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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Shaman of the Pack
Creature — Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
3 months ago
Collected Company is better than Elven Ambush with a small army and a little luck Shaman of the Pack can just flat out win you games. with your 4 and higher CMC creatures youll have a brick every now and then but the benefits far outweigh the downsides.
3 months ago
Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.
One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?
Commander: - Abomination of Llanowar
Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves
Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade
Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13
4 months ago
Balaam__ do you have any recommendations for me?
5 months ago
some small changes
en i bought for card drawVampiric Rites
6 months ago
Hi ionlyplayelves and welcome to commander! This is the best format there is, and elves rock. I also play elves in most formats, and am working in completing my Ezuri, Renegade Leader primer at the moment. Once it is finished, one section will be on the similarities and differences between the three primary elves commanders in EDH, Ezuri, Lathril, and Rhys the Redeemed. One of the big takeaways is that there are a lot of similarities. You should think of Lathril as a primarily green deck with a black splash. You're happy to have black for excellent tutors, premium GB Elves like Shaman of the Pack, and removal, which lacks in mono-green. Most of your creatures should be classic green elves though. You want to cheat on your lands as much as possible and play all of the best dorks. I run 29 lands with no problem in Ezuri, and in Lathril I'd try to get it down to 32 if possible and 34 at most. You want Llanowar Elves, Fyndhorn Elves, Elvish Mystic, and other low cmc dorks, along with all of the super-tappers (Elvish Archdruid, Circle of Dreams Druid, Priest of Titania, and Wirewood Channeler. There is an infinite mana combo with any of these with Whispersilk Cloak and Sword of the Paruns that you should totally use. The big difference with Lathril is that you are an aristo-elves approach, so you want to add in a bunch of sacrifice outlets so that dead or alive your elves are always doing damage. There weren't enough of these in the precon. You also want aristocrat payoff cards even if they aren't elves like Blood Artist, Syr Konrad, the Grim, and Falkenrath Noble. You also should play Exsanguinate and Torment of Hailfire, which are devastating with your super-tappers and game-winning with infinite mana. Beyond this, I think my list might give you a lot of ideas. The primer is still in progress, but there is a lot there, and many cards from Ezuri will also be good in Lathril. You can find it here- Elfpocalypse Now! (Under Construction). Please feel free to add in any more questions or card analysis. I love to help, and I played GB elves in modern before EDH, so they have a special place in my heart!
8 months ago
your current list lacks a lot of the power that makes elves strong. Missing stuff like Elvish Archdruid, Ezuri, Renegade Leader, Realmwalker, and Shaman of the Pack are going to really hurt your ability to apply pressure in games.
Retreat to Kazandu isn’t worth it here. Without fetches it’s only giving you a pretty-average ability on average once every 3 turns, which is a pretty terrible rate of return.
Elven Bow doesn’t do a lot for you, and would be better off as more elves instead (particularly, more 1-mana mana-generating elves, which you seem super-low on).
Return to Nature isn’t worth it as a mainboard card. There’ll be too many matchups where it does nothing, but even outside of this elves just want to flood the board and win quickly, they shouldn’t have to concern themselves with disrupting the opponent.
9 months ago
I run a GB elf deck in modern. One of the strongest cards is Heritage Druid. He lets you power out several elves turn 2, usually too many to kill off. He works great with Dwynen's Elite and Elvish Warmaster who also works great with Elvish Archdruid. Going wide is what elves specialize in, which works great with Shaman of the Pack. Going fast and wide will help you outspeed the vampires. Realmwalker let’s you cast several elves off the top a turn, especially with Heritage Druid. The best card advantage engine however is Collected Company. It’s amazing. To see how the deck plays, you can test out That Stupid Elf Deck.
11 months ago
OK Thanks so much for the suggestions! Shaman of the Pack seems really good and I will definitely get some of those in the deck. Elvish Archdruid also looks great as a pseudo Gaea's Cradle, not to interested in the buff for alll elves because this deck doesn't really want to win on the combat step. Elvish Harbinger is definitely taking over Chord of Calling. Harmonize is a staple for green but I don't quite know if this deck wants it because drawing cards happens a lot already but I will definitely try it out.