Thunderbreak Regent

Thunderbreak Regent

Creature — Dragon

Flying

Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, this deals 3 damage to that player.

Latest Decks as Commander

Thunderbreak Regent Discussion

zapyourtumor on Modern Dragons

4 days ago

Some comments:

You have nowhere near enough lands, especially considering that you cut all your mana dorks. I'd go up to at least 21, probably 22.

Smoldering Egg  Flip is somewhat of a problem. You have Manamorphose to trigger it which is nice, but its a terrible card everywhere else. Weather the Storm will only trigger Egg once, because copies placed directly on the stack with storm do not count as being "cast". Sarkhan's Triumph is an overpriced tutor, and definitely not worth it since you don't really have a toolbox of dragons anyways.

If you decide to go this spellslinger dragons route (which sounds really cool, just difficult to pull off: I still really hope you go in this direction because it's a lot more unique) I would suggest adding the following dragons. Moonveil Regent draws you a lot of cards, and lets you keep finding gas to flip Smoldering Egg and then consistently trigger it. Plus it turns Manamorphose into free Ancestral Recall. Manaform Hellkite churns out a bunch of small hasty tokens and is more payoff from Manamorphose. Thunderbreak Regent is just a great dragon all around that I recommend you add even if you don't go the spellslinger route. Even if it gets removed you still hit them in the face.

Of course, we can't have too many dragons if you want to go this route, so I'd completely cut Dromoka and Lathliss. Both Leyline Tyrant and Terror of the Peaks are pretty good with the dragons I suggested. Leyline Tyrant + Moonveil Regent means you can collect a huge amount of red mana and keep slapping down spells. Terror of the Peaks + Manaform Hellkite means all your dragon tokens coming down either remove creatures or burn face. Between the two, I'd cut Leyline Tyrant first.

Lastly, we need a lot of instants and sorceries. Playests of Manamorphose, Bolt, and Ending are definitely a given. However, Draconic Roar seems pretty mediocre. Honestly, I can't think of many good instants and sorceries in naya colors for a midrange deck, so this would probably be the toughest part of building it. You could possibly drop white for blue and go the Murktide Route as suggested above.

IsActuallyBatman on Ur-Dragon Test

1 week ago

First of all, love the deck. It's straight up just a colossal pile of dragons, and that's incredibly powerful.

I would consider looking into the stuff they came out with in AFR. There are a number of stellar dragons other than Tiamat, notably Adult Gold Dragon, as well as Dragon's Disciple which makes it that much harder for your opponents to target your stuff. Also Orb of Dragonkind and Temple of the Dragon Queen are also swell.

Outside of that, I would consider more ramp. Dragonlord's Servant is iconic, but Sarkhan, Fireblood is criminally underused. Sarkhan Unbroken is also pretty good, but not at the same tier. Sarkhan's Triumph is a dragon tutor, which is pretty good.

Also I note you don't have Lathliss, Dragon Queen, Utvara Hellkite, or Thunderbreak Regent, all of which are fantastic Dragon tribal cards. Also there are the staple Tribal cards, which are listed fairly comprehensively here.

multimedia on Dragon riders

3 months ago

Hey, well done, nice update especially the cutting of Knights for more Dragons. Nice upgrades of cards that care about Dragons, but you could expand on this further. You've doubled your budget by adding only three Dragons.

Streamlining is the process of cutting out filler cards leaving you with cards that matter more for your deck. Blood Knight and Silver Knight are vanilla Knights who don't really help gameplay thus my advice is avoid these types of Knights. You're still playing too many Knights that are not helping gameplay.

My advice is don't include a Knight because it's a Knight, being a Knight is a bonus. Instead include it because it has other good abilities that can help Dragons or efficiently make Sylvia better. Taurean Mauler is an exception, it's just a three drop Dragon that's also a Knight. It's both types of creatures as well as can grow big in multiplayer Commander when have many opponents which is good with double strike. Instead of playing many four drop Knights play four drop Dragons?

You also use streamlining to better the mana curve which helps gameplay by reducing the curve which happens when you cut out unnecessary high CMC cards such as Rowan's Stalwarts, Worldgorger Dragon, Ancestor Dragon, Caged Sun. Worldgorger Dragon is only good in decks that want to combo with Animate Dead to make infinite mana and infinite ETB triggers of creatures. You can't combo with Worldgorger, all it's doing here is exiling all your permanents including all your lands until it leaves the battlefield which would hurt gameplay more than help it. Rowan's Stalwarts tutoring for Rowan, Fearless Sparkmage is not worth it since Stalwarts is a really bad card for five mana and Rowan is subpar for five mana too.


