Etchings of the Chosen

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Etchings of the Chosen

Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.

Browse Alters

Etchings of the Chosen Discussion

LadyZ on Alela EDH

2 days ago

How do you think your deck will be winning? Commander damage? Fairy Tribal? Tokens? artifacts/enchantments matter? that changes what the best cards are. For example, if your deck cares about tokens, Favorable Winds is much better than All That Glitters . But if you're trying to win with commander damage from Alela, All That Glitters will deal much more damage. Either are probably better for the deck than Colossus of Akros , I personally don't think that's the most useful.

Some other cards I'd recommend looking at, just because they're cheap and work well with the deck, are Etchings of the Chosen , Etherium Sculptor , Starfield Mystic , Faerie Swarm , Hour of Reckoning , and Trading Post

like70bunnies on Alela, Tinker Faerie Extraordinaire

3 weeks ago

I really like your take on the deck! I Love Alela, as you can do so many different things with her. One thing I'd suggest would be to include more combat-centered enchantments. I see you already have Etchings of the Chosen , which has absolutely overperformed in my test runs. I'd also suggest Intangible Virtue for the anthem and vigilance, as well as Radiant Destiny to really play into the faerie theme.

I'd also recommend Grafdigger's Cage because every deck needs some grave hate, and it's just so strong in this deck.

Finally, you can play Hall of Heliod's Generosity for your enchantment recursion and Academy Ruins for the artifact recursion.

LadyZ on Pretty Provocative Provocateur

1 month ago

Some curses are better than others. I'd cut Curse of Vitality for sure, it won't really influence other people that much. Curse of Shallow Graves is pretty situational as well, and Curse of the Bloody Tome can actually help the opponent.

Navigator's Ruin i'd only run if you really want to mill, and Kaya's Ghostform won't often help as much as you like. I really don't see what Shield of the Realm wants to do here, nor Strider Harness .

I'd cut the guild lockets and replace them with the signets.

For some cards to add, i'd recommend at least looking at Bident of Thassa for card draw, Sigil of the Empty Throne , Etchings of the Chosen , Smothering Tithe , Intangible Virtue , Divine Visitation , Etherium Sculptor , Magus of the Moat , and Sphere of Safety

I can come up with some more suggestions if you like, these are just off the top of my head

LordBlackblade on

1 month ago

So I want to start by saying everything in my previous comment still stands, so I won't go over anything I already discussed there. That said, let's take a look at what you've changed.

The Okay Show

The Bad Show

Vulnoth on Scarecrow

1 month ago

Alright, let's get back in the field.

'Crow Support

Lords and Anthems

A longtime staple for tribes, dating all the way back to Zombie Master , and almost every tribe wants them. Since you're looking to put a lot of 'Crows on board, Lords of course buff them, and enables your ability to close a game without depending on commander damage. Some come with bells and whistles, and depending on what build you want, not all of these will make the cut. Anthems help with this as well, but vanilla Anthems won't give you the same mileage as a Lord. Nevertheless, it's worth considering everything at your disposal.

Adaptive Automaton - A standard Lord that mixes with any tribe, and maybe not ideal for Reaper, Lords are just good in general

Brass Herald - A little costly, but a recruiter and Lord in one is a nice option; I would only be comfortable recommending this if your creature count is high

Metallic Mimic - A de facto Lord, and is prime for ETB abuse

Etchings of the Chosen - Making your general hard to deal with should always be welcome

Radiant Destiny - I think Vigilance is a little too vanilla to make the cut in EDH, but it's worth considering

Shared Triumph - As far as Anthems go, this one is sold mostly by its appealing mana cost

Door of Destinies - Given that you will cast a lot of Scarecrows, Door will put in work

Icon of Ancestry , Vanquisher's Banner - An Anthem that can also access more advantage will serve you well

Other Support

Cover of Darkness - I think Cover is a little too Voltron-ish for King, but it's an option

Kindred Boon - Mostly just protection for King and at least is worth considering

Steely Resolve - Tribe-wide Shroud seems very good for any tribe that can use it

That Which Was Taken - Protection for anything, plus synergizes with Artifact support

Advantage Generation

Draw

Drawing is strange in EDH. Not everything good is usable here since you still want to find synergy, but there are plenty of options, and most of them will serve you well on a budget.

Deep Analysis - Its initial cost can be rough, but Flashback is great,

Dig Through Time - Given how long EDH games can go, Dig usually has plenty of Delve fodder to be affordable

Distant Melody - A decent choice for any EDH tribal

Thoughtcast - Solid in anything Artifacts

Greed - It's an option

Mind Stone - Doubles over as a mana rock, but its draw ability is mainly what you want for late game

Slate of Ancestry - It's " Distant Melody " on an Artifact

Thopter Spy Network - Generates fodder and enables draws, and while maybe not great, is nice nonetheless

Tutors and the Like

Consistency in function is crucial to your deck, and depending on who all you play with, the tempo of games could afford you time for otherwise less ideal options.

