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|Commander / EDH||Legal|
Cryptic Gateway occurrence in decks from the last year
Latest Decks as Commander
Cryptic Gateway Discussion
4 weeks ago
2 months ago
So I'm aware this deck was only appearing in one episode, but I thought I would ask if Cryptic Gateway had been considered at any point? Just because the card does what you are looking for it to do, and in the cases where your hand is clogged with dragons, can also be used to help cheat those out.
3 months ago
Tribal has always been somewhat of a white whale for me. I've been enamored with the idea of everything synergizing with everything, but it always came out bland and stale. But the Wizards decided to print this:
Your tribal tribal dreams have come to fruition! My deck idea is to have a Golos, Tireless Pilgrim as the commander, tutor up Inventors' Fair, and then tutor up this, so we have access to Maskwood Nexus all the time. So, some of the obvious includes would be artifact tutors for redundancy (Fabricate, Tezzeret the Seeker), recursion (Regrowth), good artifact tribal cards (Door of Destinies, Didgeridoo, Cryptic Gateway), and the best tribal cards WotC has to offer! There are some other promising includes from Kaldheim, like these:
So, what cards am I missing? Any whacky tribal synergies I've forgotten? Any staple Golos includes? Let me know, and as always, Happy Tapping!
4 months ago
5 months ago
So let's start with ramp.
Quicksilver Amulet and Belbe's Portal are great and what I call "pseudo-ramp". Definitely worth having but you will still want a full compliment of regular ramp cards. I don't love Cryptic Gateway nearly as much. Even though giants are expensive, you aren't always going to have two out, and tapping them down to bring one out means you can't attack with them unless you have mass vigilance (which is not a bad idea though--I see you have Brave the Sands; a card I love). It's not awful though, but I'd rather have regular ramp. It's better in decks with cheap AND expensive creatures.
I love that you have a Semblance Anvil. Sol Ring is obvious. I would drop Helm of Awakening. It will help your opponents significantly more than you. If you're only casting one big giant a turn then it's the same as a small mana rock.
I would drop Pyretic Ritual as well.
5 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.
Some ramp with white creatures and spells: Show
6 months ago
Hey there! In the next comment I'll touch on the mana-base, but in this one, I'll give you some cats, or cards that revolve around cats! Maybe consider some of the following!
- Kaheera, the Orphanguard
- Prowling Serpopard
- Jedit Ojanen of Efrava
- Brimaz, King of Oreskos
- Lost Leonin
- Mirri, Cat Warrior
- King of the Pride
- Qasali Slingers
- Feline Sovereign
- Mirror Entity
- Metallic Mimic
- Adaptive Automaton
- Coat of Arms
- Alpha Status
- Crown of Awe
- Crown of Vigor
- Descendants' Path
- Shared Triumph
- Steely Resolve
- Belbe's Portal
- Cryptic Gateway
- Door of Destinies
- Konda's Banner
- Obelisk of Urd
- Urza's Incubator
8 months ago
Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.
Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.
Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.
There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!