Each player mills X cards (they put the top X cards of their library into their graveyard). For each creature card milled this way, create a 2/2 black Zombie creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dread Summons Discussion
1 month ago
Hey, nice upgrades of Demonic, Acererak, Stitcher, Gravecrawler, Grim, Sidisi, Cryptbreaker, Master, Undead, Remembrance, Titan, Victimize, Misty, Drowned, Clearwater.
Interesting choices to cut the mana rock ramp other than Sol from the precon and reduced the lands from 40 to 31. Reducing the lands is fine because 40 lands in the precon is too much. Although, only 31 lands is pretty risky; I wouldn't play below 34 if I'm not playing green. The problem is you haven't compensated for the reduction of lands by adding more ramp to have enough mana or more low CMC draw to help to draw lands or some of both. It looks like you have cut lands to add more high CMC cards which is the wrong approach when upgrading a precon.
With a budget of $400+ consider adding the mana rocks? The precon has Arcane Signet, Talisman of Dominance and Crowded Crypt, all these are good. Add to these Dimir Signet and Thought Vessel; these two are upgrades for the Diamonds. More low CMC draw can also replace lands such as Brainstorm, Preordain, Deadly Dispute, Frantic Search, Village Rites.
Dreadhorde Invasion is a two drop in the precon and it's a good repeatable Zombie source for Wilhelt. Sac the Zombie Army token at your end step on each of your turns for a repeatable draw source that only costs you 1 life on your turn. Midnight Reaper is also in the precon and it's a Zombie who can be a repeatable source of draw especially with Gravecrawler.
Some cards to consider cutting because they're not as good as others here:
- Lord of the Forsaken
- Sludge Monster
- Eternal Skylord: don't need it because you have Hordewing Skaab.
- Dread Summons
- Ghoul's Night Out
- Oriq Loremage: don't need it because you have Vile Entomber.
- Syphon Flesh
- Whispersilk Cloak
- Empty the Laboratory
- Liliana's Mastery
- Open the Graves
- Risen Executioner
- Phyrexian Crusader
- Ebondeath, Dracolich
- Army of the Damned
I don't think you have the mana to support X spells such as Summons and Empty to get enough from them to be worth casting. Adding Cabal Coffers + Urborg, Tomb of Yawgmoth would help also with casting Army.
- Blasting Station: can be the win condition with either Gravecrawler or Factory combo.
- Carrion Feeder: one drop Zombie.
- Ashnod's Altar: combos with Havengul Lich + Rooftop to repeatedly reanimate/sac/reanimate all Zombies in all graveyards.
- Altar of Dementia: infinite mills all your opponents when you control Factory by repeatedly sacing just one Zombie. Can also be the win condition with Gravecrawler + Rooftop.
Good luck with your deck.
5 months ago
You might like these: Forever Young , Neko-Te , Nim Devourer , Wake the Dead , No Rest for the Wicked , Skirge Familiar , Songs of the Damned , Death Denied , Restless Dreams , Altar of the Brood , Millikin , Extractor Demon , Sifter of Skulls , Awaken the Erstwhile , Champion of Stray Souls , Dread Summons
8 months ago
works all by itself. It doesnt need a combo
But if we are going to combo it again key here is infinite mana and kenny
Draw your deck
Drop Dread Summons for 100
Then use kenny to return all the creatures to the battlefield
Then drop Memnarch and take them all
At this point you can use kenny to get haste and swing out, or drop Struggle / Survive to keep them in the game
As for what to put.. when kenny first came out i built an infinite of infinite deck
That literally did everything
I could draw cast my entire deck, loop cast everyone elses decks, loop force everyones lands into battlefield then turn them into creatures and take them, destory the Boardstate shuffle all the grave yards back, then cast it all again, take, sac, return other peoples creatures.. it literally did everything infinitely
10 months ago
Cool deck. You might like these: Ill-Gotten Gains , Mesmeric Orb , Shared Trauma , Dread Summons , Eye Collector , Mindwrack Harpy , Vicious Rumors , Syphon Mind , Geth's Grimoire , Memory Jar , Fleshbag Marauder , Demon's Disciple , Merciless Executioner , Mire in Misery , Awaken the Erstwhile , Cabal Conditioning
11 months ago
Price of Fame works well with its surveil ability (you can discard creatures in graveyard and use them with your cmd), plus is an excellent removal.
11 months ago
There are multiple spells to mill/draw out your opponents once you have infinite mana.
Minds Aglow (which someone also mentioned above)
1 year ago
You might like these: Dawn of the Dead (free etb + sac to Ayara!), Syr Konrad, the Grim, Black Market, Harvester of Souls, Champion of Stray Souls, Nim Devourer, Desecrated Tomb, Lightning Coils, Aetherworks Marvel, Cauldron of Souls, Carnival of Souls, Carrion, Dread Summons, Ghoulcaller Gisa, Hell's Caretaker, Awaken the Erstwhile
1 year ago
First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:
I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).
Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.
I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.
I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.
Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.
Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.
Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.
Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.
Good luck for your tournament and keep updating this list!