Syr Konrad, the Grim
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player mills a card. (They each put the top card of their library into their graveyard.)

DadHumanPraetor on Simping for Emo Girls

3 weeks ago

wastevens1 thanks for the upvote!

I prefer Marauding Blight-Priest and Vito, Thorn of the Dusk Rose because they're creatures so they can trigger Ayara to start the combo with Exquisite Blood, and they cost less mana.

Syr Konrad, the Grim is a really solid card, and I used to run it, but always ends up on the chopping block due to the 5cmc casting cost.

PirateCptAstera on Lord Xander Taxing your Deck

1 month ago

Okay, so having a look at your current list I can see a few things that I would do:

Definitely agree with king-saproling with adding Syr Konrad, the Grim as it pairs extremely well with Mindcrank often getting multiple triggers

Even though you're going for an aggresive style deck. adding a little bit of pillowfort could benefit in the form of Riddlekeeper and Memory Erosion

Nightscape Familiar to make Lord Xander, the Collector easier to play (and other cards)

Manic Scribe for a cheap creature that you can get out early that gives you consistent mill on each opponent

Didn't Say Please is a brilliant counterspell for you, especially in use of protecting combo pieces

And of course if you're considering going for draw strategies, there's plenty of cards for that

king-saproling on Lord Xander Taxing your Deck

1 month ago

Looks good so far. Personally I would make these swaps:

Cormela, Glamour Thief -> Coalition Relic
Maestros Ascendancy -> Worn Powerstone
Tragic Slip -> Syr Konrad, the Grim
Aether Tunnel -> Rogue's Passage
Protective Bubble -> Shizo, Death's Storehouse
Thought Collapse -> Seize the Day
Mirror Box -> Sakashima of a Thousand Faces
Umbral Mantle -> Firemind Vessel
Jin-Gitaxias, Progress Tyrant -> The Haunt of Hightower
Megrim -> Spark Double
Liliana's Caress -> Waste Not
Aqeous Form -> Sleeper's Robe
Lier, Disciple of the Drowned -> Cabal Conditioning
Aetherspouts -> Hedron Archive
Go for the Throat -> Component Pouch
Turnabout -> Sakashima the Impostor
Terminate -> Generator Servant

Guerric on Dealing with politics as an …

1 month ago

Hi Dazard! What a great question! I avoided aggro strategies for awhile for this reason, but as my sneaky combo strategies are hard for some groups I play with to decode, I decided to make some good old honest aggro decks, and I think I've figured out a good balance.

To begin with, don't play like in a 60 card, 1v1 format. In those games you have little incentive not to go for broke all the time, and to commit all of your resources right away. In EDH there are several key principles of good aggro play.

One of them is controlled growth. Even if you can commit all of your resources to powerful plays early you shouldn't do so. You need to make sure that you set up card draw engines and other things to keep your tank full in the long run. You should be attacking, but keep in mind you don't need to attack with everything. Chip away at peoples' life totals rather than hitting one person hard. Once you slam one person you will be the archenemy of all, so don't do that till you are a turn or two from winning or they will destroy you. Knocking out an opponent early doesn't necessarily help as that person is a target for someone else and can help keep someone else under control.

A second principle is try to win all at once via pump effects. Its almost better to keep your tokens as 1/1s as long as possible and then suddenly in a single turn make them gamewinning with Coat of Arms, Shared Animosity, Jazal Goldmane, or Mirror Entity. Don't play these cards early either! Your opponents will just kill them, so play them the turn that you can win. Surprise is one of the most powerful things in EDH. If they know you can kill them you are a threat, if they don't see it coming you will win.

Thirdly is politics via threat assessment, not deals. Sometimes people just think of politics as bribery, but its better to simply point out what other opponents are doing. "Hmm..he just played Ashnod's Altar. That's a combo piece. What's he up to?" is far more powerful than promising not to attack someone. This is self-interested, but it is also helping your opponents play better by noticing more than obvious threats. When I play against aggro I might have a board wipe, and yet hold off if I'm not afraid of imminently dying to let the aggro player do some of my dirty work for me and keep attention away from the combo I am putting together. My one friend who has been quite good at aggro has become adept at pointing out what I am doing and keeping things honest. It's also a good idea with early attacks to take turns attacking different opponents for only a small amount of damage, or even rolling the dice to see who you'll attack first. If your opponents wonder why you're holding back you can just say somewhat honestly that you're trying to spread the love around and keep blockers and critical pieces in play.

