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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Magda, Brazen Outlaw
Legendary Creature — Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library.
Hydr0x on
The Purple-Dragon-Punk Ritual
3 weeks ago
Wow. I'm playing with Magda, Brazen Outlaw + Glare of Subdual a little, what do you think?
EchoSpice on
Dwarf Typal
1 month ago
LMAO its yours! Also i know you probably wanna keep it hobbit themed but not having Magda, Brazen Outlaw in a dwarf deck is a crime
Antsquisher on What do you want more …
7 months ago
I would like to see more color restrictions brought to EDH. The main reason I play EDH is the color identity concept and the restrictions it brings. No surprise I am against the hybrid rule change mostly for reasons capwner, plakjekaas and others have mentioned.
One example I could think of to increase color restrictions is having a rule that says "Mana of a color outside of your commander's color identity can only be used to pay for generic mana costs". So even with all your Treasure tokens, you couldn't activate the ability of a Mystic Archaeologist you got through Insurrection in your Magda, Brazen Outlaw deck. You're playing mono red, not blue. Exceptions are cards like Opposition Agent, because it says "you may spend mana as though it were mana of any color to cast them".
DarkKiridon on Which Mono-Color is the Most …
7 months ago
More dwarf support too could help. I do associate dragons in red, but they definitely are more better as multi-colored. I know Magda, Brazen Outlaw is probably one of the top red cedh commanders and I don't know what's in those lists but I'm sure more typal support could boost her in casual.
clayperce on theNeroTurtle
7 months ago
theNeroTurtle -
You mentioned maybe jumping into Magda, Brazen Outlaw ...
Are you on discord? If so, there's a very active competitive Magda discord. Happy to dig up an invite if you're interested, and sorry for the spam if not :-)
Cheers!
clayperce on Which Mono-Color is the Most …
7 months ago
My hot take:
The most powerful mono-color in EDH is Red and I don't think it's even close. NOT because Red is inherently great (in fact, I 100% agree with all the points made above, showing Red generally at the bottom). But because Red has the most busted mono-color Commanders.
Do we want to build an S-tier mono-color cEDH deck? Then we're on Rograkh, Son of Rohgahh, Etali, Primal Conqueror Flip, Magda, Brazen Outlaw, or Ral, Monsoon Mage Flip.
Mono-White, -Blue, and -Green don't show up to the party until high-A tier (Yoshimaru, Ever Faithful, Malcolm, Keen-Eyed Navigator, and Lumra, Bellow of the Woods), and Mono-Black finally arrives in mid-A, with Gwenom, Remorseless and Tevesh Szat, Doom of Fools.
I fully acknowledge this is kind of a weird way to answer the question. But the fact remains: If we want to build the most powerful mono-color deck in Commander today, we're building in Mono-Red :-)
capwner on One-card wins
8 months ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Tippycat on
Tappy Tappy
8 months ago
theNeroTurtle, thanks for the suggestion! With Augusta out, at least 2 creatures could be made unblockable with him each attack. Also he's a dwarf so there's synergy if Magda, Brazen Outlaw is out.
Any thoughts on what I could remove to include him?
| Have (1) | Firebrids4sparx |
| Want (1) | C0LDE |

















