Fleshbag Marauder

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fleshbag Marauder

Creature — Zombie Warrior

When this enters the battlefield, each player sacrifices a creature.

Guerric on Cheat Death

3 months ago

Hi peterbdude! This is definitely moving in a good direction and I think you'll enjoy it! Just a few thoughts. Dictate of Erebos is great and I used to play it in Meren, but I found that I actually like more clones of Fleshbag Marauder instead. This is because we can get them with Meren if they are dredge into our graveyard, and can recur them to cull our opponents' boards. The pro-tip for this card and its clones is to always sac the Marauder itself and not another creature, since then it will be in the Graveyard where you can bring it back every turn to clear your opponents' battlefields of creatures. You have Marauder and Demon's Disciple and Plaguecrafter, but there are also Merciless Executioner, Gravelighter, and Slum Reaper if you are interested. I'll also say that I used to play Mazirek, Kraul Death Priest but didn't particularly care for him, but that could just be me.

Abzkaban on What the Fox? | Light-Paws Voltron [Primer]

4 months ago

smack80

Rest in Peace stops Dictate of Erebos and Grave Pact. To stop single instance effects like Fleshbag Marauder, we have Cartouche of Solidarity and our token producers, Hallowed Haunting and Archon of Sun's Grace. The later two would need to be played proactively to have something else to sacrifice while Cartouche can be brought out at instant speed.

Teferi’s Protection is already in the list. Robe of Stars is not a bad idea, but it can’t be tutored for like Flickerform can.

Cards like Single Combat just kind of do nothing in the deck. There’s no need to destroy opponents’ creatures when none of them can block us and we can tutor out a lock to prevent damage. I’d much rather spend that mana on auras that actually advance our game plan.

Dangerwillrobinson79 on dimir zombie token engines

4 months ago

Btw, love the idea of attaching Blade of Selves to Fleshbag Marauder. That would work well with gray merchant as well.

Necrosis24 on dimir zombie token engines

4 months ago

I feel like there is an underlying issue here because as you said you have a lot of the suggested cards so you should be able to generate quite a few tokens already.

Regardless here are some synergies to look out for. Massacar's infinite loop paired with a good chunk of cards in your deck will give you a win so I won't bother with the potential infinite combos as that is self explanatory (Gravecrawler + Phyrexian Altar = Infinite Etb, Cast, and Death Triggers)

Champion of the Perished + Wand of Orcus or Ghoulcaller Gisa: Assuming Champion of the Perished has a decent amount of counters you can easily get a threatening board state especially with lords in play.

Ghoulcaller Gisa + Headless Rider or Wilhelt, the Rotcleaver: Any creature you sacrifice will generate an additional zombie token. If both are in play even better.

Crowded Crypt + Ashnod's Altar/Phyrexian Altar + Headless Rider or Wilhelt, the Rotcleaver: At the end of your opponent's endstep sacrifice your nontoken zombies to either altar assuming you have enough creatures to generate . Each creature you sacrificed will net you a 2/2 zombie from wilhelt or headless rider. Activate Crowded Crypt using the mana you obtained from sacrificing your creature's which will basically double the amount of tokens you have. So assuming you had six zombies in play at the end you will have twelve 2/2 zombies.

Tormod, the Desecrator + Gravecrawler + Ghoulcaller Gisa: Will net you three zombies a turn (Even more with lords in play or Headless Rider/Wilhelt, the Rotcleaver).

Necromancer's Stockpile + Bone Miser: Each creature you discard will net you two zombie tokens. Hopefully you draw into Zombie Apocalypse to get them all back.

Fleshbag Marauder Equipped with Blade of Selves + Wilhelt, the Rotcleaver: Assuming you have three opponents when each Felshbag Marauder token enters the battlefield they can sacrifice themselves to their own etb. This nets you three 2/2 zombies with decay and your opponents must sacrifice three creatures.

It seems like the deck does not have many sac-outlets or recursion to take full advantage of your commander's ability.

