Snap

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

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Trade

Have (0)
Want (3) DuneEcho , JazzCrimes , Atyidae

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Duel Decks: Mind vs. Might (DDS) Common
Urza's Legacy (ULG) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Pauper EDH Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Pauper Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Snap occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.15%

Snap Discussion

DemonDragonJ on All Will Be One

2 days ago

bushido_man96, Snap is a nice card, but the ability to target any permanent is very important, and I have Seedborn Muse to untap my own permanents.

bushido_man96 on All Will Be One

2 days ago

If you insist on running a bounce spell, drop Recoil for Snap. It at least untaps some lands for you.

bushido_man96 on Instant Speed is Winning Speed

3 days ago

I like Return to Nature over Nature's Claim, since it is modal. I also like Snap; although it's a temporary removal, getting to copy it and untap 4 lands can be handy. Might of Oaks is a fun combat trick card.

Snips500 on [PDH] Tatyova Combo

6 days ago

Hi, I just recently brewed up a Tatyova list that is aiming to be competitive and I wanted to ask about a few of your choices. I acknowledge that you have likely tested and played this deck more often but I am mostly curious about some of your card choices and the direction that you took this list. You can find my deck here: ~PDH~ When Lands Came to Value Town (Tatyova)

  1. Why do you include so much card draw? I actually run zero spells or otherwise that draw me cards other than lands through Tatyova. When I first was putting the list together I had a bunch in the form of Ponder, Gush, and so on but ended up cutting them for other cards.

  2. Some of your Land fetchings spells just seem bad. I don't mean to offend but cards like Nature's Lore, Search for Tomorrow, Shoreline Ranger, Spoils of Victory, Farseek, Kodama's Reach and Rampant Growth just don't seem worth it to me. Instead of some of these fetch spells, I run 40 lands. I was also surprised that you are not running Dreamscape Artist (Springbloom Druid just seems like a worse version). It's like a repeatable Harrow and gets you two Tatyova triggers. I would argue that that card is one of the most powerful cards in my deck behind Tatyova ofc and Mystic Sanctuary.

  3. I decided to include more utility lands such as Bojuka Bog, Khalni Garden, and Sejiri Steppe. This decision on my part to include these was in spite of some of them not being in Green Blue but I though their value outweighs that downside. Bojuka Bog for example is better than Relic of Progenitus in this deck because you can flash it in with a creature like Walking Atlas and exile a target players bin and draw a card like relic. The thing is though that Bog is repeatable through your creatures that bounce your lands. Sejiri Steppe is similar in the way that its repeatable protection for Tatyova or another important creature.

  4. I noticed you only ran 1 land bouncing creature. In my deck, these guys power much of the value. With them and Halimar Depths I can basically ponder each turn at least once, it allows me to repeat the ETB effects that I mentioned above, and It also allows me to get a land drop in if I missed one for some reason. Floodbringer, Oboro Breezecaller, Soratami Rainshaper are the ones I run in addition.

  5. Now a few suggestions I have: Whispersilk Cloak, Power Sink, Universal Solvent, Vines of Vastwood, Scaretiller, Explorer's Scope (This works well in conjunction with Adventuring Gear and Aqueous Form), Seat of the Synod and Tree of Tales can be tutored with Trinket Mage, Library of Leng, Stone-Seeder Hierophant/Krosan Restorer, Spidersilk Armor (So the majority of your board doesn't die to Shrivel, Electrickery or something like that and harder for Pestilence and Crypt Rats.) Also Snap can ramp you is you have a land that taps for two and same with Frantic Search if you do want to play cantrips. Another win-con that will win you the game as soon as you combo off is Sage's Row Denizen that is assuming that you are not using Mystic Sanctuary.

Thank you for hearing me out. I am sure that there is a good reason for many of the cards I just questioned and I am excited to hear them to understand your deck better. If you have questions about my choices and reasoning I would be more than happy to explain further. I am trying to make the best Tatyova deck that I can and just wanted to know why a list with a similar end goal is running certain cards that I cut out.

Lastly, I just wanted to say that after looking through your list I am considering running: Lull and Moment's Peace because sometimes this deck has a problem stabilizing early because my playgroup sees my deck as a very large threat. Merchant Scroll, I don't know why I was not running it. Mystic Remora and Rhystic Study are just too good to pass up and I probably should have been running them. I have just one problem and that would be cutting cards. I would apreciate it if you could take a look at my list and tell me what you think.

mmogel on Watch Your Blocks

4 weeks ago

Bounty of Might seems weak, since to copy it, you're paying 6 to give one creature +9

Can you copy Blossoming Defense, Hunter's Insight or Ranger's Guile on other player's creatures?

Artful Dodge makes all opponents unable to block on attacks, as does Mugging, Off Balance, Renegade Tactics, Singe, Stun

All of the ___ Wisps cards, Expedite, Leap, Accelerate, Carom, Pressure Point, Quickchange, Refocus, will draw a ton of cards on a big board.

Also a ton of mass-damage, mass-bounce, mass-protection, mass-indestructible you could look at. Ex: Snap is a pseudo boardwipe that generates a ton of mana

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

MapPsycho: Thank you! :D I was quite surprised myself, haha! In a later game with a different group, I accidentally pulled off a bizarre six-card combo that I didn't know I had (Raugrin Triome + Steam Vents + Snap + Sea-Dasher Octopus + Vadrok, Apex of Thunder + multiple copies of High Tide). The point is, I love this deck so much.

sam171z: They made lots of snide comments at the beginning of the game about "Vadrok isn't cEDH, why would you bother trying to play with us if we're just gonna crush you??" They shut up pretty quickly when they ragequit. My Vadrok still isn't a true cEDH deck -- I think Vadrok has legitimate cEDH potential but I haven't fully optimized in that direction -- but I'm VERY pleased with its performance right now.

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

I achieved a Turn 2 kill with this today!~

My opponents got really fast starts, with two mana rocks each after turn 2. I went last, dropped Dockside Extortionist, got six treasures, cast Snap to bounce him to hand, generated infinite mana with Vadrok-Snap-Dockside, then Gamble'd for Underworld Breach, re-cast Gamble for Brain Freeze, found a second mutate creature and went off!

Everyone rage-quit. This was a cEDH game. It was glorious.

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