Draconic Intervention

Draconic Intervention

Sorcery

As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard.

This deals X damage to each non-Dragon creature, where X is the exiled card's converted mana cost/mana value. If a creature dealt damage this way would die this turn (would be put into the graveyard from the battlefield), exile it instead.

Exile this.

Browse Alters

Trade

Have (1) TrystonSpencer
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Draconic Intervention Discussion

Hardhitta7 on Dig vs Cruise

1 month ago

That’s what I ended up doing. I added Draconic Intervention and the delve spells work with it so well.

Hardhitta7 on Urza’s Pet Dragon

1 month ago

I cut the All Is Dust for Draconic Intervention and cut Mana Geyser for Primal Amulet  Flip. Still trying to fit in Crackle with Power .

I think if I ran Blitz of the Thunder-Raptor it would replace Abrade . I like Mizzium Mortars for spot removal/board wipe purposes.

Hardhitta7 on Urza’s Pet Dragon

1 month ago

Thanks for the suggestions, I’ll see what I can fit in.

I’ve seen Crackle with Power in some lists, gonna add it and try it out when I get the deck together.

I’m already adding Draconic Intervention just gotta find room, and Evacuation is standing in for Cyclonic Rift until I can buy one.

I do have an extra Primal Amulet  Flip laying around I could add.

I considered Mishra's Bauble but just thought it didn’t do enough, having to wait for the draw is not great. I could see it being good though with Galazeth.

I stayed away from Memnite and Ornithopter because they don’t do anything if I don’t have my commander out.

Do you see anything I should cut?

Mtg_Mega_Nerds on Urza’s Pet Dragon

1 month ago

I would add Crackle with Power as a way to potentially kill one or more opponents. Draconic Intervention and Cyclonic Rift are good wipes that keep Galazeth on the board. Mirari and Primal Amulet  Flip are great instant/sorcery synergies that are also artifacts. Mishra's Bauble , Memnite and Ornithopter are 0 mana artifacts that can now tap for mana with Galazeth.

Hardhitta7 on Dig vs Cruise

1 month ago

What do y’all think about Draconic Intervention ? I kinda like it cause it doesn’t hit my dragons but I’m worried it won’t always wipe the board. My buddy plays Slivers and they get huge with Sliver Legion .

TheVectornaut on Tarkir Dragon Hoard

1 month ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

Polaris on Can this creature be saved?

1 month ago

No, they cannot save the creature with Infuse with Vitality because of Draconic Intervention 's exile clause. Infuse With Vitality sets up a triggered ability to bring the creature back if it does. Draconic Intervention, however, sets up a replacement effect that replaces the dies event. If the creature WOULD die (either because it took lethal damage from Intervention, because something else finished it off that turn, or because it got sacrificed or something), it goes to exile. It never goes to the graveyard, so it never dies and effects that care about things dying won't trigger.

aquaticdemon on Can this creature be saved?

1 month ago

I cast Draconic Intervention . Exiling a 7-cost card. Can my opponent cast Infuse with Vitality to save the creature?

Load more