Fleshbag Marauder

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

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Trade

Have (1) Azdranax
Want (5) RixFix , Etinifni , GhostMajor , io4nnis , Shankmaster4k

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks Anthology (DD3) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
MTG: Commander (CMD) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fleshbag Marauder occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Black: 0.64%

Golgari: 0.44%

Rakdos: 0.22%

Fleshbag Marauder Discussion

m_to_the_three on Meren-ium Falcon

1 week ago

Nice meren deck. This is mine that I have been using since meren has came out as a card. https://tappedout.net/mtg-decks/graveyard-queen-meren-of-clan-nel-toth/ If you have any questions on why I use or dont use a card let me know, I am always happy to help other meren players out.

Having a Liliana, Heretical Healer  Flip and Reanimate is nice for backup reanimation cards. Meren does typically get targeted so you want your 99 to be really tight and well. Then Meren is just the nice gravy engine that takes the deck from 100% to 1000%. So having similar effects of Meren is nice.

Sac outlets are very important for meren cause you want your exp counters to be as high as possible. It also synergizes well with merens ability. Phyrexian Altar and Ashnod's Altar are nice ones to use cause they can generate mana. Carrion Feeder is a good one drop sac outlet that can sac itself. Protip: you mainly want creatures that can sac themselves and others vs just others. The exception to the rule is creatures with really strong abilities like Razaketh, the Foulblooded. Diabolic Intent is very nice because it is a tutor and a sac ability combined together.

Because meren ability revolves around bringing the dead back to life, you want creatures that can either kill themselves, have strong etb triggers, or like to die so you abuse meren ability and get a lot of value. Plaguecrafter, Fleshbag Marauder, and Merciless Executioner are some creatures that a really solid etb trigger. I recommend at least running Plaguecrafter. Terastodon has a very nice etb trigger, it also synergizes well with natural order. Getting a turn 3 or turn 4 terastodon and targeting 3 lands is a nice way to get somebody to scoop. Mindslicer is a wonderful creature in meren decks, you sac it get an exp counter, make everybody top deck, and you fill up your graveyard. Everybody is suffering except you.

You are playing black and green so you have access to some really strong tutors. Pattern of Rebirth is a really good one because it just grabs any creature. Woodland Bellower is nice because it puts the tutor creature onto the battlefield, Fierce Empath is a nice tutor to grab any of your big creatures. Whats nice is both these cards synergize with each other so you can cast woodland bellower, tutor fierce empath and then grab another big creature Or do the inverse and you can do fierce empath to grab woodland so then woodland can get you a useful small creature. What is also nice is both of these are creature cards so you can abuse them with meren ability and keep tutoring cards each turn.

Some straight upgrades. Instead of Wall of Roots use Devoted Druid. Same mana cost but you can use devoted druid ability more then once per turn, plus when it dies you get an exp counter. Instead of Nyx Weaver use Altar of Dementia, same mana cost but easier to cast cause colorless, its a sac outlet so it synergizes with the deck better. It also has a higher roof which means you can mill yourself much more then 2 per turn. Also its ability if flexible and you have the option to mill other people but that isnt as strong as just milling yourself. Instead of Glowspore Shaman try Entomb or Buried Alive, it allows you to search your deck and pick what card you want to put in your graveyard. What is also nice is entomb is at instant speed.

I hope this helps a lot.

seshiro_of_the_orochi on Double Tap: Toshiro Umezawa Spellslinger

2 weeks ago

zin1000: It absolutely is. I already included Fleshbag Marauder and Plaguecrafter, but I have no Merciless Executioner. If I find one, I'll absolutely add it in. Because of the synergy of this kind of ability with Revel in Riches, the Reaper might still stay in even then as a fourth copy of the ability.

multimedia on Zombie Deck 1.1

2 weeks ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

hfvalenz on Graveyard Shift

3 weeks ago

I think you need to squeeze in these four dudes: Merciless Executioner, Fleshbag Marauder, Plaguecrafter and even Slum Reaper, as they're a very efficient way to grow Ob. Shriekmaw is a useful inclusion as well, if you evoke it it will grow Ob too.

There is also an old enchantment, Tombstone Stairwell. This will create tons of tokens that are destroyed at the end of every turn, growing Ob huge in no time.

While running the Citadel you're hitting yourself a lot, so I recommend you include some way to mitigate that. Of course the first cards that come to mind are Sensei's Divining Top and Aetherflux Reservoir, but Whip of Erebos could be helpful as well.

I know this may be too far away from the deck you're trying to build, but you said you're only playing Ob because it was in your collection. Having said that, I think you may want to consider switching to Jund and playing Kresh the Bloodbraided at the helm instead. Access to red and green could give you a broader range on what you're trying to do with the deck.

pcguy89 on Chainer: Keeper of Graves

3 weeks ago

Suggestions for removal / maybeboard:

Suggestions for additions:

Worldgorger Dragon + Animate Dead / Dance of the Dead forms an infinite loop that you can cancel at any time. The loop blinks all of your lands into exile temporarily, allowing you to tap them before they blink out. This can be used to create infinite mana. Worldgorger Dragon isn't a good card on it's own, but it combos well with Buried Alive and your Gravebreaker Lamia. Animate Dead and Dance of the Dead are great any time because they can target creatures in anyone's GY.

harbingerofduh on Snackrifice

4 weeks ago

Don't forget that you have a second infinite-mana combo here with Endless Cockroaches and Phyrexian Altar. Cast Cockroaches with Endrek on the battlefield; sacrifice the Thrulls and the Cockroaches for 4 black mana; recast Cockroaches for a net gain of B every time.

Suggestions:

  • You're really light on lands. I have to think that you mulligan a ton or struggle to hit the 5 mana you need for Endrek. I'd highly recommend at least three to four more lands, and definitely more mana rocks to ensure that Endrek hits the battlefield fast enough for your combos to kick in.

  • You really want Blasting Station in this deck. When Endrek dumps a handful of Thrulls on the board, each one will create a trigger for the Station's untap ability. Then you respond to each individual trigger by sacrificing a Thrull. This combo turns every batch of Thrulls into a batch of damage, and if you have one of your Phyrexian Altar loops going, it becomes a table-killing combo of infinite damage.

  • You can do way better than Defiant Salvager and Ravenous Harpy. Tar Fiend can devour all the Thrulls it creates in one swoop, becoming a 16/16 and emptying an opponent's hand. Priest of Forgotten Gods is a value machine. Cards like Plaguecrafter and Fleshbag Marauder come down early, help control the board, and are really fun to recur. (Fleshbag Marauder even helps make your Gravecrawler more consistent.)

  • Dross Harvester can basically ensure that you can't be killed by anything except decking or commander damage.

  • Kuon, Ogre Ascendant is almost strictly better than Magus of the Abyss in this deck. Flipping Kuon into his enchantment form is child's play for Endrek, and as an enchantment, Kuon is far less vulnerable than a 0/3 creature that kills itself if you play it into an empty board.

If you're looking for other ideas, I have my own Endrek deck that does pretty similar things to yours: The Bloodthirsty Endrek Sahr

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