Heirloom Blade

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heirloom Blade

Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before ceasing to exist), you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip (symbol:: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Veethevvitch on Vampiric Rites and Vampiric Wrongs

2 months ago

LinkOpensChest_wav No worries for the ramble, i'm also a professional rambler lmao so i actually appreciate it !!!

Considering Phyrexian Arena, I assume you wanted to have a better chance at drawing cards so just in case that's of any help I would also propose those : Infiltration Lens & The Immortal Sun which are great options since you mentionned that you might have a few ideas for cuts lmao.

For Heirloom Blade, if that's of any help I found that it was a great way to always have a back up vampire on the field if someone kills one of them. I also sometimes intentionally equip it to a creature I will sacrifice or that will be targeted for removal (i play against a looooooot of control decks lmao) in order to try and fetch something better.

And finally i'm very glad that I was helpful in any way! I really enjoy Tribal vampire decks and like to talk about them and exchange tips. :)

LinkOpensChest_wav on Vampiric Rites and Vampiric Wrongs

2 months ago

Veethevvitch Thank you so much!

Regarding Charismatic Conqueror -- Well, this is embarrassing, but it must have been a complete oversight on my part because there it is in my binder. Why didn't it make the cut? I have no idea! It will be corrected, though! Y'know what's funny? My buddy actually got the same deck, and I was playing against him and made a mental note about how I need to get that card lol. Little did I know, I had it all along, and somehow totally disregarded it. Not sure if I misread the card or got it mixed up with something else. Sorry to ramble, but it's genuinely making me feel a bit unhinged haha.

Regarding Heirloom Blade -- It's a great card. My card advantage was really suffering though, and I believe I actually decided to add Phyrexian Arena instead of this one. I wasn't sure if it would add enough value, and to be honest I have a few pet cards in here that are sub-optimal that I'd really hate to cut. My friend is actually running his deck with this card, and we're playing next week. I'll see how it works for him, but I do have some ideas of what I could cut to add it. It's definitely a great card, and right now it's sitting in my binder.

Regarding Edgar, Charmed Groom  Flip -- I actually did have that in here just a revision or two ago. Can't remember why I cut it. With a sac engine, it's a pretty dope token generator, which this deck loves. Hmmmm ... I think I should add him back.

You've been very helpful. Now back to the drawing board...

Veethevvitch on Vampiric Rites and Vampiric Wrongs

2 months ago

Hello, first of all nice vampire deck! :)

Second of all, I saw in the description that you got the lost carven of ixalan's vampire deck, so I was wondering why Charismatic Conqueror & Heirloom Blade didn't make the cut considering they are pretty low in mana cost and gives a decent boost/subtle control/tax ?

Also if you are in the mood for shopping new cards maybe you could consider Edgar, Charmed Groom  Flip since it's quite hard to get rid of (necessitates at least two removal spells from your opponents for complete removal) and gives a decent boost to all vampire on the one side and creates tokens on the other side.

jarncards on Soldiers

3 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

griffstick on Similar cards like Deathrender

3 months ago

Heirloom Blade has not been said yet. There is Wild Pair, I know it's not exactly like the others but it does fech a creature over and over again

Shorketh on $50 Sack of Elementals

3 months ago

Even though it might not be on theme, Heirloom Blade is really good for damage boosts and putting more elementals into your hand; it just kind of just goes with any creature deck but especially if you're having to put a ton of fast-dying and cheap creatures out. A Chandra's Ignition -though a bit pricey- is also a good combo with a Nova Chaser, but I can see this deck falling apart a bit against burn spells.

Hi_diddly_ho_neighbor on Slivers (Insert Excitement Here)

9 months ago

Looks like a pretty solid sliver list. You might consider adding Sliver Hivelord as a way to protect your slivers from board wipes, which are their biggest weakness. I know it's difficult to find space for non-slivers but you could also include Patriarch's Bidding and Kindred Dominance as a way to rebuild or a one sided board wipe. I also really like Heirloom Blade in tribal decks that commit this hard to the board.

RinceRaven on krenko

1 year ago

Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en

First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.

Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.

Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).

Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.

Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.

I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)

Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker  Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).

Good luck on figuring things out. I'm off to bed

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