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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shaman of the Pack
Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.








Czarnian90 on
Elves, Lords of the Dark Forrest
1 month ago
The deck is built on classic Elf synergies:
Ramp and lord effects via Priest of Titania, Elvish Archdruid, Imperious Perfect
Token generation from Dwynen's Elite, Elvish Warmaster
Buffs and anthem support from Dwynen, Gilt-Leaf Daen, Immaculate Magistrate, and Tyvar Kell
Main win conditions: Abomination of Llanowar – a giant trampling threat that scales with every Elf you control and in your graveyard Shaman of the Pack – drains opponents when you flood the board. Lathril, Blade of the Elves – can take over games by herself if she sticks Tall token swings – swarming with boosted Elf tokens can often close out the game
The sideboard currently serves as a thematic pool and an upgrade wishlist. I plan to:
Add more copies of Shaman of the Pack
Possibly include Ezuri, Renegade Leader for an alternative overrun finisher
Improve the mana base (currently using tap lands like Golgari Guildgate and Golgari Rot Farm)
Possibly include early ramp like Llanowar Elves for faster openings
This deck isn't meant for Modern tournaments — it's built for casual 1v1 play or relaxed multiplayer. It’s already effective at overwhelming the board and has lots of room for future growth. For me, it’s also a tribute to a beloved tribe and a deck that keeps evolving.
legendofa on New Hub: Block/Set/Plane Constructed
10 months ago
Femme_Fatale Excellent point about Sol Ring and friends. After 2018, though, Block Constructed and Set Constructed would be basically synonymous. Would, for example, an Innistrad-Avacyn Restored deck be legal to use against a Strixhaven: School of Mages deck, or would the format restrictions only allow Dark Ascension vs. Strixhaven? Or is this not a meaningful question?
I assume it also follows that Shaman of the Pack is legal both in Magic Origins Set Constructed and Lorwyn Plane Constructed. Court of Ardenvale would be legal in Eldraine Plane Constructed, but not Wilds of Eldraine Block/Set Constructed. Am I following your reasoning correctly?
leovolt884_ on
March of the Elfs
1 year ago
I don't see the point in adding black since you're not running great black removal or even card draw. I'm not sure that with what else you have in the deck Shaman of the Pack makes black worth it unless you want to start running better removal. Black kind of is driving up the price and Vein Ripper is not going to be cast often despite being powerful. A 6 drop with 3 off color pips that isn't in the decks tribe just doesn't feel great. I would recommend going up to 4 copies of Collected Company since it can hit almost every creature in your deck the value is pretty insane. I would lean into the +1/+1 counter theme and go up to 3 or 4 Kalonian Hydra and play 4 Metallic Mimic so everything can accumulate counters. 27 lands is also crazy without land payoffs. 27 lands + curving out at 3 cmc and running 12 mana dorks is going to keep you mana flooded almost all the time. Cut some mana dorks for more efficient low drop creatures and cut at least 6 lands, even as many as 8 or 9 if you plan on keeping 6+ mana dorks. Add more creatures instead, I would recommend a lord like Leaf-Crowned Visionary, Pelt Collector is great, Pollenbright Druid could be very versatile, and Rishkar, Peema Renegade is very powerful in a counters deck. If you keep black consider both Glissa Sunslayer and Glissa, Herald of Predation as quite frankly they are just busted cards. Consider adding board protection like Heroic Intervention and some removal. Soulless Jailer can be sideboarded if you play best of three matches but I think its a great choice since it can be hit with Collected Company. Those are just some recommendations but play it however you want, and take this from someone who knows nothing about pioneer meta and what decks you'll likely play against :>
Icbrgr on MH3 Elves
1 year ago
I think i am playing more of a "tool boxy" approach with a main focus on swarming the field and getting big mana for a Tooth and Nail win con but im still splashing for Shaman of the Pack and running Wirewood Symbiote.
So far my playtesting has been in a vacuum with no interaction/disruption from an opponent... the deck is really able to pop off fast (can kill Turn 4 pretty consistently) but sometimes I end up at turn 6 with a legion of mana dorks without a full-combo payoff; and that's what got me thinking maybe I need a tutor.
shadow63 on MH3 Elves
1 year ago
I think it depends on if you go all in on the Shaman of the Pack win con. If the goal is to swarm the table them play the shaman I think pack is the way to go. But if you want to be able to more tool boxy approach I'd go with chord. First impression is you probably don't need either tho
Icbrgr on MH3 Elves
1 year ago
I definitely underestimated Wirewood Symbiote and the value of ETB effects in elves. In my playtesting I have been leaning harder into Quirion Ranger and pursuing Tooth and Nail for my win condition. that Eladamri, Korvecdal absolutly seems amazing because it doesnt lock you into a creature type... I personally have been using Aether Vial to chuck out creatures from hand thinking that felt strong but the casting from the top of the library can just be absolutely busted i love it.
after watching the video I've come to these conclusions:
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Shaman of the Pack will win the game via high Elf population; and that's pretty much all there is to it. Seems far and above to be the most consistent way for Elves to win.
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Tooth and Nail needs a high elf population, a mana boon elf Priest of Titania/Elvish Archdruid that can as well as having targets for tooth and nail that are otherwise bricks/dead in your hand like Tyrant of Discord and Realm Razer (there are certainly better targets I just was having fun)
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Craterhoof Behemoth is similar to tooth and nail for the requirements but can feel awkward because somtimes you can elves for mana and then suddenly not have enough attackers for lethal damage.
all in all im just kinda excited for elves in the upcoming near future... I think I wanna give them an honest try.
wallisface on MH3 Elves
1 year ago
From what I've seen the wincon for elves will largely be Shaman of the Pack... there's not a lot of point bothering to go big when you can just nuke the opponent from orbit.
There is a Youtuber who made a video playing with a concept for a new elf deck post-mh3 a while ago (he'd caught-wind of some of the leaks). The video is here. His decklist is listed in the videos description. I imagine there will be a bunch of changes for optimizing this list, but it feels pretty-close to the finished product. He is however using Realmwalker in that list whereas I believe Eladamri, Korvecdal is just strictly better now.
Barbarian_Sun_Pope on
Overwelming Elves
2 years ago
I like the set up here and the payoff with Shaman of the Pack (+1). Kind of surprised to see Nettle Sentinel in sideboard though. Do you think a single copy of Skemfar Shadowsage would fit here as an extra copy of Shaman of the Pack? It's a little more expensive, but it shouldn't be much harder to cast than the Shaman and you can pull it with Collected Company.
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