Magda, Brazen Outlaw
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magda, Brazen Outlaw

Legendary Creature — Dwarf Berserker

Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library.

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Alearin on Magda of the Maskwood [[Guide]] Updated for MKC

1 week ago

Saljen, your deck Treasure, Dwarves, and Dragon's; OH MY! definitely takes Magda, Brazen Outlaw in a different direction, with it focus on damage doublers/triplers and ping damage but not using infinite combos to do it. Biggest downside I could see is none of the doublers/triplers are directly searchable by Magda.

As for your suggestions:

  1. Hammer of Nazahn - Good card in equipment focused decks and giving Magda indestructible is always good, but to me it is a build up card. It does not impact the game greatly when it hits the field by itself. You either need to have the mana open to cast an impactful equipment, 5 more treasure to search for one, or wait until you have either of the above. That being said Hammer of Nazahn not being in my maybeboard was an oversite that has been rectified.
  2. Magmatic Galleon - I feel the cost is too high so I would not want to see it in my hand to hard cast. That means I would be using a precious Magda activation to bring this out and I am not sure it is worth it, in most cases vs getting a combo piece.
  3. Mycosynth Lattice - Does this work like Maskwood Nexus? Maskwood says "The same is true for creature spells you control and creature cards you own that aren't on the battlefield.". Where as Mycosyth says "All cards that aren't on the battlefield, spells, and permanents are colourless.' I take that to mean in the deck cards are colorless, but do not become artifacts until the enter the battlefield. Which would mean you do not get to search for an extra cards since they are not artifacts yet.
  4. Sculpting Steel - This is a card I like and have tried in my desk, but have moved it the maybeboard as a card to keep in mind for alternative builds. It is not in the main deck because to me it feels like a 'win-more' card. Is doubling the triggers you mentioned powerful? Yes it is. However, if I am getting even one of those to trigger I am probably winning the game. I don't need to double the triggers to win.
  5. Spiteful Banditry - This is a card that I am not sure how to evaluate. My current thoughts are it is not worth adding, despite the lack in interaction in the deck. My thoughts shortly after it came out, "I debated putting this in the main deck, there is 1 thing that kept it out. The worst sentence to see on a card in Magic, in my opinion, "This ability triggers only once each turn". If that wasn't on this card it is an auto include variable boardwipe that gives me treasures for killing my opponents creatures. As it stands the best case scenario is to play it when you have no creatures out or the creatures with the highest toughness and wipe your opponents board and get 1 treasure. There might be metas this is more useful in, which is why it was included in the maybe section. I doubt I will ever slot it into the main deck; unless, I am completely misunderstanding the card, since at most 1 treasure per opponent's turn seems unlikely and slow."
  6. Crime Novelist - Another card that I am not sure on my evaluation of. It is currently in the maybeboard of this deck since I can't convince myself of what to swap it with. I have played games with it in my deck and had it be great, allowing me to search for Helm of the Host and then equip it, or search for one combo piece and cast the other from my hand or even just drop a big dragon on the field on turn 3 or 4. However, I have had just as many games where it doesn't seem to do much. That said I think I should try to find a way to get it in my deck without cutting lands or interaction, so if you have a suggestion for what to swap with it I am open to ideas.
  7. Steel Hellkite - I just replaced this card for Cavern-Hoard Dragon. While I had it my deck for removal as you suggest I replaced it for something that is more likely to get get the treasure I need to combo out. Given that the deck aims to win on 2-4 activations of Magda, I felt getting treasures off Cavern-Hoard Dragon was the better play then paying for Steel Hellkite's effect and hoping it does damage to remove a problem piece.
  8. Gidgetimer on Treasure Gun CEDH deck

    5 months ago

    Closest I can think of would be Magda, Brazen Outlaw cEDH. It makes infinite treasures and then uses them as the main engine for the win. You, however; are not technically sacrificing the treasures to do infinite damage to players. You are setting up a loop where you cast and recur Lightning Bolt infinitely with the treasures as the motive force for the other actions necessary. You could substitute in Shrapnel Blast if the flavor of that is more what you are wanting and still hang at cEDH tables, but you are giving up some optimization for flavor.

    My friend has a good primer on his deck if you are interested in seeing the complete breakdown.

    freddiefrick on

    8 months ago

    More dragons (I got distracted and couldn't stop thinking about it):

    Other potentially useful mono red tools: Treasonous Ogre for excellent mana production, Heartless Hidetsugu to speed up the game, Impact Tremors for free damage with all these creatures, Dictate of the Twin Gods to speed up the game and surprise kill people after blocks are declared.

