Shaman of the Pack
Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
|Want (3)||Cactusman , SNIBRS297 , MadZorm|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Shaman of the Pack occurrence in decks from the last year
All decks: 0.07%
Shaman of the Pack Discussion
5 days ago
Shocklands & fetches cost life & you dont want to be wasting life just cause you're running an unnecessary amount of shocks. Paying 2 or 3 life to get mana access adds up in most games very quickly unless you're versus a combo deck that aims to blow you out of the water in 1 huge turn. Once you have your 1 Stomping Ground or Copperline Gorge, every red source you get afterwards is pointless.
If the deck was more invested in , I would understand your point. However only 3 cards in the deck require 1 and Cindervines from the sideboard. There are 4 copies of Shaman of the Pack where as Rhythm of the Wild is 3, hence why gets more dedication. Obviously you mulligan if you see you have like, 2 copies of Rhythm of the Wild and a Forest.
Rhythm of the Wild is not the cornerstone of the deck but gives it the opportunity to explode where and elf decks cant.
5 days ago
Arbor Elf is a superior mana dork to Elves of Deep Shadow as EotDS can only produce a black, which does not help us elf-ball. It's only purpose really is for mana fixing, so we can avoid Blood Moon & more reliably cast Shaman of the Pack. At the end of the day, Arbor Elf is just as effective as any other 1drop mana dork in a deck that's heavily forest based. You could make an argument for more Elvish Mystic but Arbor Elf has the luxury of untapping Overgrown Tomb or Stomping Ground if required - usually the scenario being when we elf-ball & are drawing cards at creature cast so we dont know when we may pull a Shaman of the Pack or Rhythm of the Wild.
Elvish Clancaller sounds nice but requires more mana-investment to be better than Elvish Champion which gives us evasion versus decks such as URBG, Gruul Midrange, Jund, Scapeshift, Ammy Titan, Dredge, and others. I believe the ability for us to ignore blockers vs some of the meta's best decks is better than having to pay 6 mana for 1 lord. That mana can be spent on more important things such as Beast Whisperer or Rhys the Redeemed who's 1 mana cheaper, has a cheaper ability to invest into, & an activation ability that costs the same but more impactful as going wide not only helps with more damage but synergizes with Elvish Archdruid who can produce net-positive mana after all that.
Llanowar Tribe while it has haste or coming off a Collected Company is extremely efficient. It has stats that meet the baseline for modern of being a 3/3/ for 3, with it producing mana equal to it's CMC. Meaning that with it having haste, it's basically a Burning-Tree Emissary. This mana production synergize with Ezuri, Renegade Leader, having the mana to pay for Craterhoof Behemoth without having to tap too many dorks to swing with, or pushing an elf-ball.
The Great Henge is literally a better version of Beast Whisperer as we should have 5+ power easily by the end of t3 & most definitely should on t4, making it cheaper than Beast Whisperer. With it tapping for 2G, it then pays for itself while giving us card draw on creature ETB + giving them a +1 counter. This is essential for us to elf-ball & to completely overwhelm opponents. The card draw on ETB compliments Collected Company as well where as Beast Whisperer is only on creature cast.
6 days ago
I might be the only person who fondly remembers Siege Rhino, but it was the first-ever Magic card I got extremely excited about. It also won me my first-ever pre-release. Also, Shaman of the Pack. I miss Origins elves so much!
1 week ago
VorelNailo thank you. I agree that Shaman of the Pack is a little off and clunky in a rising Blood Moon meta, but it can be a nice later game bomb if the the board is loaded with creatures on both sides. Still debating on adding either Wildborn Preserver and or Skyway Sniper since this is a ground based deck and needs some answers to flying creatures. Leaning more towards wildborn because it has flash, reach and can be pumped if needed. Not sure what to remove aside shaman.
1 week ago
Having black just for Shaman of the Pack seems a little off, but the rest of the deck is very solid and stands up well in the meta.
2 months ago
Wood Elves, Farhaven Elf, and Sylvan Ranger are the elves I use to pull lands from my deck, both onto the battlefiend and in my hand. You could less blue/black basics this way and add in a few fetchlands for color consistency.
Bojuka Bog would provide some graveyard interaction without affecting consistency. Just cut a swamp.
3 months ago
6 months ago
Its a very thematic deck, so I'm trying to stay away from "Eye-blights" ;). But seriously while that is a good idea, the deck is mainly focused on quick ruthless and efficient death via cards like, Poison-Tip Archer, and Shaman of the Pack. If anything I need more direct burn spells. Hit me up if you find any of those, in the elf-category that is. Cause all other beings are imperfect XD.