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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Eldrazi Octopus
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast this spell, tap up to four permanents.
4 months ago
Alright let's get dorky. So you want more consistent game and early game. I like your mana ramp and some big boys, I just feel you don't have the early game, you wait for your own board state to get big but only have counter spells to remove threats.
My first list of cards I think can be removed for either lower cost cards or the effects arnt good enough. Urban Evolution to much mana for 3 card draw, the extra land drop isnt enough to justify the mana cost. Seer's Sundial is decent but the recuring cost will slow you down. But with a card like Horn of Greed ,everyone getst the card draw but you should be hitting a land drop every turn realistically. Horn of Greed isnt good with cards that put them onto the battlefield, but playing additional lands will trigger it multiple times for you, free effect for doing what your commander does. it will pay for itself in two turns. Acidic Slime its just slow,I like this better than itWickerbough Elder. Reclamation Sage is better and often the land doesnt matter unless its super competative. or Beast Within will help you with the land removal. meh Stumpsquall Hydra do you really need your CMDR bigger?? slow Sporemound Elder Deep-Fiend meh? like any combos or anything with this? Sharktocrab its cool, but you can only do the effect once, and you dont care about counters, but i see its good for the octopus creature type. Stormtide Leviathan often shoots people in their own foot if you dont have the bottom requirement on your creatures.
lands I dislike,Vivid Creek Vivid Grove tapped and only good for two turns? lands I like are Evolving Wilds Simic Growth Chamber Thornwood Falls Molimo, Maro-Sorcerer better version below. Below link are slow fetches if money is a concern, but you can run them outside your color because they dont have the mana symbol, to bad you can't run other bounce lands. https://www.mtglands.com/main-slowfetches.html https://tappedout.net/mtg-questions/bounce-lands-outside-commanders-color-identity/
Decent cards to replace with Hydra Broodmaster. Multani, Yavimaya's Avatar If you go graveyard recursion consistently she isn't bad Titania, Protector of Argoth if youre using fetches and such. If you do graveyardWorld Shaper The Mending of Dominaria Springbloom Druid early blocker,Harrow Crop Rotation crop R triggers your commander and only costs one. for any land. Zendikar's Roil this doesnt get removed by board clears and makes bigger than 1/1 spores.
Skyshroud Claim any forests. if you do dual shock lands. Fabled Passage if you have the $$$. Myriad Landscape if no $$$. Slippery Karst its good with graveyard synergy but often its cycled unless you need it the first few turns to get to land searches like Cultivate
The best card you should get Azusa, Lost but Seeking Roil Elemental Rapid Hybridization one cost removal of commander worth it. Tatyova, Benthic Druid you need cards that do similar effects as your commander so they cant just shut your deck down with one removal of your CMDR.
To battlefieldWood Elves Farhaven Elf and to hand Sylvan Ranger Ulvenwald Hydra these early game guys get you lands and can chump block, which means you block them with anything big they throw at you, assuming it doesn't have trample
Plenty of more expensive fixes but this is a good start, Let me know if you got some $$$ so I can recommend that. Most these cards should be under 10$ ish.
4 months ago
Without info on a budget it is a bit hard to suggest upgrades. However; as said before you need to lower your mana curve and focus the deck on either landfall or beaters. I would also cut 6 of the lands to go down to 38 and add in much more ramp. Cutting:
would give you 13 free spots. If you filled those spots with 1 and 2 CMC ramp and cheap removal your games would go much smoother. Personally I'd go with 8 ramp and 5 removal, and here is where what your budget is will matter for choices.
11 months ago
Noone knows how to build faeries right now, so go wild.
Who knows, maybe a green splash is exactly what it needs to climb out of tier 3 - Scryb Ranger just needs the right counterpart for the untap/land effect to go from niche to major threat. I'm not sure thats been printed yet, but its worth keeping an eye on.
