Magma Jet

Magma Jet


Magma Jet deals 2 damage to target creature, player or planeswalker. Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Magma Jet Discussion

sergiodelrio on Possibility Storm Shenanigans

1 week ago

So, after doing some research, I think you should take a hard look at Judge Unworthy and maybe Magma Jet and ditch the Paths and bolts alltogether.

Judge Unworthy has Scry 3, which is huge for your deck since you want to be digging agressively to find your pieces, and you'll have a good shot at killing an attacker. Magma Jet is the same thing with less variance but also only Scry 2.

Remember each card should somehow support the general game plan. Casting Paths and bolts does get rid of an attacker, but you're not getting actively closer to your combo. Path even ramps your opponent which is really bad. If you're scrying it means you're actively finding your combo pieces.

I kinda like ghostly prison tho because it's a permanent and will slow down your opponent over multiple turns - and you could even fetch it.

Chandra, Torch of Defiance would also count as protection, but at the same time gives you card advantage and ramp

Lanzo493 on Feisty Gruul Mother

2 weeks ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

TheVectornaut on Tarkir Dragon Hoard

4 months ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

irtrusco on Legacy Burn

6 months ago

ClockworkSwordfish Skewer the Critics would probably take the place of Magma Jet in this deck since Reverberate is much more useful when paired with Fireblast since I can get 8 damage with 2 mana and its drawn consistently enough to keep in in there. Rift Bolt is another good suggestion and would probably take the place of Flame Rift .

Balaam__ on I’m Rubber, You’re Glue

8 months ago

Thanks Valengeta! You guys keep coming up with excellent additions I overlooked when trying to cobble this together. I think Magma Jet is excellent for its bonus scrying trait. I’ll figure out how to add it in. And Hivestone...yeah i should probably find a way to work that in as well. I’m guessing that would make damage stack if I also had even one Spiteful Sliver in play alongside a few other non-slivers? As for Eladamri's Call, I’m going to hold off for now. Green would be off color for this deck. I could use Pillar of the Paruns to cast it, but that’s my only source of green mana and I’ve worked hard to tune the mana base for what I’ve built. I’d rather not completely overhaul it if it isn’t absolutely necessary. Besides, even if I don’t stick a Nephilim every game, with your sliver enhancement and the scrying you’ve now afforded me I think I’ll still deal pretty heavy damage.

Valengeta on I’m Rubber, You’re Glue

8 months ago

Love the deck, very original! I just think you can sometimes be Nephilim-starved during games. You have no card draw and if you're centering your deck around one creature you might wanna think about either Scrying for it with Magma Jet or something, or you can tutor it with Eladamri's Call. Other than that I think the deck is fantastic

P.S. Hivestone for the lolz?

mobizque on $40 Bullying Dragons

11 months ago

ellie-is, my thinking on Gadrak, the Crown-Scourge is that with all the removal from instants, board wipes, and Dragon Tempest (which I'm really running 8 of with Scourge of Valkas), I should end up with a ton of artifacts off of Gadrak, the Crown-Scourge's removal trigger. I'm actually running Anger of the Gods over Pyroclasm specifically to wipe my little support creatures. I figure by the time I can cast anger of the gods with dragons on the table, I'll have enough mana to cast dragons without the servants. In the meantime Gadrak is a good blocker.

Avaricious Dragon is a boss. Thunderbreak Regent is a bully. They're great.

Magma Jet makes good sense. I like the flavor of the dragon creatures, so I'm not going with the changelings, but I think I can do without Draconic Roar.

Thanks for the suggestions!

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