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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lord of the Undead
Creature — Zombie
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
ImNora on Cards that buff zombie tribal?
2 months ago
Here's the deck (for casual EDH):
Gisa, Zom Zom Queen *Work In Progress*
Commander / EDH*
0 VIEWS
I'm looking to add cards to it that will increase my zombie's power and toughness. I've gotta be missing some... I'm new to tribal stuff, so yeah.
So far, here's the list of things I found that buff zombies:
Andramalech on
MBD Zombie
7 months ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
As far as "going second" as a precedent, I would think things like Serum Powder could help do a thing.. I even really like the idea of "going second" but having a strong "turn zero" presence to throw off your opponents (things like the Leylines or Chancellors).
Unfortunately, in competitive settings we both know it's gonna be typical "lame"/boring stuff like:
You splashed blue:
Or you splashed white:
Or, my personal favorite, if you splash green, you can have access to all my favorite removal, Graveyard staples, etc.:
And I wouldn't leave feedback about "How to" without covering the obvious ones, or at least some cards that immediately cross my mind for improvements:
- Relentless Dead
- Fleshbag Marauder
- Surgical Extraction
- Feed the Swarm
- Dismember
- Necroplasm
- Necrogoyf
- Necrotic Ooze
- Mortivore
There is a piece of my heart that wishes older Zombies had a more dangerous presence for this, like (I think) Lord of the Undead or Undead Warchief. Even a little slot for Soulless One.
Hell, I've even considered taking this theme to an EDH setting due to a video I saw of Jimmy Wong on Game Nights where he uses Asmoranomardicadaistinaculdacar as a psuedo-reanimator type build. With the inclusion of , I would especially love to use Bladewing the Risen or his newest iteration from Dominaria United. Initially, what I remembered wanting was "Zombies and Zombie Dragons".
And if we're mentioning that new set, Defiler of Flesh makes this blow up too. So many great "The Rot of the Horde" feeling cards that feed a sensation of an overwhelming wave of Undead minions!
Things like Abomination of Llanowar in a build would also be fun.
Really enjoyed our discussion about this and I'm really curious to see if/what kinda spin you would put on it!
Andramalech on
MBD Zombie
7 months ago
Balaam__ I agree about building towards a goal that is non-traditional:
Building to win is so Spike, and I wanna win like Timmy or Johnny. I personally think this deck is more Johnny because at first glance.. you might miss some of these key interactions!
I.e.: things like how Zombie Infestation makes bodies that can be tossed for Scourge of Nel Toth, and then replenish your hand with Shadow of the Grave.
Boneyard Scourge is a cool card, but admittedly it isn't eternal format legal... that doesn't mean I won't use his happy ass anyways!
multimedia on
Wombo Zombo
1 year ago
Hey, good upgrades so far of the precon. Nice first attempt, but your deck doesn't have a Commander.
In the deck editor add the CMDR tag after Wilhelt, the Rotcleaver text.
1x Wilhelt, the Rotcleaver *CMDR*
When you save and return to your deck then Wilhelt will be the Commander with it's own category and card image.
Undead Augur is in the precon and cutting it is a mistake because it triggers to draw when it dies or any other Zombie including a Zombie token dies. Because it triggers when decayed Zombies die then it can be an excellent source of repeatable draw and it's a Zombie. Augur because it's only two mana is really good with Gisa and Geralf.
Nice foil Acererak the Archlich. Him along with Rooftop Storm is your best way of winning. A way to win with Wilhelt is Poppet Factory which is the backside of Poppet Stitcher Flip. Factory removes decayed from Zombies letting you with a sac outlet repeatedly sac a decayed Zombie to create another one. Blasting Station or Altar of Dementia are win condition sac outlets with Factory.
If you want to infinite combo with Gravecrawler + Rooftop Storm then you also need a sac outlet which Carrion Feeder being a Zombie is helpful. Blasting Station or Altar of Dementia are also win conditions with infinite Gravecrawler. If Rooftop Storm is how you want to win then consider some more protection: Counterspell, Arcane Denial, Lazotep Plating? With 11 Islands Mystic Sanctuary can be a helpful land.
Some changes to consider including some cards in the maybeboard:
- Undead Augur --> Ruthless Deathfang
- Poppet Stitcher Flip --> Stitcher Geralf
- Blasting Station --> Ammit Eternal
- Altar of Dementia --> Havengul Runebinder
- Carrion Feeder --> Undead Alchemist
- Counterspell --> Soulless One
- Arcane Denial --> Prowling Geistcatcher
- Lazotep Plating --> Dread Summons
- Cryptbreaker --> Ebondeath, Dracolich
- Lord of the Undead --> Liliana's Mastery
- Living Death --> Ravenous Rotbelly
- Jet Medallion --> Obelisk of Urd
- Infernal Grasp --> Foul Renewal
Good luck with your deck.
