Magma Jet deals 2 damage to target creature, player or planeswalker. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Duel Decks Anthology (DD3)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Magma Jet Discussion
4 weeks ago
SCORE: 34 | 42 COMMENTS | 4845 VIEWS | IN 12 FOLDERS
1 month ago
2 months ago
I've found Narset, Parter of Veils, Fire Prophecy, and Comeuppance to be too lackluster. Fire Prophecy only targeting creatures, Narset being a dead draw (or just dying), and Comeuppance not dealing with 1/2's, 2/3's etc. I subbed out Comeuppance for another red wipe, being that there is a ton of 30+ <= 2/2 creature decks out there right now. Fire Prophecy I tried, but came to the conclusion that if I want a 2 mana burn spell with a twist, I'd rather go with Magma Jet. Narset, Parter of Veils got taken out and I'm testing Jace, Architect of Thought at the moment. Like I was saying about the plethora of armies of small creatures decks, Jace's +1 does a ton of work.
Your version has a few changes where it looks like you're more wanting to one shot people with Ruhan using your double strike spells. I used to use Steel of the Godhead, and I think for this version, that card would be much better suited and would steal games. Vadrok, Apex of Thunderas well. Giving Ruhan flying and slinging a double strike spell to Ruhan off of Vadrok's mutate same turn would be fun.
4 months ago
Thanks for the suggestions!
At the moment I don't play a sideboard on this deck since it's more "for fun" deck. However, if I did I'd probably go with switching:
6 months ago
Sideboard could contain some of these (keeping it budget):
6 months ago
This should be easier.
Now, regarding that, you have 8 X spells and 6 cost spell in a burn deck, which is way too many - this is making you play more lands than necessary for no reason.
General rule of thumb - if it costs more than 3 mana remove it from the deck. You do not need that. So remove those 12 cards, as well alms of the vein (you have no way to take advantage of madness), and Carnival / Carnage (subpar damage output), and 4 lands. That is 24 cards to take out.
6 months ago
I like the deck, but a couple of choices seem a bit odd to me. For example, why not have two copies of Adeliz in the mainboard? Such a good card, and I can't imagine any match-up where you'd want to bring in four. I'm personally not sold on Light up the Stage for Prowess decks as to get Spectacle (and therefore most value) you need to have damaged the opponent before combat, and that gives them more information about what you have. I've personally had great results with Firemind's Research as it sticks longer and can blast away things too big to bolt off. Crash Through isn't bad but four seems like overkill and I flat-out don't get why you would run Spell Pierce and especially Claim the Firstborn (dead card surely if the opponent plays a deck with no targets?) in the main when you could have stuff like Samut's Sprint/Titan's Strength and Lightning Strike/Magma Jet. Ral, Storm Conduit might be a bit above your curve but he does everything you want and can do very silly things with Dreadhorde Arcanist! Here's what I'm building Pioneering Wizzet - slightly more tempo than aggro and not bought bought my sideboard yet but you can see what's going to be in it in the Acquireboard. Any thoughts?
7 months ago
Shard Volley & magmatic insight seems counter intuitive to your 3+ mana curve cards. do you run into mana problems for those guys? ironcrag pyromancer only actives on the second draw, in a turn, not every second draw, so you might have better success with Prophetic Ravings over Magmatic Insight. with you already having discard/draw library searingcycling does scry benefit you much with Magma Jet? I'd personally dump 2 and use Searing Blood. I'd dump Shard Volley in favor of Skullcrack drop 2 needle drop for Searing Blaze. thats my personal take on this awesome deck idea, to tweak it. but i fully respect your ability to call me wrong for what ever reason, i may be missing with your deck build