Xenograft

Xenograft

Enchantment

As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

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Trade

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Printings View all

Set Rarity
New Phyrexia (NPH) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Xenograft Discussion

plakjekaas on Whats The Best Tribal?

1 month ago

Conspiracy or Arcane Adaptation or Xenograft + Turntimber Ranger makes infinite 2/2 ally wolves, 2/2s are better than 1/1s >:)

[email protected]_only on Pattern Recognition #160 - Magnify …

2 months ago

So, story time for amplify; Legions had just come out, and with it, slivers were reborn. There were also, as it turns out, some beastly monstrocities for removal, like the aforementioned Feral Throwback's provoke.

"But wait," I hear you cry, "what do these two completely different tribes have to do with each other?" Well, first I need to provide a bit of context; you see, while the card itself might reference a specific creature type, the mechanic doesn't. It checks creatures that share a type as the creature enters play. It's a small distinction, but it allowed a weird interaction:

Conspiracy + Slivers + Amplify = win?

Mind you, nowadays we have Hivestone, Arcane Adaptation, and Xenograft, but this was old school. Heck, magic was just celebrating its 10th anniversary. And there's nothing I like more that taking old cards that were basically useless, cheap gimmicks, and turning them into disgusting beasts. besides which, with the new slivers, it was possible to cover most bases with a mere two colors in slivers. This was basically unheard of a the time.

plakjekaas on What is your favorite combo …

2 months ago

My first infinite in commander:

Xenograft + Turntimber Ranger

jakeelephant006 on its too late they are already under your bed

2 months ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

drewn7512 on Unconventional Win

4 months ago

Put in Xenograft or Conspiracy to go with Liliana's Contract

TypicalTimmy on oppinions on a shapeshifter token …

4 months ago

Although you do have access to Conspiracy, Xenograft and Arcane Adaptation as long as Dimir is within your color pallet.

It's not the best, but it's something.

Yesterday on Power Matters (5 colours)

4 months ago

If you like Zada, Mirrorwing, Feather, then maybe you'll also like the more hostile options of Ink-Treader Nephilim and Precursor Golem. The Golem one could also give some extra use in case you run into a second Conspiracy effect.

Speaking of which, the slightly worse Xenograft also exists.

triproberts12 on Oops all Angels!

6 months ago

Rith probably isn't the best saproling commander. I think you just lose too much value being unable to play AEther Mutation, Ghave, Guru of Spores, Slimefoot, the Stowaway, Sprouting Thrinax, and Supply / Demand. Lifegain always seems like a good idea, but it just adds in the extra step of having to find a way to win the game. If you load up on Blood Artist effects in black and WB, that gives you a better way to affect opponents than hitting a critical mass of creatures to deal 120 combat damage. You also miss Arcane Adaptation, Xenograft, and Conspiracy by not playing black and blue, which seem good.

Personally, I would either go with Karona, False God or Tana, the Bloodsower+Tymna the Weaver.

As for general card replacements, the ramp package is where I see the most room for improvement that is easy on the budget. I highly recommend taking your cues from Dana Roach's EDHREC article on green land ramp.

In general, I would lean away from auras, with the possible exception of Verdant Embrace- there are a few cards like that missing, so I'd check out the saproling cards on Scryfall. That would also be the place to look for tribal cards, although you can also see the most popular ones on the general tribal page and saproling tribal page at EDHREC.

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