Xenograft

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Xenograft

Enchantment

As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

linkofhyrule on How many +1/+1 counters would …

1 year ago

If Ich-Tekik, Salvage Splicer is on the battlefield along side Xenograft (naming Golem), and an artifact dies, how many counters get placed on Ich? is it one, since it's a single sentence giving a list of valid objects, or is it two, because Ich now is a golem, and gets one for being Ick, and one for being a golem? the ambiguity arises, in part because of Tolsimir Wolfblood, who grants a +1/+1 bonus to green OR white creatures, and a +2/+2 bonus to green AND white creatures, becuase he uses two sentences to grant his bonuses.

TheEvilWizard on "My background is a little complicated"

2 years ago

you should cut some of the backgrounds that don't have any synergy with your deck, like Acolyte of Bahamut, seeing as you're running no dragons and maybe run stuff like Arcane Adaptation or Xenograft so your other creatures get the Sliver Hivelord buff

dragonstryke58 on What Type of creature, if …

2 years ago

If you need to give your enchantment creatures indestructible with Kindred Boon and Starfield of Nyx and are not limited to just white as your color identity, you could always add enchantments that grant all your creatures a creature type like Arcane Adaptation, Xenograft, or Conspiracy.

LandoLRodriguez on [PRIMER] Morophon's Tribal Tribal

2 years ago

Guerric Thanks for your input! It's actually the great strength of the elf tribal that made it occur to me when first seeing Morophon that I can smash all the best tribals together with changelings. Kinda funny cuz my final list only includes two elves, and one has a druid anthem rather than elf (Gilt-Leaf Archdruid).

Anyway, I considered most of the cards you mentioned here at one point or another. I think I decided that I had enough lands, rocks, and other ramp that I didn't need any mana dorks. Elvish Archdruid was the last one I considered though. If I find after actually playing the deck that I could use a large source of mana like he can provide, I'll find a slot for him. For the time being, Manaweft Sliver will be my source of creature-based mana.

On the other hand, I could see being in a spot where having someplace to dump mana late-game could be useful, and Ezuri, Renegade Leader could do that job. The problem with him is that he affects all elves with his ability, rather than giving the ability to all elves to use for themselves. The latter is what I'm looking for in this deck. It'll work the same most of time I think, except for in some rare cases where I wouldn't be able to use a couple specific lands (namely Base Camp and Secluded Courtyard, when not set to elves) to use his regen ability. A minor drawback, but one circumvented by any changelings by getting regen from Zombie Master instead. Ultimately though, I think this deck should be able to win without needing to pump the team like he does.

You're absolutely right that I've got the two best "all creatures are ____ type" effects in here. Maskwood Nexus is going to be the card that this deck lives or dies by. Conspiracy and Arcane Adaptation have the exact same effect, but of course the latter costs less overall. Nevertheless, Conspiracy was among the last cards I cut to get down to 100. I did decide I don't need the redundancy, its best use will be to make sure that every creature is whatever was named for The Commander for the cost reduction. The effect is of course moot with Nexus on the battlefield, which is very much a focal point of this deck, so having a second slot for the same effect isn't necessary.

That being said, Xenograft isn't nearly good enough since it's the same effect but only for creatures in play. Not affecting creature spells or creatures elsewhere means no cast triggers, tribal land usage, digging for creature types (as with Realmwalker, Tiamat, and Gishath), or Morophon cost reduction. At that same mana value tier, not nearly good enough.

Thanks for your suggestions and the upvote! Keep checking back if you'd like, I plan to write a primer when I find the time, and to maintain this list as I actually start playing it and find out what's working and what isn't.

Guerric on [PRIMER] Morophon's Tribal Tribal

2 years ago

This is great! I've always thought Morophon should be a shapeshifter commander with tribal payoff cards. Maybe it's just my own bias, but elf payoff cards are so great. Elvish Archdruid can get you so much mana, and Ezuri, Renegade Leader can finish everyone. Also, in case you want to find more ways to make all of your creatures shapeshifters Xenograft and Conspiracy are more options, though you are playing the two best ones and you may not want the redundancy.

Orange+ on The Lords

2 years ago

Very cool concept, and great budgeting :)

I tried looking over your deck to come with some suggestions, and I didn't see until way too late that you already have a efficient way to fetch for Mirror Entity using General Tazri..

I was looking at more more reliable tutors, and I can tell you, if you every need more tutors for Mirror Entity than your commander, there are plenty! You probably already know this, but any random tutor like Goblin Matron will do the job :D

I see you also play every 4 mana transmute card to fetch Maskwood Nexus. So good job there too.


I would however consider swapping out Halimar Excavator and Faerie Trickery for something else. One mill card in edh isn't going to do much, and there are better counterspells.

Additionally, I might look into more ways to keep Mirror Entity and Maskwood Nexus alive, or reviving them if they die. I am not sure how well the deck works if they are both gone.

If you ever considering to use less tribes (you are currently doing 30 tribes :D ), you could back up Mirror Entity and Maskwood Nexus with milder effects like Arcane Adaptation, Conspiracy, and Xenograft.

Also, if you ever feel the need to get more tutors for Maskwood Nexus, even if it means you will go a bit out of budet, you could invest in Long-Term Plans or Fabricate.

WooferMcGee on You sure that's not a sliver?

3 years ago

Both Xenograft and Urza's Incubator are already in the maybe board. Xenograft I didn't feel I needed after some testing , although I can easily rplace Trickery Charm or Imagecrafter for it. And Urza's Incubator I don't have and is kind of expensive, so it's not currently in the deck.

TypicalTimmy on You sure that's not a sliver?

3 years ago

You missed Xenograft, my guy. And Urza's Incubator for major luls. Won't do anything until Maskwood Nexus is online, but then all of their creature spells cost less to cast lmao

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