Thalia, Heretic Cathar

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Thalia, Heretic Cathar

Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Recommendations View more recommendations

DreadKhan on Zur, the Disenchanter

1 week ago

Exquisite Blood would be pretty nice with Zur's Weirding Out, in addition to giving life for Necropotence, and with Protection Racket, it's one thing to pay a few life to keep you from getting a free card, giving you free life feels pretty awful, and Zur can dig out Protection when you just want cards without paying life. You can mention to people you don't run any 2 card combos, so they won't worry about the Sanguine Bond combo with Exquisite Blood.

With Merieke and Zur, I feel like you'd want Pemmin's Aura and/or Freed from the Real, once Zur puts the Aura on her, it's U to kill target creature, and when you're out of U you keep the best creature you can steal until you have mana again. If Merieke is a card you like digging out, there are 3 mana Transmute cards fwiw, Perplex, Dimir Machinations and the ungodly bad Drift of Phantasms.

For Zur, I like having the option to go Voltron, to do so I run All That Glitters and Heliod, Sun-Crowned. If one copy of All That Glitters doesn't quite cut it, there is also Michiko's Reign of Truth  Flip, but I mostly use Copy Enchantment, Estrid's Invocation and Mirrormade to make more Glitters if I want a bigger Zur, 3 is usually a 1 hit kill fwiw, and he can dig out an Unblockable aura or Thassa, God of the Sea technically. For Shroud I like Greater Auramancy, but there is also Diplomatic Immunity to consider.

If you don't mind running Vanishing, which is a very good 'dodge' effect for Zur that doesn't cost him Auras/Counters, you can also run the very funny Out of Time to just wipe creatures pretty much permanently. If you have Copy Enchantment effects, you can duplicate this before it goes away to lock away another group of creatures, very nasty vs large creature boards, and Zur finds both pieces.

Another funny Zur card is Dance of Many, which can duplicate a creature you can target, a very strong effect if your meta cares about powerful creatures. If people run Mill in your area, Nighthowler can be fetched out for a big creature or be drawn to make Zur bigger.

You can't fetch it out, but like Mother of Runes it's very good to have out, Devoted Caretaker can offer very versatile protection to more stuff.

If you want something pretty dirty you can pull out vs opponents that are running stronger than expected decks, your Smothering Tithe works very well with Stasis, which also likes Black Market Connections, though you'll want Brave the Sands to give Zur (and your board) Vigilance. Stasis also likes Archon of Emeria and you're already running Thalia, Heretic Cathar. It's certainly not fetching out Heliod after you've dropped Balista, this doesn't win on the spot, but it's a very strong/nasty effect to have access to, even if you don't dig it out very often. Fortunately Stasis is the only piece you wouldn't want to draw!

mlequesne on Myrkul, Lich's Phylactery

5 months ago

Hi there friend, nice deck brew! I really love the lich theme.

I have a few recomendations for you:

-Ranger-Captain of Eos could be great to tutor for Viscera Seer and also to protect your combos twice.

-Selenia, Dark Angel could help you get to the lich state of no life.

-Eidolon of Blossoms and Welcoming Vampire can be a great draw engines.

-Greater Auramancy can be a good protection.

-Thalia, Heretic Cathar to slow your opponents.

I'm brewing a Myrkul enchantress deck, when it's up in tappedout it would be great to hear your suggestions.

See you :)

Niko9 on Land Hate as a Defensive …

5 months ago

Grubbernaut is very right. The most effective use of this strategy in EDH is probably stacks, something like Winter Orb or Thalia, Heretic Cathar that just makes players not use their lands, but I don't know. Honestly, I don't get all the hate for land destruction, but it definitely exists : ) In casual at least. The cost efficiency for land vs creature removal is not really there. Stone Rain compared to Tragic Slip is like a birthday balloon vs a space shuttle, they sure both go up, but it's a kinda situation : ) And mass land destruction like Armageddon will slow down your combos too unless you have a way around, so it's all a bit hard.

But again, where there is a will, there is a lot of cards to maybe make it work with. It sounds like a great idea to me, and definitely worth a dive down the rabbit hole of available cards : )

DankMagicianD on Die, Snowflake!

7 months ago

An unfortunate update. Ankh of Mishra, Zo-Zu the Punisher and Manabarbs have been cut for now, for two reasons. One, my opponents are diverse enough that land ramp is never a garantee, while there are plenty of offensive options that can capitalize on the fact that the damage hits me too. Found that out the hard way. Second, the deck needed more lands, and cutting the cards that punished me for hitting land drops seemed reasonable. When these cards work, they work well, but they are inconsistent compared to more combat oriented options. Speaking of which, Thalia, Heretic Cathar helps immensely. Tapping down would-be blockers and hampering opposing mana has been just great.

nbarry223 on A New Type of Amulet

9 months ago

I don't necessarily have to break Hokori, Dust Drinker in here, it just needs to generate value, and one of the ways is if it is a one sided effect. I updated this to more of a prison build, using things like Thalia, Heretic Cathar to slow them down, Magus of the Moat as a moat effect, and Luminous Broodmoth as a way to get through that effect, and a form of protection for my prison pieces as well.

Since a lot of my pieces are higher CMC, it also makes better use of the excess mana from the amulet engine, dropping whatever 2 prison pieces I have at once in most cases.

nbarry223 on Glittering Company

10 months ago

I was actually thinking unforgiving one was a nice option, but I guess that isn't what you want the slot to do. I'll see if any more aggro cards come to mind that would fit in here.

One option I can think of is Predator Ooze / Undergrowth Champion to just be a pain to deal with.

Another idea is maybe some type of generic hate. How about something like Thalia, Heretic Cathar?

DeadHeadLion on Fun Commander/Archetype recommendation

1 year ago

If you like the idea of a 5 c voltron/control commander. Check out Sisay, Weatherlight Captain. She can be an awesome voltron commander that gets pumped with other legendary creatures being on the field. Utilize a variety of equipment to fulfill the voltron requirement.

As for the control aspect, being all five colors gives you multiple options, but it is her activated ability which shines. Want to lock out some high cmc non-creature spells? Grab Gaddock Teeg. Need to stop a token swarm? Elesh Norn, Grand Cenobite. Slow down some aggressive decks? Thalia, Heretic Cathar. Need an extra combat? Aurelia, the Warleader. Sisay is a tool box commander that excels with voltron and has the ability to utilize some busted combos when it’s time to end the game. It’s a fun deck that can play as linear or erratic as you want. Super fun commander and one that I highly recommend. Plus it’s a way to utilize all those legendary cards sitting in a binder with no home!

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