
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Realm-Cloaked Giant
Creature — Giant
Vigilance
(You may cast Realm-Cloaked Giant from exile if you sent this on an adventure.)
Cast Off
Sorcery — Adventure
Destroy all non-Giant Creatures.
(You may cast Cast Off for from anywhere that you have the permission and capability to cast this, then exile this on an adventure instead of putting this into your graveyard. When you have not chosen to cast Cast Off, this card is treated only as Realm-Cloaked Giant in whatever zone this is in.)
(Example scenarios for Cast Off: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=5. You may cast this from a cascade spell if the spell has a cost greater than Cast Off's cost. If you cast a Cast Off that another player owns, only you may cast the Realm-Cloaked Giant that got sent on an adventure, not the owner.)
SufferFromEDHD on
Ruhan, Round Two...FIGHT!
2 weeks ago
This is a really solid build of an overlooked commander.
Clout of the Dominus is worth a spot.
Obsidian Battle-Axe you have a few other warriors in the main deck that would benefit from this. Could go wider and add Anger. Or both?
Negate could be upgraded to Dovin's Veto.
Divine Reckoning quality removal for this strategy.
Realm-Cloaked Giant is awesome tech! Maybe Cyclone Summoner since they are very similar.
Calamity Bearer something to think about. Narrow but definitely interesting.
Epicurus on
Calamity upon our Gates! (RGWU Giant Tribal)
7 months ago
Love it!
Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.
All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.
Hope that's helpful at all. Cheers!
zretrareo27 on
RW EDH Brion Stoutarm 2022
7 months ago
Made quite a lot of changes recently, ordering some better tempo cards as well. Added more mana rocks for tempo and removed some of the recursion as I don't seem to get to my big creatures fast enough to use it. Added more board wipes that work in my favor Realm-Cloaked Giant adventure saves my commander and Calamity Bearer and Realm-Cloaked Giant, and Solar Blaze saves Calamity Bearer, Capashen Unicorn, Hofri Ghostforge, Magus of the Disk, and Stinkdrinker Daredevil. False Prophet and Planar Collapse limit the amount of tiny creatures on the field.
Jabberjaw46 on
Oloro
1 year ago
Authority of the Consuls slows opponents and helps your lifegain strategy
Fumigate is a good wipe for life gain, I would replace your Realm-Cloaked Giant
multimedia on
Equip/Aura Galea
1 year ago
Hey, what you have so far is a strong start at upgrading the precon for your first deck, nice Hammer of Nazahn upgrade.
Currently you need to cut 24 cards to get to 100 cards. Some advice is start with cutting some lands because 43 lands is too much. Reduce it to 36 and if you think you need more mana then add more low converted mana cost (CMC) ramp sources or draw sources instead of lands.
Some lands to consider cutting:
All these lands always enter the battlefield (ETB) tapped and you have other lands that always do this too, but those other lands are better than these.
The next cuts to consider are some high CMC cards to reduce the mana curve.
Further cuts are some cards that are not as good as others here or have similar or the same effects.
- Battle for Bretagard
- Fall of the Impostor
- Heirloom Blade
- Reflections of Littjara
- Skyclave Cleric Flip
- Captain's Claws
- Conclave Tribunal
- Moonsilver Spear
- Shielding Plax
- Tangled Florahedron Flip
- Suppression Field
Heirloom Blade and Reflections of Littjara are tribal cards that care about only one type of creature. That's not the strategy here since you have many different creature types. Skyclave Cleric Flip and Tangled Florahedron Flip are double face cards (DFC) that can be lands or played as the front face of the card and that can be helpful. The problem is the front face of the card is not worth playing even though they might be lands. Bala Ged Recovery Flip is an example of a good DFC upgrade since front face is a good card and the bonus is that could be a land.
Suppression Field is a powerful card, but it affects equipment equip costs since that's an activated ability. Even if you control Puresteel Paladin with metalcraft activated you still have to pay 2 mana to equip the equipment to a creature you control. Puresteel will reduce the equip cost to 0, but then Field makes you pay an additional 2 mana to activate the equip ability. If an equipment is in your hand and you cast it or already on the battlefield you can't free equip if you control Field.
You have ways to get around having to pay for equip with attach. Difference is you're not equipping when you attach an equipment to a creature you control. The key word here is attach which bypasses the need to activate equip. You can free attach an equipment with Galea, Kindler of Hope, Halvar, God of Battle Flip or Hammer of Nazahn. With Galea only if you cast an equipment from the top of your library, with Halvar only if the equipment is already equipped to another creature you control and with Hammer only if you cast the equipment or the equipment ETB. Free attach has synergy with Suppression Field, but the interaction is limited.
Good luck with your deck.
amicdeep on
Losing friends 101
1 year ago
the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.
Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you
amicdeep on
Losing friends 101
1 year ago
the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.
Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you
lagotripha on
Modern Giants
1 year ago
Making giants work in modern is something of a battle - most of their good cards sit at 4+ mana, meaning its really high on the curve. Crossing that 'cast first big spell' boundary, and making sure that spell is relevant is going to be most of the battle for the deck.
Cards like Pentad Prism or old fashioned mana dorks will be essential. Stinkdrinker Daredevil doesn't make the cut, but I could see a build going black for Heartless Summoning.
Their tribal support has some clear themes to work with - 1 sided boardwipes in Realm-Cloaked Giant+Thundercloud Shaman+Battle of Frost and Fire, direct damage to face, and big creatures. I'd personally lean more heavily into rushing out a 1 sided wipe to survive my local meta, but efficient creatures (with changeling support) will do a lot, as will a 'slower' burn deck focussed more on efficient 4 mana damage to face.
Some of the odder tribal support is pretty good- Giantbaiting is an incredible source of damage on an empty board when you have smaller creatures, which might play well in a Mothdust Changeling build.
Have (4) | metalmagic , zachi , gildan_bladeborn , Galdelonian |
Want (0) |