Thunderbreak Regent

Thunderbreak Regent

Creature — Dragon

Flying

Whenever a dragon creature you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (3) TheSageKnight , moose44 , 2aDDicT2quiT

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thunderbreak Regent occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Thunderbreak Regent Discussion

Bawx1235 on Seto Kaibas EDH deck

2 months ago

put in Dragonlord Dromoka its essentially a grand abolisher dragon. Dryad of the Ilysian Grove helps with mana fixing and ramp. Thunderbreak Regent is a good deterrent for opponents targeting your stuff along with a 4/4 for 3 mana without the servent or shaman. Maelstrom Wanderer would be really powerful in this deck since most of your dragons are 6 cost along with giving your creatures haste. Dragonlord Kolaghan may seem a weird pick but the ability to give your dragons haste is really important in this kind of deck so redundancy is crucial.

dingusdingo on

3 months ago

Interesting deck.

My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.

Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.

How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.

Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.

Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.

Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.

Kazierts on Sarkhan's Swarm

4 months ago

Probably four copies of Faithless Looting and two copies of Cathartic Reunion .

Even though cycling is important to ditch bricks in your hand, it's also good to have targets that incentivise you to discard, like Bladewing's Thrall .

I know it may look like without being able to cast it that's an uselees card. However, since you're adding discard spells to the deck, it becomes possible to effectively use it. Also, you'd never want to cast it anyway. Four mana por a "vanilla" 3/3 is never a good deal.

Another good discard target would be Anger . By having it in your graveyard all of your creatures automatically have haste, regardless of their types, while also not requiring any mana investiment. Just to provide an example:

Still on the discard topic, there is a card that can also help you cycle through your deck while cheapening the cost of your dragons, and that is Hazoret's Monument . It's more resilient than Dragonspeaker Shaman and reduces the cost of all of red creatures instead of just dragons.

I also suggest replacing Bolt Bend by Draconic Roar since the latter is way more useful and less situational.

A great card for any dragon deck is Thunderbreak Regent as it's cheap and gives amazing protection to your dragons.

Hi_diddly_ho_neighbor on Theros: Beyond Death Spoilers

4 months ago

The Inferno Titan comparison may have been a bit generous. Thunderbreak Regent is probably a more correct comparison.

Haurent on Pioneer Gruul Dragons

4 months ago

I like the idea of the deck, but I would personally play it more control-based. if I had to add some sort of ramp I'd definitely go for Sylvan Caryatid and rather than duo lands I'd use more fetch lands. I may discredit myself completely here but... Evolving Wilds . Also dropping an island for Sarkhan Unbroken is an alternative. Sarkhan the Masterless is also a good card against aggro once you start having some board pressence, and tons of removals and board wipes. Languish if you have big enough dragons is a good option for removal. Also I'd reduce the number of dragons, With 3 Stormbreath Dragon , a full playset of Thunderbreak Regent and some huge threat like Atarka, World Render . Once you drop Atarka and have 2 dragons in play you win.

Yogei on Flight of Dragons

6 months ago

Thanks for the feedback Snap157! I've been thinking about replacing Crucible of Fire and Thundermaw Hellkite does look like a good card, at least for the sideboard to swap in when playing against a lot of flying. I'm not as sure about Stormbreath Dragon though. The Monstrosity-cost seems a bit high and the damage a bit situational. I've also had my eye on Thunderbreak Regent and I think it could be a good upgrade too.

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