Lord of the Undead

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Planeshift (PLS) Rare

Combos Browse all

Lord of the Undead

Creature — Zombie

Other Zombie creatures get +1/+1.

{{1,B}}, Tap: Return target Zombie card from your graveyard to your hand.

Lord of the Undead Discussion

RNR_Gaming on Zombie Commander

4 days ago

Seems a tad land heavy and zombie light. This was under the help section so if you specify the kind of help you need the community could help you more. At first glance you're missing some core zombies Undead Augur , Undead Warchief , and Lord of the Undead

RNR_Gaming on Zombie

5 days ago

Modern is very fast and I don't think you'll do particularly well with this build. My suggestion would be to proxy up some of the good zombies and test against some established decks like tron or uw control and see how you fair. Tribal outside of humans and merfolk is a bit rough due to the efficient removal and cheap pay offs other decks have and most tribes feel like they're lacking from one or more things but here are the cards that may help you break into modern a bit better; though their price point is a bit much for some

Bloodghast - 2 devotion and recurs itself simply by playing a land

Death Baron - all tribes should have lords and this is one of the best

Lord of the Undead - another lord with a very relevant activated ability

Gravecrawler - very good 1 drop

Relentless Dead - lots of text and good stuff going on with this guy

Cryptbreaker - a really all around great value engine

Carrion Feeder - sac outlet that gets huge

Grey Merchant of Asphodel - very good pay off zombie

Geralf's Messenger - does something when it comes in and comes back again

Affinity_for_MTG on The Meat Grinder! - (4-Color Zombies)

3 weeks ago

ScionsStillLive: I think Null Caller is worse than Diregraf Colossus and Lord of the Undead , which do similar things. However, it could be okay in the sideboard if you play against a lot of slow grindy decks regularly, probably in Shalai, Voice of Plenty 's slot. :)

SideBae on Dimir Zombies

2 months ago

I don't think you need more combos... I think you need better mana, tutors and card draw to make your current combos more consistent. Running one or two combos is probably good enough, especially since zombie decks tend to be good at the beat-face plan, too. Counter-magic is worth considering, though not everyone likes running it.

Mana: Ramp is a big part of EDH. Having fast, reliable access to your colors is indispensable -- this is part of the reason two-cost rocks are better than three-cost rocks. I think Talisman of Dominance is probably better than Commander's Sphere . It comes down a turn earlier, and it allows you to cast your general turn three. Cards like Charcoal Diamond , Sky Diamond and Coldsteel Heart are also good, though their coming into play tapped is a real setback. Underground River is a land you should consider, as are Morphic Pool and Drowned Catacomb .

Tutors: Demonic Tutor and Vampiric Tutor are the gold-standard here, though they're also rather hard to get ahold of. I like Dark Petition and Diabolic Tutor ; you might want to consider Entomb or Buried Alive to get your Gravecrawler and friends into the 'yard. If you include Animate Dead , Reanimate , Necromancy , Exhume and/or Dance of the Dead you can get out your Grave Titan or Overseer of the Damned real fast. Reanimation packages are good.

Card Draw: There're a few cards I think you either didn't know about or overlooked in this area.

  1. Graveborn Muse : This card is BUSTED in zombie decks. Even staying out for just one turn cycle can get you four or five cards easily, making it a way better Phyrexian Arena . If you choose to run something like Whip of Erebos , you can pretty easily recoup the life.

  2. Night's Whisper / Chart a Course : Two-mana draw-twos have always been pretty good. In a top-deck war, these can make all the difference.

  3. Cantrips: Ponder , Preordain and Brainstorm are all excellent cards; in Vintage, these are signatures of Xerox-decks. They'll dig you to lands if you need them, and get you past lands if you don't. Note that Brainstorm goes from OK to really good with the inclusion of shuffle-effects, like your Evolving Wilds . Running more of these lands, like Prismatic Vista , Flooded Strand , Polluted Delta , or even just Bad River or Rocky Tar Pit is a good idea.

  4. Treasure Cruise / Dig Through Time : These are good ways to utilize lands or similar non-functional-in-graveyard cards you mill with Gisa and Geralf . Depending on how full your yard typically ends up, running one or both of these is probably a good idea.

  5. Skullclamp : Pair this with your Gravecrawler for instant value.

  6. Distant Melody : I'm not sure how many zombies you have, but having an average of four or more zombies will make this worth including.

  7. Slate of Ancestry : This is similar to Distant Melody , but is more repeatable.

  8. Undead Augur : This card will help you out-draw opponents.

  9. Corpse Harvester : While not technically card-draw, it is a good form of card-advantage. It'll get you both swamps and whatever creature you need. If you include Fetid Pools , Sunken Hollow or Watery Grave , you can fetch those, too.

  10. Fact or Fiction : This is card-draw and self-mill all packed into one card.

Beat Face:

  1. Zombie Master : Pair this with Urborg, Tomb of Yawgmoth and your creatures are unblockable.

  2. Cover of Darkness : This is a good secondary evasion plan. Lord of the Accursed is a similar card that also buffs your guys.

