Syr Konrad, the Grim

Syr Konrad, the Grim

Legendary Creature — Human Knight

Whenever another creature is put into the graveyard from anywhere or leaves the graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

: Each player puts the top card of their library into their graveyard.

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Trade

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Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Syr Konrad, the Grim Discussion

Gakros on Karador Hulkweaver Chieftain

3 days ago

Epicurus thanks for checking my deck man :D.
i really like Karador and i am trying always to improve him.
Beast Whisperer,Skullclamp,Audacious Thief,Oakhame Adversary,Mindblade Render,Yawgmoth, Thran Physician are all amazing draw engines. Sometimes i forget i have them and neglected to tell you to add them.
on that idea also add Guardian Project and Path of Discovery they are really amazing enchantments i had to cut them out because they costed 2 much. But i still like them.
Runic Armasaur believe it or not is the first to be swapped out when i find a replacement because he is too cirumstancial.
Finally i do love Syr Konrad, the Grim but my meta is too fast for that.I tried him and really like him but 5 mana is too much for the slot i wanted him for (protect my graveyard). I don't need his damage to end the game so i had to remove him.
Thanks for checkning my deck :D

Epicurus on Karador Hulkweaver Chieftain

5 days ago

You see? I did get around to looking at your deck!

Pretty sweet build. Now that I see your fill package, I feel like I need to see about putting Life from the Loam into my own deck.

Also, Beast Whisperer!!!! Why didn't you recommend that to me? Why didn't I think of that my own damn self?! I'm running more creatures than you, and I never thought of him. He, and Runic Armasaur, will find a way into my deck.

I second the above suggestion of running Blood Artist or, as I do in my deck, Cruel Celebrant. Or, better yet (albeit, for more mana), Syr Konrad, the Grim. Image pulling off the Karmic Guide + Reveillark combo with Grumpy Grim on the field. But it would work with just his little sister.

All in all, you've given me a wealth of ideas. Cheers!

Epicurus on Hit’Em in the Sac!

1 week ago

+1 for mono-black EDH!

Card suggestions:

Also, Razaketh, the Foulblooded is sick, but I feel like Syr Konrad, the Grim would be a great commander for this deck. Just a thought.

Amazing design. I really love it!

CallMeQrow on Teysa Extorts the Afterlife

1 week ago

Can't help but think you'd be better off with Teysa Karlov as your commander - double up on all those death triggers would be a pretty big boost to this deck. Also, Syr Konrad, the Grim would probably come in handy too.

pretendingtoalright on it's a bad necromancer baby

1 week ago

MindAblaze

I've only had the chance to play the deck once in my playgroup, and it performed pretty well, but my play group is very casual and also awful at threat assessment, so I wasn't punished for my slower turns (that I had a lot of due to your aforementioned lack of engines, almost entirely relying on Altar of Dementia to "go off") and could just slowly set up until I had some of my very janky pieces out (Ayara, First of Locthwain+Poison-Tip Archer+Diregraf Captain+Altar of Dementia+Sidisi, Brood Tyrant.)

There's definitely about 16 cards in the deck that are easy drops no questions asked.

The Gitrog Monster, and any Dredge cards were all cards I would have thrown in if I had them, although your suggestions specifically look tantalizing and better than my "dur, says Dredge throw it in"

Since this deck was mostly me wanting to do something with Syr Konrad, the Grim and Ayara, First of Locthwain my personal focus is just a sort of death by a thousand cuts more than a token strategy with the cards I had available.

Firstmiracle on Devourer's Return

1 week ago

Cutpocalypse:

Witch's Oven- Good, but we could go faster!

Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.

Gaze of Granite- How often do you want this type of removal? Wouldn't it be better to play Putrefy?

Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.

Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.

Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.

Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.

Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.

Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.

Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.

Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.

From Toilet Paper Horde:

Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).

Phyrexian Reclamation- I think this just belongs here.

Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).

What to Loot WTSHTF:

Viscera Seer - Think of it as a sac engine and not a 1-drop.

Sakura-Tribe Elder- Is perfect ramp for deck?

Anger- Haste means punch them now, what's not to love?

Rhythm of the Wild- Think of this as enabling a big punch. Tempo!

Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.

Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.

Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.

Heroic Intervention- Wrath of Who?

Dark Ritual- I would like to cast all of these spells early. All of them.

Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.

Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).

Maelstrom Pulse- Target Sol rings to pass the salt back around.

Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.

(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:

jconeil1988 on Knights Unite

2 weeks ago

Woah, holy knights.

Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.

Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.

I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.

Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.

Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade  Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.

So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.

With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.

Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.

With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.

This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.

AngryTortoise on Ding Dong Your Creature is Gone

2 weeks ago

bradtheimpaler13 thank you! I've thought a lot about putting Syr Konrad, the Grim into this deck because the ability is powerful, but I'm worried that the cmc is a little too high. I've also never been able to figure out what to swap out for Syr Konrad. Any suggestions?

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