Dragon's Hoard

Dragon's Hoard

Artifact

Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

, Remove a gold counter from Dragon's Hoard: Draw a card.

: Gain one mana of any color.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dragon's Hoard Discussion

Brynx on Little guys, Big Lizards, Fat Stacks

2 weeks ago

@TheMeadiator

I didn't even see Dragon's Hoard when building the deck. It fits better than Heraldic Banner , so I'm gonna swap it in.

TheMeadiator on Little guys, Big Lizards, Fat Stacks

2 weeks ago

Oooohh, this looks hella fun. It makes me wish Dragon's Hoard was treasures and not gold. But it still kinda fits the theme?

Steven89 on Sneaky Purphy B. [Primer I guess]

1 month ago

Hi Hercules23 :)

thanks for your input. I also had Feldon as the commander before Purphoros and I completely agree with you. The same goes for your description about red and MLD (I also have a Ruric Thar whose strategy is exactly what you described, by breaking parity with MLD). This is why I never considered including MLD in Purphy B.

Regarding the MDFC Lands, this deck generally cannot play upfront (it happened like two times for me) so having lands enter the battlefield tapped when you need them untapped is less punishing for this deck (unlike for a combo deck or interaction heavy decks, those decks really need untapped lands) However, I agree that the cost of them coming into play tapped is meta dependant. I wouldnt want to play those cards if my meta is highly tuned and the games are over at turn 6 in average. In my meta, the games take a bit longer and having them come into play tapped is rarely a downside because of the philosophy of this deck/my playstyle: I either am not being attacked by my opponents because I often have open mana (I might have a fatty to cheat into play to block their haymakers/valuable creatures) or I am just not threatening (either because I dont even have Purphy B. out or no real hand to deliver fatal damage). In all those cases, drawing a MDFC land from the top with no other lands in hand in a situation in which I really need a untapped land is rarely a real downside because of the reasons stated above. This might seem not convincing, but I played and still play this deck a ton and have >50 games with the MDFC lands included and it happened only once or twice where it really hurt. There were far more games in which these niche "extra" spells performed extremely good, especially Kazuul's Fury  Flip. Spikefield Hazard  Flip also plays better than it looks, there are many value creatures with toughness 1 and Spikefield Hazard also prevents reanimation shenanigans and graveyard based combos which your opponents never expect from a mono red deck with only one mountain untapped. I can totally see your point though and understand you having doubts about those inclusions. I can just say: You should really give them a try :)

Keldon Firebombers You are totally right, the wheel argument I made is a weak one, I tried to justify my cut :D But still, I had to cut something. This list is so tight... It seems rather easy to cut other stuff like Bolt or Abrade but this would be the wrong way.

Ryusei, the Falling Star the "without flying" part is a real downside, at least in my meta. I'd rather have unconditional mass damage like in Crater Hellion and for most creatures 4 damage is enough :)

Spinerock Knoll Damn, that one totally flew under my radar, thanks for pointing that out!

Neheb, Dreadhorde Champion Yeah I was thinking about this one before. You are completely right, it cycles through my hand and even better: It costs 4 mana and can be thus played before Purphy B. which is a huge advantage: Many of the value creatures like Neheb, the Eternal or Terror of the Peaks cost 5 cmc which makes it wierd and not optimal since Purphy B. need to be played asap. I haven't found a cut for this Neheb, as I'd rather have a wheel effect. The wheel costs less mana and gives me unconditionally a new hand whereas this Neheb needs to connect. Also, you can never generate card advantage with this card. The "downside" of a wheel though (my opponents get a new hand) can be neglected as I am usually the person with the emptiest hand and thus gain the most value of a wheel. If I weren't playing all those wheel effects I would totally play this card :)

Extra Combat cards: Yeah, they are soooo good and you are again right^^ I am honest, so far I have 2 extra combat step cards in my list Scourge of the Throne and Moraug, Fury of Akoum and I haven't felt the need for more extra combat step cards. I guess I could include one more card. If you include to many of those extra combat step cards, you will reach a treshold at which they become less effective since you have less "beef" that benefit from those extra step cards. This is also why I decided against both the cards you mentioned in favor for the scourge and Moraug: They are themselves big beaters and can deal insane amount of damage without the help of other beaters. Moraug alone won me games (I had devotion of 5, so that Purphy B. was able to attack and I had 2 fetch lands available). Also, winning with Purphy B. mostly boils down to one explosive combat step. Combant Celebrant with "only" one extra combat step is certainly worse. Port Razer has the potential to have more than one extra combat step, but he needs to connect which is not guaranteed at all. Granted, Scourge also provides only one extra combat step, but, as I said, this guy is beefy on its own, and a dragon for Dragon's Hoard .

