Time to Reflect

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Time to Reflect

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

R492 on Zombies in your mocha star

3 years ago

Hey, I'm here from my warrior deck as you've requested. Since I'm unsure of the format I'll presume this to be a casual build, if this is more of a competitive modern or other format of deck then my knowledge is definitely too limited to be of assistance here. As it is I used to have a lot of fun with casual zombies when I first got into MTG and Diregraf Captain was one of my favourite cards. I think zombies have always been at their best in either mono B or Dimir so my first suggestion would be to remove white from the build. Wayward Servant is a neat idea but I just don't see enough recursion here to fully utilize it unless the plan is getting 2 relentless dead and using them to recur each other on death but that seems a bit risky without some tutors. I really liked Gravedigger myself, he's a simple creature but that's kinda what zombies are, and getting a chain of gravediggers fishing each other out of the yard continuously while offering protection to anything else on your board that might be targeted is surprisingly powerful.

Likewise Time to Reflect is thematically cool but slightly narrow in scope for removal, and Mortify has been upgraded even in standard. Murderous Rider is not only great removal but also a zombie after, which means it also absorbs the bonuses you have littered throughout this deck to become a massive healing machine, and if you specifically want removal that can target enchantments Feed the Swarm does it for cheaper while even having a name that loosely matches the deck!

Next I'm noticing an Evolving Wilds in the mana base when Fabled Passage exists as a direct upgrade to it. Then again leaving white behind would mean you probably don't need either of them, which means there may be better options to streamline your mana base. I also notice a lot of colourless mana, which is perfectly good so long as you aren't hurting for your black and blue sources. I would tend to run a couple more swamps and islands myself just to make sure a T1 Choked Estuary has a target and perhaps replacing the white sources and Rogue's Passage with some more basics could work. Rogue's passage is nice moreso if you have large creatures that can get through for significant damage, generally as a zombie player you'll want to just have enough board advantage to simply swing in and spending 4 mana to sneak a single one of them through winds up being too expensive.

Here are a few other cards for your consideration:
- Endless Ranks of the Dead
- Field of the Dead
- Open the Graves
- From Under the Floorboards to synergise with Cryptbreaker
- Dreadhorde Invasion

Hopefully this gives you some ideas, make sure to mark down what format you're playing in and give your deck tags to help people find it easier! Good luck, I'll be around if you need and if you're on the Discord server feel free to @ me with anything else that comes to mind

9-lives on Life, Death, and Zombies

4 years ago

Death Baron is certainly a good card to have. I would also swap Fatal Push with Time to Reflect because you have all zombie creatures, and even zombie tokens can use it as long as they have the keyword 'Zombie', plus it's a secret threat. However, to be fair, Fatal Push doesn't require blocking by a zombie, but it is limited in what it can destroy, so I would go with Time to Reflect since you will be able to easily dispatch 2/2 or even 4/4, especially if you have your zombies gaining +P/T counters. Unless you really want a powerful card that costs less mana at a disadvantage to your zombies (at least if you're running more than 1 card), then I would go with Death Baron instead.

Tylord2894 on Life, Death, and Zombies

4 years ago

Ya, I considered all of those. I think I'm a bigger fan of Death Baron over Lord of the Accursed. If I were to add that, it would probably replace Plague Belcher. As far as In Oketra's Name and Time to Reflect, I would likely drop Sign in Blood because the rest of the deck is solidly locked in. Maybe I'd swap a Push or two for a Time to Reflect, but I'm unsure.

At the very least, it would make for a decent sideboard replacement for my 1x Fatal Push

9-lives on Life, Death, and Zombies

4 years ago

Time to Reflect is a slayer of big cards! If you use it against a 5/5 or higher, you will be able to kill that 5/5 with a puny Stitcher's Supplier!

9-lives on Life, Death, and Zombies

4 years ago

May I recommend Lord of the Accursed and In Oketra's Name and especially Time to Reflect?

troublinparadise on W/B zombies

5 years ago

Looks like a fun deck! I have some thoughts to share...

Liliana's Mastery seems unlikely to change game outcomes. If games are going long, I think switching up the removal, going for card draw or perhaps trying to snag one of the pro zombie Liliana planeswalkers would be better options. For card draw/filtering, Cemetery Recruitment is okay and real affordable, not sure off hand but the more expensive options would be, Smuggler's Copter comes to mind.

Time to Reflect seems too good not to use, at least in the sideboard. IMO that card is one of the reasons this deck is worth playing over like GB graveyard creatures or dredge. Doesn't help so much for attacking fliers I suppose. Maybe like 3 Fatal Push , 2 Time to Reflect , 3 Anguished Unmaking ? I guess if Aetherworks Marvel and planeswalkers are dominating the format then anguished unmaking is pretty key.

Also good (some you perhaps left out for budgetary reasons which I completely appreciate and relate to) Stitcher's Supplier Binding Mummy Metallic Mimic Relentless Dead In Oketra's Name Grasp of Darkness Dusk / Dawn Thoughtseize (I think Divest / Duress are stronger than Transgress the Mind , too, as they can hit 1-2 drops. Duress gets Hardened Scales , copter, Heart of Kiran , planeswalkers, marvel, all on turn one.)

verse2wo on ESPER ZOMBIES

5 years ago

if I may, takes some set up but, Time to Reflect

Lord_Grimm on White Zombie

5 years ago

Time to Reflect > Path to Exile : Same cost but less restrictive and more flexible (could use it on a token and ramp if need be)

Trostani's Judgement > Settle the Wreckage : sure can't populate, but hits many more threats and for a lesser cost

Radiant Purge > Lapse of Certainty : Keep them guessing with a surprise counter that basically Time Walks them

Worn Powerstone > Mind Stone : Less ramp, but card draw (something needed in this build)

Strionic Resonator > Anointed Procession : You'll usually be using it for double tokens anyways...

Adaptive Automaton > Odric, Lunarch Marshal : The deck is not true tribal, but is keyword heavy

Metallic Mimic > Duplicant : Same as above regarding tribal, but this guy can remove and get you a dude

Soul of Theros > Emeria Shepherd : honestly, kinda like them both, so preference?

Impassioned Orator > Soul Warden or Auriok Champion : More efficient

That's about all I see on this wave.

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