
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Trade
Have (2) | Azdranax , metalmagic |
Want (1) | sempfcj06 |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Drana, Liberator of Malakir occurrence in decks from the last year
Latest Decks
Drana, Liberator of Malakir Discussion
multimedia on
vampire tribunal
4 weeks ago
Hey, you're welcome. Nice update so far.
Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .
For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.
Changes to consider to add these three are:
- Captivating Vampire --> Bloodbond Vampire
- Drana, Liberator of Malakir --> Blood Baron of Vizkopa
- Sol Ring --> Teysa Karlov
You still want to cut three cards to make 100. Cards to consider cutting:
- Thief of Blood : Thief removes all counters from your creatures too and Edgar puts counters on your creatures.
- Ethereal Absolution
- Grave Betrayal
My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.
The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.
Some examples of mana rock and budget land upgrades:
- Arcane Signet --> Drana, Kalastria Bloodchief
- Orzhov Signet --> Kheru Bloodsucker
- Boros Signet --> Malakir Cullblade
- Rakdos Signet --> Blood for Bones
- Caves of Koilos --> Forsaken Sanctuary
- Exotic Orchard --> Boros Guildgate
- Battlefield Forge --> Stone Quarry
- Smoldering Marsh --> Rakdos Guildgate
- Tainted Field --> Orzhov Guildgate
dritchie on
Vampire Heart
4 weeks ago
I would also add Necropolis Regent , Nirkana Revenant , Drana, Liberator of Malakir , Vampire Hexmage (this is great for dealing with planeswalkers, Kalastria Highborn , Blood Seeker (great agaisnt token decks), Quietus Spike but be wary of other players hating on you for it, Bloodchief Ascension great once online, Butcher of Malakir . these are only a few suggestions but please feel free to have a look at my mono black vampire tribal for other ideas - it may not be as restricted as yours by theme but it keeps its creatures tribal
https://tappedout.net/mtg-decks/drana-mtgo/
TheVectornaut on
my attemp at a deck..
4 weeks ago
I agree with trying to capitalize on creatures a little more than noncreatures since you already have Drana, Liberator of Malakir , Zulaport Cutthroat , and Liliana Vess caring about them to one degree or another. I think the best creatures to look into would be vampires since you already have a decent shell for them. Gatekeeper of Malakir or Feast of Blood could swap for Geth's Verdict , Gifted Aetherborn or Nighthawk Scavenger could supplement Vampire Nighthawk , Pulse Tracker or Vampire of the Dire Moon could replace Mardu Shadowspear , Blood Artist could replace Cutthroat, Vito, Thorn of the Dusk Rose provides redundancy for Sanguine Bond , Pawn of Ulamog can provide sac fodder for cards like Ob Nix or Viscera Seer , Nullpriest of Oblivion is a flexible way to reanimate beefy monsters like Sangromancer , Vampire Nocturnus , Malakir Bloodwitch , Butcher of Malakir , or Kalitas, Bloodchief of Ghet . Finally, while not a vampire, I'd rather play Sidisi, Undead Vizier over Diabolic Tutor if you can't afford the OG 1-2 cost tutors. BTW, I'm not saying you should run all of these cards; just run what fits your playstyle.
multimedia on
vampire tribunal
1 month ago
Hey, good start on a budget.
Cards to consider cutting to make 100 cards:
- Beacon of Immortality
- Kazarov, Sengir Pureblood
- Vein Drinker
- Defiant Bloodlord
- Mirari
- Grisly Spectacle
- Archetype of Finality
- Arvad the Cursed
- Teysa Karlov
- Captivating Crew
- Bishop of Binding
- Regal Bloodlord
- Tempt with Immortality
- Solar Blaze
- Commander's Insignia
- Congregate
The cuts to consider above will reduce the mana curve a lot, but consider reducing it even more by adding more low CMC Vamps: one drops and two drops? With Edgar you want an established battlefield of Vamps to attack before you cast him. Lower CMC Vamps gives you more Vamps on the battlefield because each one also creates a Vamp token. Edgar is the high CMC Vamp you want to cast more the than the others therefore you don't really need lots of other high CMC Vamps or even high CMC nonVamp cards.