Everflowing Chalice I missed that one :) thanks

Regarding MLD: I completely agree with everything you said (it really is silly for green mages to complain while they stomp faces with 20 mana on turn 6) except for one thing: You won't win a game "fast" with 3 mana left and Purphy B. out after setting everything back with MLD or resource denial. You beat face for one time and then your creature dies. You might have Mimic Vat or Sundial of the Infinite or any other recursion but half of the MLD cards also destroy artifacts. You also need to get back to 3 mana after MLD cards like Jokulhaups / Obliterate which will be troublesome as those cards cost 6-7 mana, so you probably already played most if not all of your lands and rocks. If you reach that game state in which you have 6-7 mana available your hand is most likely rather empty, so you most likely wont have enough beater to deal with the whole table. "Not having enough beater to deal with the whole table" is exactly why you usually cannot play upfront with this commander. This is why you actually need your opponents to deal damage among them, so you can close out the game in an explosive turn with your limited beef (see philosophy, and yes, this is why this deck usually sucks hard if only combo and blue mages are on the table). MLD and also stuff like Smoke / Mudslide actually prevents exactly that: Since you are denying your opponents resources, they will stay at high life points which means that your average beater (that was cheated into play and dies after one turn) is just not enough. You'd rather want to hardcast them in this state of the game which is impossible though because of MLD. My point is: I do not thinkg that having an indestructible commander is a reason enough for playing MLD. You would need card- and mana-generating permanents like Chandra, Torch of Defiance or Outpost Siege that won't get destroyed by MLD.

Treasonous Ogre and Alena: I dont really see the need of having big mana in this deck. It is counterintuitive as this deck is all about circumventing the big mana costs with the ability of Purphy B. Maybe you can convince me otherwise :)? I could see those cards worth running, if your meta adapted to your commander by always saving the removal card for him. This is actually the biggest weakness of this deck. Handling Purphy B. once is devastating as 7 cmc is not always in reach.

Nykthos, Shrine to Nyx True, no real downside, but the devotion of this deck is usually quite low as there is almost no board presence except for the turns in which you attack. It might be advantageous in exactly those moments to have 2-3 more mana available during that turn, maybe just enough to cheat an additional creature into play. Just be careful not to include too many of colorless lands :)

VinDiesel9999 on Utvara Hellkite (The Deck)

1 month ago

Thanks, I'll check out the Wrap in Vigor and Dragon's Hoard for the decks I actually play.

This deck is purely hypothetical, but I think I will copy it and cut out the blue and black for some green.

Please me some superior substitutes for Dragonlord's Servant , I'm interested.

DadHumanPraetor on Utvara Hellkite (The Deck)

1 month ago

You only have 6 dragons but have 8 dragon specific mana reducers, seems pretty loose. Idk. You might need some more dragons so that the turn you cast Utvara you make 2 or 3 dragons and then it doesnt matter even if he dies. I would def cut reanimate dead and dispel for Heroic Intervention or Wrap in Vigor and cut the Dragonlord's Servant and Dragonspeaker Shaman for Birds of Paradise and maybe a Dragon's Hoard or 2. There are a lot of better options out there. Use scryfall dot com.

BrassLord on DDC

1 month ago

Ahhh I gotcha! Looks like you have a good starting backbone for it!

In terms of refining and cutting cards, I’d start by evaluating if a card can help win the game or further your game plan. For example, junk trawler, while a big beefy blocker, really doesn’t add that much, as you can’t capitalize on his ability. So underwhelming cards like that I’d cut.

In my experience playing mono red, card draw is at a premium and well needed. Finding one that fits can be tricky. Faithless Looting helps, but is more of a card filter than card advantage. Skullclamp is another one that may work for ya.

Also I’d see about trying to leverage your commanders ability and dragon synergy. Dragon's Hoard and Goldspan Dragon gel really well with your commander...

That all being said, if you’re looking for more chaos fun, I’d recommend Illicit Auction Puppet's Verdict and Goblin Game ! Whenever these cards resolve, it’s fun to watch opponents say, “ wait, it does WHAT?

BiggRedd54 on 5 Colour Dragons

2 months ago

Hey fellow sky swarmer,

I feel it is necessary for you to upgrade your dragon arsenal. Some of your dragons are pretty weak (Immirsturn and Steel Hellkite ). Also, no need for Esika, God of the Tree  Flip and probably no need for Niv-Mizzet Reborn . It’s cool to play them, but they don’t help your strategy.

You should be focusing on creating value by ramping as much as possible, then playing sky swellers AKA dragons, hopefully doubling up on permanents in the process. Consider Traverse the Outlands as a major improvement, or even something big like Boundless Realms . If nothing else you can always cast your commander.

Dragon's Hoard < Commander's Sphere . No doubt about that.

I’d drop that irrelevant Aurelia instant spell for a Boros Charm to protect your investments or maybe give doublestrike.

multimedia on Dragon Emporium

3 months ago

Hey, well done with a high budget for Dragons.

Some cards to consider upgrading:

These upgrades range from $30 as the highest to less than $1, to give you many options. Smothering, Elder, Fist, Esika, Courser, Ventmaw and Goldspan all help to get Ur-Dragon faster. Dragons with effects to get Ur-Dragon faster are nice. Court of Bounty and The Prismatic Bridge are repeatable ways to cheat Dragons onto the battlefield for no mana cost.

Good luck with your deck.

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