General Kudro of Drannith
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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

General Kudro of Drannith

Legendary Creature — Human Soldier

Other Humans you control get +1/+1.

Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard.

, Sacrifice two Humans: Destroy target creature with power 4 or greater.

Reznor31 on An Afterlife Commander

10 months ago

hmm, i like the idea of using General Kudro of Drannith as a commander. I envisioned using humans as early game, zombies as mid game, and angels as late game cards. When humans die, they come back as zombies while others transcend as angels.

Saskia the Unyielding also sounds very strong for it. It doesnt buff the theme but she is a strong human that also gives access to boros angels, some green humans, Selensia angels, and still have some of the stronger zombies with black mana. No blue but thats alright.

I love the discussion!

RambIe on An Afterlife Commander

10 months ago

I was thinking has access to a ton of humans that provide utility by sacrifice themselves
Some Examples:Cathar Commando,Priest of Fell Rites,General Kudro of Drannith,Plaguecrafter,Doomed Necromancer,Benevolent Bodyguard,Children of Korlis,Martyr of Sands,Bounty Agent,Garza's Assassin
There to many to list here but there is enough to continually feed Ramos and tormad engine creating 3/3 zombie tokens every turn while also keeping the board in check by recurring the utility

zapyourtumor on

1 year ago

None of your creatures have etb effects except General Kudro of Drannith. Running 7 flicker effects just to save creatures from removal is not a good investment if you have no ETBs to abuse. It requires you to hold up mana, makes your creatures summoning sick, wastes a card on blanking your opp's removal, in general it would just be better to run more threats instead.

MaltOMeal on Absolute Theocracy

1 year ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    hubatish on Tribal Tribal

    1 year ago

    Ok I'm pitching Ramosian Sergeant again - you have 11 changelings this can fetch (& 12 with the Guardian Gladewalker ), so for a reasonable portion of the game this will be a cheaper Birthing Boughs that gets some additional utility with fetching actually good changelings like Masked Vandal or Unsettled Mariner .

    And IMO Necrotic Sliver / General Kudro of Drannith / Tolsimir, Friend to Wolves are the worst lords atm, since they're gonna get some of your changelings killed, which is at odds with all the "get as many changelings in play as possible" cards. Your recursion is not amazing either.

    youngben on Mono White Humans

    1 year ago

    Knight of Grace is a great sideboard card; Luminarch Aspirant and Seasoned Hallowblade are 2-drops that scale well, you could even splash black for General Kudro of Drannith instead of Sanctuary Lockdown.

    TriusMalarky on New Player, help with a …

    1 year ago

    Some points off of abby315's post: In Magic, most competitive decks in most formats interact with the Graveyard in some way. Lack of Graveyard interaction typically means you're a Tribal deck or some other green-heavy creature deck. Those decks work, don't get me wrong, but creature heavy, typically either Stompy or Tribal, and occasionally Zoo lists, are among the few 'yardless strats.

    And it's not in huge ways -- Tarmogoyf is all a deck needs to join the graveyard strategy dogpile. The thing is that the 'yard is so good that many decks can gain marginal benefits without having to go all in.

    Thus, in incidental graveyard hate should be worth it. Cards like General Kudro of Drannith and Anafenza, the Foremost are good in Humans decks due to their Human types and their ability to hate out yards.

    As someone running a yard strategy, you will be easily beaten in games 2-3. Everyone who is any good has graveyard hate in the sideboard.

    Just an FYI.

    philosopher on Wb humans

    1 year ago

    Hey Wonky.Wombat,

    Looks like you and i are on the same page for an orzhov humans deck using General Kudro of Drannith, as I just built one today:

    Luminarch Aspirant is a new pumping creature you may consider and you could remove 2 Dragon Hunters and 2 Mardu Woe-Reapers b/c the general acts as mass woe-reaper.

    You could also replace your two plains for Brightclimb Pathway  Flips, to give you more chances of getting black mana.

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