Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Combos Browse all
|Commander / EDH||Legal|
Fleshbag Marauder Discussion
2 weeks ago
Hey, you're welcome.
- Innocent Blood
- Plaguecrafter and Demon's Disciple
- Liliana's Triumph
- Vona's Hunger
- Tergrid's Shadow
- Call to the Grave
Living Death is powerful, but may be too expensive price. It's mass sacrifice for all players creatures and it's also mass reanimation for each player of any creatures that where in that players graveyard before you cast Living.
Black has some board wipes, unfortunately the better cards are not budget options, but here's a few that are.
- Life's Finale : also puts any three creatures of your choice from one opponent's library into their graveyard to embalm them with Scarab.
- Deadly Tempest : also does damage to each player.
- Crux of Fate : if there's no problematic Dragons then choose all nonDragon creatures.
Some more situational budget board wipes:
1 month ago
Hey, sac outlets that cost no mana to activate are overall better than ones that cost mana. 3 mana to sac one creature and draw one card is a lot. Your Teneb deck is better than the other one so I will focus on that one.
Altar of Dementia gives you repeatable self-mill and/or opponent mill and being able to choose either one is versatile. Currently you're only using the strategy of reanimating your opponent's creatures with Teneb, but by adding self-mill such as Altar then you can abuse Teneb other ways by reanimating your own creatures.
Plaguecrafter , Demon's Disciple and Fleshbag Marauder can do work as sac outlets since they make all your opponents sac a creature, if they have one. They can sac themselves which gets them into your graveyard to reanimate and potentially repeat.
1 month ago
This was hard, extremely so: this was very nearly sixteen commanders. Black is well-suited to stand alone, and there are so, so many good choices that I’ve developed a newfound respect for anyone who tries to top ten black. This is almost my favorite color, and while it may be limited in dealing with anything not a creature, graveyard, or a card in hand, good GOD can it deal. All the tutors, all the kill spells, creatures of the night, what music… Sorry, it’s easy to go full Dracula in this area of the pie. In summary, I’ve a lot more to say on this subject than the colors we’ve already covered. However, as always in this project, the point is to celebrate three thematic elements, not drool over all the ludicrous power in this necrotic slice of the pie. Today we’re limiting ourselves to three pervading archetypes: life, death, and graveyard manipulation.
White is a respectable powerhouse in this arena, but black takes center stage with undeniably better style. Whereas white just gains it, playing black means treating your life total as just one more resource to use, abuse, and exploit. Vampirism, folks, and not the glittery sort either. Cruel, properly thirsty vampirism, all about chugging opponents like cheap beer. And if you enjoy masochistic chicaneries that trade life for cards, removal, mana, and eventually victory, look no further.
This guy. This glorious, ludicrous guy. General damage? Check. Lifelink? Check. Game-warping mechanic? Great big ol’ hissing, honking, ball-biting check. A peak, high performance example of boom/bust gameplay. Just be sure to draw as many cards as you can and pray that you find quality lifegain to patch the holes you’ll be blowing in yourself.
Here’s the thing: in mono-black, whenever you gain life it’s at someone else’s expense. An effect that doubles said expense? Please and thank you. board wide Lifelink? Also yes. Throw down some grunts, swipe right, and watch your peanut gallery of jerks like the Blood Artist heckle opponents to death.
You know what’s a great defense, command damage notwithstanding? A huge life total. This is partly why red struggles in EDH: hard to beat down someone with piles of life and a few choice defensive options. In some ways it’s just as hard to vampire them to death. You know who doesn’t care? Erebos. Old Erebos is singularly unimpressed by new Heliod’s jank, and happy to sweeten the deal with reliable draw for a modest fee of mana and life.
The past few years have seen respectable creature removal cropping up even in blue and green. White has oodles of fantastic board wipes, and red can hose everything down with direct damage. But compared to black, they’re all posers. Shrinking creatures, sacrifice and discard are all primarily black stables. Toxic Deluge laughs at your indestructible legions. Grave Pact is amused by your shroud, and will bury you in it. This is the color of Go for the Throat , Diabolic Edict , and Tragic Slip . When black comes for your minions, you better have a mountain of solutions, otherwise the only way to save said minions is to take them off the field yourself.
Spoiler alert: three of the Kamigawa ascendants are going to feature in these articles, and Kuon is the meanest (since the blue one got banned, anyway). I speak from gleefully shameless experience here. For the low, low price of three creatures and a modest downpayment of another every turn, black sacrifice stax can be yours. Add fun things like Magus of the Abyss , Dread Return , and Fleshbag Marauder and all his rude, rude cousins. Trust me on this: Kuon is, if you’ll pardon the pun, enchantingly nasty.
Very few things like boardwipes. However, provided they’ve had a snack first, Yahenni likes them just fine. An affordable commander with a sac outlet (indestructibility on a stick :D) who actively rewards slaughtering anything that could block? Sold! Throw in Fallen Ideal . You won’t be sorry.
