General Kudro of Drannith
Legendary Creature — Human Soldier
Other Humans you control get +1/+1.
Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.
, Sacrifice two Humans: Destroy target creature with power 4 or greater.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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General Kudro of Drannith Discussion
1 month ago
None of your creatures have etb effects except General Kudro of Drannith. Running 7 flicker effects just to save creatures from removal is not a good investment if you have no ETBs to abuse. It requires you to hold up mana, makes your creatures summoning sick, wastes a card on blanking your opp's removal, in general it would just be better to run more threats instead.
4 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
6 months ago
Ok I'm pitching Ramosian Sergeant again - you have 11 changelings this can fetch (& 12 with the Guardian Gladewalker ), so for a reasonable portion of the game this will be a cheaper Birthing Boughs that gets some additional utility with fetching actually good changelings like Masked Vandal or Unsettled Mariner .
And IMO Necrotic Sliver / General Kudro of Drannith / Tolsimir, Friend to Wolves are the worst lords atm, since they're gonna get some of your changelings killed, which is at odds with all the "get as many changelings in play as possible" cards. Your recursion is not amazing either.
8 months ago
Knight of Grace is a great sideboard card; Luminarch Aspirant and Seasoned Hallowblade are 2-drops that scale well, you could even splash black for General Kudro of Drannith instead of Sanctuary Lockdown.
10 months ago
Some points off of abby315's post: In Magic, most competitive decks in most formats interact with the Graveyard in some way. Lack of Graveyard interaction typically means you're a Tribal deck or some other green-heavy creature deck. Those decks work, don't get me wrong, but creature heavy, typically either Stompy or Tribal, and occasionally Zoo lists, are among the few 'yardless strats.
And it's not in huge ways -- Tarmogoyf is all a deck needs to join the graveyard strategy dogpile. The thing is that the 'yard is so good that many decks can gain marginal benefits without having to go all in.
Thus, in incidental graveyard hate should be worth it. Cards like General Kudro of Drannith and Anafenza, the Foremost are good in Humans decks due to their Human types and their ability to hate out yards.
As someone running a yard strategy, you will be easily beaten in games 2-3. Everyone who is any good has graveyard hate in the sideboard.
Just an FYI.
11 months ago
Looks like you and i are on the same page for an orzhov humans deck using General Kudro of Drannith, as I just built one today: https://tappedout.net/mtg-decks/24-10-20-yoe-orzhov-humans/?cb=1603595484
1 year ago
I can't speak for certain on which cards to keep/cut since I took mine apart and built it up from scratch.
Its still human tribal but I took out most of the aristocrat stuff in favor of building it as "Anthem Tribal" deck. It works out well since Jirina is an anthem herself and so are a lot of other humans like General Kudro of Drannith that you mentioned above.
Being mardu also gives us access to one of my favorite (often overlooked) anthems in Fervent Charge.
I was worried at first cuz the concept seemed so simple. Play a bunch of humans, bunch of anthems and swing away. Buts worked fairly well for me. I tend to take out one or two players at the table with even in the games I can't win, since turning our cards sideways leaves us pretty open to other players. But since this is for Duel commander the concept may work out even better.
It always feels good when that 1/1 token she comes with is swinging for 8+ damage lol.
1 year ago
I am looking to improve the Ruthless Regiment deck, whose main commander is Jirina Koudro.
For the game plan: human tribal, mardu, aggro aggressive (creatures that can be launched quickly and evolve) and with some midrange effects.
I've already tried several games with Silvar, Devourer of the Free in command, but it didn't do me any more.
Where I'm having the most trouble is identifying which cards to remove and which to add to the counterpart.
My budget to start all these modifications is about $50 and i will make it evolve later.
I've identified a few cards that I like:
- General Kudro of Drannith
- Cruel Celebrant
- Demonic Tutor
- Outlaws' Merriment
- Judith, the Scourge Diva
- Kambal, Consul of Allocation
- Mikaeus, the Lunarch
- Swords to Plowshares
- Yahenni, Undying Partisan
- Tajic, Legion's Edge
I also heard about the combo with these cards:
Thank you all