The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze

As The Mimeoplasm enters the battlefield, you may exile two creature cards from any graveyard. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

The Mimeoplasm Discussion

UltimateRoxas40 on Lazav, Eldritch Mastermind [PRIMER]

1 hour ago

Asgeren Thanks for the compliment! I'm a huge fan of H.P. Lovecraft's work, and being able to express that through Magic the Gathering feels great. There are a ton of other creatures and commanders who would fit right in to the Weird Fiction/Cosmic Horror of his Mythos (The Mimeoplasm jumps out immediately), but Lazav, Dimir Mastermind was also a pet card of mine before getting into EDH.

UltimateRoxas40 on Horrors from Beyond

15 hours ago

Love the deck! I considered building a Lovecraftian deck with The Mimeoplasm, but I ended up sticking with a Lazav, Dimir Mastermind EDH deck to honor the Great Old Ones. I've been working on a Muldrotha, the Gravetide combo reanimator style deck, but this is giving me second thoughts.

hejtmane on Does Rarity Matter?

2 months ago

Some of the best cards in commander are commons because in other formats they are not as strong and sometimes what is strong in one format is not always strong in commander. Rhystic Study is an example great in commander does not really see play in other formats.

In Modern izzet blitz/prowess type decks are really strong Sprite Dragon is an uncommon and was strong it has been replaced recently but in commander it is a ok 2 drop in some decks.

Dragon's Rage Channeler is an uncommon and it is a very good card in a lot of formats and is really good in commander because of strong graveyard decks it can help fuel Underworld Breach and other graveyard shenanigans in rakdos, jund etc etc

Consider is a common and seeing play in several formats once again powering graveyard stuff so making it stronger than opt at this point and I have already put it in one commander deck because it can put stuff in my graveyard to power my underworld breach. Heck it would be good in decks running commanders like Muldrotha, the Gravetide The Mimeoplasm Tasigur, the Golden Fang so yea sulti decks like this card a lot

Gitaxian Probe is a common banned in everything but commander it reads free card draw because you can 100% be tapped out pay 2 life draw a card and yes that is a good card even in commander.

I would say the recent push of fire it was trending that direction but it seems since the oko and omath mistakes that basically overshadowed cards at the uncommon and common level. Recently it seems more balanced because sometimes perception is reality.

That's just my view on the subject

Coward_Token on Innistrad: Midnight Hunt. A Good …

4 months ago

Curse of Surveillance: Yeah, one of the scarier pieces of art so far. Get some gloves!

Spellrune Painter: Not really a fan of this design; feel that there's not enough of a payoff for managing the tension between one ability that rewards you for casting multiple spells and another that rewards you for not casting.

Stuffed Bear: Haha so goofy, I love it. Kinda wish it became a 2/2 with a 1 + 1 cost tho but whatever

Sigarda's Splendor: Meh, not the hero mono-white EDH is holding out for. You've all heard the criticism of Phyrexian Arena by now, and this is both more expensive and requires you to jump trough a hoop, all while making it harder to synergize life gain with life payment.

Lier, Disciple of the Drowned: Spells, period? Were they concerned with mindless counterspelling being too efficient for card advantage? Anyway, EDH-blue got unholy abominations like Resculpt available to it, so the lack of counterspells isn't as painful as it could be. Both Dralnu and Kess have been successful in EDH, but I can't say how much Lier trading extra colors for the ability to flashback more than will hurt him. Also, the flavor text foreshadowing more lovecraftian gods feels kinda redundant with Emrakul chilling in the moon, even if it's not new.

Moonsilver Key: oof, looks like Avacyn has gone and lost her head again

Vadrix, Astral Archmage: Obviously similar to Mizzix of the Izmagnus. Similarly to Spellrune Painter, I feel the actual day/night part is kinda incidental and self-deafeating. You can use power-boosting spells as rituals. Runechanter's Pike has found a home! Also, while I mean no offense, I feel like it was a mistake to include a bald black wizard-man with a black beard, white robes and a blue jacket in the same set as Teferi. (Yes, the latter has hair on his head but it's cut very short.)

Outland Liberator: That's more like it! The front is already rubbing shoulders with Thrashing Brontodon & Caustic Caterpillar, while the back gives pretty incredible repeatable value. (Also, is the flavor of the front that she gets eaten by the wolf?)

