Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

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Shared Animosity Discussion

Guerric on Dealing with politics as an …

2 weeks ago

Hi Dazard! What a great question! I avoided aggro strategies for awhile for this reason, but as my sneaky combo strategies are hard for some groups I play with to decode, I decided to make some good old honest aggro decks, and I think I've figured out a good balance.

To begin with, don't play like in a 60 card, 1v1 format. In those games you have little incentive not to go for broke all the time, and to commit all of your resources right away. In EDH there are several key principles of good aggro play.

One of them is controlled growth. Even if you can commit all of your resources to powerful plays early you shouldn't do so. You need to make sure that you set up card draw engines and other things to keep your tank full in the long run. You should be attacking, but keep in mind you don't need to attack with everything. Chip away at peoples' life totals rather than hitting one person hard. Once you slam one person you will be the archenemy of all, so don't do that till you are a turn or two from winning or they will destroy you. Knocking out an opponent early doesn't necessarily help as that person is a target for someone else and can help keep someone else under control.

A second principle is try to win all at once via pump effects. Its almost better to keep your tokens as 1/1s as long as possible and then suddenly in a single turn make them gamewinning with Coat of Arms, Shared Animosity, Jazal Goldmane, or Mirror Entity. Don't play these cards early either! Your opponents will just kill them, so play them the turn that you can win. Surprise is one of the most powerful things in EDH. If they know you can kill them you are a threat, if they don't see it coming you will win.

Thirdly is politics via threat assessment, not deals. Sometimes people just think of politics as bribery, but its better to simply point out what other opponents are doing. "Hmm..he just played Ashnod's Altar. That's a combo piece. What's he up to?" is far more powerful than promising not to attack someone. This is self-interested, but it is also helping your opponents play better by noticing more than obvious threats. When I play against aggro I might have a board wipe, and yet hold off if I'm not afraid of imminently dying to let the aggro player do some of my dirty work for me and keep attention away from the combo I am putting together. My one friend who has been quite good at aggro has become adept at pointing out what I am doing and keeping things honest. It's also a good idea with early attacks to take turns attacking different opponents for only a small amount of damage, or even rolling the dice to see who you'll attack first. If your opponents wonder why you're holding back you can just say somewhat honestly that you're trying to spread the love around and keep blockers and critical pieces in play.

A fourth principle is board state protection. Others mentioned Unbreakable Formation and Teferi's Protection as helpful cards. Don't forget also about Make a Stand, Flawless Maneuver, and Cosmic Intervention. The latter won't save your tokens, but it will save other pieces. The same is true with Eerie Interlude and Semester's End which can also dodge even a Cyclonic Rift. Lapse of Certainty can also delay a board wipe for a turn and waste your opponents' investment, and is good tech as well. Eldrazi Monument is also a good card, because you'll have endless tokens to fuel it, and all of your stuff will be flying and indestructible, keeping your opponents from easily stopping you. One final way in your deck is just by making board wipes painful, which you can do with aristocrats. Blood Artist and Syr Konrad, the Grim will make your opponent think twice about wiping the board. Again, don't commit too many resources at once, and hold up mana for protection. This helps with controlled growth and helps you rest easy during your opponents' turns.

A fifth principle that is great is to always have a backup plane for when things go wrong. One way to do this is to have a single infinite combo to win out of nowhere when things are down. When you're playing aggro opponents are always looking at your board state, but they can be taken by surprise when you combo the win. For Markov the best one is probably Exquisite Blood and Sanguine Bond. If your opponents can win with this stuff then its only fair that you can in a pinch too! This also fulfills the old idea talked about on MtgGoldfish that you should always have a way to win out of nowhere. The other and more honest way to do this is just to have a way to recover your board state. Patriarch's Bidding and Haunting Voyage can help you recover all of your creatures in a single turn. Having these backup plans will make life easier.

Don't get discouraged, aggro is better than ever in EDH today due to new board protection and recovery tech Wizards has printed and reprinted in the past couple of years. All you need to do is master the playstyle and you'll have a lot more fun and success!

TheEvilWizard on Locusts Wide

3 weeks ago

you could put in Shared Animosity to buff the insect tokens

Dazard on Daddy Eddy

3 weeks ago

Thank you for your feedback!

I finally had the time to play with this within a 4 player group and i managed to place a good 2nd. i got boardwiped three times and always clawed my way back into having the most dominant army on the table rather fast thanks to card draw. But after quickly amassing a horde of vampires i fell really short in the politics department, where i seemed to be "the bad guy" from round one. And it's hard to argue with that, if you have a bunch of guys out who are basically all about "killing stuff" and "getting stronger". :D Nevertheless, i had a blast with this deck, always being a deadly threat to my opponents. i guess i takes some practice as well in negotiating on the table just like you need to know your cards.

i took out Door of Destinies and replaced it with Shared Animosity. the door is just to slow for this deck, while shared animosity can instantly boost your vamps as soon it hits the table.

I also took out Falkenrath Gorger and Stromkirk Condemned, i am not down the discard/madness road, so these two won't really support my general strategy. Instead i added Skymarcher Aspirant, which is just another one drop with flying and Pitiless Pontiff to give me another sacrificer, especially to guarantee to get some use out of Skullclamp, just in case my vampire tokens are being buffed by some other effects.

And Bolas's Citadel is now in, just to see how it will turn out. I figured that with so many low mana spells in this deck, paying some life here and there in order to cast them won't be a big deal for my lief counter, especially in a deck that has lifelink.

Still not sure which one of the "big guys" i should be running constantly and which ones belong to the sideboard.

Last_Laugh on commander samurai R W B

1 month ago

I have a few suggestions for you.

First, ways to swing safely and get those attack triggers. Reconnaissance, Dolmen Gate, Iroas, God of Victory, Gustcloak Savior, and Odric, Lunarch Marshal.

Second is your best finisher in red tribal decks and Isshin makes it twice as good. Shared Animosity is gross!

Mines not tribal, but feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness.

Mortlocke on The Queen's Egg

2 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

Last_Laugh on Edgar Markov's Eminence of the Blood

4 months ago

Nice deck overall but there's 2 types of cards that're underrepresented here... finishers and board protection.

Board Protection: Teferi's Protection, Boros Charm, Flawless Maneuver, Rootborn Defenses, Unbreakable Formation, and Scapegoat (doubles as a finisher with Purphoros out) are all excellent options here depending on your budget. This deck folds like a wet paper towel if you eat a boardwipe and end up in topdeck mode.

Finishers: Shared Animosity and Reconnaissance. Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Creatures are considered 'attacking' until the end of combat step ends (you untap during this step as priority passes around the table)

Feel free to check out my list for ideas and a better explanation for Reconnaissance. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

canderson107 on Brudiclad Myrs

4 months ago

use Shared Animosity type affects and have your tokens be thopters

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