Shaman of the Pack
Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Shaman of the Pack Discussion
9 minutes ago
OK Thanks so much for the suggestions! Shaman of the Pack seems really good and I will definitely get some of those in the deck. Elvish Archdruid also looks great as a pseudo Gaea's Cradle, not to interested in the buff for alll elves because this deck doesn't really want to win on the combat step. Elvish Harbinger is definitely taking over Chord of Calling. Harmonize is a staple for green but I don't quite know if this deck wants it because drawing cards happens a lot already but I will definitely try it out.
1 hour ago
I'm assuming you are making this deck around drawing so I would recommend Harmonize for you. I would also highly recommend Shaman of the Pack, which is the center of any Green and Black elf deck. Elvish Archdruid is another favorite of mine, just for the mana ramp. Elvish Harbinger also allows you to search your deck for Lahtril. I might comment suggestions later on, but for now those are the three big ones I can think of.
3 days ago
6 months ago
I'll let you know right now, Legacy is not where you want to start. It's got all but the most obscenely overpowered cards in the history of the game. (Those go into Vintage.) Legacy decks are regularly $4,000+.
A decent Elf starting package might include Shaman of the Pack , Elvish Mystic , Harald, King of Skemfar , and Jaspera Sentinel . These cards are cheap, easy to use, and won't get you laughed at. Note that Shaman of the Pack is not Standard-legal, if you decide to go that direction, but it is Pioneer-legal. I'm not really suggesting for any particular format, just putting options in front of you.
If you're willing to spend more money and start looking at serious competitive options, try to find Collected Company .
If you have any questions, or are confused, please ask!
7 months ago
TheVectornaut the card is Beast Whisperer and has four copies of it. And he has a combinations of cards that give him a lot of mana to effectively play everything. He just has to make sure to have one black available to play Shaman of the Pack . We do play best 2 out of three so I could sideboard the counters. Thank you so much for all your input btw!!!
7 months ago
Honestly, I'm not sure in your current build, since I see that you're trying the recommendation to ditch the Chord/toolbox package.* I ran Chord and had several one-ofs in my toolbox, such as Fauna Shaman . Think of the Shaman as extending the Chord package. In matchups where you need consistent access to multiple toolbox effects, you first Chord out a Shaman at opp's end step, which then allows you to effectively Chord every turn. But if I wasn't in need of that repeatable effect, then I didn't want to draw Fauna Shaman, so I ran a single copy.
In your deck, it would more likely serve the role of ensuring you can grab a win-con, like Ezuri or Shaman of the Pack , effectively making it copies 5-N of those cards. How important is that to you? If you already have them in-hand, how happy will you be to draw a Fauna Shaman?
On a completely different note: I know you said in your description you want to keep costs down, which is probably why I didn't recommend this card in my original comment, but any competitive tribal deck should run Cavern of Souls to deal with control matchups. Modern in general has very depressed prices right now, so it's a good time to pick up some staples. This card specifically hasn't dropped as hard as others, but it's still relatively low compared to historical prices, and I only see there being more EDH demand for this card as they print more and more tribal support.
* I would actually like to voice my disagreement with this sentiment. I ran the full playset of both Chord and CoCo and never had issues. You leave similar mana open for both (taking Convoke into account), so on your opp's turn, if you need to Chord out a toolbox answer, you can, otherwise you just cast the CoCo. I still felt like I could be very aggro and didn't get too hampered by the toolbox package, but I was also able to pivot when needed.
I suppose there was a marginal disadvantage in that sometimes you would draw/CoCo into one of those one-of answers that you didn't need, but since most of them were elves (with exceptions like Scooze and EWit ), they weren't dead cards. You also had four slots taken up by Chord, so four less things for CoCo to hit, but again, I never felt hampered in hitting things with CoCo.
That all said, I haven't played competitively in 5+ years now, so it's possible the meta has changed enough that my old build is no longer viable.
7 months ago
Omniscience_is_life, some examples of how the 5 modern-playable tribes operate, to give you an idea of what you’re up against:
Humans have creatures that grow very bog very quickly in both Champion of the Parish and Thalia's Lieutenant . Almost every other human is then actively ruining the opponent ability to play (i.e. Meddling Mage , Kitesail Freebooter , Reflector Mage ), or providing backup damage (i.e. Mantis Rider )
Spirits function down a similar line to humans, except with everything in the air, and lots more lords. They buff with the likes of Drogskol Captain and Selfless Spirit , and disrupt with the likes of Skyclave Apparition , Spell Queller and Mausoleum Wanderer . They even have built in protection in the form of Rattlechains and Selfless Spirit .
Goblins are a hyper aggressive deck aiming to win by comboing off, or besting you down. Their combo pieces are Conspicuous Snoop and Boggart Harbinger (putting Kiki-Jiki, Mirror Breaker on top then Sling-Gang Lieutenant to win). They can easily assemble their pieces with the likes of Goblin Matron and Goblin Ringleader . They also have a lot of aggressive go-wide threats to try winning without the combo.
Merfolk are less interactive than the 3 above decks, and because of that, generally weaker. Almost everything they run is a lord and/or grants islandwalk ( Lord of Atlantis , Master of the Pearl Trident etc), and they aim to simply race the opponent by swinging in with lots of 5/5 unblockable merfolk thanks to the likes of Spreading Seas . They basically aim to race the game, so their interaction is just to mess with their opponent, like Merfolk Trickster , Harbinger of the Tides etc.
The above decks can all win their games by turn 4 or 5, most of them giving the opponent constant grief while doing so.
As a further example, Slivers are not a modern-viable tribe, because just throwing creatures down on the board and hoping for the best doesn’t cut it in the modern environment.
I think you need to consider what you’re actually getting out of Dryads, and whether you want this to be a competitive deck, or a casual/meme deck.
7 months ago
I’ve recently swapped all of my Elvish Clancaller for Elvish Warmaster . This is because elves benefit more from going wide rather than tall. Shaman of the Pack and Ezuri, Renegade Leader are stronger with more bodies. Not to mention, Elvish Warmaster also has an ability to dump mana into that is great for attack and defense. In some cases, usually turn 2, he is slower than Dwynen's Elite . Those are the same cases that Elvish Clancaller is slow as well since it doesn’t work too well with Heritage Druid on turn 2. In more cases, he generates even more tokens while also providing a way to close games. He’s always the better option off of a Collected Company . Every turn cycle he lives is 1, sometimes 2 (if you CoCo on an opponents turn), more elves.