going to be casting some spells.
That's a long list there, but just doing my part.
1 month ago
- 1.) Do not require any other triggers other than entering the battlefield
- 2.) Immediately return the creature to the battlefield
- 2.1) They don't want until a condition is met,
- 2.2) Or until the beginning of the next end step
If you are fortunate enough to have both out together, you can put an infinite loop on, which can be fed into things such as (in 5c) Soul Warden, Kapsho Kitefins, Orc Sureshot< Impact Tremors, Champion of Lambholt.
Also, Aura Shards, Boltwing Marauder, Bronzebeak Moa, Corpse Knight (Wincon), Decoction Module (Aethersquall Ancient), and honestly just a bunch more. You can also use Aetherflux Reservoir to auto-cannon everyone with Soul Warden and similar life gaining cards.
Also, if you use Clone creatures, you can expand how many creatures you have available to you. Have the Clone enter as a copy of either of the two aforementioned creatures and it works just as good. This also gives you access to a ton of draw via Dire Undercurrents.
1 month ago
- Sphinx of Uthuun: Not a wizard. Already have draw elsewhere.
- Gather Specimens: Fairly expensive. Most of the time just gets one creature. Feels bad to play against.
- Clone: Not a wizard (unless we clone one of our wizards)
- Willbender: Can't use for draw unless face up, at which point it's just a body.
- Voidmage Apprentice: Can't use for draw unless face up, at which point it's just a body.
- Deadeye Navigator: Not a wizard. Offers some protection for VIPs and synergy with ETB effects, but we can probably find more utility elsewhere.
- Thassa, God of the Sea: Not a wizard. Scry is ok, but we have draw elsewhere. Not swinging, so the unblockable component isn't used much.
- Ixidron: Not a wizard. Hides our wizards. We have other boardwipe options.
- Skullclamp: We prefer to keep our wizards on the board, and we don't have many tokens to sac to this, so we can get more draw elsewhere.
- Ancestral Memories: Decent filtering, but we can get more draw and other utility elsewhere.
- Simic Manipulator: Slow to build up. Not many big bodies to keep him growing.
- Urza's Bauble: Just filler.
- Fact or Fiction: We get enough draw elsewhere, we don't really need conditional draw.
- Treasure Cruise: Potentially cheap draw is good, but we don't fill up our graveyard quickly and we generally want to keep things in there if we can.
- Guile: Not a wizard. Fairly big body, and synergy with counters, but a bit too threatening. Want to keep a lower profile.
- Stonybrook Banneret: Make all of our wizards cheaper.
- Thassa's Oracle: Make draw a win condition
- Laboratory Maniac: Make draw a win condition.
- Dakra Mystic: Some group hug to make as a less likely target.
- Baral, Chief of Compliance: Value without tapping. Synergy with spells and counters.
- Ertai, Wizard Adept: Counterspells on a stick.
- Naban, Dean of Iteration: Value without tapping. Synergy with ETB effects.
- Graceful Adept: Value without tapping. Uncaps hand size.
- Patron Wizard: All wizards are now cheap counterspells.
- Portal Mage: Send a big bad away. Synergy with Naban.
- Sage of Fables: Makes wizards bigger. Allows for more draw, without needing to tap. Synergy with Naban.
- Glen Elendra Archmage: Repeatable counters when combined with Sage of Fables.
- Surgespanner: Repeatable bounce when combined with Azami, Lady of Scrolls or Patron Wizard
- High Tide: Instant speed ramp. Cheap enough to throw on Isochron Scepter
- Cyclonic Rift: Clear the board. Roughly replaces Ixidron
1 month ago
Lazav, the Shadow
Legendary Creature - Shapeshifter Rogue
As long as you control a permanent that's a clone or copy of another permanent, Lazav, the Shadow has hexproof and can't be blocked.
When Lazav, the Shadow deals combat damage to a player, you may search your library for a card, shuffle your library, and put that card on top.
3 / 3
Lasav, the ultimate infiltrator. He gets in with the help of cloned/copied members of the enemy guilds, gets the information he needs, then gets out. Clean and efficient. Balanced because it doesn't draw the card you searched for, and because the unblockable/hexproof needs to be set up by a clone/copy mechanic on the battlefield, which may not always be advantageous in the early game (who are you going to copy with your Altered Ego, Clone, and Unstable Shapeshifter? That little Llanowar Elves? Though, Mirrormade works in this deck too, if you don't mind copying people's mana rocks at this point in the game). Without haste, your opponents still have time to react to it. It'll be a tricky deck to pilot. But it's so very Dimir: the information you get (i.e. the card you search for) isn't revealed. The Dimir keep their secrets.
Make another clone/copy permanent card in the vein of some of the blue cards I named above. Give it a spin.
2 months ago
There's a commander deck I want to build but first I wanted to be sure of the rules interaction. I'm fairly sure this is how it works, but my Googling yielded no results so i'm just asking it myself. So, lets say I have Roalesk, Apex Hybrid and I decide to use Clone on it. I'm fairly sure it plays out like this.The clone Rolesk enters the battlefield. Before priority would be given, the legend state based effect kicks in and I have to put one of them into the graveyard. I choose to put the cloned version in the yard. Now that all state based effects are clear and I regain priority, triggers go onto the stack. The cloned Rolesk's ETB of putting on counters and his dies trigger to proliferate twice should go at the same time. Since they're put on at the same time I can order them as I see fit. So I could put both counters on the original Rolesk and then proliferate twice. Am I correct in that's how it works for clone effects and token producers? Any and all help is always appreciated.
2 months ago
Clone is a bad example... let's stick with Sakashima copying Palinchron for my above post lol.