Etchings of the Chosen

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Etchings of the Chosen

Enchantment

As this enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.

Optimator on Alela

6 months ago

Oh whoops, Etchings of the Chosen is in. Didn't see it

Optimator on Alela

6 months ago

Since you're going so creature-heavy, you might be interested in Etchings of the Chosen. Should be amazing. Ethereal Absolution is a solid choice too, but kinda pricey (mana-wise). Still, getting a discounted Elesh Norn, Grand Cenobite that makes a faerie is nice. Every deck needs a bit of graveyard hate.

TypicalTimmy on Commander Deckbuilding Advice - A …

9 months ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

Guerric on Dream Tribal Commanders

1 year ago

legendofaThat's brilliant, skeletons are indeed the victims of discrimination! I think the flavor of the commander should be inspired by the movie "Army of Darkness" and Reassembling Skeleton . I like returning skellies from the graveyard like our classic reassemblers, so I definitely agree with the activated ability to return skellies from the graveyard and with the black regeneration ability. We need a real Necronomicon though and not just Grimoire of the Dead .

PapLaRiviere It's true that rebels never really get much support. Maybe that's by definition, but today's rebels are tomorrow's founding fathers after all! And more Boros tribes are great.

DaWubberI know that the professor would agree that merfolk need something that will give them access to white, although I expect you would want to include the many awesome green merfolk, so maybe Bant is the way to go? We don't really need Etchings of the Chosen as we've got tons of tribal anthems in green and white.

DaWubber on Dream Tribal Commanders

1 year ago

Maybe an Esper Merfolk legend for all the White and Black merfolk from Lorwyn. I currently use Zur to search out Arcane Denial and tribal support enchantments, like Merrow Commerce and Etchings of the Chosen .

Chrismuscaroler on

1 year ago

This is cool! I love vamps, and the lifegain/drain theme seems good.
EDH isn't like, my best format, but I've played some. Your curve is pretty low, if you put in some mana rocks like Arcane Signet and cut those lands you could get away with some higher cost cards. Orzhov Signet too. That would help with Exsanguinate too. Board wipes are also really prevalent in the format, more effects like Cruel Celebrant are good insurance against them. Blood Artist would be perfect.

I would offer Despark as a removal suggestion, Bojuka Bog as a graveyard hate, and if you want to lean more into tribal aggro, there's Rally the Ranks and Vanquisher's Banner and Etchings of the Chosen . Also, Elenda, the Dusk Rose is just a cool card that I really like.

One thing to just keep in mind too is that the faster you establish your board in a 4player game, the more people will be aiming at you to knock you back down. If you have an aggressive curve it'll affect people's decisions on who to target. IDK if that would affect how you build or play this deck, but I find it helpful to think about.

Thanks for uploading!

multimedia on vampire tribunal

1 year ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

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