|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Creature — Dragon
Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
Thunderbreak Regent Discussion
1 month ago
Well, it's kinda hard to say what to replace without taking into account my own taste. However, if I have to say I would choose to cut Drakuseth, Maw of Flames and one Dragonmaster Outcast with the reasons being:
Drakuseth, Maw of Flames - Too heavy and slow. Does nothing when it enters and is easy to remove.
Dragonmaster Outcast - Not a bad card by any means but since you are playing a monored deck you won't be ramping which means you are gonna have to wait until turn 6 at least to play it.
In both cases, Thunderbreak Regent is way faster and way more punishing to your opponent.
Also, small tip. Scavenger Grounds since red doesn't have that much grave hate and you can put it in the main deck.
1 month ago
Honestly, I think you should drop out Mana Geyser and run a full set of Geosurge due to the former being too situational in most cases, it asks 5 mana to give back a "random" amount based on what your opponent is doing. Geosurge is much more consistent since it'll always give back 7 mana for one less mana than Mana Geyser .
Also, if you are worried about protection, just run a full set of Thunderbreak Regent , its damage adds up real fast.
2 months ago
Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.
The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:
I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -
Next, some removal suggestions:
Lastly, some utility/misc suggestions:
I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.
oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.
3 months ago
I think, overall, the core balance of ramp/draw/dragons is feeling good, but yeah, certain dragon slots should be re-evaluated w/ new sets/meta shifts every so often. Any time I've been feeling "I don't really want to see this" with a dragon, I'm making note of which one and why.
As to Cultivate in particular, I cut it awhile back and haven't missed it. Our ramp and fixing is fine without it; we're only running 5x basics; the ramp package is diverse enough with better 3CMC payoffs, etc. I really just want 2CMC land ramp.
I'm also pulling apart a Teferi (and then Urza) deck at the moment, so am testing with Mox Diamond and Chrome Mox from that deck, as previously discussed, and that kind of also pulls away from needing 3CMC ramp slots. After some adjustments, I have my average CMC down to 2.73 . . . but reevaluating the whole Greater Good plan. It's often great value and can set up a backup combo, but has pretty frequently just been a dead draw depending on board states. Without Patriarch's Bidding , draw 4 and discard 3 for most of our creatures is . . . fine, but not amazing, and can set you up for a brutal graveyard exile b/c it is so telegraphed.
Most of the time I've been winning games via "go wide"/combat, rather than the outright combos, so I'm treating the Thunderbreak Regent and Glorybringer slot as a flex one and looking again at Verix Bladewing , solely for how the flexibility can play well once we have an engine going. With the right cards in play, it does more than it seems for one card, mainly for the relevance with early power (draw triggers), "dragons matter" triggers. I still think Broodmate Dragon isn't worth consideration, but the flexibility (early development into Dragon Matters payoffs or later game doubling those payoffs for cheap) is the key here and something I'd undervalued previously. Sometimes a 4/4 flyer for 3CMC or even 1CMC is good enough; as overall non-dragon card quality has increased, the pressure to have every dragon do a cool toolbox thing has lessened a bit vs curve and board presence/flexibility considerations, at least for me.
3 months ago
That's why I kept Glorybringer in - there are so many enablers and actual commanders that can be shot down with this that it's worth giving a shot. Especially after I recovered from Aven Mindcensor preventing me to color fix during one game.
Scourge of the Throne is a Dragon I completely forgot about but you're right, there are times when it's just vanilla and Dragonlord Kolaghan might be better option for the same CMC. I used to think about it as a staple while waiting for something better to show up.
With Thunderbreak Regent I'm not sure if I want to get him back his place but its' role as a removal bait looks promising. Maybe after few games I'll change my mind. For now I wonder if I need Cultivate here since it used to be here since I bought the precon and I think of it as a some kind of "core". However, the deck evolved since that time and now I wonder if switching it for Abrupt Decay or one of the missing tutors might be actually better. What do you think?
3 months ago
Those are some very good points and led me to reconsider a few slots on my list that have felt fairly fixed but are higher on the curve and have been too slow/inconsistent/overly situational. The current mana/ramp package is sufficient enough to play out hands on curve reliably, and Morophon, the Boundless doesn't fit for similar reasons (slow, overly situational). Here's what I'm thinking based on recent playtesting:
OUT: Balefire Dragon (needs to connect, and I'm already running enough flexible board wipes to deal with most problematic creature-heavy boards or token strategies); Scourge of the Throne (just a vanilla body if I'm actually at the highest life total—removing shock lands made this a bit weaker— or can't swing in, for whatever reason); Vaevictis Asmadi, the Dire (great when there are Dragon Egg tokens to munch on; less so when playing on curve, as lands are the only target to sac myself, and especially when I don't have topdeck manipulation I've flipped some free bombs more than a few times for other players and non-permanent spells for myself).
IN: Thunderbreak Regent (bolt damage is incidental but not irrelevant as we win most games through combat damage, and 3CMC for a 4/4 dragon flier and punishing or baiting removal speeds things up a bit), Glorybringer (built-in haste, can hit most of the relevant popular commanders at the moment), Dragonlord Kolaghan (extra redundancy on haste feels important; can be tutored with Worldly or Scion)
I actually want some of this earlier curve fodder to bait (and punish) spot removal or board wipes, or at least to build out an early board without overextending key combo or payoff pieces, and from testing I'd rather have a slightly wider board presence earlier vs more expensive/situational toolkit dragons later.
4 months ago
Heywoldeyesusmike26, I enjoy seeing other players playing dragons. As you asked me, I'm not sure of Heart of Kiran and I would definitely play four Thunderbreak Regent since it's the cheaper dragon in the deck. Beside that, your deck seems really nice to play!
Thunderbreak Regent occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%