  3. Death Baron , Undead Warchief and Lord of the Undead : These lords make your dudes all the more potent. Note that buffing toughness makes the Gravecrawler + Skullclamp loop harder to pull off.

  4. Patriarch's Bidding : This is a great way for tribal decks to come back from a boardwipe.

  5. Coat of Arms : This is a lot of mana to invest in an easily-killed artifact, though it is worth considering. This can rather easily pump your guys with +5/+5.

  6. Gray Merchant of Asphodel : This is a good way to recoup life, while at the same time pressuring your opponents' life totals.

  7. Rot Hulk : I'd run this in any zombie deck.

Counter-Magic: Force of Will , Mana Drain and Pact of Negation are the gold standard, though difficult to get ahold of. Consider the following:

  1. Counterspell : This is a better form of Cancel .

  2. Spell Snare : This is a good, affordable counter spell that can take out an opposing Demonic Tutor or Flash -combo without difficulty.

  3. Negate / Countersquall : This will hold off boardwipes and keep your guys alive.

  4. Exclude : In a creature-heavy meta, this is probably worth running as it does not cost card advantage.

  5. Cryptic Command / Dismiss : Four mana is a lot to leave up in this sort of deck, but these can be powerful. You should at least consider them.

Right -- that's all from me. Good luck!

SideBae on Varina Zombie Tribal EDH

2 months ago

My first suggestion involves your artifact ramp. Dimir Signet and Orzhov Signet are worse than Talisman of Dominance and Talisman of Hierarchy in the majority of situations, mainly because they don't need mana to begin activating. Talisman of Progress is also worth considering, though I'm assuming blue and white are your lesser colors. In that vein, I suggest cutting Chromatic Lantern for another piece of two-mana artifact ramp. In my experience, there is a big difference between 2 and 3 mana rocks in EDH, and anything you can do to increase your deck's speed will be a good thing.

Considering the win conditions: I think Approach of the Second Sun is superfluous. In my experience, zombie decks are perfectly happy just trying to get away with the aggro win condition, though the Gravecrawler loops are certainly an interesting second. The problem with Approach of the Second Sun is that it is not good by itself; generally, you want to run combo pieces that also serve some utility even without the combo. (For example, this is why I hate the Isochron Scepter in my Kess, Dissident Mage list.) Drawing it in your opener or when you don't have the mana to cast it leaves it essentially dead, and I think the aggro or Gravecrawler plans are just better.

Once you hit three colors, mana base becomes extremely important. City of Brass and Mana Confluence are excellent cards, and I've had excellent luck with them. Ideally, you'd run fetch lands like Polluted Delta and Misty Rainforest as a sort of 'additional dual land,' but these can be very pricy. If that's an issue, I advise slow fetches like Bad River , Flood Plain , Rocky Tar Pit and Grasslands . Cavern of Souls is an expensive card, though it is excellent in any tribal deck -- if you have access to it, you should run it. Unclaimed Territory is another thing to consider, as is running Urborg, Tomb of Yawgmoth instead of one of your basic Swamp s. I also think you're running a few too many lands. Thirty-three is generally my upper limit, and since your curve is so high, I think that's about what you'd want. Thirty-five is too many.

I like that you're running zombie lords. Though anthem effects do greatly reduce the synergy of Gravecrawler with Skullclamp , I think their bonus to the aggro plan is high enough to justify their inclusion. In that vein, Lord of the Undead and Zombie Master are worth considering.

Card advantage decides most EDH games -- for example, yesterday I had someone concede not because I had pressure on the board, but because I was drawing five more cards than them a turn. Though this may have been a premature concession, it does illustrate my point. Thus, I highly recommend running cards like Graveborn Muse , Phyrexian Arena , Painful Truths , Chart a Course , Slate of Ancestry , Glimmer of Genius , Pulse of the Grid , Night's Whisper , Notion Thief , Thirst for Knowledge and/or Windfall . Similarly, cantrips like Ponder and Preordain are almost auto-includes in a blue list. Brainstorm 's efficacy is dependent on the number of shuffle effects you run, though if you choose to include fetches (slow or otherwise), I highly advise it. Many of these cards involve paying life; if life becomes an issue, try Whip of Erebos or a non-lethal Exsanguinate in addition to your Gray Merchant of Asphodel .

Tutors are good cards. I'm a fan of Entomb in addition to your Buried Alive , as it gets Gravecrawler in the yard for your combo and, if you pair it with reanimation like Reanimate , Animate Dead or the Victimize / Stitch Together you already run, it allows you to cheat in fatties. Grave Titan and Massacre Wurm are two of my favorite reanimation targets, but they're both around $20 these days. Demonic Tutor and Vampiric Tutor are the gold standard for black tutors, but these can also be inaccessible because of their price. Diabolic Tutor is a fine substitute, and I've had good success with Lim-Dul's Vault .