Ludevic: Yeah I always felt that the flavor justification for Ludevic, Necro-Alchemist being red was off, the guy's so unfettered... and it looks like he's gone completly off the rails here! Despite being an absolute clusterfuck, his backside has managed to avoided Horror-typing. (And yes, Olag seems to be him and not just a new creation.) Mechanically, I feel like he's mostly a The Mimeoplasm that traded green for more self-sufficiency. He might be more useful in the 99 as a self-miller that can eventually reanimate something.

Rem Karolus, Stalwart Slayer: Meh, feels like a rehash of Tajic, Legion's Edge or a cheaper Firesong and Sunspeaker. But sure, go ahead with e.g. Earthquake, Price of Progress, and Arcbond.

Katilda, Dawnhart Headwitch: You leave my poor furries alone, they've suffered enough! Anyway, People-elfball goooo

Thraben Exorcism: StopShot, this is probably the closest you'll get to that whiteVictim of Night throwback

Dauntless Avenger: Quite nice payoff for aristocrats decks

Morbid Opportunist: I like this design, making sure something dies each turn sounds pretty fun. No nontoken clause either!

Hound Tamer: How is the flipside a "Pup"?

Scytec on Consultation Tasigur (Spicy-ish)

4 months ago

@enpc - I will certainly take a look at your list tomorrow morning. It is well past my bed time, i just got excited people were commenting on my current project and stayed awake. Haha. I know Arixmethes can tap for mana, but he isn't technically a creature until all slumber counters are removed, meaning he is not a legal target for Freed from the Real. I can not initiate the infinite mana combo until he is a creature. He will count as a two mana land for the Palinchron combo though...so perhaps he is worth including anyway? 4 mana seems like a lot though, and Freed from the real doesn't combo with any other pieces in my deck...i will have to look into getting Neoform and Evolution, both of those dropped while i was on hiatus so unfortunately i don't have either of them. Another deck i own in paper that could have relevant pieces is Nicol Bolas is a THIEF!. Are there any pieces from it or the The Mimeoplasm pre-con that would be relevant to include here? Forgive me, i don't have the pre-con added here to link you to. I'm sorry.

wereotter on What are your Favorite Commanders?

9 months ago

Alela, Artful Provocateur has been a favorite of mine. I went the direction of heavy enchantress and flying matters build. There are some good, budget cards that can fit into this kind of deck, since you mentioned that, which fit really well. Think things like Glorious Anthem , Gravitational Shift , and Favorable Winds . It's not been difficult for me to get a board full of large fliers that can easily beat down my opponents.

Another that I took in a more unusual direction is The Mimeoplasm built as a mill deck. People don't really tend to notice if you're milling libraries so you can cast your commander... and then you just keep it going. The green really only adds to being able to ramp up so you can get spells like Mind Grind to wipe out the table.

plakjekaas on Please help save this game

11 months ago

EDH was created by judges, who after long days of running big tournaments, wanted to play some magic, but not the magic they had been observing and correcting all day. So they made some 3-color singleton (Highlander) decks, commanded by one of the original Shard-colored legendary Dragons from Legends: Arcades Sabboth , Chromium , Nicol Bolas , Palladia-Mors or Vaevictis Asmadi . 5 Elder Dragons, all 7 power. If you got hit 3 times by one of these, you'd lose the game, regardless of your life total. Elder Dragon Highlander, 21 commander damage is lethal.

This resulted in a casual, fun-oriented, table kitchen style of playing magic. Wizards does know that only a very tiny percentage of their player base is actually playing in sanctioned tournaments in established formats. By far the most Magic players are casual kitchen table players that play the game to have fun, beating their friends, not the world. EDH as a format will speak more to those players than to the PTQ- and pro tour-grinding players. Believe me, the top16 GP players at my LGS usually cower in fear when someone suggests to play a game of EDH.

Wizards knows all this and has been printing cards for specifically that casual multiplayer format for the past 10 years now. The first Commander (Wizards' legally safe name for exactly the same format as EDH is) Set came out in 2011 and gave us mainstay generals like Animar, Soul of Elements , Ghave, Guru of Spores , Kaalia of the Vast , Zedruu the Greathearted and The Mimeoplasm .

What has changed, is that more and more people use EDH as their main way of playing magic. Wizards is a company, to keep existing, they need to make money. So when Commander took over from Standard and Modern as the most popular to spend your Friday Night Magic, Wizards found a way to accommodate their finances accordingly. By including cards that work better for multiplayer than for competitive constructed formats in every single set, they ensure every set will be a financial success.