Vamps to consider adding that are $1-$2 each, most are less than $1:
- Knight of the Ebon Legion
- Vampire of the Dire Moon
- Shadow Alley Denizen
- Vampire Cutthroat
- Cordial Vampire
- Gifted Aetherborn
- Legion Lieutenant
- Olivia's Bloodsworn
- Nullpriest of Oblivion
If your budget allows more then these tribal Vamps are powerful upgrades:
- Captivating Vampire
- Drana, Liberator of Malakir
- Bloodline Keeper Flip
- Sanctum Seeker
- Vito, Thorn of the Dusk Rose
Some budget land upgrades for the manabase:
- Unclaimed Territory
- Caves of Koilos
- Concealed Courtyard
- Battlefield Forge
- Exotic Orchard
- Tainted Field
- Foreboding Ruins
- Brightclimb Pathway Flip
- Needleverge Pathway Flip
- Temple of Silence
- Temple of Triumph
- Temple of Malice
If interested I offer more advice. Good luck with your deck.
Last_Laugh on
Edgar Markov - Aggro
1 month ago
Look into running Reconnaissance (in throne of the god Pharoah's spot). Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and you'll have EVERY one of those creatures untapped by the end of combat.
Untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after first strike damage but before normal combat damage (handy for getting counters from Drana, Liberator of Malakir to your entire team and it's flat out busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an "attacking" creature until the end of combat step ends.
Feel free to check out my list for ideas. It's one of the top Edgar decks on this site, has a huge maybeboard to help people, and there's over 150 comments to sift through for insight and more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
Last_Laugh on
Markov & Son Inc.
3 months ago
I would recommend Reconnaissance, Mirror Entity, and Shared Animosity over Coat of Arms and Door of Destinies.
Coat helps everyone's creatures and can backfire against other tribal or token decks. Door does nothing for your current board, costs a lot of mana for an aggro deck, and requires you to have creatures in hand to 'fuel' it after you play it.
Shared Animosity and Mirror Entity are pretty self explanatory.
Reconnaissance allows you to attack with EVERY creature safely, you'll have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. You can untap to avoid bad blockers (only situation you don't deal combat damage), you can untap after first strike (handy for getting counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and you can even untap after regular combat damage (the creature isconsidered attacking until the end of combat step ends).
Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site with lots of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
Last_Laugh on
Marchesa, Be Right Back
3 months ago
Nice deck on a budget, really good job keeping your avg. cmc down. I do have a few suggestions and I'll try to keep it budget(ish) friendly.
Must Have: Feed the Swarm should allow you to drop Meteor Golem. I know Chaos Warp/Feed the Swarm aren't as easily reusable but you should be prioritizing removing problematic enchantments like Solemnity or Rest in Peace anyways.
Etb/death trigger abuse: Metallic Mimic/Vigean Graftmage abuses your meanest etb/death trigger on everyone's turn instead of once per round. Just sac Mimic to rename the creature type if needed.
Attack Away From Throne: Drana, Liberator of Malakir allows you to attack who you need to when you need to. Thanks to first strike, the rest of your team will get their counters before regular combat damage.
Surprise: Legion Loyalist is a stud here thanks to haste. Only for a surprise first strike, trample, and tokens can't block for my whole team is amazing. Just don't play him like a typical 1 drop but rather with the goal of activating Battalion that turn.
Finisher: Jokulhaups will clear out everything except enchantments while your creatures all come back at the end of turn to wreck face. It can be a dick move but it'll end games.
Feel free to check out my list for inspiration. It's one of the top rated Marchesa lists on this site, it has a huge maybeboard to help people, and there's also over 100 comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa
TheVectornaut on
Black Green (?)
4 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!