    A hot take: if you wanted, you could swap the commander for Magda, Brazen Outlaw and split the deck into a bit of a Dwarf/Dragon tribal idea. She can tutor for Dragons and helps you create the mana to get them out, more of an engine in the command zone than Drakuseth's removal. Would need to swap some of the Dragons for Dwarves and refactor the theme a little, so it's really a different deck, but figured I'd suggest it.

    Alearin on Magda of the Maskwood [[Guide]] Updated for MKC

    11 months ago

    After looking over, thinking about, and testing the cards in LTR and LTC below are the 5 changes I have made to the deck. After several sets of no changes we are almost overwhelmed with additions. There have been 4 made to the main deck and 1 to the maybe.

    1. Mines of Moria added. Snow-Covered Mountain removed. Mines of Moria will almost always come in untapped and has the upside of being able to get two treasure for us in a pinch.

    2. Gimli of the Glittering Caves added. Dwarven Recruiter removed. While Dwarven Recruiter is a situationally good card, I don't often find myself short of dwarves in this build of the deck. For 3 mana I would rather have a dwarf that can get me 3 treasures on a swing then one that will guarantee my next few draws are dwarfs.

    3. Gloin, Dwarf Emissary added. Dwarven Thaumaturgist removed. This is a straight upgrade. Gloin will make a treasure in response to about 33% of the current deck build being cast. In general that has been 2 or 3 extra treasures per game that I can use to keep something big and scary away from me or to speed up my game plan as needed.

    4.Cavern-Hoard Dragon added. Steel Hellkite removed. Steel Hellkite is removal, but situational and generally uses one of the precious Magda, Brazen Outlaw activations to get it out so is obvious and can be planned around. Cavern-Hoard Dragon is a bomb whether you draw it mid/late and play it for 3-4 mana and then swing to get 5-6 treasure or you bring it out with Magda, Brazen Outlaw to block and then swing with it on your turn to get all you treasures back. In my testing this card has by far generated me the most Treasure, due to the artifact heavy meta I play in.

    1. Spiteful Banditry: I debated putting this in the main deck, there is 1 thing that kept it out. The worst sentence to see on a card in Magic, in my opinion, "This ability triggers only once each turn". If that wasn't on this card it is an auto include variable boardwipe that gives me treasures for killing my opponents creatures. As it stands the best case scenario is to play it when you have no creatures out or the creatures with the highest toughness and wipe your opponents board and get 1 treasure. There might be metas this is more useful in, which is why it was included in the maybe section. I doubt I will ever slot it into the main deck; unless, I am completely misunderstanding the card, since at most 1 treasure per opponent's turn seems unlikely and slow.

    IHATENAMES on Treasure railgun

    11 months ago

    1st off. Is this combo how you truly plan to win.

    T5 play a enchantment. T6 add counter t7 make smoug and win assuming Torbran and a sac outlet is on the field.

    I think it's kinda clunky for modern. Here are a few ideas not necessarily better but tryingtoget more synergy where possible or give a win withouta 3 card combo:

    Go rb for more discard interaction and cards like Mayhem Devil to win/ profit from sacs

    Run Grinding Station and sac each token with untap trigger on the stack to mill 42 cards. Probably your opp deck

    Go affinity like with Arcbound Ravager and or Nettlecyst

    Or run Magda, Brazen Outlaw treasure creation and tutoring a dragon/ artifact to play big creatures like Hellkite Tyrant should win quickly. If not on upkeep

    Mechanized Production enchant treasure win on upkeep

    Pinging like Reckless Fireweaver or Disciple of the Vault Marionette Master

    awesomedude20 on Dihada, Binder of Wills

    1 year ago

    Hey! Just swinging by because I'm a fan of Dihada, I'll drop my deck for you to check out, see if you can pull any ideas out of it. The description kinda goes into details about all of the major legendaries I've included, so maybe you'll find something you'd like in there.

    The Deck

    Anyways, as for some opinions on your deck as is, I'm just going to assume there's no real budget limitation here since it's already sitting pretty high up there.

    I would included a LOT more legendary lands, just, generically. It's incredibly helpful to have Dihada's -3 ability consistently fetch lands if you need them. Honestly just grab as many as you can that aren't like... actively bad for the deck.

    I also don't know how particularly worth it the Eldrazi titans are. Like, sure, they're always not BAD, but if you're looking for big splashy creatures, while keeping your CMC relatively low, I feel like there are better options. There's also a distinct lack of fliers, which any planeswalker-commander deck kinda caves to for obvious reasons.

