Syr Konrad, the Grim
Legendary Creature — Human Knight
Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Combos Browse all
- Syr Konrad, the Grim + Tainted Strike
- Bojuka Bog + Syr Konrad, the Grim
- Altar of Dementia + Syr Konrad, the Grim
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Syr Konrad, the Grim Discussion
6 days ago
You might like these: Tortured Existence , Syr Konrad, the Grim , Desecrated Tomb , Tormod, the Desecrator , Carnival of Souls , The Gitrog Monster , Skola Grovedancer , Turntimber Sower , Memorial to Folly , Phyrexian Reclamation , Blood Beckoning , Disentomb , Ghoulcaller's Chant , March of the Drowned , Ivory Tower , Venser's Journal
2 weeks ago
2 weeks ago
Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.
Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.
Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.
Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.
Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)
Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.
Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.
Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.
I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.
I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.
Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.
Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.
Hostage Taker is very very fun .
I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.
Let me know what you think and what you will change I can then help you tweaking a few more things.
1 month ago
You might like these: Whisper, Blood Liturgist , Priest of Gix , Pitiless Plunderer , Soldevi Adnate , Teysa Karlov , Tormod, the Desecrator , Desecrated Tomb , Grim Haruspex , Aetherworks Marvel , Syr Konrad, the Grim , Ayli, Eternal Pilgrim , Benevolent Bodyguard , Selfless Spirit , Blind Zealot , Yawgmoth, Thran Physician , Phyrexian Reclamation
1 month ago
Have you tried out Syr Konrad, the Grim ? He's an absolute monster when I play sidisi and honestly one of my favorite cards to come out in the past couple of years. The card can win games on his own if it sticks or it can be comboed with something like Perpetual Timepiece .
1 month ago
Syr Konrad, the Grim care about creatures leaving the graveyard.
1 month ago
I spoke to iamhikari:
Plan: Pivot towards aristocrats, lower the CMC, maybe more taxing. Though I think going more into the Monarch theme might be more fun/unique. We can try this first:
Mana fix and ramp:
Expand reach and lower CMC of your removal:
Return to Dust
+1 Chaos Warp
+1 Generous Gift ....alternatively there are some 2 mana removal cards in Strixhaven that might be fun to try out.
+1 either Path to Exile or the cheaper Dire Tactics
+1 Soul-Guide Lantern
Pivot to Aristocrats:
Still need to deal with your creatures and maybe do some more token generation or something. I'll keep thinking and get back to you.
1 month ago
iplayBANJO provides a lot of good feedback. In many instances, I agree with the feedback provided.
I see two main items that need to be improved. First, your deck is very unfocused. Second, you don't have much interaction.
You have too many themes. It's unclear if you want to go Vampire Tribal, Aristocrats, Graveyard, Tokens, or Recursion. As a starting place for your first build, it's not a bad starting place, but we can definitely tighten up your direction. The best next step for you is to pick one theme and building around that. You can "splash" some other themes by adding utility cards like Priest of Forgotten Gods that contribute to your main theme, but dips into other themes consequentially.
I'm going to assume you're building aristocrats. For any build, it's very important to figure out your mana base. Some may disagree with me, but the utility of the mana base is one of the most important starting places when building any new deck. So for each build you make, identify at least your utility lands that support your build. Then use basic lands as place holders.
If you are running aristocrats, consider the following feedback.
Utility Lands: High Market and Phyrexian Tower . These are great sac outlets that can provide you added value. Command Beacon and Memorial to Folly are cheap utility lands that will help you avoid commander tax later in the game.
Value Engines: Take advantage of death triggers. (Death triggers are triggered abilities when a creature dies; e.g., hits the graveyard.) As the previous post discuss, you need to demand value from things dying. Ask your self the question "what value am I getting" when something dies. A few items I don't see above:
Grave Pact is great for you. With your aristocrats package out, you're generating value and removing your opponents board. It also gets around indestructible and hexproof.
Razaketh, the Foulblooded . This is an "I-Win" card in an aristocrats deck. It allows you to tutor and find answers as soon as it resolves.
Skullclamp will allow you to draw a metric butt-load of cards.
Teysa Karlov doubles the value of your death triggers.
Kokusho, the Evening Star is a great nuclear deterrent. It gives you a flyer, solid 5/5 body, and in a pinch, you can sacrifice it to get 15 life and deal out 15 damage.
Interaction refers to your ability to respond to threats at instant speed. Currently, this is very crucial weak point in your build. This partially goes back to Focusing the deck. I would recommend first picking a single theme and rebuilding around that theme. Then, as you're rebuilding, as yourself the following questions for EVERY card you add:
Does this card do something when it resolves?
Identify what value the card gives you as it resolves. There's no right or wrong answer here, but we want to know what we're getting out of the mana we spend. Is it a 1/1 body I get? Or is it a 1/1 body with a trigger of some sort?
Keep in mind. Every time a card resolves (for example a combo piece), if it doesn't give you immediate value when it resolves, it's an opportunity for your opponents to remove it. How will you protect those combo pieces from removal? Teferi's Protection , Flawless Maneuver , Cosmic Intervention .
Does this card, by itself, have synergy with my theme or commander?
With Elenda at the helm, sometimes you're just putting fodder on the field for her. And that's perfectly okay, so long as you're playing at the broader synergy. Remember, with Aristocrats, you're probably not going to win by swinging a big beefy 50/50 Elenda, the Dusk Rose at someone's face. (She doesn't even have trample.) You're most likely going to win by all the triggers from Blood Artist , Cruel Celebrant , Falkenrath Noble , Zulaport Cutthroat , Bastion of Remembrance , Syr Konrad, the Grim , and Vindictive Vampire .
What value do I want out of this card, and how many other pieces do I need to get that value?
Again. No right or wrong answer here. Sometimes, it's just fun to play a card for the hell of it. Looking at you Choice of Damnations .
What is the range of the card? (Early/Opener, Mid-Range, Late Game/Close)
Have an idea of when you plan for a card to be most impactful. Is it a card that is strong early game, mid-game, or late game? How will it impact your state or the overall board when it resolves?
My immediate recommendation is to pick a single theme. I would move away from "perfect world" value situations. This refers to those situations where you're convincing yourself of value. For example, if you want to play Card X because you'll win if you also have Card Y on the field, and Card Z in your graveyard, then I wouldn't play Card X.
Next, I wouldn't run a single combo besides the following: Mikaeus, the Unhallowed + Triskelion or Mikaeus, the Unhallowed + Walking Ballista . Mikeaus by himself brings so much value to an aristocrats build. It essentially allows you to sacrifice each of your non-token creatures twice, including Elenda. With Triskelion or Walking Ballista, Mikaeus creates an infinite damage combo and wins you the game... also infinitely triggering your aristocrat triggers.
Finally, I would remove all the "lord" effects. Lord effects refer to effects that buff a certain creature type. Again, if you're running Aristocrats, you're not going to win because you have big creatures, you're going to win because you're forcing the most value from the death of your creatures.
All food for thought. Feel free to take or decline any suggestions. Happy brewing!