Bladewing the Risen

Bladewing the Risen

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to play.

: Dragon creatures get +1/+1 until end of turn.

Bladewing the Risen Discussion

MindAblaze on Trouble in Pandemonium

2 days ago

Hi Everybody!

I haven’t been playing as much magic recently, like most of you I imagine, so I only recently stumbled across Terror of the Peaks. Wow. Warstorm Surge on a stick.

Now considering I was already playing my Kaalia of the Vast deck as a dragon build around Warstorm Surge, Scourge of Valkas, Dragon Tempest et al. I decided to add him but the more I playtest this deck the more I see a glaring standout that hurts me more than my opponents.

Pandemonium

On the surface, 4 mana Warstorm Surge but in a deck heavily dependent on a 2/2 creature, every creature throwing its weight around when it enters the battlefield means there aren’t a lot of 2/2s left standing.

What would you people do about this? Do I need more than Lightning Greaves and Swiftfoot Boots? I’ve also got a bunch of reanimating spells with no Entomb effects so that was kind of the original plan, but it’s much slower than protecting Kaalia and it’s tempting to use the reanimation spells on fatties like Bladewing the Risen.

Anyway. Thoughts? Ideas?

fearverus on Card creation challenge

1 month ago

Warping Bands

Artifact - Equipment

, unattach Warping Bands from equipped creature: Warping Bands gains hexproof until end of turn.

Equipped creature gets +0/+1

, : Exile equipped creature, then return that creature to the battlefield under its owners control.

Equip


Bladewing the Risen is my commander of choice (at least for this)

Black and red have no blink outside of quick recovery cards.

I've wanted a card like this to exist for a while now

Same challenge

Hi_diddly_ho_neighbor on Legendaries who shouldn't be legendary?

2 months ago

Earl of Squirrel should've been legendary and black bordered...I will die on this hill!

Paeldroth - I agree and disagree. I disagree that Judith, the Scourge Diva is under-powered. I ran a pretty oppressive list built around her for a little while, but she does need some set up before she starts snowballing. Personally, I think they should've given Judith Mayhem Devil's ability. That would've been a great legendary creature.

Now, in response to the OG post: There are tons of legendary creatures that I think shouldn't be legendary based on power-level (cough cough Kamigawa legends cough cough), but that list would be too long. I personally don't think Bladewing the Risen should've been legendary or any of the creature sides of the flip walkers (i.e. Kytheon, Hero of Akros  Flip). Questing Beast was kind of a swing-and-a-miss as well. If you have read or are knowledgeable about Aurthurian lore then you understand what the Questing Beast is, but if you aren't (which a lot of people seem to be) it's a rather confusing choice. Lastly, my dearly beloved Skeleton Ship is a bit of an odd legendary choice.

Vlasiax on

4 months ago

Yeah, all Bladewings look great (just forget that old Bladewing the Risen art exists xD). With Opportunistic Dragon that's what I've thought since we can't use stolen rocks or (Human) dorks for ourselves hence why Korvold munching them away makes so much sense.

And for graveyard hate, maybe Soul-Guide Lantern is a better option just because of lower CMC so it won't disrupt our primary (and mana hungry) game plan. But overall I might just put it in a "Sideboard/Meta call" category in my build.

Anyway, thanks for your opinion and fast response :)

That_Salty_Gamr on Rise of Dragons

4 months ago

X-Factor11105

Planeswalkers: Sarkhan and Liliana obviously both performed well, so I won't bore you with explaining why they're good.

Daretti, Scrap Savant has so far been good but still unsure about his place in the deck. 4 cmc is quite a lot, but the possible rummage 2 has given me some much needed gas at times. Furthermore, the -2 has allowed me to pseudo-ramp for a turn by sacrificing a Talisman for a Mana Vault, or by sacrificing a tapped Mana Vault for another mana rock.

As for Tibalt, the Fiend-Blooded, honestly he is just a bit of a meme but he has also performed well. People underestimate him as an engine and he provides you with a constant loot engine on Turn 2. He isn't necessary for the deck, but I have a soft spot for making such a 'bad planeswalker' so good for me.

Instants: Goryo's Vengeance is primarily there to reanimate Bladewing the Risen at instant speed. In addition, casting Vengeance during the end step allows you to circumvent the trigger, giving you a Legendary Creature during your entire turn.

Enchantments: Warstorm Surge is a little bit too high of a cmc for a card that does nothing the turn it comes down, not to mention it is really more of a 'win-more' card. Panharmonicon was cut for the same reasons.

Underworld Breach is a pure combo card through and through. It allows you to re-cast your spells, including Dance of the Dead, Animate Dead and Necromancy. For extra value, Entomb is one of the best cards to combo off with Breach as it puts it immediately into your yard to then re-cast. Along the same lines, Altar of Dementia also provides gas for a Breach combo.

I hope this has provided clarification and help for your own build.

Kazierts on Sarkhan's Swarm

6 months ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Load more