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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

IQuarent on The Friendmaker | Talrand, Sky Summoner [PRIMER]

2 days ago

From looking at this list, I'd say what it needs is less card selection and more actual advantage. Lorien Revealed, Plea for Power, and Distant Melody (naming drakes) could all find a spot in here. Also really surprised to see Snap is not in the deck. It's a free drake.

Cards that reduce the cost of Instants and Sorceries would also suit this deck. Unfortunately the non-creature ones aren't very good. If you wanted to drop the Polymorph strategy, (which personally I would because it's going to make games very samey, not that I have anything against other people who decide to do it this way) Curious Homunculus  Flip and Baral, Chief of Compliance would both be great in here. There's also Thunderclap Drake from the new commander set, and you probably already know about Archmage Emeritus.

amarthaler on Pauper Murmuring Terrors

2 months ago

Removed Open the Omenpaths, Betrothed of Fire, Wrenn's Resolve and Mutagenic Growth.

Added Mob Justice and Snap.

Moved Weather the Storm to mainboard and balanced some card numbers.

JustJohn97 on Mono Blue Delving Terror

3 months ago

Hey Balaam__ thanks for stopping by!

I'll keep your suggestions in mind. When constructing this deck I counted Lorien Revealed as a mana source, so I saw this deck as having 18 sources of . I counted it as a for two main reasons: 1) for the island cycling, but also because 2) it adds to the sorcery count and reduces the casting cost for my creatures early on. I think 18 blue sources is a reasonable number to expect to play by turn 2/3, but if I have a string of games where this is not the case I will have to reevaluate. So far it has not been a huge issue in my games.

I will concede the Desert is very much match dependent, but in the games they were relevant I was happy to draw them. My initial impression of a decklist like this was it could be susceptible to go wide decks, or those with fliers, and I don't know of a lot of ways to deal with those in monoblue once the spells resolve (I could Snap then Counterspell but that seems like a lot of resources to spend and not guaranteed removal). In matchups against decks with bulkier creatures, they can be more awkward, but typically by that time I had the for Counterspell or use Snap for a bigger tempo play.

I agree Foil is probably the most awkward card at the moment. I have cycled Lorien Revealed to grab an Island to pitch to Foil, but usually I just don't want to use 3 cards to answer 1 threat unless I'm dumping a flashback card like Deep Analysis. If I were to cut something/move it around, I would probably start there.

Thanks again for your suggestions, and I hope you have a pleasant rest of your day!

Azoth2099 on

4 months ago

I feel like Fabricate & Reckless Handling could get your artifact-heavy strategy going a bit faster. I was surprised to not see Naban, Dean of Iteration, Panharmonicon &/or Virtue of Knowledge as well! Some cheap bounce spells like Chain of Vapor, Snap, Snapback & Alchemist's Retrieval could do a lot of lifting here too.

ASalesman on Unesh, Ultimate Guide (Tribal)

8 months ago

1 card sub + found another relevant combo

Replaced Spark Double with Orvar, the All-Form. Spark double and Sakashima are great cards with awesome text, in this deck they effectively do the same thing. I don't think the deck needs redundancy here. Seeing both of these cards in your hand is undesirable because they are relatively expensive mana-wise. A faster card needs to go in one of these slots. I chose to take out Spark Double rather than Sakashima because the text on Sakashima is better. Incoming Orvar. Orvar benefits from Unesh's cost reduction making it only 2 mana to cast. He is a cheap sphinx which is good enough and the rest of the text is an outstanding bonus. The first ability on Orvar synergizes extremely well with Unsummon, Snap, Ghostly Flicker, and especially Chain of Vapor. The second ability isn't as important, but it is not an unhappy thing to see.

Found another almost infinite combo that includes Dockside Extortionist. But wait this is a mono-blue deck, what gives?? Dockside is huge in the format right now, and with Phantasmal Image you can make one if your opponent has one. In Unesh this can be a win condition. Here is the order of events:

Initial conditions:

Steps

  1. Cast a sphinx. This triggers Cloudstone Curio returning Phantasmal Image to your hand. This also triggers Unesh, Criosphinx Sovereign, you pull sphinxes, changelings, bounce spells, Thassa's Oracle, and counter magic if possible from the BFOF.
  2. Play Phantasmal Image as a copy of Dockside Extortionist to regain mana equal to or greater than the combined cost of the sphinx and Phantasmal Image.
  3. Continue to play sphinxes until you can win the game with Thassa's Oracle.
  4. Repeat until Thassa's Oracle win is online.
  5. Cast Thassa's Oracle

ASalesman on Unesh, Ultimate Guide (Tribal)

8 months ago

New Unesh Card Printed in Wilds of Eldraine

Virtue of Knowledge to replace Gauntlet of Power. Pros of virtue of knowledge:

  • 2nd copy of Panharmonicon
  • Same CMC as Gauntlet of power, but has a devotion to blue. It benefits from Defiler of Dreams & Sapphire Medallion.
  • The effects are 1-sided. They only benefit you, not your opponents.
  • Still Combos with Palinchron.
  • Adventure modality. Can be used to copy fetch ability early game. Can be used as a one time mana stimulus with Frantic Search, Snap, Palinchron. This is modality not even Panharmonicon has.
  • Triggers when ANY permanent enters the battlefield, not simply creatures and artifacts. This deck doesn't make great use of this text, but it could more so in the future maybe. Mystic Sanctuary is the only additional card that benefits in this deck right now.
  • Pitchable to cards like Force of Will.

Notable Cons:

ASalesman on Unesh, Ultimate Guide (Tribal)

9 months ago

Spellseeker looking better and better every time I look haha. You can spellseeker into Snap targeting spellseeker, play spellseeker again for another card. If you have any of the mana-doublers out, you can do that dance for the price of tapping only one land. With Nykthos you can even gain a bunch of mana. If the second spell you grab is High Tide, there is even more mana. Questions to ask about the negatives to this substitution: "how often would I prefer to draw 1 cmc creature removal?" If you really need creature removal, spellseeker can grab the other one. I really think spellseeker will be better 99% of the time.

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