Wild Pair

Wild Pair

Enchantment

Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Premium Deck Series: Slivers (PDS) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wild Pair occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Wild Pair Discussion

Kamerot on Om nom Trample

3 days ago

I've always shied away from discarding in this deck, but Dawnstrider is definitely a solid card. I'm gonna playtest it and see how it goes. As for Wild Pair, I ran it years ago in an earlier rendition of the deck and replaced it. Im going to wait until after the full spoiler list of ikoria to see what big changes I'll make, if any, and take a look at adding it back in. Thanks for the suggestions!

azulryu on Om nom Trample

3 days ago

What about Dawnstrider for Fog Ability? Reliable staple card and reusable unlike Spore Frog.

Also, you have a lot of cards with similar total power/toughness. In that case, you might want to consider Wild Pair as that would combo well with your big bois and draw effects.

seshiro_of_the_orochi on wurms, Wurms, WURMS!!

3 weeks ago

What OtherWorldlyShadow said regarding command tower basically is true for Ash Barrens as well. If you use it to fetch for a forest, you could have had the same result with one more untapped mana source by playing a forest instead. 31 lands definitely seems not enough btw. 34 should be better, and I could even argue for 35. More great sources of ramp could be Emerald Medallion and Rhonas's Monument. A wurm card that I really adore is Panglacial Wurm. It has a very unique ability and is massively fun to surprise opponents with.

Looking at your wurms, you have many with combined power and toughness of either 10 or 14, so Wild Pair could be a blast to play.

An absolutely ridiculous card for mono-G lists is Myojin of Life's Web, and Patron of the Orochi is a versatile combination of beatstick, ramp and vigilance for your whole team.

Inigmatix on Sliver in my Thumb

1 month ago

Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.

Now for quite a lot of suggestions and thoughts that I hope will be helpful for you

Recommended Cuts

You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives

You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.

Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.

Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.

Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)

Quick Thoughts

Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver

Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.

Useful Slivers

Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful

Belligerent Sliver/Two-Headed Sliver making it harder to block your slivers means more bodies getting through to hit face.

Essence Sliver this is not Lifelink, and because it isn’t it actually stacks with Syphon Sliver for more life points

Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)

Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason

Lavabelly Sliver another non-combat win with Queen combo

Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability

Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.

Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.

Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers

Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.

Fun and Useful Tribal Cards for Slivers

None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.

Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies

Closing Thoughts

Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.

Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.

Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.

Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.

alechodgin23 on Myr/Nephilim Tribal

1 month ago

Love this deck. Definitely a +1 from me. I love the idea and the uniqueness of it.

It seems like the stars of the show are the Nephilem. That being said, I'd recommend more creature tutors that can out them into play like Tooth and Nail, Green Sun's Zenith,Chord of Calling, Eldritch Evolution, Neoform, and Wild Pair.

I'd also add more card draw like Beast Whisperer, Kindred Discovery, Vanquisher's Banner, Ohran Frostfang, and Coastal Piracy.

Heck maybe even throw in cards like Kindred Charge and Kindred Summons.

All the kindred cards as well as the banner will help you multiply those Myr as well as gain value off of them before you can land a couple Nephilem!

RxPhantom on Her Royal Fluffness

1 month ago

Hmmmm...after just a cursory look, I'd probably say Skyshroud Claim, Wild Pair, and maybe...Vivien's Arkbow? You've already got a lot of draw that I think you could afford to cut these in exchange for stronger starts.

Wiggyman on Hot Chicks with Fat Dudes

1 month ago

First of all, I want to say that this might be a stupid idea. But bear with me.

Step one: replace all instants and sorceries in the deck with creatures or enchantments that do relatively similar things. Yeah, there aren't creatures for things like Pyroblast or Selvala's Stampede, but there are other cards that could fill a similar slot, like Wild Pair.

Step two: add Primal Surge.

Okay, it's a bit of a bad idea, but it might be worth looking at just for fun.

Also, love the deck, I play a Samut EDH deck myself and I have a lot of fun with it.

P.S. I've played with Selvala's Stampede quite a lot, and I always find it underwhelming. If people are smart, they'll all pick that you put a creature from your hand to the battlefield, and your hand empties out quick so you don't get full value. Although your deck also runs quite a few more enormous threats than mine, so this might be the right deck for it where mine just didn't work for it as well.

ThatGuy_OhWhatsHisName on Can I search for cards ...

1 month ago

So my logic is that if I cast a non-creature permanent from my hand it will enter as an artifact creature in addition to its other non-creature types. As per the wording of Wild Pair, a creature did enter the battlefield and it was cast from my hand. Does my logic hold up or am I mistaken about the ruling? All help is appreciated.

P.S. I realise that it's not a particularly good search mechanic but it would be at least a little bit useful if it works, hence me asking.

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