TypicalTimmy on Attempting to make the perfect …
1 year ago
Minotaur are a very tricky tribe to play with. They have a good amount of Lords. For just having merely 95 creatures to their tribe in total, they have six Lords. They are:
- Anaba Spirit Crafter
- Felhide Petrifier
- Kragma Warcaller
- Neheb, the Worthy
- Rageblood Shaman
- Sethron, Hurloon General
Now, while this may pale in comparison to the total number of Lords for, say, Vampires or Zombies, you need to consider the population density. Roughly 15.83% of the Minotaur base is tribal, which is quite powerful. Meanwhile, Zombies appear to have 16 true Lords, with 17 being if you include The Scarab God. Those being:
- Bladestitched Skaab
- Cemetery Reaper
- Death Baron
- Diregraf Captain
- Dreadhorde Twins
- Eternal Skylord
- Gleaming Overseer
- Hordewing Skaab
- Lord of the Accursed
- Lord of the Undead
- Narfi, Betrayer King
- Risen Executioner
- Tomb Tyrant
- Undead Warchief
- Vizier of the Scorpion
- Zombie Master
16 Zombies in total that act as true Lords (Being defined as a continual boon to all creatures of that type, not an activated ability for just one of them) out of 522 is only a population density of 0.03%.
So the question is, how do we maximize the potential for Minotaur, despite the lower physical number of Lords - even though they contain more percentage-wise?
Simple: We need to be able to create tokens, tutor or have graveyard effects. This makes Sethron, Hurloon General actually a very well-designed Commander, in terms of tribal support. He can be activated multiple times per turn, has a flexible activation cost, and gives you a token with each successful ETB. But the issue is that he doesn't get you the Lords in play, nor does he assist you once they are removed.
So, we need something that does that as well.
Mortha, Ancestral Shaman
Legendary Creature - Minotaur Shaman
Minotaur you control have haste.
You may cast Minotaur creature spells from your graveyard by paying life equal to their mana value in addition to paying their other costs.
, discard a card: Create a 2/3 red Minotaur Spirit creature token. If that card was a land, create two 2/3 red Minotaur Spirit creature tokens instead.
Exile four cards from your graveyard: Search your library for a Minotaur card and reveal it and put it into your hand. Shuffle your library.
3/4
Being a Haste Lord means your Minotaur are always ready to charge in for their attacks. Giving a means to cast from your graveyard is extremely important as you will want to ensure replayability. The token option means you will always have a base ready to fight with, and having the discard payment means you can pitch a Rageblood Shaman to make a 2/3, then pay + 3 life to get the Rageblood Shaman right back and swing with the 2/3, who is now a 3/4 with trample that very same turn. Alternatively, because Rakdos has limited ramp, you are rewarded with an extra 2/3 token if you pitch a land - which objectively sets you back in the game. Finally, you have a means to merely get the Minotaur you are looking for, by paying a very hefty price - exiling four cards from your library. However, her discard cost means you should always have the ability to do this. With instant / sorcery removal as well as combat trick spells, you should always have a full yard, ripe for exploitation.
When her engine is rolling and online, you can do the following:
- Exile 4 cards to tutor a Cow
- Pitch the Cow for to get a 2/3 token with Haste
- Cast the Cow for it's casting cost + life
Each ability feeds into the next ability, and they can be used multiple times per turn. You could actually exile 16 cards and tutor out 4 Lords if you really want to and have the ability to. Then on your end step dump your mana and discard since you're probably above 7. Now you have a bunch of 2/3 tokens. Next turn, bring the lords into play and swing.
It's not a very competitive deck, but Minotaur aren't a very competitive tribe. But what it does do is apply and maintain the pressure at all times, which is something that is important - especially in Rakdos.
berryjon on
Zombardment in Standard?
1 year ago
Now all we need is a Lord of the Undead reprint, and we're golden!
Shadowdragonlink on
Zumbies
2 years ago
hey dude i love zumbambies have you though about adding Death Baron a class card and there is Lord of the Undead and Murderous Rider gos with the zombie theme there is Relentless Dead is a class card toRotting Regisaur is a good card but you have to dicard to it not much of a down side tho with zombies tho and there isUndead Augur to witch is good for card advantage there the ones i like there good zombie cards i hope that helps out mate ^^
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