In my last article I referred to blue as the heavyweight champion of yoink, but that’s not to say there aren’t other colors in the ring. Forcing opponents to sacrifice creatures and discard cards are both black staples, and boy howdy does Tergrid reward such misbehavior (though the adorable Tinybones, Trinket Thief may be more a discard fiend's speed). If tokens aren’t in the local meta, this will change that.
Green shares a bit of this glory: there’s a pervasive theme in green of both exiling and returning cards to the hand from there. BUT… Black is still the unequivocal graveyard color, leaving the charge in both filling and emptying it, especially of creatures and onto the field. Bojuka Bog . Animate Dead . Living Death . Green may have some good tricks here, but few so dirty as an Entomb followed by Reanimate . So, so dirty. I saw it only once, but it was a turn two Terastodon . Once was enough.
Reanimator decks got you down? Here’s a bone, friends. Stealing your opponent’s guys is one thing. Exiling said guys when their owners wipe your stolen board is another. Chainer doesn’t like choices. Chainer likes it all. And Chainer, above all else, loves to break your opponent’s heads with their own toys.
Convinced I like Kamigawa yet? I used to play this janky beast in a standard spirit deck. These days, my thoughts run first to a big pile of Shadowborn Apostle and assorted demons, but that’s just the easy first on the list of tricksy things up Shirei’s sleeve. Again, Blood Artist and friends. Again, deeply unhappy opponents.
Here’s horror for you. Anyone who doesn’t admit to a healthy bout of nervousness when this guy hits the field is a liar (or playing Orbs of Warding . Coming or going, yours or theirs, killed or milled or discarded, if the graveyard is involved then the good syr gets his ping. Have yourself a time with any number of silly combos and tactics: your opponents are guaranteed a Tortured Existence .
And, for my personal favorite...
I ran Marrow-Gnawer for a time, but offloaded it when I realized that I was bored by the deck. A few years later I built Kuon, who quickly became infamous in my playgroup. However, aspects of the deck that I particularly enjoyed were better served when I switched to this villainous wench. With a decent draw effect (especially with Thornbite Staff ) and an imminently breakable ping engine, Ayara is BRUTAL with proper support. Endrek Sahr, Master Breeder . Army of the Damned . And the game-winning monstrosity itself, Plague of Vermin . Revel in countless bodies to exploit as only black can and watch your opponents die of Ayara’s approval.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Red!
1 month ago
Kaeladin: Heya! Lemme try and answer all your questions :) Welcome to the best format in Magic -- and I'm glad my primer could inspire you!
1) This deck can do fine in a "no infinite combos" meta, though it depends what precisely that definition entails. I would shift the deck to have more "staxy" elements (so re-adding Ashen-Skin Zubera and Burglar Rat , etc), and focus on killing via Gray Merchant of Asphodel lines (with potentially a few extra clones). However, the deck DOES aim towards infinite combos in its current iteration, and avoiding infinite combos will tend to make you more commander-reliant, which also means you'll need more counters and protection. Note that the wheel + Hullbreacher lines aren't "infinite" but still might make people angry XD
2) The "Fresh Fish For Cheap" list cut most of the $20+ cards, and that's the best place I'd start with. I haven't updated that list, but Araumi hasn't gotten many new toys in Kaldheim/Strixhaven. The biggest additions from MH2 which I want to test are Unmarked Grave , Persist , and Dauthi Voidwalker -- which all should be cheap-ish, I believe. Apart from Hullbreacher and potentially Entomb (which I'd highly suggest keeping), everything above $20 in this list can be cut immediately, without any big problems -- run basics over fetches, and perhaps a few more Fleshbag Marauder effects. Oriq Loremage is great, as is Mystic Reflection .
3) Hrm. The biggest thing is that Araumi can be built in a thousand different ways -- she works well with just about any good ETB creature XD You could do things like include Gyruda, Doom of Depths or Sower of Temptation to steal more cards, clones to double up on good spells, etc. I would emphasize cards which says "for each opponent, do X" or "for each X you control", which "multiply" well with multiple copies. Sac outlets too, especially if you cut Phyrexian Altar -- maybe Legion Vanguard ? I hope this helps, Araumi is SUPER open ended and you can tune her to basically use whatever creatures you enjoy!
Please let me know if there's any other questions you have!
2 months ago
I see you went from 122 to 103, I hope I woon't suggest cards you have already considered.
First of all you were asking for cuts, so here is my take on that:
Snuff Out and Defile are a little bit on the low end of 1 for 1 value in my opinion. Divest and Thoughtseize are also very single-use. Faith of the Devoted seems slow and expensive. I don't see much value to Temple Bell in here. I am not sure I would use a spot for Crucible of Worlds either.
Hope this helps!
2 months ago
SenSpooky: Apologies that it took me like two months to respond!
I've never really needed a board wipe, honestly -- Fleshbag Marauder (plus friends) and Living Death usually do the trick. And I don't ramp much here (except on turns where I expect to win), so 7 mana is hard.
2 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
3 months ago
Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.
Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.
Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.
Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.
Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)
Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.
Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.
Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.
I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.
I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.
Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.
Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.
Hostage Taker is very very fun .
I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.
Let me know what you think and what you will change I can then help you tweaking a few more things.