Snap

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

Latest Decks as Commander

Snap Discussion

Grubbernaut on Non-basic quantity

3 months ago

I think playing around nonbasic hate is actually easier than playing around having a lot of basics in a 4/5 color deck, in general. Most of the cards to deal with the issue are generically useful, as well:

Swan Song, Dovin's Veto, Force of Will, Force of Negation, Pact of Negation, Delay, Mana Drain, Fierce Guardianship, etc. And for the more common hate in the form of enchantments, Snap, Chain of Vapor, whatever other bounce spells.

IMO, as compared to other formats, there's far fewer true "hosers" in EDH if you've built a deck well, and Kenrith gives you access to whatever wincons you want - plus all the good dorks and rocks. Cursed Totem is always rough, though.

RambIe on About Urza's Saga in cEDH

6 months ago

im running Galazeth Prismari . i run a lot of cast untap creatures Blistercoil Weird , Blisterspit Gremlin , Thermo-Alchemist etc. and i put in Urza's Saga thinking it would be good to fetch Paradise Mantle . so far i have found a lot of weird unexpected uses for it. example one game turn 3 i tapped it floating a colorless, sacked it for a Seat of the Synod and casted Snap . with the same method of floating a mana it can also fetch and activate Sensei's Divining Top at your upkeep. its not broken but i've never been disappointed by its resolve i mean even in worse case it can always fetch a sol ring or indestructible artifact land

multimedia on Thunderbutt Spells

7 months ago

Hey, good upgrades of the precon: Ral, Reversal, Reiterate, Veyran, Dockside, Storm-Kiln, Amulet, Thrill and Manamorphose :)

Because you're playing Veyran, consider Krark, the Thumbless ? He almost made my Kalamax budget version that isn't playing Veyran. He's amazing with Veyran, giving you more flips, more chances to copy the spell you cast which triggers Veyran more.

Since you have Dockside then consider taking more advantage of it's power? Dockside combos with Snap + Eternal Witness for infinite mana and infinite cast of Dockside/Snap/Witness. Snap and Witness are good cards by themselves. Snap also combos with Kalamax + Dualcaster Mage + Storm-Kiln Artist for infinite mana, infinite copy and infinite casts of Dualcaster.

Reiterate combos with Turnabout for infinite mana, infinite copy and infinite casts of Reiterate with buyback. Kalamax helps to reduce the cost of this combo by first copying Turnabout.

The precon has zero counterspells. You've added Reinterpret , but consider a few more lower CMC counterspells such as Counterspell , Stubborn Denial and Red Elemental Blast ? Tapped Kalamax copies an instant counterspell which is extra protection for Kalamax or for your spell to resolve. Making some room for Counterspells is important if you're trying to assemble combos that could win you the game.


The mana curve is a little high at 3.4. Some cards in the precon that in my opinion could be upgraded with lower CMC cards:

  • Wort, the Raidmother
  • Sunbird's Invocation
  • Strength of the Tajuru
  • Slice in Twain
  • Prophetic Bolt
  • Commander's Sphere

Other cards that could be upgraded:

  • Halimar Depths
  • Mossfire Valley
  • Solemn Simulacrum
  • Crackling Drake
  • Uvilda, Dean of Perfection
  • Skullwinder
  • Supplant Form
  • Desertion
  • Brain in a Jar

I offer more advice in another comment. Good luck with your deck.

multimedia on

8 months ago

Hey, well done for your first Commander deck.

Consider adding more one drop spells that can give Veyran evasion? That way she can more easily be a win condition with Commander damage. Having more one drops to cast on your turn to start Fork combos is helpful.


In the description Combos explanations you left out one of the better ones for repeatable infinite magecraft: Veyran + Narset's Reversal + Twinning Staff .

Start the combo on your turn by casting any instant or sorcery and then copy it with Reversal. Copies of Reversal are constantly copying each other on the stack which makes infinite copies. It's a repeatable combo because Reversal returns itself to your hand to cast again on your next turn. Shadow Rift or Slip Through Space are good one drops to first cast to copy with Reversal because it makes infinite power Veyran unblockable. Reversal can return itself as well as Rift or Space to your hand to cast again on your next turn and repeat.

