Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Modern Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Pioneer Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Shared Animosity occurrence in decks from the last year

Latest Decks as Commander

Shared Animosity Discussion

Last_Laugh on Markov & Son Inc.

2 weeks ago

I would recommend Reconnaissance, Mirror Entity, and Shared Animosity over Coat of Arms and Door of Destinies.

Coat helps everyone's creatures and can backfire against other tribal or token decks. Door does nothing for your current board, costs a lot of mana for an aggro deck, and requires you to have creatures in hand to 'fuel' it after you play it.

Shared Animosity and Mirror Entity are pretty self explanatory.

Reconnaissance allows you to attack with EVERY creature safely, you'll have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. You can untap to avoid bad blockers (only situation you don't deal combat damage), you can untap after first strike (handy for getting counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and you can even untap after regular combat damage (the creature isconsidered attacking until the end of combat step ends).

Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site with lots of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

multimedia on Pirates, argh matey!

2 weeks ago

Hey, good start on a budget. Malcolm is spelled wrong that's why it's showing in the category Unknown.

More low CMC flying/unblockable Pirates can help to do combat damage to an opponent to trigger Brass:

Merchant Raiders and Coercive Recruiter have good repeatable effects with Pirates. These effects can help to clear the way of blockers for Pirates to do combat damage to opponents. The creatures you gain control of with Recruiter get the bonus of becoming a Pirate until end of the turn which helps to trigger Brass. Both these Pirates are excellent with Fathom Fleet Captain who can be a repeatable source of Pirate tokens.

Shared Animosity can be a powerful repeatable effect for your attacking Pirates. March of the Drowned and Fiery Cannonade are helpful Pirate tribal spells. Chaos Warp, Negate, Feed the Swarm are helpful overall support spells.

Some cards to consider cutting:

  • Walk the Plank
  • Briber's Purse
  • Soul Manipulation
  • Song-Mad Treachery
  • Kari Zev's Expertise
  • Extract from Darkness
  • Angrath, Captain of Chaos
  • Pillar of Origins
  • Deadeye Plunderers
  • AEtherize
  • Adaptive Automaton
  • Door of Destinies

Some budget land upgrades to consider:

Good luck with your deck.

multimedia on Adeliz leads some angry Wizards

4 weeks ago

Hey, saw your forum topic asking for help. Good build on such a low a budget. Realistically to make much improvements you're going to have to be able to spend more than $30 for your deck.

My advice is to lower the mana curve by adding more low CMC Wizards and more low CMC instants and sorceries that draw cards. End the curve with two five drops Wizards: Azami, Lady of Scrolls, Shipwreck Dowser and one six drop Archetype of Imagination. I suggest playing double the amount or more of instants and sorceries than Wizards because technically you don't need other Wizards because Adeliz can pump herself. Still have a strong base of low CMC Wizards, just a smaller one.

Since Adeliz can pump herself and has flying she is really your best win condition doing 21 Commander damage to each opponent. The problem with Adeliz is she doesn't provide card advantage only pump therefore you need a lot of other cards that draw cards to fuel the pump.


Some Wizards can help for card advantage:

  • Windrider Wizard: lets you draw each time you cast an instant or sorcery or even a Wizard and he has flying which makes him a threat to attack. If just about every card you cast draws you a card then that's a nice advantage to keep drawing instants/sorceries/Wizards.
  • Burning Prophet: repeatable scry is powerful when you want to draw certain cards and not lands or other cards. She can filter away lands so that you draw instants/sorceries/Wizards.

Consider more low CMC Wizards? That way you can establish a Wizard army quicker and get faster benefits from Adeliz with other Wizards. More low CMC flying Wizards can benefit much more from the pump from Adeliz because they can more easily do combat damage to an opponent:

With more low CMC flying Wizards then cards such as Bident of Thassa and Reconnaissance Mission can draw a lot of cards since you draw a card for each creature who does combat damage to a player. This is a way to keep refilling your hand with instants/sorceries by attacking with Wizards even if you don't have instants/sorceries to cast. Flying Wizards are still going to do combat damage to a player and draw cards. Shared Animosity is repeatable pump for each attacking Wizard you control. This repeatable effect is in addition too any pump that Adeliz does.


Izzet has a wealth of good low CMC budget instants/sorceries that draw cards that are staples of Commander:

Shadow Rift and Slip Through Space are one drop spells that can make Adeliz unblockable while also drawing a card.

Some budget lands upgrades to consider:

Good luck with your deck.

ellie-is on Angry Bears

1 month ago

I love a good tribal deck!!

Since you're running red, maybe consider replacing Coat of Arms with Shared Animosity? It costs less mana and doesn't give a bonus to the opponents' tribal strategies, which I think makes up the lack of a toughness boost.

That is, assuming you still have/are still working on this deck - just realized it was last updated 2 years ago, haha. Which's also before all that new bear tribal support came out in Modern Horizons.

Zedester on Tana/Jeska Triplets

1 month ago

carpecanum i don't think Runes of the Deus will be as good Domri Rade can get you that with the emblem, and 5 cmc is kinda high and 7 cmc of Akroma's Memorial 2 extra mana to affect the whole board is better plus you got Shared Animosity to boost up the tokens by tremendous amount. And Epic Struggle will probably add it to the deck as soon i figure out what to take out, thank you for your suggestions!

Barbarian_Sun_Pope on Velvet fist, Iron gauntlet!

1 month ago

16 lands is reeeeeallly low, even with the ramp in this deck. I would push it up to at least 18/20. Hazoret's Monument/Bontu's Monument can help with permanent cost reduction along with card filtering or some direct damage to close out the game. Shared Animosity could also go a long way here with the number of creatures you're attacking since they all share a type. Hope this helps.

Unlife on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

2 months ago

45 lands is fairly high, especially if you're running green. I'd recommend going down to 35-37 lands with 6-8 sources of mana ramp. I'd also vary up your lands, so you have things like shocks, checks and pain that tap for multiple colors of mana. Some support and draw effects can help protect your dinos, such as Heroic Intervention, Unbreakable Formation, Teferi's Protection, Return of the Wildspeaker, Vanquisher's Banner, Shared Animosity, Harmonize, Beast Whisperer, Garruk's Uprising and Coat of Arms could all fit. With all the enrage triggers, Pyrohemia could have a place as well. I'm not sure what your budget is, so these are just general ideas.

king-saproling on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

2 months ago

Thanks unwucht. Unfortunately Zirda's companion ability requires that all permanents in the deck have an activated ability, so I would not be able to run Shared Animosity.

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