Crib Swap

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Crib Swap

Tribal Instant — Shapeshifter

Changeling (This card is every creature type at all times.)

Exile target creature. Its controller creates a 1/1 colourless Shapeshifter creature token with changeling.

brother1 on Rin and Seri Changeling Deck

3 weeks ago

Awesome deck. One small point: I don't think you can run Morophon, the Boundless since his color identity includes blue and black. Maybe Crib Swap as a replacement (removal spell that triggers Ren and Seri)?

xram666 on 7 Days to the Wolves

1 month ago

Nice dual tribe build.

I know Wolf-Skull Shaman is perfect on theme but with only 8 other elves in deck his ability will seldom help.

As mlequesne has suggested you could add Maskwood Nexus to compensate the lack of elves. Another option are changelings. Especially the following would help a lot I think:

and lesser impact but still good:

ClockworkSwordfish on Kauan Khights

8 months ago

It might be wise to include a couple ways to discard cards if you're piloting Haakon. Call the Bloodline is a solid option, since it can score you a little extra life to undo your big guy's drawback and lets you pitch all of your creatures for another body once Haakon himself is online. Another classic tribal option is Mercenary Knight, who is big for his cost and sets Haakon up perfectly.

I'm not sure how hard you're focusing on running with Haakon, by the way, but if you're making some effort to get him going every game, I strongly recommend Nameless Inversion and Crib Swap as removal pieces. Haakon lets you play any knight from your graveyard, not just creatures, and since these two spells are both knights, he allows you to replay them from your graveyard again and again, wiping out opposing forces with ease.

Otherwise, I would recommend trying out Knight of Grace and Knight of Malice over the classic Black and White Knights. Those less colour-heavy mana costs are a godsend in a deck with mostly basic lands, and a 3/2 with First Strike for two mana can do a lot of good work against creature-based decks.

Caerwyn on Kinship Question

10 months ago

I have a few additions to the above response--it answered your main question, but I wanted to make sure your question of "what exactly is a creature type?" was fully explained as well.

"Creature Types" are the subtypes relevant to Creatures and Tribal Cards (ex. Elvish Promenade). The 261 (as of the time of writing) different types of creature type are defined by Rule 205.3m, which is fairly lengthy so I have covered it by the spoiler block below.

As noted in the above answer, each of these exist independently from one another, so a creature that "Creature - Elf Warrior" is both an Elf and Warrior.

However, there are a few points I think are also worth mentioning:

  1. If your Winnower Patrol gains a creature type, such as with Angelic Destiny, then it will be a Creature - Elf Warrior Angel, and any of those three creature types could implicate Kinship. Or if it loses creature types, such as with Darksteel Mutation, it will only have the relevant creature types (Insect in this example).

  2. As noted above, Tribal cards also have creature type. Winnower Patrol's kinship ability will "see" Elvish Promenade because Promenade shares the Elf creature type, even though it is not a creature.

  3. Changeling is a characteristic defining ability that means the card has all creature types. Kinship will see a card with changeling, such as Woodland Changeling or Crib Swap.

Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Azra, Badger, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Fractal, Frog, Fungus, Gargoyle, Germ, Giant, Gnoll, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Halfling, Hamster, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Inkling, Insect, Jackal, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Mole, Monger, Mongoose, Monk, Monkey, Moonfolk, Mouse, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noble, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Otter, Ouphe, Ox, Oyster, Pangolin, Peasant, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Phyrexian, Pilot, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Sculpture, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warlock, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.

griffstick on Sliver Overlord and Sliver Hive

10 months ago

I wanted to say no real quick I was just about to write alot saying it can grab a card that has changeling. For instance it can grab Ego Erasure, Blades of Velis Vel, Nameless Inversion, Shields of Velis Vel, Crib Swap, and Wings of Velis Vel.

GrimlockVIII on Haakon + Changeling Tribal Instant …

11 months ago

Ah, oh shoot, forgot to explain the specifics.

Basically with Haakon out, you can repeatedly spam any of the Changeling instants from your graveyard over and over again provided they don't get exiled or anything. While Nameless Inversion and Crib Swap both provide tangible utility in the form of removal, you also have stuff like Shields of Velis Vel and Blades of Velis Vel at your disposal.

While you're spamming these tribal instants from the grave, you end up triggering Edgar Markov's trigger effect from the Command Zone, creating a 1/1 vampire token every time you do it. Find a way to give yourself infinite mana and a win condition like Goblin Bombardment or Impact Tremors, and now you can use that combo as a viable means to take out your opponents.

poulak on CAN I RUN THE BIRD? [Rule Zero] ♡

1 year ago

Really nice, Orzhov Knight is lowkey one of my top favorite tribals. Good to see my boy Haakon, Stromgald Scourge getting some work. By the way, his ability allows you to play things like Crib Swap and Nameless Inversion from the graveyard.

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