Apprentice Wizard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Apprentice Wizard

Creature — Human Wizard

, : Gain .

DreadKhan on The Quackening

6 months ago

I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.

Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.

On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.

Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.

The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.

Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.

If you like Whelming Wave, you might like Spectral Deluge as well.

Hope some of this helps, Big Dimir is a fun deck!

alulien on Wizards' Dark Ritual [Wizard Tribal]

1 year ago

Thanks KongMing! Inalla is the cheapest Eminence commander but really cool, the value her tokens can generate is absurd!

I think Disappearing Act for Mana Leak makes sense - it's a 2 for 1 with all the ETB effects and removes the conditional part of the counterspell. Great rec!

I'm not sold on Apprentice Wizard though... I definitely see the ramp appeal but late-game it's a dead draw. Something to consider for sure.

Thanks again!

KongMing on Wizards' Dark Ritual [Wizard Tribal]

1 year ago

Oh, and maybe Disappearing Act over Arcane Denial or Mana Leak?

Also, how about Apprentice Wizard for ramp? Copying it turns into .

Epicurus on Early Years Lingo

1 year ago

I actually don't remember the term "Mana Dork" being used back in the day. We would refer to Llanowar Elves and Fyndhorn Elves collectively as "Mana Elves," and Birds of Paradise as " Mana Birds," but way back then those might have been all there was. Yeah, you had Apprentice Wizard in 4th Edition, but nobody really used that.

king-saproling on Bounce n draw with a special lil falcon

1 year ago

Cool deck! You might like these: Drift of Phantasms, Merchant Scroll, Step Through, Vedalken AEthermage, Apprentice Wizard, Springleaf Drum, Sea Gate Oracle, Augur of Bolas, Repulse, Drag Under, Capsize, Salvager of Secrets, Mnemonic Wall, Scrivener, Rush of Knowledge.

Also I noticed you're running Treasure Cruise, which is banned in pauper. If your group doesn't care about the banlist, you might also consider running Peregrine Drake as it combos with things like Displace + Archaeomancer.

ConsumingKiribo on Nicol Bolas, the Ravager commander

2 years ago

First of all: I'm not really the best person to give feedback on a type of deck that I've never played. I mostly mastered Esper colors, but red is a bad color for me to use.

Next, there are some basic things that a commander deck needs. You need Lands, Removal, Ramp, Draw, and Wipes.

EDHrec has recommendations for your specific commander and it's common playstyles. The site's flaws are any new cards that have only recently came out, and you might find some really good cards that are either relatively new or as obscure as f** due to the fact that the site is based on popularity.

Scryfall can find obscure or new cards perfect for your new commander deck.

As for the basic tools a commander deck needs, it all comes down to 36-37 lands (these need to generate mana. However, some have certain effects and count as spells), 6-8 removal spells (cards that counter spells or destroy permanents), 5 board wipes (Example is Wrath of God and Doomskar. Other options for Grixis are Damnation, In Garruk's Wake, AEtherize, Cyclonic Rift, Fade Away, Devastation, which you should NOT run in a casual deck with casual friends, I REPEAT NO IT WIPES LANDS DO-, and Blasphemous Act), 10 draw spells (Read the Bones, Notion Rain, for decks with unblockable creatures Sygg, River Cutthroat and Bident of Thassa, though there are probably other forms of repeatable draw found in your colors), and 10 forms of ramp. These can take the form of mana dorks which are creatures that generate more mana, like Llanowar Elves, or a blue version of it can be Apprentice Wizard, mana rocks, which are the second safest form of ramp and are most common. Dimir Signet, and Rakdos Signet, and also Izzet Signet are both really good. Sol Ring and Arcane Signet are found in ZendiCommander decks, or Zendikar Commander decks. Land ramp is the safest form of ramping and is most commonly found in Green, but Blue can do it as well due to the release of Planar Chaos. Expect more land ramp in other colors soon with the release of Time Spiral Remastered. Dreamscape Artist is that one single land ramp found in blue.

I recommend this video right here: https://www.youtube.com/watch?v=1jO2fmsef0g

These are the absolute basics of a casual commander deck. Have fun!

Goblin_Guide on

3 years ago

For anyone interested in a budget version, here are some changes I would recommend:

Necropotence becomes Underworld Connections (or Phyrexian Arena I guess, but still a little pricey).

Baleful Strix becomes Dusk Legion Zealot.

Chain of Vapor becomes literally any removal spell, it's just in here because I own a Chinese one and I like the card a lot. (Plus it can bounce your own commander and sac a land to make it into a removal spell.)

Crypt Ghast becomes any mana rock; it could also become some mana dork like Apprentice Wizard or something.

Erratic Portal ... uh ... I dunno, maybe Barrin, Tolarian Archmage? Not a great option but it's cheaper.

Mystic Remora becomes any draw spell.

There are also a couple of randomly expensive mana rocks or whatever, figure it out.

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