Scheming Symmetry - Better with more people at the table, but is an option

Planar Portal - Maybe a little costly, but it tutors anything and is a personal favorite

Planar Bridge - Even more costly than Portal, but can just churn a permanent out of the deck

Whir of Invention - Since Tinker will never be legal, this is what you got

Saheeli's Directive - Costly, but powerful, plus it gives a little extra utility to Artifacts that you don't immediately have use for or don't tap

Lands

I'm no expert in juggling lands for multicolor EDH, but there are some solid good stuff lands for such a format. This is probably where most of your attention is going to go because Shocks, Fetches, and the like are outside your budget, leaving you working with more strict cards. I'm including transforming cards because the Land forms are mostly what will concern you, although keep in mind their original forms should provide some utility as well.

Arch of Orazca - A colorless land can suck, but one that can keep cards in hand is worth noting

Command Tower - Don't question it

Glimmervoid - Staple for Artifact EDH

Growing Rites of Itlimoc  Flip - Can grab a creature, easily transforms, and if you manage that, it can be a nice mana source

Journey to Eternity  Flip - Production of any mana and reanimation is nice, and in a format where everything dies, transforming it shouldn't be hard

Mirrodin's Core - Super budget and requires some planning, but is flexible

Opal Palace - Decent fixing, plus it softens the pain of casting your general for the sixth time in a game

Path of Ancestry Color fixing with perks for casting your general

Storm the Vault  Flip - In Artifact EDH, it transforms for almost nothing into Tolarian Academy , and I guess it can also produce any mana

What to Ditch

This is where I start to fall off, since I've only ever built Voltron and Superfriends EDH decks. But I do have solid overall advice for deck building, period: consider what cards bring to the table. If you find that a card doesn't quite work well, look for something to better get this machine working. Try to get as much synergy out of your cards as possible, so things with linear and okay-ish function may not be worth keeping. Always test and see what happens. A lot of things that are good on paper don't iron out in practice, and likewise things that don't iron out on paper are great in practice.

Hopefully this all helps you find your way with the deck. Of course, since I'm no expert in this field, feel free to do further research for tips and cards. There are plenty of other King EDH decks on TappedOut, and people love to build things differently, so there likely are going to be things I've missed that someone else considers a no-brainer inclusion. Additionally, utilize Google and MTGSalvation for more ideas. Lastly, deckcycling puts it on the front page for people to see, and possibly give you a hand. There's a lot of room to build here, and there are likewise a lot of people who can advise you.

Joe_Ken_ on Slivers EDH

2 months ago

I mean it wouldn’t be hard to add answers to board wipes and stuff like that.

Etchings of the Chosen is a great pump effect and will help half your army to survive.

Spells like Boros Charm and Heroic Intervention are also really good.

Eerie Interlude will make your creatures dodge even toxic deluge and cyclonic rift.

Then you also got Teferi's Protection which is just a great card all on its own.

Ahdor on Edgar Markov - Blood on the Table [EDH]

2 months ago

Change Notes:

Out: Bishop of Rebirth
In: Oversold Cemetery
Oversold Cemetery is way cheaper to cast then Bishop of Rebirth . It doesn't need as much conditions to be met, aswell.

Out: Butcher of Malakir
In: Purphoros, God of the Forge
Included another win condition with Purphoros, God of the Forge in exchange for a really expensive vampire which doesn't help the most important part of the deck.

Out: Fetid Heath
In: Fellwar Stone
Since the mana curve was lowered, one land can be cut for another piece of ramp.

Out: Kalastria Highborn
In: Gifted Aetherborn
Swaped out one vampire for another stronger one with important keywords.

Out: Bloodlord of Vaasgoth
In: Knight of the Ebon Legion
Changed another costly vampire for a cheaper one with strong upsides.

Out: Mathas, Fiend Seeker
In: Erebos, God of the Dead
Use life as a reassource with Erebos, God of the Dead , it's also way less specific then Mathas, Fiend Seeker 's effect.

Out: Bloodtracker
In: Expedition Map
Took out a costly vampire which has a specific effect for another piece of ramp, which is especially great for some of the utility lands (e.g. Urborg, Tomb of Yawgmoth & Cabal Coffers ).

Out: Kindred Dominance
In: Vampire of the Dire Moon
Included another cheap vampire with strong keywords and took out a expesnive boardwipe.

Out: Sorin, Grim Nemesis
In: Throne of the God-Pharaoh
Swaped an expensive planeswalker for a cheap artifact which can act as a win condition.

Out: Boros Charm
In: Etchings of the Chosen
Swaped out a one time protection for a repeatable one.

Out: Vanquisher's Banner
In: Bolas's Citadel
Bolas's Citadel doesn't draw you cards, but you can even cheat vampires into play from the top of your deck.

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