Bladewing the Risen
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Vintage Legal

Bladewing the Risen

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to play.

: Dragon creatures get +1/+1 until end of turn.

Peoyogon on Karona, False God - EDH Tribal [PREMODERN EDH]

5 days ago

I remember we talked a little about you building an old-school deck a while ago - I love that you are starting it! It’s always great to see another old-school deck around here :)

In terms of making cuts to your deck, I would recommend first really looking at what direction you want this deck to go. I see you have a lot of different ideas here but some of them won’t work well until you hone your deck more in that direction. For example, I see you have some tribal pieces in there like Patriarch's Bidding and Bladewing the Risen - great cards but they’re only effective when you have a tribal deck. Dragons are your most occurring creature type but I could only identify 9 total dragons here. Dragon tribal would be sweet but I would move more solidly in that direction if that’s the type of deck you want.

I actually really see the bones for two different types of decks here: 2-3 color dragon reanimator or 5 color grab-bag of cool weird cards - you could absolute combine the two ideas but I think the two concepts (especially the dragon tribal) will really demand more attention for it to really click together. Have you thought about making two different decks? Then you could utilize more of those other sweet cards on your maybeboard too :)

This is just a suggestion though. The most important thing is to build the deck you want to play with! Find the cards you love playing, throw it in, and have fun - as you mentioned above, this is an opportunity to build something fun and silly with less focus on competition and more about you playing with the things that you find joy in.

Good luck! I’m excited to see how your deck will evolve; I know it will become a killer old-school gem :)

P.S. I would look through your list and make sure you get rid of any doubles. It looks like you could go down 7 cards just by removing duplicates!

AstroAA on I keep losing to Precon …

1 month ago

This is one of the reasons why I fear individual players and their particular decks and not individual commanders. I used to play with a group that would run the jankiest shit like Reaper King tribal scarecrows combo or Bladewing the Risen storm - things that when you hear about them your first thought is "What the fuck? How does that work?". However, the players behind those decks are absolute monsters and will win out of nowhere turn two or three. Easily some of the best players I've ever played with, and a big reason why I love tuning my decks to be the best they can be.

MTGBurgeoning on Scion of the Ur-Dragon: Every. Dragon. Ever.

1 month ago

Thank you for your great feedback! It's always appreciated. I did consider Eerie Ultimatum when it was previewed during Ikoria spoiler season. I eventually decided to leave it out of the 99 due to its tricky mana cost in a 5-color deck and, more persuasively, the fact that a suite of mass recursion spells already existed in the deck, like Living Death, Patriarch's Bidding and Rise of the Dark Realms. These spells, of course, return creatures to the battlefield, which Eerie Ultimatum does as well. However, with just 12 other non-land, non-creature permanents in the current 99 of this build, Eerie Ultimatum did not seem valuable enough to squeeze into the deck, and that is considering the potential mana ramp of recurring multiple fetch lands to the battlefield as well (no landfall triggers).

Miirym, Sentinel Wyrm's inclusion into this deck is inevitable. The moment a copy of her becomes available she will become a part of this deck and make it so much stronger. The same can be said for Ancient Copper Dragon, Ancient Silver Dragon and Ancient Gold Dragon. Moltensteel Dragon's presence in this deck is to combo with Skithiryx, the Blight Dragon or Dragon Tyrant for the purposes of one-shotting an opponent, usually a control player or blue mage at the table. Panharmonicon is an interesting card to consider. By my count, in the current 99 of this build, there are four Dragons (Bladewing the Risen, Lathliss, Dragon Queen, Scourge of Valkas, Terror of the Peaks), three enchantments (Garruk's Uprising, Dragon Tempest, Temur Ascendancy) and one artifact (Dragon's Hoard) that could benefit from the inclusion of Panharmonicon. That is a total of eight cards from the 99 (8.08%). That does not seem like a high enough percentage of cards to reconcile adding Panharmonicon to the deck. Yarok, the Desecrated would not approve.

Thank you for your comments and your recommendations! I appreciate them and am looking forward to upgrading this deck with several new cards from Commander Legends: Battle for Baldur's Gate!

Gidgetimer on Mirrym goes infinite with Ganax …

2 months ago

Some more fun interactions with Miirym, Sentinel Wyrm:

Ganax, Astral Hunter and Deadeye Navigator makes infinite treasures and dragons.

Rapacious Dragon and DEN make infinite dragon tokens.

