Syr Konrad, the Grim

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Related Questions

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player puts the top card of their library into their graveyard.

Browse Alters

Syr Konrad, the Grim Discussion

Ahcujkak on Rats in Eldraine

1 day ago

How about you use some copies of Bag of Holding , it does not only helps you to draw cards, but also triggers Syr Konrad, the Grim . Also I would consider to put some copies of Murderous Rider for effective creature/ planeswalker removal.

Rhadamanthus on Syr Konrad from the graveyard

2 days ago

Yes, Syr Konrad, the Grim will trigger for each creature that left your graveyard.

Though "leaves the battlefield" triggered abilities will look back to right before an event happened to determine if and how they trigger, all other triggered abilities check the game state right after an event happens. In your example, this means the game will see Syr Konrad on the battlefield when it's time to check on whether anything was supposed to trigger when Rise of the Dark Realms moved all the creatures from the graveyard to the battlefield.

DINOSAURS65556 on Syr Konrad from the graveyard

2 days ago

So the scenario is this. Syr Konrad, the Grim is in the graveyard along with any creature. If I return them to the battlefield at the same time, with a card like Rise of the Dark Realms , than do I get a Syr Konrad, the Grim trigger?

FunnyDuck on Never Break the Chain (Chainer, Nightmare Adept)

4 days ago

Skydaddy Glad to hear that you've been having a good time so far with your own Chainer build, unfortunate that you weren't able to pull the W in the end. I haven't been keeping up to date with my lists in general lately, but if I can spot some free time this week I'll make this list a top priority to update. For example, I've been trying out Vicious Shadows and it's been a monster of a closer card so far. Dunno yet if it's good, but it feels fantastic when it goes off.

In terms of includes from the newest standard set, the really strong contenders for this deck are Thrill of Possibility , Witch's Cottage , and Castle Locthwain . I could see Murderous Rider as a neat alternate choice vs. things like Shriekmaw or Ravenous Chupacabra , but you lose a lot of sick ETB ability abuse. Syr Konrad, the Grim is a little bit too expensive for what he does IMO, but I will be testing him out. The Drawbridge that gives everything haste is also pretty neat, but I will probably be slotting that into my G/W decks first, as there are fewer mass-haste effects in those colors. Keep having fun with your deck dude, I wish you good luck in your upcoming games =]

Onattamato on Grenzo, Dungeon Warden - The Slot Machine of Value

6 days ago

snowfox54119, love the decklist and am currently working on the budget version to start with. What are your thoughts on The Cauldron of Eternity and Syr Konrad, the Grim and what they would replace in the deck, if they fit?

scotchtapedsleeves on Marchesus

6 days ago

Hey hey! Check out my deck if you'd like some ideas on what to add. Remember to think of how the cards impact the game both when they die and when they come back, as well as how they affect your other creatures and the rest of the boardstate that's a good way to start cutting cards for a Marchesa deck. I'd remove Marchesa's Smuggler , Vigean Graftmage , Treasonous Ogre , Syr Konrad, the Grim , Simic Fluxmage , Pyreheart Wolf , and Undying Evil !

My Marchesa deck

bossomus on Play Less With Kess

6 days ago

ManaLink1 You could use Bloodchief Ascension then if you're playing mill. It goes infinite with crank. You could also use the new Syr Konrad, the Grim since he deals damage to everyone and works well with mill.

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