Snap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Urza's Legacy (ULG) Common

Combos Browse all

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

Snap Discussion

hkhssweiss on Oh, You Wanted to Play Magic?

1 day ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

multimedia on Budget Niv-Mizzet, Parun Combo EDH

1 month ago

Hey, saw your forum topic asking for help. Nice budget deck :) What is the max budget amount?

Budget cards ($4 or less each) to consider adding:

Cards to consider cutting:

  • 1x Mountain
  • Izzet Guildgate
  • Highland Land
  • Chemister's Insight
  • Dismiss
  • Ionize
  • Dissolve
  • Opportunity
  • Deep Analysis
  • Shock
  • Starstorm
  • Lightning Strike
  • Erratic Cyclops
  • Gelectrode
  • Crackling Drake
  • Enigma Drake
  • Wee Dragonauts
  • Spellheart Chimera
  • Beacon Bolt
  • Concentrate
  • Foresee
  • Corrupted Grafstone
  • Vessel of Endless Rest

If you would like I offer more help. Good luck with your deck.


multimedia on 70% Sale. For Me

1 month ago

Hey, with so many Islands consider High Tide ? If playing High Tide you also want more cards that can untap lands Frantic Search , Turnabout , Snap . These cards are not just good with High Tide, but are good to get more experience counters faster since they're instants which untap lands letting you play other instants/sorceries in a turn.

Other cards to consider:


Cards to consider cutting:

  • 3x Mountain
  • Confirm Suspicions
  • Dragonlord's Prerogative
  • Epiphany at the Drownyard
  • Glimmer of Genius
  • Opportunity
  • Precognitive Perception
  • Read the Runes
  • Overwhelming Denial
  • Covenant of Minds
  • Stolen Goods
  • Compulsive Research
  • Pyramid of the Pantheon
  • Cultivator's Caravan
  • Sentinel Tower
  • Sphinx-Bone Wand

Good luck with your deck.


multimedia on Given to Fly

1 month ago

Hey, bounce of your opponent's permanents is a fine strategy, but consider expanding on this strategy? More bouncing or blinking of your own creatures with ETB abilities to then get more value from them.

Budget cards ($5 or less each) to consider adding:


Cards to consider cutting:

  • 2x Island
  • Aeon Chronicler
  • Burnished Hart
  • Jeering Homunculus
  • Mu Yanling
  • Jace, Ingenious Mind-Mage
  • Sturmgeist
  • Soramaro, First to Dream
  • Disappearing Act
  • Dream Fracture
  • Fumble
  • Vision Skeins
  • Split Decision
  • Prosperity
  • Reality Strobe
  • Grasping Current
  • Rhythmic Water Vortex
  • Concentrate
  • Argentum Armor
  • Coveted Jewel
  • Skullcage

I offer more advice if you want it, including explanations about cards I'm suggesting to add/cut. Good luck with your deck.


SeekerofSecrets on Modern Horizons Announced

1 month ago

I'm so hyped for this... if i finally get access to cards like Counterspell , Daze , Gush , Snap heck maybe even Force of Will , I'll finally be able to play U delver. Might be a pipe dream but I'm still pumped

multimedia on Jace's Wizard Students

1 month ago

Hey, saw your forum topic asking for help.

Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)

Cards that can untap your lands are excellent with Tide:

Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:

Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:

Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.

These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.

If you like some of these suggestions then I offer more help to make cuts.

Good luck with your deck.


hkhssweiss on Sinning Triplets

2 months ago

As seeing your not really on a budget, have you considered using cards like Mana Vault , Grim Monolith , Mox Opal , Chrome Mox , Talisman of Dominance , and Mox Diamond for the fast start ramp.

In addition you can consider adding in the lines for Isochron Scepter / Dramatic Reversal since you are running quite a bit of rocks to go infinite mana, and then from there cast the spells on your target player.

Additional counterspell packages can include Delay , Swan Song , Counterspell , Arcane Denial , Remand , Snap , Mental Misstep . With the protection package as well I am a fan of Capsize for Sen Triplet decks as you will be able to play the lands you bounce back or even permanents that they resolve before your turn.

Some cheap spells that are considered highly are also Silence and Orim's Chant , Render Silent is also a great way to stall for more plays. Allowing you to essentailly time walk over them. If your looking for more protection spells, you can look into Imp's Mischief or Rebuff the Wicked for more protection.

Sen Triplets used to be one of my favorite decks to play hope this gives you some helpful ideas!

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Snap occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.15%