Thalia, Heretic Cathar
Legendary Creature — Human Soldier
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
|Have (3)||mwu8689 , metalmagic ,|
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|Commander / EDH||Legal|
Thalia, Heretic Cathar occurrence in decks from the last year
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Thalia, Heretic Cathar Discussion
2 days ago
@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.
My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.
I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.
5 days ago
Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.
- Archon of Emeria
- Aven Mindcensor
- Damping Sphere
- Drannith Magistrate
- Linvala, Keeper of Silence
- Mana Web
- Grand Abolisher
- Static Orb
- Containment Priest
- Spirit of the Labyrinth
- (yikes) Winter Orb
- Collector Ouphe
- Thalia, Heretic Cathar
- Hokori, Dust Drinker
Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.
- Glacial Chasm (works great with Solemnity mentioned before)
- Sphere of Safety
- Magus of the Moat
- Archangel of Tithes
- Vow of Duty
- Archon of Absolution
- Baird, Steward of Argive
- Windborn Muse
- Vow of Wildness
Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.
Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight
3 weeks ago
White has great 'prevention' cards. These prevent your opponent from doing anything. I'm coming from pioneer, and I'm sure there are a ton of other cards that aren't in pioneer that are like these.
- Drannith Magistrate
- Mangara, the Diplomat
- Tajuru Paragon
- Thalia, Heretic Cathar
- Ashes of the Abhorrent
- Banishing Light
- Captured by the Consulate
- Smothering Tithe
- Teyo, the Shieldmage
- Tithe Taker
I use these in my deck:
SCORE: 6 | 65 COMMENTS | 787 VIEWS
2 months ago
Even if Rick, Steadfast Leader is available as a normal drop, that card is not legal on all formats. Also, Thalia, Heretic Cathar can go in the sideboard with Baird, Steward of Argive because you won’t always play against a creature mash Aggro deck. Looks like you’re not worry about the price, maybe add Metallic Mimic? They enter as Humans and they power up other humans.
3 months ago
a couple of cards i would run as 1/2 ofs
Winds of Abandon:solid removal for combo creatures but also a board wipe late game
Wall of Blossoms may be worth running over harmonize and/or explore, as it still provides card draw, but its also a solid blocker and can be flickered with soulhearder for extra card advantage.
3 months ago
You want to be left alone until you can cast your angels. Cards like Thalia, Heretic Cathar & Kambal, Consul of Allocation can help while the other players are going to hate you more. Making it a little harder in the mid/late game. I would defiantly skip Thalia, Heretic Cathar for that reason. Kambal, Consul of Allocation can at least deal damage and gain your life.
Lives are a resource for sure. Just watch out with Vona, Butcher of Magan that he will not suck you dry. That is a woman's job XD.
Killing Wave you want to cast for x is high. Do really want to pay that much life for all your creatures? I would skip this and play a real board wipe.
I think that you will not use Obzedat's Aid very well. You can get back an artifact (mostly ramp in your case) == bad. You can get back a planeswalker (if they got it away once, they can it again if you spent your turn on returning it) == (in my opinion) bad. You can get an enchantment back == good (in some cases). Most of the enchantment won't reach the graveyard. But it can good. You can get back a creature == good for less mana. There are a lot of better regeneration spells. They can be used more or for less.
That is why I would suggest not to play Obzedat's Aid. It is not mana efficient enough versus versatility.
Your creatures will not always be the biggest on the table. But why do you use Ethereal Absolution instead of the cheaper options? Glorious Anthem, Always Watching, Commander's Insignia, Force of Virtue or Spear of Heliod. Graveyard hate is a benefit. But I think you can spend your mana better than that.
True Conviction is good but watch that one. Ask yourself "Do I want to play it? Or do I prefer something else? When is this good and when is it bad?". I think that it is bad in most cases and too late when you need it.
I understand that you want the lifegain and ping from Sorin, Vengeful Bloodlord. But know that the -x you can use it on 9 creatures (for now) on the turn it enters the game. Also, remember that the lifegain is only for during your turn. Is it worth it?
I don't think that Ob Nixilis of the Black Oath can give you a lot of value. It can be me but I don't like this card.
Why Elspeth, Sun's Champion? You get tokens for 6 mana or destroy all your creatures and some of the opponent creatures. Is that worth it? Or do you play it because you have it lying around?
For Aetherflux Reservoir you probably will never be high enough with this on the board. You don't cast a lot of spells in a turn so you must be happy if you gain 3 lives in a round from it. This is not the deck for it.
Moonlight Bargain is 5 mana + 10 lives for draw 5. Promise of Power is the better version of it. It is on sorcery speed, but cost 5 lives less and you can also get a big beater from it if you pay extra.
For now I think that you are not using enough instant speed tricks that require you to hold up mana. That makes that when you hold up mana for Batwing Brume there is a big chance that you don't need it now and want to cast it later instead. Making you not spend some mana in the round. I would skip this card.
If I look at the curve then I would think about playing 36/37/38 lands. You need a lot of mana for your creatures and you miss green to ramp well. You can use cards like Hagra Mauling Flip & Ondu Inversion Flip to make it a little easier.
3 months ago
Well, there's no point in talking about a deck I can't use. -_- I have wishclaw as my drawing engine so that I can draw whatever cards I need to while trying to use everything against any opponent that I have. Flying enchantments that have 'draw one card' are good against any deck, especially flyers, and if it doesn't work out, I drew one card. There are very few Eldrazi I would run as they are focused on huge mana cost cards, unless I can somehow use a ton of 1 mana cards and make them ramps with Cryptolith Rite as well as other ramps like Pillar of Origins and lands like Unclaimed Territory and Wastes.
And any examples of other toolbox decks would be nice. I looked for 'toolbox deck pioneer' on Youtube, and nothing comes up. I'm not sure if anyone has come up with an idea like this, probably due to it being somewhat impossible to play, especially meta-wise.
Even if I have no synergy, if my drawing engine is working well, I won't have to focus my deck on a specific color or card combination or what-have-you for synergy. This Vannifar Deck did the same thing I'm doing, I think.