Shared Animosity

Shared Animosity

Enchantment

Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.

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Trade

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Explorers of Ixalan (EO2) None
Morningtide (MOR) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Shared Animosity Discussion

king-saproling on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

1 day ago

Thanks unwucht. Unfortunately Zirda's companion ability requires that all permanents in the deck have an activated ability, so I would not be able to run Shared Animosity.

unwucht on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

2 days ago

shiny build. Shared Animosity might be considered a valuable insert.

TriusMalarky on Márton The Mono-Red Carterhoof

1 week ago

I'd definitely cut Temple, this deck seems too aggressive for it to be worthwhile. If you really want double-mana lands, try

Ancient Tomb if you have cash

Dwarven Ruins

Balduvian Trading Post(although it's really not a double mana land....)

Sandstone Needle

Other than that, maybe try going heavier into the Goblin theme. There are a lot of goblin token generators, and Goblin synergy is often better than straight token synergy.

Consider cutting Emrakul's Hatcher, Hanweir Garrison, Scampering Scorcher for things like Goblin Rabblemaster, Goblin Piledriver, and Goblin Trashmaster.

Additionally, lots of goblin synergy turns Shared Animosity into a win con. With Animosity or Marton, Breath of Fury becomes a straight win condition with enough tokens. Just slap it on your tokens and they'll get bigger with each swing.

Frank_Glascock on Xyris wheels tribal

1 week ago

I have been doing some more thinking about Explore. Could Explore be Dryad of the Ilysian Grove? It gets you another land drop every turn and as a small bonus turns on every land in the deck for Earthcraft.

Growth Spiral seems too limited. It could be a continuous and much better draw effect with Sylvan Library. Three Visits is a better ramp spell. I can get another major combat buff in Shared Animosity. Or another piece of interaction in the form of Mana Drain or Swan Song could be added.

I count 27 spells which produce mana. This is not counting Pir's Whim but is counting Uro, Titan of Nature's Wrath, Thieving Skydiver, Sword of Feast and Famine, Explore and Growth Spiral. The decks plays 39 lands which seems high given the massive amount of mana this deck can produce. Has there been any thought to cutting down to 37 or 38 lands?

Counting the interaction in this deck is a little tricky. Let me ask this. How often does Thieving Skydiver steal a mana artifact as opposed to a stax or hate bear artifact?

Including Thieving Skydiver, Sword of Feast and Famine, and Commit / Memory I count 12 interaction spells. Has this been sufficient? Could an argument be made to cut one of the mana generating spells for something like Force of Vigor. Let's say Explore and Growth Spiral had already been cut. What is your worse mana producing spells left?

What wheel gets cut for Timetwister?

Has Pir's Whim been an effective removal spell? I assume you only choose yourself as friend.

Optimator on Unending Blossom

3 weeks ago

I have three 5-color decks and they all run almost the same $30 budget land-base.

Warriors of the World Unite is my Najeela deck.

Purphoros is some spice I didn't think of. Oketra too. Same with Breath of Fury. Might have to add that one. I just took Eldrazi Monument out of one of my decks... might have to add it to my Najeela list. I need to find room for my Shared Animosity already, though.

Feiryn on Here there be DRAGONS!

1 month ago

Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).

First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:

You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.

As for the rest of your cards, here's what I recommend cutting:

And add in their places, assuming you're running 40 lands:

Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!

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