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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Goblin Warrior
Protection from blue ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything blue. Anything blue attached to this creature immediately falls off.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
BioProfDude on Pioneer Goblins
7 months ago
Do you have the updated list? This one still has the Embercleaves in it! I've been watching your deck for a while. I still need to get the Goblin Piledrivers and Goblin Rabblemasters before I can run it, but I am looking forward to giving it a try! I shoudl have those by Christmas. :-D
RinceRaven on krenko
8 months ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
lespaul977 on Stomp. Burn. Destroy. (Goblin Deck)
11 months ago
Squee_Spirit_Guide, some of the cards you listed are indeed classics. Depending on the situation, I think Mogg Fanatic could work better than Fanatical Firebrand, plus I like that Goblin Grenade gives a flat damage boost instead of have to ramp it up with mana like Blaze (although Blaze has always been one of my favorites). Goblin Piledriver looks sweet, and if I can get my hands on some, I think they’ll find a nice home in this deck. Thank you so much for checking out this deck!
Squee_Spirit_Guide on Stomp. Burn. Destroy. (Goblin Deck)
11 months ago
This is a really good looking build, I can see it being a lot of fun!
If you're looking to cut some cards, I think you could drop a Blaze or two. I view it as a finisher, so it probably doesn't need to be a 4-of. That being said, I know 'optimal' decks are a streamlined 60 cards, but sometimes more cards means more fun so if you want to keep it above 60 I fully support that too!
I've got a couple of suggestions that might fit nicely if you come across them on your travels. Goblin Piledriver can be a real threat, especially with the Bloodmark Mentors you have effectively negating the lack of a toughness boost in combat. And Mogg Fanatic and Goblin Grenade are some of my favourite goblin cards from back in the day :)
ClockworkSwordfish on Reckless Sligh
1 year ago
Goblin Piledriver should make for terrific damage in a deck as fast and creature-dense as this one. If you're really trying to maximize your one-drops, it should always outperform Mogg Flunkies, but I'd expect you should still have room for both. Another good surprise finisher is Order / Chaos just to switch off blockers for one final swing if your opponent starts to stabilize. Of course, you could probably accomplish something similar with Goblin War Strike.
TheVectornaut on Mike's Goblinoid Attack Deck
2 years ago
Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.
Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.
Anyway, good luck with your deck!
Deasert_Nomads_be_godly on Jund Gobo Control
2 years ago
Wow this deck looks great I LOVE GOBLINS, some cards I have in my goblin decks are Brightstone Ritual, Goblin Chirurgeon, and Bestial Fury with Goblin Piledriver if you put him in is pretty good. +1
TriusMalarky on Márton Stromgald | EDH [Primer]
2 years ago
I'd definitely cut Temple, this deck seems too aggressive for it to be worthwhile. If you really want double-mana lands, try
Ancient Tomb if you have cash
Balduvian Trading Post(although it's really not a double mana land....)
Other than that, maybe try going heavier into the Goblin theme. There are a lot of goblin token generators, and Goblin synergy is often better than straight token synergy.
Consider cutting Emrakul's Hatcher, Hanweir Garrison, Scampering Scorcher for things like Goblin Rabblemaster, Goblin Piledriver, and Goblin Trashmaster.
Additionally, lots of goblin synergy turns Shared Animosity into a win con. With Animosity or Marton, Breath of Fury becomes a straight win condition with enough tokens. Just slap it on your tokens and they'll get bigger with each swing.
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|Want (3)||Yahtzee55 , Dr_Ruin , Marvinxxy|