Creature — Elf Shaman
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Combos Browse all
- Korozda Guildmage + Tree of Perdition
- Essence Warden + Korozda Guildmage + Wall of Blood
- Altar of Dementia + Korozda Guildmage + Pitiless Plunderer
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Korozda Guildmage Discussion
3 weeks ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
5 months ago
Dina, Soul Steeper , Plumb the Forbidden , Culling Ritual , Necrogenesis , Moldervine Reclamation , Poison-Tip Archer , Pitiless Plunderer , Winding Constrictor , Syr Konrad, the Grim , Sporeweb Weaver , Species Specialist , Korozda Guildmage , Casualties of War , Morbid Bloom , Damnation , Toxic Deluge , Druidic Satchel , Bolas's Citadel , Maskwood Nexus , Bastion of Remembrance , Golgari Germination , Black Market , Phyrexian Arena , Path of Discovery , Liliana, Dreadhorde General , Castle Garenbrig , Castle Locthwain , Undergrowth Stadium ,
6 months ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.
6 months ago
Remove-Replace: For better Beatdowns... Butcher of Malakir- Siege Behemoth
Vulturous Zombie- Kamahl, Heart of Krosa
The Haunt of Hightower- Torgaar, Famine Incarnate
From Beyond- Awakening Zone <-You only have 1 eldrazi. Why not save 1 mana instead for the same token maker?
For the combo win... Savra, Queen of the Golgari-Swap in any card with Persist. You have Mikaeus, but no Triskelion/Ballista, so just use a persist creature with a blood artist effect. I'd recommend Rendclaw Trow since it's cheap, or Puppeteer Clique since it's fun as hell.
Sadistic Hypnotist- Korozda Guildmage
Sidisi, Undead Vizier- Hogaak, Arisen Necropolis
The way this combo works is detailed here https://edhrec.com/combos/bg/hogaak-korozda-phyrexian. Since you don't have Phyrixan Altar, you can't go infinite, but I think you'll like that more. It will still provide tons of death triggers or tokens, so you can use a blood artist or just swing in.
9 months ago
Seems like fun. I have an old favorite G/B token generator called Korozda Guildmage that might work well here.
1 year ago
I wouldn't let go of white as Intangible Virtue is pretty much mandatory for a token deck. I have considered adding black, but I think it makes the manabase a little too complicated and expensive for not that much benefit.
I like Slimefoot, the Stowaway and was so happy when it came out that there was a legendary fungus, but ultimately I feel like he's better on Aristocrat-style decks (which's the direction people usually go with GB Saprolings, with the tokens being there mostly for sacrifice rather than attacking, which's why they don't need things like Intangible Virtue. I'd probably give him more thought if splashing black didn't require such a big investment.
Nissa, Voice of Zendikar is a little weird here, I like her -2 but not for 3 mana (assuming I only get to do it once), and her -7 doesn't have any synergy with the rest of the deck (as I run very few lands and generate mana in other ways). If her +1 was a proper Saproling instead of a Plant I'd deeeeeefinitely be running her, though.
Sprout Swarm I really like, I ran it for years, but five mana for a Saproling, even if it can be recurred, was just a too slow for the level of performance I wanted from this deck and it couldn't keep up with newer additions. If it made 2 tokens for the same cost, it'd be amazing, but as is it doesn't make the cut.
Mycoloth is a big no-no also as I used to run it way back in the day and it was a removal magnet that took my entire board with it. Won a few games thanks to having it, but mostly it just made me lose and the wins would have been wins anyway if I had other finishers instead of it. Fungal Infection is really nice, I like that it's Sprout with removal attached to it, but it would require me to run black and I don't know how much room I can make for removal (right now I'm running white and have no Path to Exiles and some people would consider that a crime lol). Finally Korozda Guildmage isn't really a good fit regardless of color because there aren't any nontoken creatures with relevant toughness for it to sarifice.
And Aura Mutation would've been a great sideboard card, but it's sadly not Modern legal.
Either way, thanks a lot of stopping by and commenting!!
1 year ago
Have you considered making this deck three colors or perhaps even simply ?
At the very least, Aura Mutation in the sideboard?
1 year ago
Major Update 8/26/20
, Grave-Shell Scarab
, Glowspore Shaman
, Korozda Guildmage
, Sisters of Stone Death
, Vhati il-Dal
, Loxodon Hierarch
, Selesnya Charm
, Selesnya Guildmage
, Tolsimir Wolfblood
, Dimir Charm
, Psychic Strike
, Dimir Guildmage
, Boros Charm
, Firesong and Sunspeaker
, Sunhome Guildmage
, Mercurial Chemister
, Nivix Guildmage
, Izzet Charm
, Melek, Izzet Paragon
, Azorius Charm
, Azorius Guildmage
, Simic Charm
, Simic Sky Swallower
, Zameck Guildmage
, Nimbus Swimmer
, Debtors' Knell
, Vizkopa Guildmage
, Orzhov Charm
, Grand Warlord Radha
, Gruul Charm
, Clan Guildmage
, Murderous Redcap
, Rakdos Charm
, Rakdos Guildmage