Malcolm, Keen-Eyed Navigator

Malcolm, Keen-Eyed Navigator

Legendary Creature — Siren Pirate


Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", sacrifice this artifact: Gain one mana of any colour.")

Partner (You can have two commanders if both have partner.)

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Malcolm, Keen-Eyed Navigator Discussion

abby315 on Urza’s Pet Dragon

2 weeks ago

Hardhitta7 yeah, Malcolm, Keen-Eyed Navigator is my commander for my R/U pirates deck, so I'm not sure how great he his on his own, but since it makes a treasure every turn I thought I should mention it!

Storm the Vault  Flip ends up just being pretty slow, I wasn't super impressed with it in my deck! But mine is more about having Treasures around and not necessarily about casting huge spells, so maybe it's better in this list.

Yeah, I used to do the same thing - start with 35 lands and then cut some usually - but I just read a StarCity article that argued for 39 lands as an average so I brought all of my decks up to 37-ish at least. It's actually much better. Have to mulligan much less often. I encourage you to give it a try!

abby315 on Urza’s Pet Dragon

2 weeks ago

Some instant/sorcery possibilities for you: Acquire
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Blasphemous Act
Sea Gate Restoration  Flip
Blatant Thievery
Sublime Epiphany

You could also run take-extra-turn spells to pretty good effect, but that's up to you.

Here are some additional cards to consider that are good in a R/U artifact/Treasures deck: Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon

I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism

And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault  Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus

Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!

thenewlollipopjam on Malcolm, Siren of The Flying Dutchman | V-STX

1 month ago

So, I'm actually working on a high-powered combo deck similar to this, although I paired Malcolm, Keen-Eyed Navigator with Vial Smasher the Fierce , for a few reasons; Curiosity has a target in the command zone, making Vial Smasher a pirate can cause him to make treasure, and adding black can help me find my combo pieces.

I wanted to play combos from the beginning cuz I'm a Johnny at heart. Instead of using Arcane Adaptation (cuz I forgot about it) and Maskwood Nexus (the only copy I own is in another deck) I instead used Runed Stalactite and Captain's Hook . Will be switching over eventually, and adding black gives me access to not only Mayhem Devil as another combo piece, but there are a slew of add-black pirates that help disrupt the field.

multimedia on The Banner of the Black Rose

2 months ago

Hey, good budget version of Marchesa.

Siren Stormtamer is a one drop flying Pirate who can sac itself to be repeatable protection because of Marchesa's ability to return a creature. Malcolm, Keen-Eyed Navigator pairs with Lightning-Rig Crew to make a lot of treasures since Crew creates a number of treasures equal to the number of opponents you have each time it taps. Tandem Lookout soulbond to Crew can draw a lot of cards because damage the paired creature does doesn't have to be combat damage. Lookout can change who's it soulbond too which is helpful when you're returning creatures to the battlefield with Marchesa. Malcolm + Crew + Lookout makes a lot of treasures, lots of draw, to keep casting Pirates with ramp from treasures to draw into your win condition for treasures.

Path of Ancestry , Shivan Reef , Sunken Hollow , Smoldering Marsh are some budget land upgrades. There's a lot of Human Pirates here which makes Ancestry repeatable scry.

Cards to consider cutting:

  • Dismal Backwater
  • Jwar Isle Refuge
  • Temple of Deceit
  • Temple of Malice
  • Walk the Plank
  • Undermine
  • Gem of Becoming

Good luck with your deck.

mrdehring on Never Mind the Parrots, Here's a Lizard

2 months ago

Can you explain your plan a bit. With so few pirates in the 98 you are relying on Malcolm, Keen-Eyed Navigator as your only source of damage ramp. I don't see many haste, or flash, enablers so this looks like a slow plan. It does combo nicely with Kediss, Emberclaw Familiar giving you extra treasure when it hits; but it is easy to see it coming. I would add more pirates to at least get a slow burn on the ramp. I love the spell-slinger style, but I just don't think you want to use these two commanders for this style of deck.

Kediss, Emberclaw Familiar is missing all their best friends: Angrath's Marauders (also a pirate), Dictate of the Twin Gods, Fiery Emancipation and Jeska, Thrice Reborn.

Malcolm, Keen-Eyed Navigator also has some fun interactions with cards like Sorcerer's Wand and Quicksilver Dagger

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