So the whole hipster "I liked commander before every set had specific cards for it"-attitude is understandable, but not at all useful in the world we live in. We made this format the most massively enjoyed format around the world. By making it that successful, we changed how the company makes its money. As long as those cards sell, we will get more splashy multiplayer nonsense, Arcane Signet s, Jeweled Lotus , etc. And that is why green is the kingpin of colors in multiplayer/EDH right now. Green is famously the color of ramp. The term "ramp" even originates from the green Rampant Growth . Green is also the color of big monsters. Green is the color of nature, of harmony, the color that lets you do everything you want, while generally not hurting other players' cards.

I'm going to talk in stereotypes for a bit. People think of black and see Murder , Damnation , not a friendly environment for your own stuff. Red will Vandalblast , Blasphemous Act , Jokulhaups your stuff away. White will Wrath of God , Rest in Peace , Swords to Plowshares , while Thalia, Guardian of Thraben makes it harder for you to play your game. Blue will Counterspell and Cyclonic Rift everyone out of the game. Green will just play a bigger beast ( Worldspine Wurm , Craterhoof Behemoth ). Of course I know of all the Beast Within and Krosan Grip removal green has, but you generally will think of green as the least board-controlling color of them all. It will execute its game plan without meddling with yours. Green will let everyone do broken stuff, but will be doing the most stuff itself because of its Abundance of mana and resources. That's the most friendly way to let everyone at the table have the most amount of fun without adjusting your strategy to group hug. No wonder people like playing with and against that.

When people like green, Wizards is inclined to print better green cards, which makes people want to play green more. This is a positive feedback loop that spirals out of control of you're not careful. It's also not specifically a green problem. I think people call it Power Creep. It's part of keeping a dynamic game like Magic interesting. I think a hypothetical future Standard set without any Commander playable cards in it will cause much more of an uproar in the Magic community than Kaldheim ever could. Hate it or love it, but EDH is ingrained in the fabric of magic itself now, and as long as we enjoy EDH, that will not change. I plan to have the most amount of fun with available cards, regardless of color or intended format. Your mileage may vary.

cfost827 on Karador EDH - Reanimator Toolbox …

11 months ago

Hey guys,

I've recently retooled my Karador deck to be less powerful and to focus on more of a toolbox theme. I've constructed this deck to be around 75% (or 7.5/10) mostly to ensure it's not oppressive and to have FUN! Most other decks in my meta are around this power level. I'm using infinite combo's mostly as a backup incase the game drags on too long, so you won't see cards/combo pieces like: Protean Hulk , Boonweaver Giant , Pattern of Rebirth , Academy Rector , etc as they are much too powerful I found out for my playgroup. More on this below -

Link to my deck: Karador Toolbox / Reanimator!

Deck Goal/Objective: The goal of this deck is to be a value-centric reanimator deck. I aims to take over a game with creatures, then grind my way to end and finally reanimating giant monsters to win the game. Again, infitine combos are a means of ending a game that has dragged on for to long, or else can’t be won on the battlefield.

Some background: So Karador was the first deck I created but I realized it was too strong as I based it off of a cEDH deck apparently (minus the expensive land base). It really wasn't fun for anyone to play and not really for myself either. So I've now totally revamped it and included a more reanimator/toolbox route. I'm looking to keep the strength of the deck around 75% - 80%. I'm hoping you guys could give me some feedback on my deck list and let me know if there is anything you think I should cut or suggestions for cards I should add in. Any links to other successful toolbox decks that do not only focus on infinite combos would be great!

About my Playgroup/Meta: So most of the decks in my playgroup are well constructed and I would say are at about 65% - 80% tooled. They are not too powerful but could also do fairly well against more competitive decks if needed. This is mostly to keep everything FUN! lol. From a price point perspective, I would say most decks are anywhere from $200 - $800 in value. Some of the Commanders our playgroup runs are: Zedruu the Greathearted , Atraxa, Praetors' Voice , Atraxa, Praetors' Voice , Korvold, Fae-Cursed King , Lazav, Dimir Mastermind , Chainer, Nightmare Adept , Kaalia of the Vast , Sisay, Weatherlight Captain , Lathliss, Dragon Queen , Sliver Overlord , Mayael the Anima , The Mimeoplasm , and a few others. - So please keep this in mind when making suggestions for additions/cuts to give me an advantage :)

PLEASE ALSO TAKE A LOOK AT MY "MAYBE BOARD". This has cards I cut or I'm unsure if I should include them. Happy to add to the list as well - but any feedback is appreciated!

Please let me know your thoughts and suggestions. Thanks guys!! :)

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