Etchings of the Chosen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Etchings of the Chosen

Enchantment

As this enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

chickeneyebrows on Path of Precons Blood Rites

3 months ago

11/01/24 - Update after a couple of games vs the other Precons (January, pre- upgrades)

As a value engine, Carmen is shockingly good. When people realized just how good she was she drew a lot of hate. People were sacrificing clues, treasures, fetch lands etc. and playing right into it. When I remembered she actually has a life gain ability i was cruising just above starting life total for a while. I think I'm justified in my choice to give her a little more protection.

Etchings of the Chosen was fantastic protection but ate a removal spell after one turn. I definitely want to keep that one in the deck.

I was able to avoid losing her to red interaction by saccing as much stuff as possible to sac outlets to make her too big to die to the damage but the issue was some of the other precons built up large board states which meant I had to use wipes and Carmen herself became so expensive to re-cast I could do little else on my turns.

I'm hoping once I've replaced the traditional wipes with mass-sacrifice effects like Single Combat and Cataclysmic Gearhulk I can easily deal with big boards while keeping Carmen.

Glass-Cast Heart was very good at both generating blood tokens which pump her as well as looting stuff into the graveyard, and also chucked out some helpful blockers at a pinch. I'm considering a Collector's Vault along the same lines (loots and provides a token to sacrifice).

The ability to bring the same creature back the combat after the main phase where you sacrifice it is very handy. I've been looking at Gravelighter as a perfect example of this, so I would cast the Gravelighter first main, sac it and force each opponent to sac a creature, grow Carmen by 4 power then swing in and return the Gravelighter - drawing a card, because it had died already - and forcing another three sacrifices growing Carmen by 4 again to 10 power. Its like a miniature board wipe. I think Gravelighter is definitely impactful enough to want to put into month 1 so I'm pulling out Cliffhaven Vampire for a later month. This is really only in there as a combo with Exquisite Blood and I have already decided not to bother with Epicure of Blood, my thinking is get the synergistic pieces in place first as the combo is something you're only going to draw into by chance so trying to force it in month 1 is a waste of time.

Crow_Umbra on Quirky White Girl Things

1 year ago

Trynn and Silvar are a cool Partner Commander duo. If I were to ever do Human Tribal, I'd probably pick them over some of options in Green/White. I commend your mana curve, it is immaculate.

Have you Garna, the Bloodflame for your list? I saw you have the newer one. OG Garna could be a neat recursion piece that also fits the Humans theme. Xathrid Necromancer and Professional Face-Breaker are some solid options in the 3 drop range. Etchings of the Chosen could also fit nicely here.

Arkheid on Aleléo

1 year ago

A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.

Maybe? Solemn Simulacrum, Seal of Cleansing.

good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.


I would Remove

Winged Words cheap, not the first card to remove, but a bit weak in the long run

Hushbringer not so worth it

Shambling Suit and Shinechaser are not worth it

Eye Collector????

Bag of Holding too complicated

Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation

Optimator on Tricksy Pixies

2 years ago

Oh whoops, Etchings of the Chosen is in. Didn't see it

Optimator on Tricksy Pixies

2 years ago

Since you're going so creature-heavy, you might be interested in Etchings of the Chosen. Should be amazing. Ethereal Absolution is a solid choice too, but kinda pricey (mana-wise). Still, getting a discounted Elesh Norn, Grand Cenobite that makes a faerie is nice. Every deck needs a bit of graveyard hate.

TypicalTimmy on Commander Deckbuilding Advice - A …

2 years ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

Guerric on Dream Tribal Commanders

2 years ago

legendofaThat's brilliant, skeletons are indeed the victims of discrimination! I think the flavor of the commander should be inspired by the movie "Army of Darkness" and Reassembling Skeleton . I like returning skellies from the graveyard like our classic reassemblers, so I definitely agree with the activated ability to return skellies from the graveyard and with the black regeneration ability. We need a real Necronomicon though and not just Grimoire of the Dead .

PapLaRiviere It's true that rebels never really get much support. Maybe that's by definition, but today's rebels are tomorrow's founding fathers after all! And more Boros tribes are great.

DaWubberI know that the professor would agree that merfolk need something that will give them access to white, although I expect you would want to include the many awesome green merfolk, so maybe Bant is the way to go? We don't really need Etchings of the Chosen as we've got tons of tribal anthems in green and white.

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