Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
|Have (4)||thirdwhirly , orzhov_is_relatively_okay819 , , Overflyer45|
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|Commander / EDH||Legal|
Latest Decks as Commander
Shared Animosity Discussion
3 weeks ago
Shared Animosity , Mirror Entity , and Reconnaissance for finishers. Check out my decks description for more on Reconnaissance... the card is stupid good here. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
4 weeks ago
4 weeks ago
Hey there! I love your unique take on this deck (not sure if there are other Hyper Markov decks out there)! What I notice is that this really plays as a mono black deck barely splashing red and white, which is not a good or bad thing, just different. I am not a big Mardu player or all that familiar with vampires but I’ll do my best to give you some good feedback.
Any heavy creature based decks usually sit comfortably at anywhere between 25-35 creatures slots. Being that your deck is “hyper” in this regard makes sense you are running a lot more—plus as you say the deck runs well, so hard to argue with that. My instinctual feedback here is that you could probably cut down your creatures to 40-45 and still get the effects you want (maybe you’ve already tried this).
You also already have some of the recs I’d give you like Cathars' Crusade and Anointed Procession in your maybeboatd. I think you should 100% include the latter. Because you generate a ton of tokens, Settle the Wreckage would double as unexpected ramp and in crucial times a one-sided board wipe. It does have 2 white in its cmc so probably not for you.
Someone just told me to take out this card from my Pirates deck (and use Shared Animosity ) but it is usually used as a finisher. That card is Kindred Charge . Again 2 red in its cmc and double the cost of Shared but it triggers ETBs.
Maybe Cursed Mirror ? Seems like a good fit, pretty flexible and a nice flavor add.
That’s all I have at the moment, but I hope that helps a little! Again, this is a great brew. Cheers!
1 month ago
Haha, yes! That mana base again!!! I don’t really care for Coastal Piracy even though it is card draw, but I do like the Shared Animosity rec... it is a cheaper cmc to Kindred Charge. I like that! I am aware of Malcolm but not sure where he would fit. I would take suggestions on what cards you think are the weak links of you were to put Malcolm or Coastal Piracy in. Thanks and Cheers!
1 month ago
Love tribal Pirates!
There is a lot of room for improvement with your mana base: filter lands, modal lands, bond lands, etc.
I think Malcolm, Keen-Eyed Navigator would be a nice addition, generating mana and potentially ramping treasures into your Mechanized Production.
Coastal Piracy is on-theme and a great draw engine.
I would use Shared Animosity over Kindred Charge.
Hope these comments give you ideas!
1 month ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
2 months ago
I used to run Skullclamp and although it did pop off sometimes i'm finding Necropotence more consistent in my playgroup at least who play artifact removal and board wipes. Allows me to pay 10 life off the bat and start thinning out my deck. This version likes to end games very fast.
Thank you again for taking time to reply.
2 months ago
Needs SkillClamp to refill your hand, and tutors for it. Stoneforge Mystic, Steelshaper's gift, Enlightened Tutor, Diabolic Intent and Tainted Pact are all good options.
As for what to cut, you're kinda heavy on enchantments and artifacts. Your creature base is pretty good, you could maybe do with just a few more 1-2 mana vamps. Oh and fun fact: Nameless Inversion is a vampire spell.
You're missing a few key cards, but I honestly think you're off to a good start.