Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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Crow-Umbra on Salty Commanders!
21 hours ago
Hi grumbledore, I know you have plenty on your plate from things we've all been reporting to you, but I wanted to bring a few more things to your attention:
Decks with Maybeboards that are from Archidekt seem to have the Maybeboard factored/calculated in as if they were a part of the 99 for that deck.
Aggravated Assault was listed as a Ramp card, and not an Aggro card.
I know you made an update to categorize more cards a couple days ago, but in addition to other Uncategorized I previously mentioned, the following also lack categories:
Baleful Strix - Draw, even if it is a Cantrip effect?
No Mercy Could be Removal and/or Stax.
Wall of Omens & Spirited Companion - Draw
The Pathway lands - Barkchannel Pathway Flip, etc
Extinction Event - Removal
Thalia, Heretic Cathar - Stax
Stonehorn Dignitary - Stax or counter, especially in the context of a Blink or reanimation deck, since it blanks a combat
NV_1980 on Dihada, Binder of Wills
1 month ago
Hi Mattio38, thanks for elaborating a bit. There are a lot of interesting legendary creatures out there, but not many that will help you to outright close out games AND be cheap to cast. It's usually one or the other :) It also depends on how you want to close out games and how many turns you want to take for that.
For instance, white provides some excellent legendary creatures to block your opponents' progress. I'm thinking of cards like Myrel, Shield of Argive, Rune-Tail, Kitsune Ascendant Flip, Michiko Konda, Truth Seeker, Thalia, Heretic Cathar and Linvala, Keeper of Silence.
Black legendary creatures have some massive damage dealing and recursion capacity. Especially cards like Sheoldred, the Apocalypse, Gisa, Glorious Resurrector, Ghoulcaller Gisa and Mikaeus, the Unhallowed.
And then there are some red legendaries you haven't considered yet that influence your damage-dealing capacity, like Kazuul, Tyrant of the Cliffs, Drakuseth, Maw of Flames and Moraug, Fury of Akoum. By the way, I'd also really recommend Grenzo, Havoc Raiser as he's given me some insane value in past games.
Not sure if any of this helps, but here you go.
evannovak on Mardu Humans
1 month ago
Out: Archetype of Aggression Kambal, Consul of Allocation Mentor of the Meek Grim Haruspex Hero of Oxid Ridge
In: Thalia, Heretic Cathar Drannith Magistrate Dark Confidant Opposition Agent Myrel, Shield of Argive
seshiro_of_the_orochi on Basics matter theme - Mono …
2 months ago
I have an idea that might be a little far off, bug hear me out:
White is good in catching up to opposing land counts. There are especially colourless ways to allow opponents to get more lands, which you could use to ramp using white "catch-up" ramp. The commander for that? Thalia, Heretic Cathar.
DreadKhan on Zur, the Disenchanter
3 months ago
Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.
With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.
For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.
If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.
Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.
You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.
If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!
mlequesne on Myrkul, Lich's Phylactery
8 months ago
Hi there friend, nice deck brew! I really love the lich theme.
I have a few recomendations for you:
-Ranger-Captain of Eos could be great to tutor for Viscera Seer and also to protect your combos twice.
-Selenia, Dark Angel could help you get to the lich state of no life.
-Eidolon of Blossoms and Welcoming Vampire can be a great draw engines.
-Greater Auramancy can be a good protection.
-Thalia, Heretic Cathar to slow your opponents.
I'm brewing a Myrkul enchantress deck, when it's up in tappedout it would be great to hear your suggestions.
See you :)
Niko9 on Land Hate as a Defensive …
8 months ago
Grubbernaut is very right. The most effective use of this strategy in EDH is probably stacks, something like Winter Orb or Thalia, Heretic Cathar that just makes players not use their lands, but I don't know. Honestly, I don't get all the hate for land destruction, but it definitely exists : ) In casual at least. The cost efficiency for land vs creature removal is not really there. Stone Rain compared to Tragic Slip is like a birthday balloon vs a space shuttle, they sure both go up, but it's a kinda situation : ) And mass land destruction like Armageddon will slow down your combos too unless you have a way around, so it's all a bit hard.
But again, where there is a will, there is a lot of cards to maybe make it work with. It sounds like a great idea to me, and definitely worth a dive down the rabbit hole of available cards : )
DankMagicianD on Die, Snowflake!
11 months ago
An unfortunate update. Ankh of Mishra, Zo-Zu the Punisher and Manabarbs have been cut for now, for two reasons. One, my opponents are diverse enough that land ramp is never a garantee, while there are plenty of offensive options that can capitalize on the fact that the damage hits me too. Found that out the hard way. Second, the deck needed more lands, and cutting the cards that punished me for hitting land drops seemed reasonable. When these cards work, they work well, but they are inconsistent compared to more combat oriented options. Speaking of which, Thalia, Heretic Cathar helps immensely. Tapping down would-be blockers and hampering opposing mana has been just great.
|Have (2)||metalmagic , Azdranax|
|Want (6)||fibion101 , Cswame , Hiasei , Letalonltalien , Amaterasu312 , WearingMender38|