Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before ceasing to exist), you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip (symbol:: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
RinceRaven on krenko
4 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
5 months ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
when those get deathtouch, you can ice any creature that poses a threat to zagras
6 months ago
Hey! Been away on vacation, so sorry for late reply. I am a big fan of both Bloodforged Battle-Axe and Heirloom Blade. I've seen them both do wonders in many different decks. I could definitely run one or both of them. I run Rage Reflection partly for the defensive utilities. Additionally, I prefer it because it has minotaurs in the art lmao.
Thanks for the suggestions :)
6 months ago
MahBoi100 no prob, just if you have Rage Reflection in your deck i would switch out for Onslaught as Onslaught cost one less mana to cast. I also forgot to mention Bloodforged Battle-Axe it's a card that just keeps giving, and it actually one of the best equipments in my deck I just keep getting copies and it snowballs hard particularly with trample and though not as good since my Walking Burgers don't die as much but Heirloom Blade can help rifling through your deck and get a minotuar in hand to help replace the one you lost faster so you can keep your field well stocked. Blade of the Bloodchief does some heavy lifting as well even if you don't get the 2 +1/+1 counters from it still a great investment and one that many over look if it not vampires
7 months ago
I was going to add Prophet of Kruphix but.... its banned
7 months ago
I have been working on this deck too. Mana is indeed the problem but once you get going, you very quickly wipe out most people.
I personally think you can work in 1 of 2 ways for this deck.
One of them is mana ramp which is what I see your trying to work with. The other way is cheat in dragons!
Alaundo the Seer is a way to help you get out some high cost dragons however is a bit slow build up.
Minion of the Mighty is perfect for this deck as it will help you at least cheat in 1 dragon and with your commander that 1 becomes 2!
Heirloom Blade can help keep dragons in your hand so the fun never stops.
Other notable additions are
Molten Echoes for give you an extra monster with haste which also works great with Minion of the Mighty. Thanks to your commander you will get 3 dragons for 1 turn, 1 has haste but is gone at end of turn. Alternatively just add an enchantment that provides haste so both your original cast dragon and his token can both attack right away.
Skanos Dragonheart is a crazy powerful addition that can be slightly lower cost then some dragons.
To help deal with pesky commanders out there I like to always include at least one nullifying enchantment such as Lignify
7 months ago
or to keep the curve lower cut a Summoning for an Heirloom Blade as it give a big boost to a creature and when it dies you get a peudo Summoning effect that's repeatable. Icon of Ancestry does the same as blade but boost all your badgers though for a smaller amount and you don't need a badger to die to activate it's effect