Some sac-outlets to consider:

  1. Viscera Seer
  2. Nantuko Husk
  3. Carrion Feeder

Some Recursion:

  1. Command the Dreadhorde
  2. Rise of the Dark Realms
  3. Living Death
  4. Thrilling Encore

Some Card Draw:

  1. Graveborn Muse
  2. Plumb the Forbidden
  3. Erebos, Bleak-Hearted
  4. Undead Augur
  5. Smothering Abomination

These are just a few affects to give you an idea on what to look for.

Grubbernaut on Kenrith, the Omnipotent

5 months ago

With Kenny, I like sac effects because it guarantees I can reanimate the creature for value. Fleshbag Marauder, Demon's Disciple, Merciless Executioner, Plaguecrafter, etc.

Bloom Tender is great, as is Phantasmal Image. Of course, Dockside+loops. Ranger-Captain of Eos is great with recursion. Cataclysmic Gearhulk is also a good backup plan for when things go wrong, and easier to reuse because you can sac it to itself. On that note, any of the Altars or other sac outlets are great. There's Peregrine Drake loops, too, and it's also just great for value if you have a cost reducer out for Kenny.

Some cards I think would be worth considering swapping out: Esika, God of the Tree  Flip, Burnished Hart, Ethersworn Adjudicator (IMO, Caustic Caterpillar is best, or Cathar Commando for artifact/enchantment hate), Ghostly Prison, Propaganda, Celestial Dawn.

You could probably justify going down on lands if you upped your dork count, which would play really well if you added Ashnod's Altar to use them for mana later. City of Brass is also a pretty budget rainbow land. Chittering Witch is a good source of removal, blockers, or fodder for sac effects. Renegade Rallier and Sun Titan can make for some explosive turns, as well. Shriekmaw is great for targeted removal that can later be reanimated. Cowardice and Willbreaker are more nice effects like Horobi. Fires of Invention can be another effect like Wilderness Reclamation, and doesn't limit Kenny's activations.

But finally, my absolute most favorite card when playing casual Kenny is Final Parting. Basically another Jarad's Orders, but adding Unburial Rites or Priest of Fell Rites makes it a tight package to reanimate a fatty, or tutor one of your enchantments if needed.

Cheers!

multimedia on commander horde

5 months ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

Lokotor on Marchesa, The Black Rose - Primer

6 months ago

yeti1069

Right on both counts I think. Like you said, Gisa isn't especially better than any other Threaten effect, and I basically look at it as being slightly cheaper Grave Betrayal which I don't run both for it's MV and for the fact that the effect isn't that important.

generally most of the time this deck ends up killing opponent's creatures with things like Grave Pact or Fleshbag Marauder kinds of effects, so there's definitely some ability to get the triggers, but that's also putting the choice in your opponent's hand, so you'll usually end up with a token or meh creature you don't particularly need.

All in all, I just think there's better 4 drops to run than Gisa, Glorious Resurrector.

as for Resculpt, I agree, it's generally worse than Reality Shift. however it's still a 1U instant speed exile effect, so it's definitely got a place in some decks. exile based spot removal is an important effect to have, so whatever you choose I'd recommend having at least a few such cards if you can. Ravenform is a similar card, but sorcery speed certainly hurts it compared to other options. Deadly Rollick is also out of many player's budgets I'd imagine.

Tavoshel on Tortured Madness

6 months ago

I'm also trying to make a deck of that kind, and I have some ideas for the sideboard :

I don't see many cards that you would absolutely want to side out, except your 10 instants against bogles, so your sideboard should have creature destructions that handle hexproof : lightning bolt and dark withering can be swapped for more diabolic edicts/chainer's edicts, Fleshbag Marauder can integrate your toolbox and Crypt rats too. I prefer Electrickery to Nausea as it can be played at instant speed.

Tortured Existence lets you play some maindeck toolbox too and have one of some cards that can be maindecked in madness too : 1 Gurmag Angler for instance, 1 Insolent Neonate is not a toolbox card, but can still be maindecked and give more options

2021 saw MH2 give 5 new madness cards, namely Kitchen Imp and VOW introduced blood tokens as a new way to discard, 14 card in the right colors, but only Voldaren Epicure caught my attention, Blood Fountain has its uses but is too slow here.

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