Paradise Druid

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Gain one mana of any colour.

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Trade

Have (1) metalmagic
Want (1) MrMittensSr

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Paradise Druid Discussion

multimedia on The Ur-Dragon CMDR (help needed)

4 weeks ago

Hey, you're welcome.

Draknoz already said anthem effects, Crucible and Door, that pump Dragons are not really needed because Dragons are already have big power and flying. An exception could be if you add Dragon Broodmother, Mystery Booster version. These types of anthem effects could be cut for draw sources such as Kiora, Behemoth Beckoner since draw would be overall more helpful. Dragonlord Ojutai, Mystery Booster version, can be repeatable Anticipate, card advantage. Being able to choose one from three cards can be nice on a budget and she's also a 4 drop 5/4 Dragon.

If a mana dork can't make more than one color than I don't think on a budget it's good enough to play with five colors. To consistently be able to take advantage of one drop mana dorks you need lots of lands that can ETB untapped to make green mana turn one. This manabase because on a budget doesn't have that. If you ever upgrade the manabase with Shocks, Fetches and some Pains then some one drop mana dorks could be added.

Faeburrow Elder and Paradise Druid are fine budget mana dork options for five colors. Either one could replace Pillar of Origins. Mana Geode is the worst three drop mana rock here and there's quite a few of them. It could be cut for Idyllic Tutor to get Tempest or Ascendancy.

If having trouble with opponent board states of little creatures attacking you then consider some budget damage spells and more lower mana cost Dragons? Earthquake and Rolling Earthquake, Double Masters version, for damage spells and Earthquake doesn't hurt Dragons. Thunderbreak Regent is a three drop 4/4 Dragon, Glorybringer is a four drop 4/4 Dragon who can potentially kill a creature the turn you play it with exert and Kiora has interaction with exert. These Dragons could replace Numot, the Devastator and Mana-Charged Dragon.

edengstrom1 on Kadina and her secret threats..

1 month ago

Nice start, Kadena is a very fun commander!

I would think about upgrading your ramp package to only cards that are 2 mana or less. Stuff like Dimir Signet, Talisman of Curiosity and I like Paradise Druid as a budget Birds of Paradise. This is important as it helps you cast Kadena on turn 3.

Vivien, Champion of the Wilds also gives your creatures flash, so she would probably be a good include.

multimedia on Kalamax-imum Overdrive

1 month ago

Hey, good upgrades of the precon. Interesting version with lots of creatures. I've been playing Kalamax on a budget since he was released and I personally prefer less creatures and more instants/sorceries. My version is very different than yours, but I have some suggestions of how you can improve your version.

Cards from the precon to consider adding:

Kessig Wolf Run is one of the better support lands with Kalamax since it can a repeatable source of trample. Getting both Run and Encampment or Settlement with Crop Rotation is nice. Run is a land upgrade for Sapseep Forest. Harrow is one of the better land ramp spells with Kalamax because you sac one land to search for four basic lands of your choice and put them onto the battlefield untapped. Getting the basic lands untapped gives you mana to cast a spell on an opponent's turn and that's really the strength of Kalamax. Harrow is better than Natural Connection.

Primal Empathy is a fine repeatable draw source since Kalamax is going to most likely be the biggest creature on the battlefield and if he isn't then put another counter on him to make him bigger. The three Bounce lands are good budget lands that are upgrades for Guildgates and Life lands (Rugged Highlands).


Some cards to consider adding:

Narset's Reversal is powerful with Kalamax since it can be a repeatable instant. You can return the original Reversal back to your hand with the copy of Reversal that Kalamax makes and still get a copy of opponent's or your own instant/sorcery you first copied. The repeatable interaction is nice with Guttersnipe and other creatures who ping your opponents. Reversal could replace Volcanic Geyser.

Shared Summons is an instant creature tutor that can get any two different creatures. With Kalamax it can tutor for four different creatures. Summons could replace Whiplash Trap. Wavebreak Hippocamp could replace Lunar Mystic. It's one less mana and the draw is repeatable for no mana cost. Sprite Dragon is a upgrade for Spellgorger Weird. It's one less mana and has evasion flying to take more advantage of having a lot of counters.

Paradise Druid can tap to make any color of mana and can use this mana to cast any card. Paradise is a ramp upgrade for Vodalian Arcanist. Cultivator's Caravan is an upgrade for a three drop mana rock because of crew 3 which is a repeatable way at instant speed tap Kalamax.

Good luck with your deck.

CogsAndGlimmers on elf triable

1 month ago

I don't know if you're still checking this, as this was written 5 months ago... But hi! This deck helped give me inspiration for my own elf tribal deck, so I thought I'd come in and give a few pieces of advice in some areas. Cards like Rosethorn Acolyte, Quirion Elves, Paradise Druid, Lifespring Druid, Boreal Druid, and Beastcaller Savant probably aren't the best for this deck. They can commonly be amazing in multicolored decks, as this saves you in the case of not drawing a certain land early on... But this is a mono-colored deck, leading most of these cards, which are balanced due to being able to produce any color, worse than most of your normal, green mana producing options. I would also recommend a cards such as Coat of Arms, Door of Destinies, Herald's Horn, and Vanquisher's Banner. These make a tribal deck go from "Hey, look at all those small creatures, that's worrying" to "Hey, look at that hoard of 10/10 creatures, time to concede". Dark Depths is also a lot of fun, as getting large amounts of mana is fairly simple, but I love your use of Helix Pinnacle (And am probably going to put that in my own deck). Hopefully this advice helps if you're still interested in the deck, because it has so many parts to it that look amazing, and it would be cool to see it worked on a bit more! Good luck in all your future deck building.

multimedia on Riku of Two Reflections - Work in progress

1 month ago

Hey, some base numbers to consider when starting out a three color casual Temur deck:

Of course these numbers can be increased or decreased as you build the deck, but this is a good starting point with some cards to consider adding.


Any creatures or instant/sorceries you play think of them has having two additional mana in their mana costs that way you can get value from Riku. This means more creatures and instant/sorceries that are lower mana cost such as Coiling Oracle and Growth Spiral. Oracle and Spiral for two mana can help to get to five or more mana to cast Riku.

Legendary creatures are not the best with Riku because of the legendary rule. Only allowing you to have one card that's the same name in your control meaning you don't really want to copy a legendary creature with Riku. The token copy still triggers any ETB abilities, but then you remove the token copy and keep the original legendary creature.

Some budget win conditions with Riku

  • Biovisionary + one copy of Biovisionary + Twinflame
    At beginning of your end step resolve the Biovisionary win the game trigger before the Twinflame exile tokens trigger which wins the game before the tokens are exiled. Biovisionary is also good with clones such as Phyrexian Metamorph. With Riku in your control get Biovisionary onto the battlefield, make a copy of it, clone it with Metamorph and make token copy of Metamorph gives you four Biovisionarys. Twinflame also combos with Dualcaster Mage for infinite Dualcasters who can attack with haste.

  • Ral, Storm Conduit + Fork Expansion / Explosion/Reverberate/Twincast
    With Ral in your control cast a Fork, copy it with Riku. Let the copy resolve and then copy the original Fork still on the stack. Resolving the Fork copy then copying the original Fork makes a copy instant loop which does infinite damage to your opponents one at a time with Ral. These Forks are good with Riku outside the combo because for four mana you can copy an opponents spell twice. Forks are nice in multiplayer Commander where you have many opponents who are casting instant/sorceries you could copy.


Some of other cards $5 or less each that are good with Riku

Budget Lands

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