Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
Shared Animosity occurrence in decks from the last year
Latest Decks as Commander
Shared Animosity Discussion
1 week ago
I played a 3 player game with this list just to get a feel for the commander which means some of this should be taken with a grain of salt because I don't know how some of the cards would work in a different situation with only one game to base my experience on.
Out of several attack triggers from Velomachus, most of the free spells were a bit underwhelming. I think one I got Mana Geyser as my free spell and had nothing to spend the mana on during combat. I did manage to win the game, but primarily because one opponent had trouble getting lands early on and fell behind, and also because that player cast Song of the Dryads on the other opponent's Golos, Tireless Pilgrim which shut him down from getting lots of card advantage from activating his ability. Justice Strike unfortunately didn't feel useful, most of the creatures I wanted to kill had more toughness than power. Probably replace it with Path to Exile .
I felt like the deck could use another spell or two that give extra combats. That would be a great thing to hit off of Velomachus triggers. Akroma's Will would also be a nice thing to hit off of his trigger. Also you have a lot of token producing cards, but nothing really to pump the team. Maybe consider Cathars' Crusade , Shared Animosity , Intangible Virtue , or Balefire Liege to make your tokens more threatening. Another neat card that can also be used politically to buff an opponent's attacker is Duelist's Heritage .
Other cards to consider:
1 week ago
Not a bad start but there's 3 areas I immediately notice need some work. Finishers, draw, and board protection.
Finishers: First off, drop Cathar's Crusade and don't add Door of Destinies. Both do nothing for your current board, require gas after they come down, and require a hefty mana investment for an aggro deck. Shared Animosity , Reconnaissance (2nd post dedicated entirely to this card), Purphoros, God of the Forge , Cover of Darkness , and Mirror Entity .
Board Protection: Don't overextend into the first boardwipe and lose! Boros Charm , Teferi's Protection , Flawless Maneuver , and Scapegoat are your best options but there's also budget ones like Rootborn Defenses , Unbreakable Formation , etc.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
1 week ago
I dont know if you're still using the site or the deck but here are a few things that id recommend; Shared Animosity for extra power, id swap metallic mimic for Door of Destinies that way you can add in Cordial Vampire , id remove Taurean Mauler for Vampire Nocturnus , i dont see any real reanimation there id add something like Patriarch's Bidding , you don't have any in case of emergency board wipes Kindred Dominance is good because it doesn't effect you. Cathars' Crusade can hit like truck and its another way of bulking up your creatures. land wise you could run Cabal Coffers just for the extra black mana. Id remove Reforge the Soul just on the basis there is no reanimation in the deck
2 weeks ago
You might like these: Distant Melody , Ribbons of the Reikai , Bident of Thassa , Coastal Piracy , Shared Animosity , Docent of Perfection Flip, Rewind , Military Intelligence , Shared Discovery , Windreader Sphinx , Obelisk of Urd , Mentor of the Meek
3 weeks ago
E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.
For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:
As for tribal support/buffs I found these to be the best for dragons:
- Might of the Nephilim can smoke someone if played on your commander
- Mana Echoes can ramp you pretty fast if you are running lower curve dragons especially with Ur's ability
- Mudslide can win you a game flat out if you aren't fighting an opposing flier deck
- Shared Animosity gets out of control pretty fast especially if you have a way of making dragon tokens and comboing with Kindred Charge and Scourge of the Throne for additional combat steps
- Shared Triumph and Favorable Winds are much cheaper CMC anthems and Rally of Wings is a really fun combat trick
- Cover of Darkness cangive all your dragons fear for 2 (I rarely run this since they have flying anyways...)
- Lurking Predators and Descendants' Path are just extreme value
- Kindred Discovery can help you filter through your deck faster
- Kindred Summons will net you a game-ending amount of dragons directly onto the field by the time you have 7 mana to spare on an instant
- Kindred Dominance is basically like having another copy of Crux of Fate and Seismic Rupture can keep the field clear of weenies while not harming your dragons at all
- Rishkar's Expertise doubles as a deck filter and a put onto battlefield card
4 weeks ago
I've made some cuts!
Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .
1 month ago
Hi! Nice version of the Locust God, xhatredsucksx. I like many of your ideas like the storm cards, the red mana generating spells, the Flux or the Isochron Scepter, I'll keep them in mind.
I've also been playing The Locust God, since it came out. Things I think could help you:
29 lands is a bit low, even with your mana rocks, red mana spells and low CMC curve. I have 35 lands in my version (38 if I count the dual modal face spells like Valakut Awakening Flip, for example), and 10 ramp/mana generating cards. And even so, even with all the card draw this commander grants, sometimes is not enough mana to go fast.
Brudiclad, Telchor Engineer rocks in his proper deck, but in yours, you don't have any big or powerful token to transform your locusts in (only Cackling Counterpart but not enough). In your current build he will only be a 6 mana body that generates you a 2/1 each of your turns.
Cavalcade of Calamity and Tetsuko Umezawa, Fugitive are nice, but be careful as if you play cards like Ogre Battledriver , Shared Animosity or Favorable Winds for example, you'll be countering yourself. In my opinion, better the Ogre, the shared animosity and the favorable winds than the first ones.
Card I recommend:
Mana Geyser in front of a tapped table will give you the game in one turn by generating enough mana to draw much cards to find a combo or just creating enough locust to kill everyone. I've won many times with it.
Ashnod's Altar will combo with your Locust God and your Skullclamp, granting infinite Locusts / colorless Mana / Card draw.
Rites of Initiation also win games by discarding a lot of cards and making your locusts something like a 20/1 for example. Again, like mana geyser, is a card to use against unawared opponents or when you have enough counterspells in hand.
Goblin Bombardment is a powerful sac outlet to respond a Mass removal or end the game. It will deal serve as a direct damage way to win against people who use cards like Propaganda and will prevent your enemies of wiping the board without receiving tons of damage.
1 month ago
Hi there. So having a look at your deck, I would first say there is a lack of interaction with other decks. I get the want to get as much value as possible off of Primal Surge , but a single Counterspell could ruin your day. Have you thought about running your own interaction for this? Pact of Negation , Fierce Guardianship and Force of Negation could all help your plans come to fruition.
I also thought could you make more use of things like enchantment, as these are permanents also. Things like Aura Shards can help with selective removal of problem artifacts and enchantments, Mirari's Wake gives you an anthem and mana doubler, and Shared Animosity could really pump your board in damage if you are on a go wide attack strategy.
As a fellow sliver player (check my profile if you want to see my deck), a word of warning Harmonic Sliver is not optional. You could end up wiping out your artifacts and enchantments lol. Just as a piece of advice, asbi have had to start blowing up my own stuff in the past.
+1 for your hive though. Always good to have more in the collective