Bladewing the Risen and a sacrifice outlet makes infinite dragons and infinite of whatever the sac outlet gives you. (In a 5-color dragons deck not one helmed by Miirym.)

Worldgorger Dragon and a sacrifice outlet allow you to infinitely exile your board. To create value you need something with an ETB also.

Stardragon on

5 months ago

KBK7101- High Market is a maybe im still trying to get the mana base good enough but it may have a place after tinkering. As for O-Kagachi vs Kyodai neither mesh well with the whole death trigger in fact i wish there as a commander in five colors with Teysa Karlov first ability and Moldervine Reclamation in one card would be perfect... perhaps a bit to broken?

RambIe- I would say there a kami theme per say maybe you could call it a sub theme? If there is a kami theme it more in the background and is not as important as making this deck work. the same could be said for the all that dragon support yes it 12 dragons but it also only has 12 dragons as Teneb, the Harvester was already in the deck. However Palace Siege, Haven of the Spirit Dragon and The Kami War  Flip will defiantly find a place in the deck. As for Bladewing the Risen and Korvold, Fae-Cursed King I considered them but haven't really found a place for them the rest don't really help with what im looking for

Massacar- Mirror Gallery will find a place can always use legendary rule removal redundancy. Soul Foundry most likly will not be added as I just cut Mimic Vat for the same reason it makes me exile a Star/Sky dragon to make a copy and if the artifacts get destroyed i lose those creature permanently, while vat negates somewhat but putting the old one into the graveyard i still am weary on exiling them.

Necrosis24- I'm not looking for this to be competitive just looking for it to fun, functional and could win me some games.

Bramble Sovereign, Flameshadow Conjuring, Molten Echoes and Mirror March are all great adds and add more red to the deck is minor thing but it bother me that the basically the only red were the command and the two star/sky dragons. As for all the "Legendary Rule doesn't apply" cards yes if i don't have them free on death triggers if i have them big flying disposable minion army either way i win (though having them on board has more pluses than them just blowing up but either way is fine).

As for Reflections of Littjara i like it

As for Infinite Reflection and Echoing Equation will need some time to consider them.

And for Avenger of Zendikar + Mystic Reflection I like the consecpt but not sure if i can squeeze them in

RambIe on

5 months ago

Im not much help with the Kamigawa theme but i can help with dragons
Tutor Dragons
Sarkhan's Triumph
Scion of the Ur-Dragon
Zirilan of the Claw "Sac it before the exile trigger"
Dragonstorm
Kindred Summons good with Day of the Dragons
Dragon Recursion
The Kami War  Flip
Haven of the Spirit Dragon
Teneb, the Harvester
Bladewing the Risen
Palace Siege
Swift Warkite
just Good Value
Dragon Breath
Spit Flame
Korvold, Fae-Cursed King
Karrthus, Tyrant of Jund good with Descent of the Dragons

jclaust on Savagery's Kaalia

5 months ago

Hola, take my advice with a pinch of salt. Please provide the following:

Deck Power Level: Low/Mid/High

Deck Budget (Use $50 increments):

I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.

Mana Base: Land/Ramp/Fixing

Remove...

Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.

Add (Budget suggestions; fill gaps with Basics)...

Tainted Peak

Battlefield Forge

Shadowblood Ridge

Smoldering Marsh

3 Reveal Land

Note: Dual Land List

Solid Ramp and Fixing, trade Commander's Sphere for Talisman of Indulgence or Fellwar Stone.

Awesome. I did not have to mention Tech Land that provide Haste.

Support: Tutor/Draw/Other

Remove / Add

Bladewing the Risen / Karmic Guide- Bladewing has 7 targets, while Karmic Guide targets any, is castable and chains with Bruna.

Akroma, Angel of Wrath / Runehorn Hellkite- Draw power is critical, more so for Kaalia.

You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.

Interaction (Meta Dependent)

Remove / Add

Crackling Doom / Despark- It is best to remove the issue versus possibly.

Oblivion Ring / Wear / Tear- Instant versus Sorcery. 2-for-1 for the same MV. Rip Apart is cheaper.

Mortify / Fracture- Deck needs non-Creature removal rather than creature removal, plus Fracture hits more for less.

Merciless Eviction / Rout- Instant speed Wraths lets one set up first. Kaalia needs it. Living Death is outstanding.

Malfegor / Creature- Kaalia desires a hand; also, the deck lacks sufficient Draw power. Sign in Blood will do, too.

Last Word

From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.

Keep brewing.

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