Example of a streamlined midrange creature base with Dragons and some Knights (sorted by CMC):

The few Knights in this example give you more than just being a Knight and the emphasis is even more on Dragons not Knights. More four and five drop Dragons to take more advantage of early game ramp and Sylvia's double strike.

In the example the high CMC Dragons have been reduced to the best ones you have. Khorvath is also a high CMC Dragon who you want to cast. Worldgorger Dragon, Ancestor Dragon, Demanding Dragon, Eternal Dragon, Sunscorch Regent, Runehorn Hellkite, Skyline Despot are subpar compared to the other high CMC Dragons here thus you don't need them. In the place of one of these Dragons consider adding Sarkhan's Triumph? It's an instant tutor to search for any Dragon letting you choose the best Dragon at that point of the game.

Shall I continue in another comment about how to streamline other areas of your deck?

Mythic_Dragons on Highlander Dragon

3 months ago

Hey bud. I'm a big dragon fan, and am trying play dragons in modern. However I run into a few issues mainly being Blue/black control, aggro control, and white blue control. I wish more people would try and run dragons. Some suggestions I have...

Thunderbreak Regent pretty taxing for your opponents to remove.

Rhythm of the Wild good sideboard piece in my opinion against white blue counter.

Draconic Roar great removal piece for that benefits off of the dragon tribe. Good way to grind down your opponent.

Haven of the Spirit Dragon Good land for dragon fixing, but often more useful for bringing dragons back from graveyard.

Notable Dragons to mention... Lathliss, Dragon Queen Demanding Dragon Utvara Hellkite Dragon Whisperer (love this card so much for all it's options. It can even become a threat all on it's own)

Looks like you have a couple ways to cheat your dragons out, but you might want more of a ramp to get to them. Mana dorks can be a good choice, but a lot of aggro decks will take them out quick. Theoretically I like to have my dragons ramped out by at least turn 4-5. Anyways great build man. Hope it works out. I'd love to see dragons make more of a return in modern!

zapyourtumor on Roast my Titan's Claws

3 months ago

By the way targeting Thunderbreak Regent with a pump spell doesn't trigger its ability since it has to be an opponent's source. I think you implied that it does in the description.

multimedia on Tiamat

3 months ago

Hey, welcome to TappedOut and Commander. Nice collection of cards for your first deck, but you've kind of just added cards to add them to make a deck not because they belong with Dragons.

Some advice is to consider getting the new Draconic Rage Commander precon? It's a preconstructed 100 card Commander deck that's focused on a Dragon theme. In the precon are several cards that would be upgrades for your deck.


More advice is consider doing some research at EDHRec Top Cards in Commander? These cards are the most played cards in Commander, called staples and most are budget. EDHRec is a great site to see examples of deck building for Commander. Several of these cards are in the Draconic Rage precon.

You can also look at the budget cards that most people playing five color Dragons use EDHRec Dragons.

The main reason that most of these cards are the most played is because they provide high synergy, effects for Dragons, Dragon tribal effects. Atarka, World Render gives itself and all other attacking Dragons you control double strike which makes each Dragon do more combat damage either to the opponent blockers or to the opponent who they attacked. Crux of Fate can destroy all nonDragon creatures leaving just you with an army of Dragons to attack your opponents unblocked and not have to worry as much about the opponents attacking you after.

Another reason most of these cards are most played is because they have more than one effect such as Dragon's Hoard. It can be ramp, making any one color, as well as repeatable draw making this one card a source of ramp and a source of draw. Temur Ascendancy is a haste enabler letting Dragons attack the same turn they ETB and it's also a repeatable draw source each time any 4 or more power creature you control ETB including creature tokens.


What EDHRec lacks is casual deck building structure advice, basic guidelines to follow to structure a casual Commander deck. Good ratios for a starting basic structure:

When you have a basic structure in place then you can of course add other cards that do other things. When playing five colors ramp is important because ramp also provides mana color fixing from getting lands that can make different colors of mana (Farseek) or from mana rocks (Arcane Signet)/mana dorks (Faeburrow Elder) that can make different colors of mana. Ramp is also just as important when your Commander, in this case Tiamat, has a high converted mana cost (CMC). Tiamat is 7 CMC which ramp can help to cast him and then that same ramp can help to cast other Dragons.

Good luck with your deck.

multimedia on Tyranny of Dragons

3 months ago

Hey, nice version on a budget.

Sol Ring and Arcane Signet are two staple budget mana rocks to consider adding. Temur Ascendancy does a lot with Dragons. Haste enabler and repeatable draw whenever a 4 more power Dragon you control enter the battlefield (ETB) including creating a Dragon token.

Some budget Dragon upgrades to consider:

If interested I offer more advice for budget lands upgrades and ramp. Good luck with your deck.

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