A fourth principle is board state protection. Others mentioned Unbreakable Formation and Teferi's Protection as helpful cards. Don't forget also about Make a Stand, Flawless Maneuver, and Cosmic Intervention. The latter won't save your tokens, but it will save other pieces. The same is true with Eerie Interlude and Semester's End which can also dodge even a Cyclonic Rift. Lapse of Certainty can also delay a board wipe for a turn and waste your opponents' investment, and is good tech as well. Eldrazi Monument is also a good card, because you'll have endless tokens to fuel it, and all of your stuff will be flying and indestructible, keeping your opponents from easily stopping you. One final way in your deck is just by making board wipes painful, which you can do with aristocrats. Blood Artist and Syr Konrad, the Grim will make your opponent think twice about wiping the board. Again, don't commit too many resources at once, and hold up mana for protection. This helps with controlled growth and helps you rest easy during your opponents' turns.

A fifth principle that is great is to always have a backup plane for when things go wrong. One way to do this is to have a single infinite combo to win out of nowhere when things are down. When you're playing aggro opponents are always looking at your board state, but they can be taken by surprise when you combo the win. For Markov the best one is probably Exquisite Blood and Sanguine Bond. If your opponents can win with this stuff then its only fair that you can in a pinch too! This also fulfills the old idea talked about on MtgGoldfish that you should always have a way to win out of nowhere. The other and more honest way to do this is just to have a way to recover your board state. Patriarch's Bidding and Haunting Voyage can help you recover all of your creatures in a single turn. Having these backup plans will make life easier.

Don't get discouraged, aggro is better than ever in EDH today due to new board protection and recovery tech Wizards has printed and reprinted in the past couple of years. All you need to do is master the playstyle and you'll have a lot more fun and success!

1empyrean on Fascinating Cards from New Capenna

2 months ago

griffstick, Wheel of Sun and Moon never lets the cards hit the graveyard, which stops Syr Konrad, the Grim from triggering.

Additionally, Resourceful Defense is awesome. We could already move counters on creatures around as much as we liked with Leech Bonder and something like Paradise Mantle, but one card to cover all permanent types is incredible.

griffstick on Fascinating Cards from New Capenna

2 months ago

Ognis, the Dragon's Lash is the first time we had a cmdr who cares about haste. So that's cool.

Rumor Gatherer is good card draw in white. I'm hyped to see card draw in white.

Glittering Stockpile is pretty unique we haven't seen a mana rock that turns into a ritual later.

Luxior, Giada's Gift is probably the most unique card from this main set.

Angel of Suffering is pretty unique as well. There's only a few cards I can think of that are a lil like this. Platinum Angel and Platinum Emperion. Pairing Angel of Suffering with Wheel of Sun and Moon creates the dream sceneiro for Syr Konrad, the Grim.

Leaving the main set and moving to the cmdr set

Tivit, Seller of Secrets is the first time we got a cmdr that cares about voting and that's awesome.

The Beamtown Bullies seems like a legit cmdr that does something like we've never seen before and make you want to put cards in your deck that you wouldn't want in any other deck. Cards like Eater of Days lol

Mari, the Killing Quill is the first cmdr that cares about assassins. That's freaking cool

Syrix, Carrier of the Flame is clearly made for Phoenix tribes and its sweet

Bennie Bracks, Zoologist more sweet mono white card draw. Yes more cards like this please.

Smuggler's Share same as above but also ramp. Soo good.

Resourceful Defense wins the cmdr set for the most unique card from this set. We've never had a card printed that can move counters of any kind around at instant speed and stick around to do it again whenever you want. So good so Broken and so unique.

And to finish this off. More white card draw.

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