Gravedigger

Gravedigger

Creature — Zombie

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Gravedigger occurrence in decks from the last year

Latest Decks as Commander

Gravedigger Discussion

Lanzo493 on Black & Blue Graveyard Mill

3 months ago

Since you're new, I'll give some more general feedback first.

Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.

So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.

RinceRaven on Kaalia

3 months ago

suggestions right now are to get out all the low-impact 4-5 costed 'big' creatures that sit in your hand as a 1/turn spell even when you have 8 mana available and replace them with stuff that either has an actual impact or that helps big stuff come out faster and better.

in: Angel of Serenity, Kaalia of the Vast, Rakshasa Debaser, Dragon Tempest, Lightning Greaves, Rakdos, Lord of Riots, Angel of Condemnation, Worn Powerstone, Thran Dynamo, Herald of War, literally any land.

out: Bloodgift Demon, Demanding Dragon, Desecration Demon, Taurean Mauler, Nesting Dragon, Hoarding Dragon, Ambition's Cost, Conjurer's Closet, Idyllic Tutor, Memorial to Folly.

Also update the list so it has Graveshifter and not Gravedigger.

multimedia on Rakdos stuff

6 months ago

Hey, very good budget version of Meren.

For the manabase my advice is play an equal amount of Forests and Swamps because you have one drop green mana dorks who you want to be able to consistently play turn one which a Forest is the best land option for the manabase to do that. Having double the amount of Swamps than Forests is problematic when playing one drop mana dorks.

Some budget cards to consider adding:

Buried Alive is excellent to tutor for any three creatures and put them into your graveyard, one of the best cards with Meren. Jarad's Orders and Final Parting are nice budget tutors with Meren. Tutoring for two cards, one goes into your hand and the other being a creature into your graveyard to reanimate/recur with Meren. Elves of Deep Shadow and Talisman of Resilience are low CMC budget ramp upgrades.

Midnight Reaper and Deathreap Ritual are more repeatable draw sources when creatures you control die. Deathreap can draw a lot of cards in multiplayer Commander since morbid can trigger on any players turn as long as any creature died during the turn. Butcher of Malakir is a upgrade for a budget big creature to reanimate with Meren since it's a repeatable source of opponents having to sac a creature they control when any creature you control dies. Demon's Disciple is an upgrade for Merciless Executioner since if an opponent doesn't have a creature, but has a Planeswalker they have to sac a Planeswalker.


Some cards to consider cutting:

The Vivid lands are not good lands and even on a budget there's better options. They aren't reliable enough to warrant ETB tapped and even if you have a way to put more counters on them with proliferate I still think they're not worth playing even over more basic lands. Hogaak, Arisen Necropolis is not worth the trouble of casting it or reanimating it. It's just a beater, but you want more than that with high CMC creatures in Commander.

Good luck with your deck.

DasButch on They Eat... ZoMbIE BrAiNs?!?

8 months ago

Hey wallisface! Thx for the advice!

Grave Pact was too slow, and I removed it a while back. Didn't realize that I hadn't updated here! Just found a faster way to export/update decks today.

With the removal of Grave Pact I also added several spells for removal. Tragic Slip easily satisfied for -13/-13 through sac outlets. Fatal Push can hit its 4cmc level just by cracking a land.

Darkblast really to just help bury Bloodghast and Gravedigger

Fallen Ideal serves as an additional sac outlet, plus flying. This deck can't run w/o a sac outlet, hence the redundancy there. During playing, 4 did prove to be a bit much.

fmastrome2008 on Yarok, the Descrated

11 months ago
  1. Shriekmaw is a great utility spell for this deck. It also triggers Risen Reef.

  2. Sire of Stagnation is straight gas. It draws 8 cards off 1 opposing fetchland.

  3. Prime Speaker Vannifar and Birthing Pod are great for creature toolbox decks like this. It's important to find what you need when you need it. I'd also recommend more tutors like Sidisi, Undead Vizier, Demonic Tutor, Rune-Scarred Demon, Finale of Devastation, etc...

  4. Wall of Blossoms, Elvish Visionary, Ice-Fang Coatl, Baleful Strix are great for restocking your hand, getting through your deck early. Bouncing them with Thassa is great value later on.

  5. Your mana acceleration costs too much. Birds of Paradise, Deathrite Shaman, Llanowar Elves are great because they come down T1, speed up your deck, etc.. Shaman also is early graveyard interaction and is a great toolbox card.

  6. Since most casual groups outlaw mass land destruction, artifacts are easier to destroy, and other landfall triggers, I recommend cards like Farseek, Nature's Lore, Cultivate, Kodama's Reach, etc... Every green deck wants these.

  7. As another way to further your mana, cards like Farhaven Elf and Wood Elves fetch 2 lands from your deck. I'd much rather draw Farhaven Elf than Gyre Engineer.

  8. You'll want multiple ways to reset the board if something happens. Consider Damnation, Toxic Deluge, Pernicious Deed, Crypt Rats etc...

  9. Eternal Witness is a better version of Gravedigger. That's assuming budget isn't an issue. Also, lower CMC.

Harbinger69 on The Ur-Dragon

11 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

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