Creature — Giant
(You may cast Realm-Cloaked Giant from exile if you sent it on an adventure.)
Sorcery — Adventure
Destroy all non-Giant Creatures.
(You may cast Cast Off for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Cast Off, this card is treated only as Realm-Cloaked Giant in whatever zone it is in.)
(Example scenarios for Cast Off: You may cast this off of Melek, Izzet Paragon . You may not target this with Snapcaster Mage . Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=5. You may cast this from a cascade spell if the spell has a cost greater than Realm-Cloaked Giant's cost. If you cast a Cast Off that another player owns, only you may cast the Realm-Cloaked Giant that got sent on an adventure, not the owner.)
Combos Browse all
|Commander / EDH||Legal|
Realm-Cloaked Giant occurrence in decks from the last year
Latest Decks as Commander
Realm-Cloaked Giant Discussion
1 week ago
Hey! This deck has some interesting lines. At first glance, I thought that the Skyshroud Poacher and Seahunter are too slow and clunky in this deck, but I think that they can actually be interesting. Gonna upvote it :)
What do you think of Unnatural Selection ? It's a card that is an enchantment and can target multiple creatures (1 mana for each of them), changing their type, making them legal targets for Overlord's ability. I think that can work better than... Wings of Velis Vel , for example.
2 months ago
sorry for the double post but.... i just realized some more cards that you really don't want to be running currently. Prismatic Geoscope is extremely expensive for a ramp spell. i would try replace this with a cheaper ramp spell. a simple Rampant Growth or Farseek would do well here.
i don't know why you are running Murderer's Axe... is it because you want to discard cards? if so i would instead replace it with either Chainer, Nightmare Adept if you wanna stay budget, or Fauna Shaman if you're willing to spend more on this thing. both give great value, and synergize with your deck better than this equipment does. which would you prefer: discarding a card to give +2/+2? or discarding a card to cast any creature from your graveyard and give it haste? notice you could recast Shriekmaw for it's evoke cost of every turn. that's value!
or Wolf of Devil's Breach. this card could also be a wincon for your deck and am surprised not to see it among your list already.
and finally, i forgot some really important elementals that you will WANT to run in this deck!
Slithermuse is another evoke elemental, and this one cast refill your hand! again, every deck needs to draw cards.
Animar, Soul of Elements is also HUGE ramp. worth the price.
Muldrotha, the Gravetide let's you cast so many more spells each turn! definitely going to be happy whenever you draw her.
Multani, Yavimaya's Avatar is just a huge monster..... paying for a creature with potentially 20 power is too cool to pass up.
alright i've chewed your ear off enough...... good luck and have fun deckbuilding!
5 months ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
5 months ago
Some more giants that are worth considering:
Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.
Realm-Cloaked Giant - this card is mandatory.
Quarry Colossus - this one is passable.
Grasping Giant - I love this one--just put it in my Giant deck
Oathsworn Giant - Good utility if you are wanting to swing out every turn
Swathcutter Giant - I actually kinda like this one a lot.
Taurean Mauler - one of the best giants, sadly
Bonecrusher Giant - pretend you're terrorizing Standard!
Arbiter of Knollridge - gimmicky but fun.
Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.
Siegebreaker Giant - Pretty good for 5 mana IMO
Non-Boros Giants Show
Beanstalk Giant - Ramp AND a giant body
Thryx, the Sudden Storm - Ramp and a giant FLYING body!
Outland Colossus - great rate
Arbor Colossus - great rate
Helldozer is pretty good, but three on-color is often difficult to do in a five-color deck
Yorvo, Lord of Garenbrig - Three on-color is difficult in three- and five-color decks, but most would skew Green for the utility and ramp cards so it wouldn't be impossible.
Galecaster Colossus - good even by itself
Erebos's Titan - a weird one!
Jotun Owl Keeper - another weird one!
One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.
6 months ago
Deafening Silence, Hushbringer, Banishing Light, Heliod's Punishment, Archon of Emeria, Nahiri's Binding, Drannith Magistrate, Eidolon of Obstruction, Runed Halo, Dreadful Apathy, Archon of Absolution, Faith's Fetters, Shatter the Sky, Elspeth Conquers Death, Journey to Oblivion, Harmonious Archon, and Realm-Cloaked Giant.
6 months ago
I like a Barrin, Tolarian Archmage instead of 1 unsubstantiate. It comes on a body, and late game you can always bounce your own creature, then wrath, and draw a card off of it as well. It especially goes well with Realm-Cloaked Giant. If not, then I would suggest replacing either a land or wrath with Ondu Inversion Flip, you take your pick.
6 months ago
Well, thank you! I'm currently running 1x Realm-Cloaked Giant, so I'll see how 3x Shatters goes over. Definitely agree with more Dream Trawlers/Ultimatums, I find that I don't always draw them often enough. (Brazen is one of my pet cards, I'll have to admit...I'll have to really think on dropping them...) Upping Essence scatter sounds pretty decent. Also, I usually like to cast a Whirlwind into a Shatter/Omen of the Sea, it lets me draw a lot. And when games go longer, I've found it to draw me so many cards. Very true statement about the meta.
I'll edit the deck when I can, then hopefully get some playtesting in later today.
7 months ago
This isn’t a missing card, it’s incorrect or badly worded text on a card’s page.
Realm-Cloaked Giant’s Adventure, Cast Off, has its own section, wherein some rules are detailed. Here’s the section that I take issue with.
“You may cast Cast Off for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Cast Off, this card is treated only as Realm-Cloaked Giant in whatever zone it is in.)
“(Example scenarios for Cast Off: You may cast this off of Melek, Izzet Paragon.”
Firstly, “Whenever you have permission” is a terrible way to phrase this. You should say “whenever you may cast a sorcery.” “Permission” makes it sound like I can just politely ask my opponent if I can cast Cast Off, and if they say yes, I can just play it at instant speed. I would recommend changing the text to say “whenever you could cast a sorcery”
The second thing I take issue with is “this card is treated as Realm Cloaked Giant, whatever Zone it is in.” This is fundamentally true, but ends up being misleading. Cast Off is treated as a Sorcery only while it is on the Stack. While it is there, its name is Cast Off, and it is a Sorcery with CMC 5.
Thirdly, I believe that the phrase “(Example scenarios for Cast Off: You may cast this off of Melek, Izzet Paragon,” is incorrect. I will remind you, Realm Cloaked Giant is only a creature while on top of the library. I believe (and I may be mistaken) that Melek only looks at card types, not card effects, which is what Cast Off is at that time (once again, could be wrong). If Melek allowed you to cast Creatures and sorceries, I think you could cast the alternate side that is Cast Off.
I am not a judge, and you might want to confirm the rules interaction with Melek with a level 2+ judge, to be sure, but please don’t ignore my suggestions for clarification either!