Etchings of the Chosen

Etchings of the Chosen

Enchantment

As this enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Etchings of the Chosen Discussion

Guerric on Dream Tribal Commanders

1 month ago

legendofaThat's brilliant, skeletons are indeed the victims of discrimination! I think the flavor of the commander should be inspired by the movie "Army of Darkness" and Reassembling Skeleton . I like returning skellies from the graveyard like our classic reassemblers, so I definitely agree with the activated ability to return skellies from the graveyard and with the black regeneration ability. We need a real Necronomicon though and not just Grimoire of the Dead .

PapLaRiviere It's true that rebels never really get much support. Maybe that's by definition, but today's rebels are tomorrow's founding fathers after all! And more Boros tribes are great.

DaWubberI know that the professor would agree that merfolk need something that will give them access to white, although I expect you would want to include the many awesome green merfolk, so maybe Bant is the way to go? We don't really need Etchings of the Chosen as we've got tons of tribal anthems in green and white.

DaWubber on Dream Tribal Commanders

1 month ago

Maybe an Esper Merfolk legend for all the White and Black merfolk from Lorwyn. I currently use Zur to search out Arcane Denial and tribal support enchantments, like Merrow Commerce and Etchings of the Chosen .

Chrismuscaroler on

3 months ago

This is cool! I love vamps, and the lifegain/drain theme seems good.
EDH isn't like, my best format, but I've played some. Your curve is pretty low, if you put in some mana rocks like Arcane Signet and cut those lands you could get away with some higher cost cards. Orzhov Signet too. That would help with Exsanguinate too. Board wipes are also really prevalent in the format, more effects like Cruel Celebrant are good insurance against them. Blood Artist would be perfect.

I would offer Despark as a removal suggestion, Bojuka Bog as a graveyard hate, and if you want to lean more into tribal aggro, there's Rally the Ranks and Vanquisher's Banner and Etchings of the Chosen . Also, Elenda, the Dusk Rose is just a cool card that I really like.

One thing to just keep in mind too is that the faster you establish your board in a 4player game, the more people will be aiming at you to knock you back down. If you have an aggressive curve it'll affect people's decisions on who to target. IDK if that would affect how you build or play this deck, but I find it helpful to think about.

Thanks for uploading!

multimedia on vampire tribunal

4 months ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

multimedia on Fear the Swarm

4 months ago

Hey, nice budget version of Edgar.

You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.

Some budget land upgrades to consider:


Some other budget cards to consider adding:

Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.


Some cards to consider cutting:

Good luck with your deck.

ramamast on vampire tribunal

4 months ago

@multimedia,

thanks for the feedback I used your advise to alter the deck. I also came across a few more options for the deck. Would Cliffhaven Vampire be a good substitution for Epicure of Blood ? And can the cards Pitiless Pontiff and Etchings of the Chosen be of any use? I also want to get a commbination of the following cards of around 10 euros: Merciless Eviction 1.16, True Conviction 1.15, Kalitas, Bloodchief of Ghet 3.10, Olivia Voldaren 2.31, Kindred Boon 2.00, Captivating Vampire 5.00, Patron of the Vein 6.82, New Blood 3.50, Vito, Thorn of the Dusk Rose 4.50. Which ones should I go for?

multimedia on Varina

5 months ago

Hey, have more confidence in your deck building because this is a fine start on a low budget if it's your second deck.

You already have Wonder which is good since it's the card I suggest the most that players add with Varina. My advice is focus more on Zombies and cards that can support Zombie tribal. More Zombies, less nonZombie creatures.

Budget cards all less than $1 each to consider adding:

Amass is an effect that creates a Zombie token.

Consider more cards that require you use life because Varina is a life gaining engine with Zombies.


Next step is to add 35 more lands to have a manabase to playtest. Get a temporary manabase in place with basic lands to see how many spots you have left to fill with nonland cards or how many nonland cards to cut. Make sure that basic Swamps are the most lands because you need black mana the most with Zombies.

Some budget lands $1-$2 or less each to consider adding:

Good luck with your deck.

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