Liliana is also a good zombie-include, be it for flavor or for the power she offers. Liliana, Death's Majesty is great in zombie decks and is pretty affordable; Liliana, Dreadhorde General has been dropping in price recently and is also great. Depending on your playgroup's meta, Liliana, the Last Hope may be a powerhouse, though she is $40 these days.

Generally in EDH, one-for-ones are not where you want to be. There are usually three opponents, so on average you'll be facing 3x as many cards as you have. Anguished Unmaking and Utter End are good cards, but they are not as good in EDH as they'd be in 1v1 formats. Supreme Verdict and Merciless Eviction , which I see you're running, are better. Might I suggest Damnation , Wrath of God , and/or Toxic Deluge ? You may want to lean toward black board-wipes, as this is already where your mana will be when casting zombies. An overloaded Cyclonic Rift is also great, especially if paired with the aforementioned Windfall .

Perpetual Timepiece is a cool include. Consider Cephalid Vandal . Because you're not running Call to the Grave (which I think is overrated anyways), there is little to no cost of running non-zombie creatures in your deck. I think Cephalid Vandal is another good way of trying to keep your deck churning with self-mill.

Another thing that takes good EDH decks to the next level is counter magic. I see you're running Counterspell , which is good, but you should consider running at least three to four other counter spells as well. Force of Will , Mana Drain and Pact of Negation are all good if you want to sell a kidney. If you're a slightly more reasonable player, cards like Narset's Reversal , Negate / Countersquall / Dovin's Veto , Swan Song , Disallow , Arcane Denial and Archmage's Charm are also worth considering.

Depending on your meta (and your personal level of sadism), Narset, Parter of Veils and Ashiok, Dream Render should be considered. Turning off tutors and extra-draws with asymmetrical effects is brutal. Personally, I don't think those two cards should ever have been printed, but what the hell -- they're here, so we might as well use them.

Patriarch's Bidding is a good way for a tribal deck to recover after a board-wipe, and Living Death is just good for black creature decks in general. Living Death is a sort of nonbo with Wonder , but that may be worth the trouble; play-testing will iron that issue out.

Good luck man!

legendofa on Dinosaur Deck Hub Addition?

3 months ago

Eggs has been added.

Femme_Fatale Sorry to keep tagging you, but just to clarify, what would you consider a "critical mass" of lords? Cards such as Kinjalli's Caller and Forerunner of the Empire aren't traditional lords, but they define deck construction as much as Elvish Archdruid or Lord of the Undead . Same with cards like Dinosaur Stampede and Savage Stomp . The tribe is small, but it's popular in casual, and as cdkime mentions, there's likely only going to be more of them.

Valengeta on Valengeta

3 months ago

Hi there, thanks for taking an interest in my decks. About zombies: It's still hard to have a Tier 1 deck, but you can make something really competitive nonetheless. The thing is, as you know, dropping low-cost and efficient creatures is mandatory for Modern. I'll give you some zombie cards to consider, 3 CMC max:

These are my favorite zombie creatures. There are a few more around but for Modern I think the ones I mentioned are the ones that really shine. But please do search and see if you find any other you prefer

Then you need to worry about interaction. Bet on discard cards like Thoughtseize , Inquisition of Kozilek and even Duress , as they are good control and your only way of getting rid of artifacts and enchantments. Creature killers are a must as well: Fatal Push , Spark Harvest , Go for the Throat , Tragic Slip , Dismember or Defile (when you have many basic lands only). The last three kill indestructible creatures

It's a good idea to have some other spells. Reanimation like Ghoulcaller's Chant and Unearth sits well with what we're trying to do. One or two copies of Sign in Blood might be something to consider as well. Also you can try enchantments that benefit on death like Grave Pact or Open the Graves . Endless Ranks of the Dead and Whip of Erebos are amazing too. If you have planeswalkers, do not be tempted by their abilities while forgetting the mana cost and the turns you need to activate ultimates. Liliana, Dreadhorde General is nice but too expensive and slow. Try Liliana, the Last Hope or Liliana, Untouched By Death instead if you insist on planeswalking. If you're lucky enough to have Liliana of the Veil , then use it

Lastly, Aether Vial does wonders for saving your mana casting creatures, and Surgical Extraction punishes non-basic lands and combos the enemy might throw at you

Hope I helped somehow. If you have questions please ask! Also, if you like Rakdos I invite you to check my deck Hell Awaits. Have fun and good games

MikooBo on Zombies Ate my Format

4 months ago

heyo! Resident Lord of the Undead here:

I can certainly point you in the right direction when it comes to building zombies in modern, as I'm proud to admit that I've painstakingly looked through literally every viable "zombie" card printed for the format, and have spent many hours crafting my own zombie modern brews.

I'm not one to just go in a name cards for the sake of naming cards, but if you wanted, Pm me more details about what exactly you want from this deck, and I can show you to the right cards.

For example, are you planning on having this set in paper, or solely just making the best deck you can? If the former, budget? Are there cards that are "must haves" for you, or is everything up on the chopping block, things like that.

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