Creature — Human Cleric
: Put a 1/1 white Human creature token onto the battlefield.
Fateful Hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Thraben Doomsayer Discussion
1 week ago
Just from glancing at the two decks, they don't seem very balanced, with the blue deck being much stronger. Right off the bat, with so many counterspells plus boardwipes, you're gonna frustrate the heck out of the white deck.
Additionally, the blue deck has really good early plays that grow stronger, while the white deck mostly has high CMC plays (I do see you added a few Raise the Alarm, which is good).
With so many high CMC spells, those counterspells hurt even more, making it difficult to do anything.
Lastly, the blue deck has more boardwipes, and better ones than the white deck. Especially for a token deck, particularly one that is focusing on one-time token making effects, this is devastating. These one-sided wipes in combination with your 12 counterpells means that the white deck will likely never get to do anything ever.
Here are my suggestions: For white, add more low-to the-ground token makers. Also add repeatable token effects, like Castle Ardenvale or Thraben Doomsayer. Maybe throw in a better boardwipe or way to protect from so many counterspells, like with extra utility cards with flashback or escape.
P.S. Shalai literally does nothing for the deck since blue deck has no spells that target anything she protects. I know you were thinking of her pump effect, but that is incredibly mana intensive. I'd replace her with an anthem, especially a 2 CMC or 3 CMC one.
For the blue deck, I recommend lowering the number of counterspells. I think having 2 of each is PLENTY. Focusing on sea creatures is fine, maybe have only 1 boardwipe in the entire deck, since they can be a little too devastating.
I guess the core issue with the blue deck is that the white one has no way to interact with it. There is no anti-counterspell suite, white doesn't have ways to untap to undo Sleep, and you aren't running any type of removal that 'Protection from X' could be helpful with. For the decks to be fun, you both need threats that the other can answer.
I know this was long, feel free to ask any questions.
2 weeks ago
Depending on competitiveness and mana curve etc. I avoided cards that use the exert mechanic and otherwise required combat phases to trigger their tap effects. All of these cards do something when either tapped/untapped or in some cases both. This is by no means an exhaustive list
Arbiter of the Ideal, Augusta, Dean of Order, Ballynock Trapper, Daring Thief, Fallowsage, Goblin Sharpshooter + Basilisk Collar/Gorgon's Head, Thermo-Alchemist, Wake Thrasher, Mikaeus, the Lunarch, Thraben Doomsayer, Merfolk Looter, Goblin Welder, Merrow Reejerey
1 month ago
Possible includes: Herald of War, Thraben Doomsayer, Oblivion Ring, Might also look at some more instants and sorceries like a field wipe you can use when all your creatures are indestructible. You might also look at more card draw like Rogue's Gloves or even Arcane Encyclopedia.
4 months ago
I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)
Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.
4 months ago
Land Tax , Avacyn's Collar , Gallows at Willow Hill , Harmonious Archon , Herald of War , Repel the Abominable , Slayer's Plate , Thalia's Lieutenant , Thraben Doomsayer , Abzan Falconer , Abzan Battle Priest , Apostle of Purifying Light , Archetype of Courage , Avacynian Missionaries Flip, Avenging Huntbonder , Banisher Priest , Cathars' Crusade , Crusader of Odric , Elite Inquisitor , Elite Scaleguard , Fencing Ace , Fiend Hunter , Fiendslayer Paladin , Frontline Medic , Hedron-Field Purists , Intrepid Hero , Keeper of the Accord , Kwende, Pride of Femeref , Lavabrink Venturer , Luminarch Aspirant , Mentor of the Meek , Mikaeus, the Lunarch , Mirran Crusader , Odric, Lunarch Marshal , Odric, Master Tactician , Selfless Squire , Soldier of the Pantheon , Soul's Attendant , Victory's Envoy , Archangel of Thune , Cradle of Vitality , Felidar Retreat , Unbreakable Formation
What I'm suggesting is more of a focus on the +1/+1 counters and the slight life gain that can go along with it. Sit behind a wide army of little guys until you can slowly stack them up high. Any blink effect, like coudshift or eerie interlude can also work well, and bigger/better wraths, Austere Command , Cleansing Nova , End Hostilities , Mass Calcify , Planar Cleansing , Rout , Slash the Ranks ,
Pathinfder97 on life
5 months ago
Looks like a fun deck! I may put something similar together with what I have.
Some instants would be Make a Stand to protect tokens from a board wipe
9 months ago
Thraben Doomsayer and Gather the Townsfolk can synergize well with your etb triggers. Hanweir Militia Captain Flip would probably be better than Caller of the Hunt in most games. If the black tokens don’t bother you, Westvale Abbey Flip can create tokens without taking a creature slot, and Castle Ardenvale can do the same for mono-white tokens.
1 year ago
You might like these: Flurry of Wings, Glare of Subdual, God-Pharaoh's Statue, Storage Matrix, Uba Mask, Tomorrow, Azami's Familiar, Mimic Vat, Proteus Staff, Empowered Autogenerator, Coalition Relic, Thraben Doomsayer, Imperious Perfect, Pride Sovereign, Steward of Solidarity, Selesnya Evangel, Mangara of Corondor (untap him while the ability is on the stack to use the ability multiple times before the effect resolves!)