Creature — Elf Shaman
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
Combos Browse all
- Korozda Guildmage + Tree of Perdition
- Essence Warden + Korozda Guildmage + Wall of Blood
- Altar of Dementia + Korozda Guildmage + Pitiless Plunderer
|Commander / EDH||Legal|
Korozda Guildmage Discussion
2 months ago
Dina, Soul Steeper , Plumb the Forbidden , Culling Ritual , Necrogenesis , Moldervine Reclamation , Poison-Tip Archer , Pitiless Plunderer , Winding Constrictor , Syr Konrad, the Grim , Sporeweb Weaver , Species Specialist , Korozda Guildmage , Casualties of War , Morbid Bloom , Damnation , Toxic Deluge , Druidic Satchel , Bolas's Citadel , Maskwood Nexus , Bastion of Remembrance , Golgari Germination , Black Market , Phyrexian Arena , Path of Discovery , Liliana, Dreadhorde General , Castle Garenbrig , Castle Locthwain , Undergrowth Stadium ,
3 months ago
I ran Jarad for quite a while in my Necrotic Ooze deck. The main plan is to fill the yard with a ton of creatures off cards like Satyr Wayfinder , sacrifice them with Hell's Caretaker to bring back huge threats, and/or use Ooze plus strong activated abilities like Avatar of Woe 's and the untap from Devoted Druid to amass an advantage. Before going in a more combo-heavy direction, I had Jarad and Korozda Guildmage as my big payoff cards (with Spider Spawning and Kessig Cagebreakers in the sideboard). Both love the way the Lord himself can be sacrificed to close out the game when your graveyard gets big enough. Having redundant effects helps make any plan more resilient, so I usually run a playset of Splinterfright and sometimes consider Nighthowler or Bonehoard as backups for the elf. Splinterfright in particular benefits from having a Nyx Weaver self-mill effect tacked on. The major benefit to using these types of cards over Colossification is just mana cost. +20/+20 will almost always win the game, but for 7 mana, it's easy to see it being too slow in all but the most casual environments. Plus, if you tap out for the aura, a single Vapor Snag can ruin the plan before Jarad gets to activate. I'd want some other ways to take advantage of the huge buff, even if that's just efficient trample creatures, if I was building around Colossification. That, or finding some way to cheat it into play early.
If you can, I'd also recommend cutting down to the 60 card minimum. This will make it all the more likely you draw the most synergetic cards, although I do like that you have tutors to help with that too.
4 months ago
Remove-Replace: For better Beatdowns... Butcher of Malakir- Siege Behemoth
Vulturous Zombie- Kamahl, Heart of Krosa
The Haunt of Hightower- Torgaar, Famine Incarnate
From Beyond- Awakening Zone <-You only have 1 eldrazi. Why not save 1 mana instead for the same token maker?
For the combo win... Savra, Queen of the Golgari-Swap in any card with Persist. You have Mikaeus, but no Triskelion/Ballista, so just use a persist creature with a blood artist effect. I'd recommend Rendclaw Trow since it's cheap, or Puppeteer Clique since it's fun as hell.
Sadistic Hypnotist- Korozda Guildmage
Sidisi, Undead Vizier- Hogaak, Arisen Necropolis
The way this combo works is detailed here https://edhrec.com/combos/bg/hogaak-korozda-phyrexian. Since you don't have Phyrixan Altar, you can't go infinite, but I think you'll like that more. It will still provide tons of death triggers or tokens, so you can use a blood artist or just swing in.
6 months ago
Seems like fun. I have an old favorite G/B token generator called Korozda Guildmage that might work well here.
9 months ago
I wouldn't let go of white as Intangible Virtue is pretty much mandatory for a token deck. I have considered adding black, but I think it makes the manabase a little too complicated and expensive for not that much benefit.
I like Slimefoot, the Stowaway and was so happy when it came out that there was a legendary fungus, but ultimately I feel like he's better on Aristocrat-style decks (which's the direction people usually go with GB Saprolings, with the tokens being there mostly for sacrifice rather than attacking, which's why they don't need things like Intangible Virtue. I'd probably give him more thought if splashing black didn't require such a big investment.
Nissa, Voice of Zendikar is a little weird here, I like her -2 but not for 3 mana (assuming I only get to do it once), and her -7 doesn't have any synergy with the rest of the deck (as I run very few lands and generate mana in other ways). If her +1 was a proper Saproling instead of a Plant I'd deeeeeefinitely be running her, though.
Sprout Swarm I really like, I ran it for years, but five mana for a Saproling, even if it can be recurred, was just a too slow for the level of performance I wanted from this deck and it couldn't keep up with newer additions. If it made 2 tokens for the same cost, it'd be amazing, but as is it doesn't make the cut.
Mycoloth is a big no-no also as I used to run it way back in the day and it was a removal magnet that took my entire board with it. Won a few games thanks to having it, but mostly it just made me lose and the wins would have been wins anyway if I had other finishers instead of it. Fungal Infection is really nice, I like that it's Sprout with removal attached to it, but it would require me to run black and I don't know how much room I can make for removal (right now I'm running white and have no Path to Exiles and some people would consider that a crime lol). Finally Korozda Guildmage isn't really a good fit regardless of color because there aren't any nontoken creatures with relevant toughness for it to sarifice.
And Aura Mutation would've been a great sideboard card, but it's sadly not Modern legal.
Either way, thanks a lot of stopping by and commenting!!
9 months ago
Have you considered making this deck three colors or perhaps even simply ?
At the very least, Aura Mutation in the sideboard?
10 months ago
Major Update 8/26/20
, Grave-Shell Scarab
, Glowspore Shaman
, Korozda Guildmage
, Sisters of Stone Death
, Vhati il-Dal
, Loxodon Hierarch
, Selesnya Charm
, Selesnya Guildmage
, Tolsimir Wolfblood
, Dimir Charm
, Psychic Strike
, Dimir Guildmage
, Boros Charm
, Firesong and Sunspeaker
, Sunhome Guildmage
, Mercurial Chemister
, Nivix Guildmage
, Izzet Charm
, Melek, Izzet Paragon
, Azorius Charm
, Azorius Guildmage
, Simic Charm
, Simic Sky Swallower
, Zameck Guildmage
, Nimbus Swimmer
, Debtors' Knell
, Vizkopa Guildmage
, Orzhov Charm
, Grand Warlord Radha
, Gruul Charm
, Clan Guildmage
, Murderous Redcap
, Rakdos Charm
, Rakdos Guildmage
1 year ago
I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.
Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.
Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.
Now, onto my suggestions.
Upon what I would ablate:
Korozda Guildmage is too slow. Four mana to sacrifice something is awful.
Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.
terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.
Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.
I've never quite understood the draw to Yavimaya Elder . Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.
Phyrexian Rager is too slow, no matter how mad it gets.
Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.
Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias , whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.
Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.
Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.
Okay, now unto thee I provide sacrifice outlets.
Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.
Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness , and Animate Dead is always great.
Now, cantrips: Grisly Salvage , Winding Way , Grapple with the Past , Ransack the Lab , and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time , and find lands or creatures. Furthermore, they are great with Meren , as creatures are to be disinterred.
For ramp, mana dorks are great. Birds of Paradise , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet . Mill, fodder, and ramp in one.
Importantly, I add some more draw. Phyrexian Arena , Underworld Connections , Liliana's Standard Bearer , Erebos, Bleak-Hearted , Dark Prophecy , Moldervine Reclamation , and Rankle, Master of Pranks do this deed.
That shall be all from me. Good luck!