1 year ago
Thanks for the comment, fatalzintomyum, I'm glad you like the deck! I'm not quite sure what you mean when you say I should just play 4 Matter Reshaper since I am already running a full set. If you mean I should be playing Matter Reshaper as my lowest CMC creature, I already tried that in my first version of this deck and the deck didn't really run very smoothly, it was a little too slow to get started.
That being said, maybe I don't have to start at 1 CMC and go up from there, maybe I could go with what I think you're suggesting and start with 2 drops instead. Both Nest Invader and Eldrazi Skyspawner both look like excellent suggestions for ramp, but I think I might need the card draw effect like what Salvage Drone had more than ramp so I can find my Pyre of Heroes more reliably. Do you have any suggestions for 2 or 3 drops that can help me draw?
I think Endbringer and Drowner of Hope are both great suggestions for my 6 drops, maybe I'll try that out and see how I like it. Currently I'm just using the 6 CMC creatures as a toolbox so I can grab which ever one I think best fits the current situation and those look like they have a lot of utility!
I did also think about adding Wretched Gryff but I decided not to add it just because I thought Bane of Bala Ged was my best strongest 7 drop and I added in the Dread Defiler to make use of the creatures I was sacrificing and putting in my graveyard. I actually don't want to pod into my Elder Deep-Fiend cause it's ability only triggers if you cast it, and podding it just puts it onto the battlefield from the library.
Thanks again for the suggestions! I'll try them out and see if I can't improve this deck further!
1 year ago
I have a couple suggestions. First of all, I think that you should probably just play 4 Matter Reshaper. It is probably just your best card to pod, also just a decent low curve threat. I do not know if budget considerations are a thing here, but I believe that you might have a couple too many 6 drops. I think maybe 1 copies of Endbringer and Drowner of Hope each might be the best options, but I am not sure. I like Elder Deep-Fiend just for having synergy with your other cards, but I think you just want 1 seven drop to pod into it, maybe a Wretched Gryff? As for the 2&3 drops, maybe Nest Invader and Eldrazi Skyspawner would be good options
1 year ago
Thanks wallisface! Adding the 0 fixed it, I don't know why I didn't think of that haha
I always appreciate advice, so this is very much appreciated!
You're totally right about everything you said there. I've tried playing this deck in it's current state a few times and it just does not play consistently. At some point I'm going to try and remake this deck, this time starting with 1 CMC creatures like Salvage Drone or Blisterpod and going up to 7 or 8 CMC for Bane of Bala Ged and maybe Elder Deep-Fiend. I'll also ditch the late game cards for some earlier game interaction and try to make it not so dependent on Pyre of Heroes.
Thanks again for the advice, I'll use it to try and make this an actually viable deck!
1 year ago
Most modern faries lists I've seen in the past have been looking to exploit Spellstutter Sprite, vedillion and borrower with Ingenious Infiltrator/Ninja of the Deep Hours (or before mh, Familiar's Ruse), with snappy to reuse good black/blue stuff.
It used to be really solid, but its fallen out of favour. Currently listed as tier 3, and from a quick dig into the metagame lists its having trouble. Lots of people trying things to make it work, no consensus on what it takes to do that. Most all use brazen, bitterblossom, snappy and stutter. I think people are leaning on Faerie Seer instead of miscreant where they want 1 drops, but most are just stutter, borrower, vendillion and lots of spells.
What I saw was some mix of cryptic/counterspell package, thoughtsieze/inquisition - the usual suspects in blue/black alongside tribal stuff, adjusted for whatever curve they feel fights the metagame. Some are leaning hard on ninjas as card advantage to keep up the barrage of spells.
I also saw a couple tempo lists using Scion of Oona alongside Curiosity/obsession, and a wild list using Elder Deep-Fiend to have eight mistbinds - its a throw at the wall and see what sticks situation right now.
Best of luck with the build - test lots and have fun with it.
1 year ago
Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):
You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.
Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.
Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.
Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.
I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.
Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.