Stromkirk Captain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stromkirk Captain

Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

Raven_of_Arella on Eternal Vampires II

2 months ago

DarkKiridon thank you for the suggestions. I really wish Stromkirk Captain was Pioneer legal as he is an old favorite of mine. I definitely plan to add Fatal Push to my deck in place of Fake Your Own Death. I am going to keep looking at what vampire to swap my Sanguinary Mage for as it just recently replaced Furyblade Vampire. I am considering Child of Night (old fav) or Vampire of the Dire Moon or Vampire Cutthroat or Indulgent Aristocrat. Sanguinary mage isn't the right fit though. I am also considering Falkenrath Perforator as it is a more guaranteed way to ensure my opponent takes damage so I can trigger Vampire Socialite when I play vampires in my 2nd main phase. The lifelink will help ensure my opponent a quick life drain from Vito, Thorn of the Dusk Rose.

DarkKiridon on Eternal Vampires II

2 months ago

Stromkirk Captain, Dusk Legion Zealot, or Cemetery Gatekeeper over Sanguinary Mage. Also Vampire of the Dire Moon is good too. Henrika Domnathi  Flip might fit in here. Your mana base is weird, but that's just my opinion. :)

Fatal Push, Infernal Grasp, Cast Down, Terminate, Dreadbore for other removal suggestions.

Last_Laugh on Edgar’s Wide and Tall Life(gain)

3 months ago

Sorin, Solemn Visitor and Reconnaissance are 2 really good cards here. Recon allows you to attack with EVERYONE safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat. Sorin's +1 is until your next turn and WILL catch off guard when they forget (and combined with Recon is kinda gross).

Also consider And They Shall Know No Fear over rootborn defenses. It's much easier to hold up 2 mana in an aggro deck than holding up 3 for defensive purposes.

In case you aren't familiar with Recon, creatures are considered "attacking" until the end of combat step ends. You can untap after damage has been dealt for pseudo vigilance or even untap after first strike but before regular damage to make combat entirely one sided. It's especially gross with Stromkirk Captain or Stensia Masquerade.

Feel free to check out my list for ideas and the deck description for a better explanation for Recon. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Blood Lord

4 months ago

I have a few suggestions for ya. First are a couple pieces of tech that will keep you out of topdeck mode. Plumb the Forbidden and Scapegoat. Eating a boardwipe in this deck can be absolutely backbreaking and both these cards keep your grip full for redeployment and in the case of Scapegoat, if you run Purphoros, God of the Forge, it doubles as a finisher.

Second is a card I can't recommend enough. Reconnaissance allows you to attack with EVERYONE safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Ignore the 20 year old reminder text, creatures are considered 'attacking' until the end of combat step which is your window to untap... that and after first strike but before normal combat damage (absolutely disgusting with Stromkirk Captain/Stensia Masquerade).

legendofa on "Tribal" is being replaced by …

7 months ago

golgarigirl The three sentence summary is, WotC had been using the word "tribal" to refer to effects that care about creature type in their articles, discussions, etc. (e.g. Stromkirk Captain is a Vampire tribal card; it supports Vampire creatures). On the advice of multiple consultants, they have replaced that usage with the words "typal." This will only officially affect in-house material, but I suspect that most third-party reviewers, journalists, and other writers will start using "typal," for consistency if nothing else.

legendofa on What is Gruul to you?

11 months ago

I think I'm not explaining myself well.

My central thought is that + does not equal . Red might not get deathtouch, but green has full access to it. Why should a red/green card not get deathtouch simply because red doesn't get deathtouch?

White doesn't get deathtouch either, but Arvad the Cursed, Spiteful Squad, Wintermoor Commander, and others have deathtouch. This can only be provided by the requirement.

doesn't get first strike. Sky Spirit, Leap of Flame, Deft Duelist, and others all have first strike provided by their other colors.

Ergo, a color can provide one of its abilities to a card, even if another color can't.

can provide first strike to a card, even a card, with Neheb, the Worthy, Stromkirk Captain, and Halana and Alena, Partners.

can provide deathtouch to a card, as shown by Needlethorn Drake, Winged Coatl, and Venomthrope.

So why is unable to provide deathtouch to (and ) cards? Is somehow better at removal than these colors?

I promise I'm not asking these questions rhetorically, or in anger. I genuinely don't fully understand. And as I was writing this response, I realize my position hearkens back to GDS3 and the infamous flying vigilance question. To which I respond that since that question was asked, Warrant / Warden was printed, and still no vigilant flyer.

And I think I've derailed this enough. If anyone wants to help me out, start another thread and I'll respond. With my apologies, let's get this back to the many faces of Gruul in Commander.

Max_Hammer on A Miserable Little Pile Of Tokens!

1 year ago

Oh, one more thing. Reconnaissance is going to work beautifully with Stromkirk Captain or any other first strike nonsense.

You can just remove it before regular damage starts, dealing damage to an opponent and letting your stuff untap, weakening something for removal later, or just soaking up that sweet, sweet lifelink.

I just now realized how that would work, so I figured I should share with the class.

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