Paradise Druid


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Gain one mana of any colour.

Browse Alters

Paradise Druid Discussion

Sorin_Markov_1947 on Foxes sure love a cooked cat

4 days ago

Curious Pair is extremely underpowered. Replace it with Gingerbrute , who is aggro + food + unblockable + extra triggers for Wildborn . Put in the Wicked Wolf s, and cut the ramp ( Paradise Druid and Gift of Paradise at least, maybe not Gilded Goose ) since your only expensive card is Garruk . Overgrown Tomb needs to be in this deck. If you need lands to replace, replace Temple of Malady (scry 1 is okay, but tapped lands are bad).

Wolfpig on Butt deck

5 days ago

I agree with Darth 100%

I would remove Drawbridge, Witchstalker, Maraleaf, Rosethorn, and Sporecap and replace them with mana dorks.

Paradise Druid / Sylvan Caryatid / Drover of the Mighty are good budget options too. I would run those + x4 Gift of Paradise if you ever want to see Bolas work.

Absolutely all but Henge could go otherwise aside from your creature spells.

I would suggest some draw, since you want/will have a lot of mana to play with, might as well have the stuff you need. You got Harmonize and Tormenting Voice to name a few. Or go with fetch spells to grab whichever lands you need fixed Rampant Growth

and if you want to keep their hands off your stuff Whispersilk Cloak / Ranger's Guile / Swiftfoot Boots / Lightning Greaves / Alpha Authority are some fairly budgeted options. Otherwise if you wanna throw a Asceticism , I mean what could it hurt?

Lordeh on Simic Hungry Hungry Hydras

1 week ago

I found that having Paradise Druid , Incubation Druid and Gilded Goose are just too many mana dorks in a format with heaps of strong creatures.

Yes they can create explosive starts, but drawing them mid to late game can be backbreaking as they do nothing apart from chump. The reason for growth spiral is a modest amount of ramp that also just a redraw i can use on my opponents end step. I have cut incubation druid as I have found that it just eats a removal spell the second it hits the battlefield.

Thanks for the suggestions and comments.

BLOODGUILT on Simic Hungry Hungry Hydras

1 week ago

Great job on going 4/0. anyway, i would like to second the Gilded Goose + Neoform into Incubation Druid . DimensionalCheesecake you are a genius! The Paradise Druid is good for the hexproof but you don't need that every game. Having 6 mana open to you on turn 3 is pretty busted. It opens you up to any of your planewalkers turn 3. 2 of your 3cmc ones. Voracious Hydra would hit the board as an 8/9. you could have Gargos, Vicious Watcher out on turn 3. Your deck would be a fun hydra deck that makes people scoop by turn 4. I would look at removing Growth Spiral for the Neoform i think however, growth spiral you can always use. Neoform would be reserved strictly for getting incubation druid with a counter on it. You could sideboard it for when you play against more aggressive decks that have less removal.

Lordeh on Simic Hungry Hungry Hydras

1 week ago

After some play testing and adjustments I did swap the Incubation Druid for Paradise Druid .

Following these changes I proceeded to 4\0 at my local FNM without dropping a game.

This may be because of the favorable match ups of just sheer luck but it had some success either way.

I really appreciate all the assistance with the building and modifying of this deck into something fun and powerful.

Skullblade248 on Jund Dragons

1 week ago

May I suggest Paradise Druid ?

Sorin_Markov_1947 on Planeswalkers: Fires vs Ramp

1 week ago

I'm planning on creating a wet Naya (UGWR) planeswalkers deck, but I'm not sure which strategy of mana to go for: Fires of Invention , or Paradise Druid + Chromatic Lantern . Here're the full options: 4 Paradise Druid + 3 Chromatic Lantern vs 4 Fires of Invention , 1 Fae of Wishes , 1 Spark Double , 1 Ajani, the Greathearted .

Fires would allow me to play black in my sideboard and fetch it with Fae of Wishes , but fires is also pretty unreliable. A third option is putting in fires, but having the other option in the sideboard to switch to for games 2-3 if needed, but that takes up a lot of card slots.

multimedia on

2 weeks ago

Hey, interesting budget version of Atraxa.

Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?

Cards within the budget to consider adding:

Counter Engines

Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.

Draw and Tutors


Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.

Value from Gaining Life

Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.

Lands Upgrades

The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.

Cards to consider cutting:

  • Azorius Chancery
  • Dimir Aqueduct
  • Dromar's Cavern
  • Golgari Rot Farm
  • Orzhov Basilica
  • Selesnya Sanctuary
  • Simic Growth Chamber
  • Thespian's Stage
  • Myriad Landscape
  • Ill-Gotten Inheritance
  • Lawmage's Binding
  • Spirit Loop
  • Witching Well
  • Ageless Entity
  • Arvad the Cursed
  • Basilica Bell-Haunt
  • Bloodbond Vampire
  • Elderwood Scion
  • Vampire of the Dire Moon
  • Horizon Chimera
  • Evra, Halcyon Witness
  • Elite Guardmage
  • Deathsprout
  • Scour All Possibilities

Good luck with your deck.

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