Drana, Liberator of Malakir

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

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Latest Decks as Commander

Drana, Liberator of Malakir Discussion

budlaorf on Breena, School of Counters

3 days ago

abby315- Thanks for the suggestions. I already have Noosegraf Mob in my deck but I may add in Drana, Liberator of Malakir and Hangarback Walker .

Archon_Bel- I originally put Blightbeetle into the deck to counter my own Shadrix Silverquill and disrupt my opponents but I can see that he needs to be replaced. The thing I really like about Fain, the Broker is that he works as a sac outlet for tokens powering up my other great cards. Yahenni, Undying Partisan is actually a pretty amazing card that can help survive a board wipe. My playgroup runs plenty of board wipes and it's important to be able to restart from scratch, which has made Breena so amazing in that situation. The Built in draw this commander has is so amazing and imo is underrated greatly. I will probably need to work on replacing Bellowing Aegisaur and Blightbeetle . I like that Dark Impostor is control on a stick (though very high mana) and he fits the theme.

seshiro_of_the_orochi on The Brown Spider

5 days ago

I don't know how, but I obviously haven't yet had a look at your Thantis. This is impressive for sure. There is an accidental duplicate of Rishkar's Expertise in here, btw. This could make place for a card from your maybeboard.

If you're interested in other cards, I recently added Yurlok of Scorch Thrash and Drana, Liberator of Malakir , as both seem pretty useful here.

multimedia on vampire tribunal

2 months ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

dritchie on Vampire Heart

2 months ago

I would also add Necropolis Regent , Nirkana Revenant , Drana, Liberator of Malakir , Vampire Hexmage (this is great for dealing with planeswalkers, Kalastria Highborn , Blood Seeker (great agaisnt token decks), Quietus Spike but be wary of other players hating on you for it, Bloodchief Ascension great once online, Butcher of Malakir . these are only a few suggestions but please feel free to have a look at my mono black vampire tribal for other ideas - it may not be as restricted as yours by theme but it keeps its creatures tribal

https://tappedout.net/mtg-decks/drana-mtgo/

TheVectornaut on my attemp at a deck..

2 months ago

I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.

multimedia on vampire tribunal

2 months ago

Hey, good start on a budget.

Cards to consider cutting to make 100 cards:

  • Beacon of Immortality
  • Kazarov, Sengir Pureblood
  • Vein Drinker
  • Defiant Bloodlord
  • Mirari
  • Grisly Spectacle
  • Archetype of Finality
  • Arvad the Cursed
  • Teysa Karlov
  • Captivating Crew
  • Bishop of Binding
  • Regal Bloodlord
  • Tempt with Immortality
  • Solar Blaze
  • Commander's Insignia
  • Congregate

The cuts to consider above will reduce the mana curve a lot, but consider reducing it even more by adding more low CMC Vamps: one drops and two drops? With Edgar you want an established battlefield of Vamps to attack before you cast him. Lower CMC Vamps gives you more Vamps on the battlefield because each one also creates a Vamp token. Edgar is the high CMC Vamp you want to cast more the than the others therefore you don't really need lots of other high CMC Vamps or even high CMC nonVamp cards.

Vamps to consider adding that are $1-$2 each, most are less than $1:

If your budget allows more then these tribal Vamps are powerful upgrades:


Some budget land upgrades for the manabase:

If interested I offer more advice. Good luck with your deck.

Last_Laugh on Edgar Markov - Aggro

3 months ago

Look into running Reconnaissance (in throne of the god Pharoah's spot). Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and you'll have EVERY one of those creatures untapped by the end of combat.

Untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after first strike damage but before normal combat damage (handy for getting counters from Drana, Liberator of Malakir to your entire team and it's flat out busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an "attacking" creature until the end of combat step ends.

Feel free to check out my list for ideas. It's one of the top Edgar decks on this site, has a huge maybeboard to help people, and there's over 150 comments to sift through for insight and more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

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