Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
|Want (3)||Bwearmp , Tishana , _signal_|
Combos Browse all
|Commander / EDH||Legal|
Fleshbag Marauder occurrence in decks from the last year
Fleshbag Marauder Discussion
1 week ago
I'm gonna put down a wall of text, so apologies in advance. Personally, I love Athreos, I run him in a commander deck myself. He relies a lot on draining your opponents through the attrition of your own creatures, as more often then not he is very hard to get rid of. Some more removal will help, but look at things like Abyssal Gatekeeper, Fleshbag Marauder, Merciless Executioner, since even if you sac them to their own effect, there is a good chance of sending them back to your hand. Some wider discard effects such as Dark Deal can help, even though they're not attached to creatures being able to drop one in a large game with Waste Not out can net you a lot of benefits. Throwing in a few just good things like Rise of the Dark Realms, Dictate of Erebos, Grave Pact, all synergize with your deck, and can usually punish your opponents. Bone Miser is just another copy of Waste Not, The Haunt of Hightower seems to be on theme and I'd definitely bump up your mana rock number. In terms of a combo win, Sanguine Bond/Exquisite Blood just need a single loss of life somewhere, while Mindcrank/Bloodchief Ascension function well independently within your deck as well as combo off together. I have no idea what your budget is but I hope this helps.
1 month ago
I dont know if youve not done commander legends yet but some new additions from CMR include Champion of the Flame, Fleshbag Marauder, and Flood of Recollection Hope these helped as I just stumbled upon this and thought it was really cool.
1 month ago
Do keep in mind that you cannot simply sacrifice a creature for no reason. You must have some sort of cost or effect that instructs you to sacrifice a creature in order to do so, such as the aforementioned Ashnod's Altar, or something like a Fleshbag Marauder.
2 months ago
Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?
2 months ago
2 months ago
Thanks for the comment. I do appreciate the feedback. Before I started posting changes in the description I had run many of those cards you suggested and they were "meh" at best. Although I should probably run Fleshbag Marauder over Slum Reaper to keep costs down a little bit. I think I'll make this change to my paper deck and try it before I change it here.
I had thought about Mesmeric Fiend in the past. But I could never convince myself that it was better than some of the other creature choices I had. I'll re-visit that idea. I wanted to keep the emphasis more on board state disruption over hand disruption. I felt that if I was including hand disruption I would need to go all in and that would greatly reduce the idea of it being a creature deck that utilizes sacrificing my creatures as a key means of gaining benefit. (What I just said may seem a bit contradictory but most of the other hand disruption spells are simply spells and not creatures like Fiend). So yes the Fiend is a crit that I can sacrifice but if I'm going the way of hand disruption I would then have to include a lot more of those other spells and possibly have to remove other more important cards to fit hand disruption in those spots.
I like Death Denied over unearth as it nets me more of a return. When I'm able to return 4-5 creatures rather than just one, and a very situational (1) creature at that. I would prefer to be able to choose any creature in my graveyard.
I run Pestilence over Crypt Rats. There is a lot of creature destruction in the meta and a lot less enchantment removal. This is the only reason I run it over the Rats. I play Rats in other decks and it seems to be bolt bait more often than not. Yes, it's easier to get the rats back over the Pestilence but normally I only need to use it once to get myself out of a pickle. It is a solid card and to be honest should probably be in here over Pestilence and is most likely the "better" choice. I can be stubborn sometimes when it comes to being comfortable with how a deck runs. You know the old saying. "If it ain't broke don't fix it".
Feel free to post any more ideas you may have. I love to get opinions from other players.
2 months ago
btw you could replace Slum Reaper for Fleshbag Marauder. Tortured Existence goes incredibly well with Grave Scrabbler and other dredge/madness cards, along with delve cards like Gurmag Angler/Sultai Scavenger.
you could include Mesmeric Fiend for the same reason you got Faceless Butcher, a great removal for black is Snuff Out being free and all, same goes for Hymn to Tourach and Sinkhole but they might be banned in your play group. Unearth/Crypt Rats are grate cards aswell.
theres probably more but idk what to say so yeah good luck
2 months ago
The new Demon's Disciple is better than Fleshbag Marauder I personally prefer Heart Warden or Llanowar Visionary over Birds of Paradise, since the interact with Meren more effectively and can do something the turn they are played.
I also personally think Phyrexian Arena and other slow draw cards (such as Underworld Connections or Dread Presence ) are unreliable. I consider them to be inferior to Ancient Craving Sign in Blood or Ambition's Cost, but there is a case for playing arena, so make whatever preference or meta call you like, I just think definitely getting 3 cards right away is better than hoping to net 3 cards over 3 turns.
Interesting build, some unusual Meren choices, but some clever interactions too. I like how many different Meren shells there are, she is a very versatile commander.