Legendary Creature — Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Mimeoplasm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
The Mimeoplasm Discussion
2 weeks ago
Your first mechanic reminded me of The Mimeoplasm. I like how it's gated by having to actually have the second creature on the battlefield to sacrifice. This should keep it fair while still allowing a certain amount of shenanigans.
Your second mechanic also feels very Simic and seems simple enough to keep track of. My only concern is that it becomes somewhat of a non-bo with the other +1/+1 counter mechanics that Simic loves so much. You need your creatures to be small so you can trigger their mutate abilities.
1 month ago
Feedback on other suggestions:
TypicalTimmy I'm fairly certain WotC officially axed the use of non +1/+1 counters. You could still get that effect by having you exile the creature and the combined on creature get +X/+Y, like it's said on The Mimeoplasm.
dbpunk Wouldn't it be cleaner to have the effect; Where X is equal to the number of different creature types among tokens you control. Specifies it as creature types, instead of perhaps supertypes like creature/artifact. Also it removes counting Gold, Food, Clue, Treasure and similar artifact tokens.
Boza Instead of using a term "Reset", just have those effects remove the Combo counter. Simple and clean.
1 month ago
I haven't toyed with all the ones you mentioned so I'll just touch on the ones I have.
Siona, Captain of the Pyleas those are certainly effective ways to play the deck. Outside of the combos you'll want a nice mix of auras that go on your stuff and creatures to put them on. Probably more auras than creatures since you can always put things on her and her tokens. Great enchantress deck.
Rosheen Meanderer I think is better with instants and sorceries that have in the cost. Creatures too but I'd generally aim to have all the mana production of all the times and then around 10 finishers.
The Mimeoplasm makes an amazing mill deck. I went for milling everyone at the table and then had things like Bloodchief Ascension to lay on the hurt when someone gets hit with Traumatize. Don't think of using mill as a way to win think of it as a way to attain resources that allow you to win. Some of your finishers there should be Rise of the Dark Realms and Jarad, Golgari Lich Lord. If you happen to mill someone out all the better.
1 month ago
I've been challenged by my friends to build a green deck. One thing you need to know about me to understand my struggle is, in 20 years of playing mtg I'VE NEVER PLAYED GREEN ONCE.
So I went on EDHREC and checked all the general with green in their color identity and I narrowed it down to a big 8 cards. I need help understanding them better and to know if my strategies are viable for them or if there's a better one I could use instead.
Yisan, the Wanderer Bard Basically using my deck as a toolbox with a bunch of ETB and taping/untaping shenanigans with a small stax engine from artifacts
Gargos, Vicious Watcher Tribal hydras.
Rosheen Meanderer Tribal hydras and other X cards (not sure which one is better for tribal hydras between her and Gargos).
Siona, Captain of the Pyleas: Shielded by Faith + Siona, Captain of the Pyleas to create Infinite tokens then use them with Altar of Dementia to mill everyone to death or having Aetherflux Reservoir and any Soul Warden ability to gun down everyone.
6 Animar, Soul of Elements Eldrazi tribal. Also thinking about Protein Flash.
7.Yasova Dragonclaw Stealing stuff + pod effects or other sacrifices effect to kill the stuff I stole.
8.The First Sliver Sliver tribal (yeah I know you didn't see that coming, what a shock).
Let me know what you guys think might about these generals and if my strategies are viable and which one would be better.
budget isn't an issue and power level is semi-competitive (not casual but the decks won't be tuned to the most powerful versions).
3 months ago
Along the same lines of the removal of lifegain as a primary strategy to be drafted, I have removed mill. It now falls under a secondary strategy for commanders like The Mimeoplasm . I have learned that it is very difficult to make a deck very niche as there are just not enough support cards out there without drastically diluting the power level of them.
3 months ago
If you use The Mimeoplasm , that gives you a recursion-like effect for anything that is killed. Then Volrath can copy Mimeoplasm for extra use. I'm not 100% sure how legendary rules apply to creatures copying them, though. I think they are safe, because I don't think they take upon that creature's name. You'll have to ask or look it up.
But there is also Predator Ooze , which gives you a second Indestructible creature. That's always nice as a beater / blocker.
Experiment Kraj is another enabler that doubles all effects you have going on here.
And finally, Skithiryx, the Blight Dragon is a very powerful wincon. Not only does he exist, Volrath and Kraj can copy him. Then when your opponents finally kill him and think they are safe, BOOM Mimeoplasm!
3 months ago
So... Some oozes with dinosaur arms... I like that!
Also some suggestions:
Mirror-Mad Phantasm: This is a crazy one, but I love it. Also is a very good option, because you can activate the ability a lot of times, making it a solid self-mill option.
Torrent Elemental: You can exile it with The Mimeoplasm to make it unblockeable (unless the defending player casts a creature with flash and flying), and then you may return it to the battlefied. That can be useful if the opponents destroys The Mimeoplasm or something goes wrong.
Fleet Swallower: Is similar to Traumatize, and it has good points and bad points. Bad Points: Only mills when attacks, and that means that the opponents can kill it before it does something. Good Points: You can rapeat the mill effect, you can reanimate it, and (I know that this is a silly point) the effect is rounded up!
Key to the City: To make the Ooze unblockable, and with it you can do something like a looting effect.