    You got Gisela, who CMC aside thanks to the -3, is pretty great, but may also be an absolutely enormous hate magnet from everyone at the table immediately. Skithiryx is solid thanks to his self haste-enabling and regeneration if need be. Drana seems... kiiinda low impact in my opinion? It's easy to connect with someone since she flies, but unless you have a big board set up, she doesn't really do much for you. Breena is a great include for card draw, she can get big, or buff something else, and helps the rest of the table enough to incentivize people to NOT blow her up. And lastly, Rodolf is actually pretty cool, and is probably worth keeping around for sure, his recursion is really nice and synergizes well with Dihada's lifelink shenanigans. Important to note however that lifelink will not give him indestructible when he, or anything else punches stuff, at least, not until AFTER the combat damage and everything has been dealt, in case that matters.

    A couple of immediate recommendations, including stuff from your maybeboard, at your discretion then:

    Zeriam, Golden Wind - Is a respectably cheap dude, is a flier to protect Dihada, makes even MORE fliers to protect Dihada, and then THOSE fliers can produce even more fliers, it's great.

    Agrus Kos, Eternal Soldier - Using Dihada's +2, with an additional , means you can apply her +2 to every legendary creature you control every turn. Which is really, really, really strong lol.

    Luxior, Giada's Gift - Let Dihada throw hands herself. Equip this to her, and use her +2 on herself now that she's a creature. Now you have a commander with vigilance, lifelink, and indestructible, that's slowly getting bigger and bigger, and there's very little your opponents can do to shut it down conveniently. Plus, Luxior is legendary, and can be fetched in any number of ways, including her -3.

    Magda, Brazen Outlaw - This lady is NUTS. Hear me out. You have her out, and she's able to attack. Use Dihada's -3, putting all 4 treasures onto the field. Then you attack with Magda, creating a 5th treasure. Then, before damage is even dealt, you use Magda's last ability to sacrifice all 5 treasures you just made, to fetch something like Avacyn's Memorial straight out of your deck and onto the field. Yeah she's pretty good lol.

    Oros, the Avenger - Flier that shooouldn't hurt your own field too much, but is extremely good at wiping out everyone else's small things, for a small cost. If you give it lifelink, you're golden lol. Is also a target for Magda, if you include her.

    Drakuseth, Maw of Flames - This dude with lifelink is wonderful. You get 10 damage to throw around just for attacking, serves as decent removal, and itself hits for 7. Is also a flier, and can be fetched by Magda.

    But yeah, I could probably say some more stuff but I'll leave you with this for now, is a super fun deck, I hope you get it to a place where you're happy with it!

    DreadKhan on Super Shivan

    1 year ago

    There are some ways to tutor out the Shivan, one is Gamble, another is Magda, Brazen Outlaw. Gamble works well with recursion effects, which is a niche area for White. Zirilan of the Claw is a really weird one, iirc you can get around the exile effect by flickering the Shivan, at which point it's yours forever. Flicker effects are sometimes useful to protect the Shivan, so they're not 1 trick ponies and you could run more than one in a deck without them being superfluous. The worst might be Magda, but there are ways to generate 5 treasures and that's all you need, and some dwarves have amazing tap abilities like Dwarven Miner, a move that will annoy your opponent without really winning you the game, it's using your opponent's lands to dig out Shivan. Another good Dwarf could be Dwarven Blastminer, Dwarven Driller, Storm-Kiln Artist can make treasures too, some maybe options are Axgard Cavalry, Bomb Squad, Dwarven Armorer, and Mine Layer. There are some terrible options but I'm not going to bother with them. If you want a pretty competitive feeling Shivan Dragon deck, you might look up some Magda cEDH lists, that's a fairly competitive way to dig out a non-Legendary dragon.

    Green is another great colour to look at if you want to dig out creatures, if you used something like Atla Palani, Nest Tender you can dig out creatures from your deck, guaranteeing access to Shivan eventually (if you run very few creatures you only need to pop a few eggs and you're guaranteed to hit) and she'd give you access to Green, which has it's own power buffing effects that can be quite notable. If you throw in a few cards that shuffle your graveyard back into your library (Green is great at this), you can recur your Shivan through Atla, so it can be pretty resilient.

    I'm not disagreeing with Black as an option, just throwing another idea out there for you to think about.

    The coolness of this deck idea makes me vaguely curious about a Red heavy Dragon Tyrant Atla Palani deck, just run stuff to make a nutso Dragon Tyrant and take over with your beefy beater.

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