
Paradise Druid
Creature — Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Gain one mana of any colour.
Trade
Have (1) | metalmagic |
Want (0) |
Combos Browse all
Legality
Format | Legality |
Historic | Legal |
Casual | Legal |
Commander / EDH | Legal |
Block Constructed | Legal |
Pioneer | Legal |
Oathbreaker | Legal |
Custom | Legal |
Canadian Highlander | Legal |
Tiny Leaders | Legal |
Limited | Legal |
Unformat | Legal |
Modern | Legal |
Duel Commander | Legal |
2019-10-04 | Legal |
Gladiator | Legal |
1v1 Commander | Legal |
Highlander | Legal |
Arena | Legal |
Leviathan | Legal |
Vintage | Legal |
Legacy | Legal |
Paradise Druid occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Paradise Druid Discussion
legendofa on
The Scout is a Spy!
1 day ago
MagicMarc Lot of suggestions there! I'll try the full Slippery Bogle --> Paradise Druid switch, but I'm a little concerned about the progression of the first couple turns. Adding more Sylvan Caryatid s was on my list, but I'll need to get more copies. Muddle the Mixture is good, I can get that done. I'll try out Fierce Empath and Reason / Believe ; I had Reason / Believe in for a while, and it worked well.
Thanks for the thoughts!
MagicMarc on
The Scout is a Spy!
1 day ago
I like your deck. Looks like it would be a lot of fun for casual games. I also have some suggestions:
I would replace all the copies of
Slippery Bogle
with
Paradise Druid
. You get hexproof and can tap for colored mana. Which helps address your mana issues you mention in the description. And up the count of your
Sylvan Caryatid
s.
I would also consider replacing the 3 copies of
Turn Aside
with
Muddle the Mixture
. It counters instant and sorceries which would be the primary targets for
Turn Aside
anyways. Then it can also transmute for
Spy Kit
,
Cream of the Crop
,
Sylvan Caryatid
and
Paradise Druid
. (If you added it).
I would also suggest getting 2 or more copies of
Fierce Empath
which would let you tutor your giant monsters.
Then once you get them in hand you can use
Retraced Image
of course. Or put them on top of your library with
Brainstorm
for
Mitotic Manipulation
.
I would also suggest a mana rock if you continue to have mana problems whether or not you add
Paradise Druid
. Something like
Simic Keyrune
would be good since it can also transform into a hexproof creature for your combo.
I like
Reason / Believe
in your maybeboard too. Scrys and it can also put them into play with the Aftermath side. Synergizes nicely with the deck though not sure where you would cut until you even out your other issues.
Apollo_Paladin on
Black Artifacts
6 days ago
In regards to the first comment on the list, there's also stuff like Witch's Vengeance which is more of a targeted boardwipe. Most effective against tribal builds granted, but it's even useful for stuff like clearing out an opponent's Paradise Druid s or w/e from even a non-tribal construction.
It's a lot easier to avoid your own key stuff with Witch's too; I've got it in a couple different decks on Arena actually.
griffstick on
Shadow Elves of Kaldheim (Budget)
6 days ago
The cards that are the least effective cards in the deck are. Elvish Visionary , Wood Elves , Farhaven Elf , Paradise Druid , and Nature's Lore . The deck has tons of ramp TONS. Cutting a small ramp card for a game changing card like Vitalize and/or Mobilize can put you so far ahead for 1 mana.
king-saproling on
We Like To Party
1 week ago
Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:
1x Marisi, Breaker of the Coil *CMDR*
Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:
-
Angelheart Protector -> Toski, Bearer of Secrets
-
Dauntless Survivor -> Varchild, Betrayer of Kjeldor
-
Tajuru Snarecaster -> Soltari Visionary
-
Springmantle Cleric -> Frontier Warmonger
-
Stonework Packbeast -> Ilysian Caryatid
-
Thundering Sparkmage -> Odric, Master Tactician
-
Turntimber Ascetic -> Soltari Foot Soldier
-
Shepherd of Heroes -> Avacyn's Pilgrim
-
Scorch Rider -> Subira, Tulzidi Caravanner
-
Synchronized Spellcraft -> Skyshroud Elf
-
Might of Murasa -> Paradise Druid
-
Sizzling Barrage -> Druid of the Anima
-
Kabira Outrider -> Storm the Citadel
-
Emeria Captain -> Artifact Mutation
-
Practiced Tactics -> Hunter's Insight
I can recommend more if you like. Let me know!
multimedia on
The Elvish Empire Strikes Back
1 week ago
Hey, good budget upgrade of the precon. Nice upgrades of Ezuri, Beastmaster, Rangers, Visionary, Domination and Revelation.
In upgrading the precon on a budget and playing Lathril I've found four areas for improvement:
- Creature tutors.
- Too many Swamps.
- More ways to pump/make Lathril bigger.
- Ways to untap Lathril after she attacks.
Some budget cards to consider adding:
- Immaculate Magistrate
- Elves of Deep Shadow : can make black mana.
- Copperhorn Scout
- Wirewood Herald
- Chord of Calling
- Shared Summons
- Quest for Renewal
- Toski, Bearer of Secrets
- Timberwatch Elf
- Paradise Druid : can make black mana.
- Wirewood Symbiote
- Llanowar Wastes
- Unclaimed Territory
- Rogue's Passage : make Lathril unblockable.
- Woodland Chasm : Forest dual land that Wood Elves can search for.
A repeatable/all Elf/budget interaction is Lathril + Immaculate Magistrate + Copperhorn Scout . This combos scales to make Lathril bigger each turn you attack which can create more Elves each turn and it lets you use Lathril's tap ability with all the Elves she just created after combat.
First, put counters on Scout with Magi to give Scout a better chance to survive combat. Second, attack and untap Magi + Lathril. Last, in combat put counters on Lathril with Magi. Once Scout is big enough to survive combat you can then use Magi to put counters twice on Lathril. Marwyn, the Nurturer can make a lot of green mana with Magi + Scout to use with a mana sink such as Ezuri.
Quest for Renewal with at least 4 counters combos with Lathril + 10 Elves to make opponents lose 40 life in a cycle of players turns (opponents lose 10 life on each player's turn).
Good luck with your deck.
king-saproling on
Lathril
2 weeks ago
Looks great so far. Personally I would make these swaps:
-
Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?
-
Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.
-
Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.
-
End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P
-
Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.
-
Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.
-
Bounty of Skemfar -> Heart Warden ; similar to above.
-
Farhaven Elf -> Quirion Elves ; similar to above.
-
Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.
-
Casualties of War -> Storm the Citadel
-
In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.
-
Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.
-
Pyre of Heroes -> Shamanic Revelation
-
Poison the Cup -> Attrition
-
Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys
King_marchesa on
A touch from the gods
2 months ago
You definitely need way more ramp, especially if you are running expensive creatures like angels. Maybe add artifact ramp like the signet cycle or creatures that ramp like Paradise Druid. Also, for counterspells why not use the original Counterspell or Negate. I noticed you were running Mana Leak and in my opinion more generic counterspells are better than it. As for removal, you might want to add Utter End and other pieces of removal. As for your lands, I would add more tri-color lands, especially ones that include white. This looks like such a fun deck and I hope it brings you many fun games!!!