Magma Jet

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Magma Jet


Magma Jet deals 2 damage to target creature, player or planeswalker. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

XTwistedMetalX on Look out! That Goblin Has a Grenade!

3 months ago

Removed Trained Orgg although sentimental to me, most matches are over before it comes out. Removed Magma Jet removed Raging Goblin and replaced them with more goblin tribal Muxus, Goblin Grandee Goblin Ringleader and the venerable Goblin Chainwhirler hope to get some play in soon with the new setup!

wallisface on Burn Out

5 months ago

I’d suggest dropping the Magma Jet (2 damage is too little) and Vexing Devil (its too easy for your opponent to play around and make it a useless draw) in place of full-playsets of Skewer the Critics and Goblin Guide (both are solid) and two copies of Light Up the Stage (usually draws you through to more burn).

Saccox on RB Hellbent Madness HELP

5 months ago

Hi midee,I would make only a madness/hellbent deck,scry don't work with this ability.Lightning Skelemental,Rakdos Cackler,Sibsig Icebreakers,Delirium Skeins,Magma Jet,Darksteel Pendantare not necessary or have more strong budget cards. i have created two deck with madness,The madnetaur pezzent! (10/12 Euro/$) and Madness shot Pezzent

Regulus_Rising on Come On Baby Light My Fire

6 months ago

duchessCretina Honestly, I hadn't thought about it lol, but it seems so obvious now that you point it out! So I just updated and swapped out a few of the Phoenixes for more ascensions and one last Magma Jet. I like having the ability to scry for free when the top of the deck is being exiled with Outpost or Chandra, but it's a little niche, so I'll likely sub out magma jet for Searing Spear or Skullcrack.

Thank you for your feedback!

drwombat on Grenzo, Deck Diver

6 months ago

I saw your red + symbol and figured I'd stop by. I also just made a grenzo deck, and I focused on cards with the Scry keyword mechanic or similar. This means that more often than not you'll have a chance to decide what is on the bottom of your library. In other words, if you scry and there's a creature, it goes to the bottom. Guaranteed pull for Grenzo. If it's a land or non-creature spell, then you draw it next turn. Lather, rinse, repeat. So in that vein, I suggest you look at some cards that have benefit for an aggro/creature themed deck and include Scry. A few you might look at (and aren't expensive) could be:

... and so on.

You already have Reito Lantern and Crystal Ball so you have that angle covered :)

Also - would love any thoughts on mine: Grenzo's Creature Roulette

jethstriker on Why Are Popular Land Cycles …

10 months ago

Scry is a mechanic before Theros block. I think you're mistaking it for being spelled out because it has a reminder text. See Magma Jet and Serum Visions in its original printing in Fifth Dawn.

sergiodelrio on Possibility Storm Shenanigans

1 year ago

So, after doing some research, I think you should take a hard look at Judge Unworthy and maybe Magma Jet and ditch the Paths and bolts alltogether.

Judge Unworthy has Scry 3, which is huge for your deck since you want to be digging agressively to find your pieces, and you'll have a good shot at killing an attacker. Magma Jet is the same thing with less variance but also only Scry 2.

Remember each card should somehow support the general game plan. Casting Paths and bolts does get rid of an attacker, but you're not getting actively closer to your combo. Path even ramps your opponent which is really bad. If you're scrying it means you're actively finding your combo pieces.

I kinda like ghostly prison tho because it's a permanent and will slow down your opponent over multiple turns - and you could even fetch it.

Chandra, Torch of Defiance would also count as protection, but at the same time gives you card advantage and ramp

Lanzo493 on Feisty Gruul Mother

1 year ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

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