Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
, Remove a gold counter from Dragon's Hoard: Draw a card.
: Gain one mana of any color.
Printings View all
|Core Set 2019 (M19)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dragon's Hoard occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dragon's Hoard Discussion
2 days ago
Hey, nice deck!
Have you considered Dragon's Hoard? It’s a little lower powerlevel but gets you to 5 on t4 and is a good source of card adv. later on.
+1, any suggestions (what performs great for you, what less so?) if you have them for me would be welcome too!
1 month ago
You might get more value from Dragon's Hoard than from Hedron Archive - it only taps for one mana of any colour, but costs 3 instead of 4 and you can use it to draw cards repeatedly when you don't need the mana. Thran Dynamo might also be worth considering instead if it's the mana you feel like you'd want more often, costing 4 as well but tapping for instead. Or Worn Powerstone as Lhurgyof suggested.
1 month ago
Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.
Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.
You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.
What's the budget for your deck? Cards $1 or less each to consider adding:
Mana Rocks/Other Ramp
- Boros Signet
- Talisman of Conviction
- Dragon's Hoard
- Seething Song
- Mana Geyser
- Dragonlord's Servant
- Burnished Hart
- Iron Myr
- Gold Myr
Dragons/Cards that support Dragons
- Skyship Stalker
- Dragon Hatchling
- Dragon Egg
- Lathliss, Dragon Queen
- Scourge of Valkas
- Dragon Tempest: haste for Dragons.
- Steel Hellkite
- Moltensteel Dragon
- Sarkhan's Triumph: Dragon tutor.
- Tyrant's Familiar
- Hellkite Charger
- Drakuseth, Maw of Flames
- Sarkhan the Masterless
- Dragon Mantle
Dragons who can pump their own power which is called "firebreathing" are good with double strike.
- Silverblade Paladin: soulbound can change creatures.
- Danitha Capashen, Paragon
- Thalia's Lancers: legendary card tutor.
- Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
- Rogue's Gloves: with flying it's easier to do combat damage.
The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.
I offer more advice. Good luck with your deck.
1 month ago
Hey, you haven't done much upgrading; this is basically the precon list. Nice upgrades of Ascendancy, Unbroken, Fireblood, Dragonlord Dromoka. The Ur Dragon is the Commander, but the deck list doesn't show that because you forgot to put the CMDR tag after The Ur Dragon text in the deck editor.
The Ur Dragon *F* *CMDR*
Consider further upgrading the manabase with more dual lands and dual land upgrades? With 17 basic lands then budget dual lands that have interaction with basic lands are good options. The Vivid lands are not good, not reliable enough color fixing from lands for five colors. Consider budget Rainbow lands?
In the place of the other Vivid lands and one basic land consider the budget Battle lands?
A Battle land can be searched for with Farseek which makes Farseek a much better card for ramp and color fixing when it can put a dual land onto the battlefield. Consider cutting a few of the least good Dragons: Ryusei, Niv-Mizzet, Intet, Crosis? Cut them for budget creature tutors?
Dragon's Hoard and Fellwar Stone are mana rock upgrades to consider. Faeburrow Elder can be very good budget ramp for five colors. It already can tap for two mana white and green. Add any red, black or blue permanent and it can tap for up to five mana of five different colors. You could cut Ingot, Dreamstone, Sphere for these.
Multiplayer Commander decks need instant removal options and since you're playing five colors then you have access to the best budget removal.
Decimate is good when you have multiple opponents. Could cut Condemn, Fortunate, Fractured, Rain for these.
Good luck with your deck.
1 month ago
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
2 months ago
Looks like a lot of fun! I'd consider trying to squeeze some
in here - without a recurring source of card advantage you're going to struggle real hard against any control or controlly midrange deck that can one-for-one your threats as you play them.
might be worth considering in sideboard against decks that swarm you with more creatures than you're capable of blocking.
Whatever you decide to do, good luck and have fun!
2 months ago
Niv-Mizzet Reborn , gold or garbage? I've been interested in this card since it's printing for a few reasons. First, the art is intense. A very cool re-imagination of a legendary dragon that has been traditionally portrayed as somewhat gimmicky and cartoonish. Second, it's 5-color, the possibilities are endless! you can do whatever you want with it. Third, the card advantage is insane if you're lucky enough to hit 3-4 different color combinations in the top 10. Considering all of this, it raises the question of just because you can, does it mean you should? Some immediate downsides to the card are obvious. First, being 5 color, the mana base is either going to be very expensive and inconsistent, or you have to make it base green and hope you get there with ramp spells, or have to play Fires of Invention . Second, what archetype does this creature fall into? Is it mid-ranged or control? Is it a viable option over other card advantage engines that take less work to get going? Finally, because you're attempting to draw many cards off of this guy, do you play as many different color combinations as you can? Or centralize the combinations to do specific things? I've seen a lot of Standard format decks on arena try to make this card work and usually, it doesn't. It's usually too slow or doesn't have the right answers. However, if we look to Pioneer, does it fit? Can it be good? What tier deck could it possibly produce? Elvish Mystic and Llanowar Elves are both legal in this format as well as Chromatic Lantern and Dragon's Hoard . With those cards in a green based deck, you could have turn 3 Niv-Mizzet Reborn . What are your thoughts?
3 months ago
Profet93 - So I made some changes to this deck and I wanted to let you know... I added 1) Dragon's Hoard , 2) Elemental Bond , 3) Guardian Project , 4) Harmonize , 5) Gruul Signet , and 6) Ferocity of the Wilds . I removed 1) Wood Elves , 2) Hunter's Insight , 3) Hunter's Prowess , 4) Nature's Claim , 5) Wild Growth , and 6) Aggravated Assault .
I removed the two biggest blowout draw spells and added some guaranteed, incremental draw that all curve nicely before I start to drop my hasty dragons. With the added draw, I got rid of the least effective art/ench removal spell. I also looked into more trample options because flyers are now more prevalent in my meta. I found the cheap Ferocity of the Wilds, which also gives a slight pump so it’s not dead redundancy, curves nicely, and doesn’t die with board wipes. I’m temporarily pulling Aggravated Assault because I found it drew so much hate and didn’t end up winning as many games as I wanted. Most of the time I’d rather not turn the game into archenemy and just drop something with more synergy. Plus, I tended to hold Assault in my hand until I could reliably hit 8 mana in one turn and with such a high curve already devotion dragons, it seemed too clunky. I’m avoiding Lifecrafter's Bestiary because of the extra G to hold up with each dragon, and I’m liking the free draws for now. I’ll keep The Great Henge in mind as well, but with my commander not being a reliable assistant with that cost, casting this after a dragon seems awkward. We’ll see.
So far these changes are working well! Thanks again for your suggestions :D