Veyran + Reversal + Staff combo doesn't have to be on your turn. Can do it by copying an opponent's instant or sorcery with Reversal. This doesn't help Veyran to attack, but it can make infinite copies for Ral as a win condition or infinite triggers for other magecraft cards. Veyran + Narset's Reversal + Twinning Staff + Time Warp is repeatable extra turns attacking with infinite power Veyran. Reversal can return itself and Warp back to your hand.

Dualcaster Mage is another card to combo with Birgi, God of Storytelling  Flip with Snap for infinite magecraft triggers and infinite storm count because you repeatedly cast Dualcaster. With Veyran this combo is infinite red mana because Veyran triggers Birgi an additional time each time Dualcaster is cast.

Good luck with your deck.

multimedia on Thunderbutt

9 months ago

Hey, good job upgrading the precon on a budget.

All players at some point have problems with mana screw; it's just part of the randomness of the game when playing more than one color. Ways to reduce the possibility of getting screwed with lands on a budget are slim because you're relying on basic lands, but there's some hope from nonland cards. The three Guild Signets: Izzet Signet , Simic Signet and Gruul Signet are more 2 drop mana rocks that are ramp you can tap any land to make two different colors of mana. Roiling Regrowth is less good Harrow ; more mana fixing with basic lands.

Of course upgrading the manabase with more dual lands: Bond lands, Shock lands, Filter lands, Pathways and less basic lands would help with color fixing. These lands can be expensive and there aren't a lot of good budget options: Shivan Reef , Ash Barrens , Evolving Wilds , Terramorphic Expanse .

Kalamax is nice with more lower mana cost instants that draw or filter: Brainstorm , Impulse , Manamorphose . Solve the Equation is a new card from Strixhaven; it's a tutor for any instant or sorcery. Return of the Wildspeaker is a powerful draw effect with Kalamax because it's going to have high power.

Storm-Kiln Artist is another new card from Strixhaven and it's a repeatable source of treasures which can be saced to make any color of mana. Artist has magecraft which is a busted mechanic with Kalamax because it triggers when you copy a spell. With Artist in your control + tapped Kalamax you create two treasures just by casting the first instant on a turn. If you combo with tapped Kalamax + a Fork this creates infinite treasures which is infinite mana. Prismari Command is an instant that can create a treasure token, two with tapped Kalamax as well as do other effects.


Some cards to consider cutting:

If interested I offer more advice. Would you like more advice? Good luck with your deck.

Coletrain69 on Grixis Spellslinger EDH

9 months ago

Ponder might not be a bad idea and I have a few of them, Gitaxian Probe is also decent for knowing when to save a counter spell and I think I have one of those as well. Three Wishes is a really interesting card that I think would be a lot more fun in commander; I have a couple. Frantic Search might also be decent if you don't like what's in your hand. Cyclonic Rift is also really good and despite it being expensive I'm pretty sure we own one. Talrand, Sky Summoner is also a classic for this kind of deck, and there's also Murmuring Mystic . One of my favs that I think would work really well is The Locust God . Jace's Archivist is really interesting as well and can help you if you're top decking and hurt everyone else, another great option for the same thing is Whispering Madness . Torrential Gearhulk might be slightly pricey but he matches well with what you're doing. Lim-Dul's Vault is also super handy and can be pretty zaney especially for it being cheap. Disallow is pretty crazy too for blocking activated abilities. Bolas's Citadel is also worth looking at. Cursed Totem is really expensive but would also be CRAZY in this deck. Also check out Propaganda .

As far as removal goes, Go for the Throat is always a good option.There's also Slaughter Pact and Force of Despair . Preemptive removal like Sadistic Sacrament would be a great idea as well. Decree of Pain is good but it's mana cost is kind of high; Life's Finale is an equally viable card. Unsommon is super cheap, Boomerang , Undo , Snap , do more or less the same thing.

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