Korozda Guildmage

Korozda Guildmage

Creature — Elf Shaman

: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander Anthology (CM1) None
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Penny Dreadful Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal
Pioneer Legal
Block Constructed Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Magic Duels Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Arena Legal
Leviathan Legal
Canadian Highlander Legal
Standard Legal
Casual Legal

Korozda Guildmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.18%

Korozda Guildmage Discussion

Azeworai on Undying gift of Nel Toth

1 month ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

korlicday on Hogaak: My Favorite (Infinite) Combo Deck

5 months ago

Hi SueMe,

I like this deck and building a version myself.

A couple of suggestions:

  • Mesmeric Orb Fills up your graveyards pretty fast; It has some more risk to it. For self milling. But it also combos very good with Syr Konrad, the Grim. To be evil, you could combine it Mana Web; the latter also has an impact on the tempo of others.

  • Necrotic Ooze Might help you out with some of the activated abilities you want to have on the table, but have been milled to the graveyard. Like the discard outlets or ability of Korozda Guildmage. You could be disgusting by including a combo like Triskelion and Phyrexian Devourer; In my opinion, this might be boring.

Did you think of including Genesis to return valuable creatures? Like the Eternal Witness or Riftsweeper. If so, why not?

And is the The Gitrog Monster worth it to include?

I love the deck and your thought process. Thank you for sharing! It helps me build my Hogaak deck.

ghostofsparta on Polukranos's Prison Break

5 months ago

Needs more Vigor. You can resolve Vigor's replacement effect before resolving Polukranos's, so it gains counters instead of losing them. Does wonders for your other creatures as well. It will be a removal magnet, though. You could lean into the +1/+1 counter theme more with Oran-Rief, the Vastwood, Pir, Imaginative Rascal, Ivy Lane Denizen, and/or Renata, Called to the Hunt. Armorcraft Judge can provide more draw power, as can Rishkar's Expertise. Or you could go wide with Feed the Pack or Korozda Guildmage.

Gidgetimer on Combo that doesn't work

6 months ago

An example for each from the ones I have gone through. Let me know if my reasoning is still not clear or if you disagree with any of them.

NSI- Cathars' Crusade and Inexorable Tide. Cathars' Crusade gives counters. Inexorable Tide proliferates. They work well together, but don't really interact.

SE- Deputy of Acquittals and Dream Stalker. They have the same effect and that effect does not provide any unusual advantage with multiples. I guess this is a subreason of NSI, but I have seen it often enough that it feels like it might be something to take note of as a way people are misusing the combo syntax. Just making a list of cards that have the same or similar effects.

MI- Korozda Guildmage and Neheb, the Eternal and Tree of Perdition. This code would be used exclusively for "combos" with three or more pieces. Korozda Guildmage and Tree of Perdition have a synergistic interaction. Neheb, the Eternal and Tree of Perdition have a synergistic interaction. The three cards together do not have a further interaction than the two separate two card interactions.

EmEcks on

8 months ago

Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.

Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).

I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.

I also think Slimefoot, the Stowaway would work really well with your deck, as you run a Korozda Guildmage and a Doomgape .

Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

8 months ago

Haha. Good luck on that turn one Hogaak venture of yours. The only way to do it in my list is to play a Swamp into Putrid Imp , and Lotus Petal into Stitcher's Supplier . Hmm, maybe I should put in a Dark Ritual myself....

Oona's Prowler doesn't seem too bad. I'll keep it in the back of my head in case I need another discard outlet.

Okay, okay, you've caught me. It's just... the yard's gotta look pretty.

You're right about the Hogaak delving thing... Oh all right. I'll put the Dance in.

That Altar + Wurm + Dance thing is pretty cool. I'll keep Symbiotic Wurm under the Maybeboard section, mostly because it's cool, but I don't want to run cards that are purely for the combo (even though, I guess that's what Korozda Guildmage is, but I like Korozda because it works specifically with Hogaak).

urzahh on Hogaak: My Favorite (Infinite) Combo Deck

9 months ago

SueMe Instead of all-or-nothing pov on Jarad, instead consider the synergy: sac outlet that hurts the hole table, removal target with recursion that can grow and pack a punch. The damage he brings adds up over time.

Similarly Corpse Dance synergy with the sac outlets in the deck, for mill, for blocking, instant speed recursion/going off with Korozda Guildmage ,ramp with sacrifice. Since it's new to you, it might take practice to get used to all the tech it brings (because buyback). It can revive any creature at instant speed with haste. I'm sure there are inf lines I can't think of atm. Triskelion and Solemn Simulacrum and Mindless Automaton come to mind but there're probably better targets.

Strangelove on Hogaak EDH

9 months ago

Hogaak! +1!

Dude! I think you're selling yourself short with this one! You could put wayyy more tokens into this and break it... get those Blood Artist triggers.

Feed the Pack , Korozda Guildmage ... sac Hogaak! Pricey, but... Ghoulcaller Gisa ???

Endrek Sahr, Master Breeder , Infernal Genesis , Awaken the Erstwhile , Plague of Vermin , Worm Harvest , Izoni, Thousand-Eyed , Spider Spawning , Tombstone Stairwell ... Tendershoot Dryad ... I can go on :)

Saproling Symbiosis , Zombie Infestation ... maybe?

Stinkweed Imp ... more dredge!

Cryptolith Rite , Phyrexian Altar , and Ashnod's Altar are all amazing.

Hogaak was so good they had to ban him in Modern lol.

Load more