Atarka, World Render
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Atarka, World Render

Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

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jarncards on hasteland

4 weeks ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

TsaboTavoc on Bothersome Quasit + Marisi + …

1 month ago

I think you're right except the part about tramplers going through similar to removing a creature from combat.

All damage during that combat phase would occur normally. Blockers have been assigned before any damage is resolved. Say you had the two creatures on the field and attacked with Atarka, World Render, it would follow as normal: attack, opponent assigns blockers, first/double strike damage resolves(triggering Marisi, Breaker of the Coil's second ability, triggering Bothersome Quasit's second ability), normal damage resolves.

However unlike sacking a creature, e.g. Sakura-Tribe Elder, any blockers would still be on the battlefield and be able to absorb some of the damage from your attackers(even those with trample/double strike), even though they are now goaded and unable to be assigned as blockers in the future. They have the status of blocker for the current combat phase which is not removed until the end of combat or they are removed from the field. I'm curious if this makes sense or what you and others think.

TypicalTimmy on Double dragons

3 months ago

Mind if I ask how you got Atarka to say "thick"?

As for Miirym, what I do is go for a three-pronged approach: Ramp (excluded, all decks should have ramp), ETB effects, draw and doubling or copying effects.

Miirym at her core is a value-driven Commander. You want each spell to have weight and merit. That weight might not be immediately accessible, but your ultimate goal should be to overwhelm and overpower. Yes, you are prone to wraths, rifts, counterspells, prisons, taxes, etc but that is really a problem that belies all decks, indeed all formats. Though, some to a lesser degree. Regardless, the key here is saturation.

For example, Miirym will create a token copy of any dragon that enters the battlefield under your control, yes? Therefore, spells and permanents that take advantage of this will reign supreme. I see you have Dragon Tempest and Warstorm Surge, so you're off to a good start. As do you have Garruk's Uprising and Temur Ascendancy.

So fundamentally you already understand the core concepts of Miirym.

I see you also have Adrix and Niv and Reflections. These are a good start. The issue here is that just 2 cards out of the whole deck are going to largely be unseen throughout multiple games. You want consistency. Cards such as Parallel Lives or Doubling Season work really well, as does Progenitor Mimic.

My decks also run a much more dense population of ramp in the way of mana rocks, also. Drawing cards does no good if you can't cast them. Speaking of which, Sneak Attack doesn't require you to cast the dragon, but she will still copy it. That's something to consider.

A really good closer is Furnace of Wrath or anything that can double your damage. I see you have Atarka, World Render which is a great addition especially in and against pronounced aerial combat scenarios. However, being able to stack doubling damage is also a wonderful thing.

My particular deck relies heavily on ETB damage effects, which can be used to clear the way for assaults. Since my Dragons have numerous ways to garner haste, it means that I can decimate threats, then attack my opponent's life points directly - oops, wrong tcg

A wonderful addition is Frontier Siege for this very reason. While it does risk my own dragon dying, it also is wonderful removal in general. Notice that it is a "may" ability, which means I do not have to allow my dragon to die to a much larger threat. Then again, if Miirym is in play, I'm effectively getting 2 spot-removals for the price of one. Alternatively, if I am against a faster opponent or a combo-centric deck, I can always choose Khans and opt to add instead.

A wonderful addition to the deck, I see you have Savage Ventmaw and Klauth, Unrivaled Ancient is Old Gnawbone. Don't be afraid to add more legendary dragons to your list, because the clone copies that Miirym make are specifically listed as non-legendary, which I feel is where her true power comes from.

Speaking of which, one supremely strong utility creature in the deck is Hellkite Tyrant. Since EDH players make large use of artifacts, but artifact removal is scarce, you can take full advantage of this and steal their toys right out from under their noses. You also gain the ability, with haste, to strip the resources of two opponents at once! And if you make an additional token copy, you can hit all three and be miles ahead of the competition.

Just realize that a well-oiled Miirym deck will make you public enemy #1. Expect some archenemy matches in your near future. And don't be surprised when players hold grudges and retaliations against you. I once played against a guy who singularly focused on me for an entire game, despite me doing literally nothing because I had no ramp and wasn't drawing into lands. But that's a story for another day.

Vessiliana on UR-Dragon Tribal

4 months ago

I would recommend more ramp. Even if you keep your basics count this high, you could add Kodama's Reach or Cultivate. Maybe a bit more lands straight up, and Unclaimed Territory is a good add.

There are some reasonably priced dragons that could help, too. Atarka, World Render, Miirym, Sentinel Wyrm, and Bladewing the Risen are useful and all under $2 each.

TheOfficialCreator on Miirym, Dragon Mommy

6 months ago

Terror of the Peaks is awe-inspiring in Miirym. Pretty pricey though.

Other than that, Dragonlord's Servant, Atarka, World Render, Dragonlord Atarka, Tanazir Quandrix, and Rapacious Dragon seem like good fits as well.

As far as tips for dealing with Queza, what's the goal of the deck? What is it doing efficiently that you want to be able to combat?

Wickked on Henzie "Toolbox" Torre

6 months ago

Sweet deck and I enjoyed watching your video. I took some ideas from yours and added it to my Henzie List. Few cards I would love to ask about are Myth Unbound doesn't seem as efficient compared to a normal ramp spell. Artisan of Kozilek seems a bit underwhelming for the cost. Atarka, World Render and Gray Merchant of Asphodel both seem very situational in a multicolored non dragon deck. Overall the deck looks like a ton of fun. Please check out my Henzie deck and please let me know how I can improve it.

Gangsta's Paradise - Henzie "Toolbox" Torre

Commander / EDH Wickked


Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

7 months ago

Catching up on a few of the comments here...

Aggravated Assault + Savage Ventmaw is a sweet combo Vlasiax. This deck is actually an old retooled Atarka, World Render brew and I ran both of those cards in there for 7 years. In those 7 years of playing that derpy Gruul fest, said combo resolved exactly 0 times. It's too spicy and the table responds accordingly. Now saying all of this, with splashed in I have some counterspells to assist, but I've opted not to include either card in here for now. Also, Klauth, Unrivaled Ancient does a superior job than Ventmaw ever did, haha. If your playgroup is light on the interaction front it's a great combo and I encourage you to give it a try. I run Aggravated Assault + Bear Umbra in an Uril deck and have had success with it there, thanks to a suite of protection enchantments.

As for Sylvan Library & Mana Crypt, both are awsesome cards for obvious reasons. In regard to SL, I appreciate the early game gas it can give but my draw suite in here has served me well so far so. In fact, I need to watch that I don't deck myself as Profet93 & Slashdance have pointed out re. the dragon fleet paired with cards like Elemental Bond or Kindred Discovery. That much card draw is an interesting problem to have, haha. I would like to include Mana Crypt + Ancient Tomb at some point, but I'm also ok with my ramp pieces just now - I did a big deck overhaul a couple months ago and upped the ramp package to assist with the high CMC and it's really helped things run more smoothly overall.

TheEvilWizard on Unleash the Dragons

7 months ago

if you want to lower the mana curve a bit and get double strike while blocking, you could cut Atarka, World Render for Sylvia Brightspear

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