Morophon, the Boundless
Legendary Creature — Shapeshifter
Changeling (This card is every creature type.)
As Morophon, the Boundless enters the battlefield, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of coloured mana you pay.
Other creatures you control of the chosen type get +1/+1
|Have (2)||, WillofForce|
Printings View all
|Modern Horizons (MH1)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Morophon, the Boundless Discussion
6 hours ago
Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:
Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.
Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.
Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.
Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.
Virulent Sliver: Now this is an honorable mention here...as poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.
Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues
16 hours ago
seshiro_of_the_orochi, there are Shapeshifters I can use. Adds an additional six creatures + Birthing Boughs. The page says 8, but we minus one for Birthing Boughs since it's not a creature (despite making tokens) and we also subtract Morophon, the Boundless.
Ender666666 Glad to have you aboard!
Suns_Champion All good suggestions. Thanks!
Since we are clearly very heavily based in artifacts, I'd have to auto-include everyone's favorite garbage boi, Daretti, Scrap Savant. Adds an additional layer of card advantage (kinda) but also some artifact recursion.
So I generally like to build decks with three main functions, each of which can stand on their own or work together in synergy. It appears right now we have the following:
- Combat Matters (Anthems, Voltron, Synergy, Extra damage tax, etc)
- Artifacts Matter (Equipment and some solid artifact draw)
I'm honestly thinking the third prong of this attack might be land destruction. The fact is, we want to attack as much as possible. So the further we push our opponents behind, the further we can push ahead. Unfortunately LD is frowned upon in EDH. Also, having dedicated cards such as Stone Rain aren't a good idea, as you are trading 1:1. The problem is that when you have 3x opponents each with approximately 35 lands in their deck, you are up against literally 100+ lands to destroy. You, in that vein, can not mathematically have enough cards to trade 1:1. So I'm thinking some wrath-like effects. Not many, perhaps just 4x - 5x of them. This way they aren't duds in my hand, but I'm still probably going to draw into at least one during the game.
But this still leaves a solid 1/3rd of the deck. Typically I structure decks in this format:
- Commander (In this case, 2x)
- 8x mana rocks since it's mono-red
- 35x lands
This brings us to a total of 48, leaving us with 52 cards left.
A quick Gatherer search for tribal puts us at:
- 7x Samurai (Minus Brothers)
- 6x Changelings which we established earlier
So let's assume that of the 52 cards left, we dedicate around 25 - 30 of them as creatures or token-making permanents. This leaves us with 27 - 22 cards left.
From these, we can subtract 4x land wraths to keep pressure on and stop interruptions. This brings us down to 23 - 18.
From here, I have an extensive list in my Lathliss' Brood deck, in which I have 7x cards under Draw / Card Advantage. If we minus Dragon's Hoard since we won't have enough to justify it, but add in Daretti, Scrap Savant, we have 7 of them still. Now, there is some overlap here in creatures, meaning we actually get to cross these two prongs of the deck for some overlap. So we can count a few of these creatures under "Draw / Card Advantage" while still padding out our base.
This brings us down to 16 - 11 cards. Whew, we're cutting it tight.
We still need to add in voltron / anthem effects. I'd feel safe saying we are good for these. At 11 - 16 cards, you're looking at one voltron every 10 - 6.5 turns, which I admit is not very good. However, we have draw / card advantage on top of this, which adjusts these values a little better in our favor.
So I'll get to work on a rough design and post it in here in a little bit.
23 hours ago
Here are some combos:
1 day ago
Here is some stuffs I think would fit great with your deck:
Dragonss---> Lathliss, Dragon Queen: Great for extra dragons. Nesting Dragon: Fantastic for adding board presence after a wrath. Intet, the Dreamer: Fun, big dragon that can get you fun, cheap dragons. Ojutai, Soul of Winter: Mean, but can get you leagues ahead after a few swings. Ramos, Dragon Engine: A bit pricey, but is an all-around great card. Morophon, the Boundless: Four mana Ur-Dragon ain't no joke.
Extras---> Palace Siege and Monastery Siege: These sieges can give you ridiculous value if left unchecked, also monastery siege is great when facing control strats. Fist of Suns: If you get this out with Morophon you can cast any dragon for free, also just a great card. Last one, Sarkhan the Masterless: Amazing defense card, who would dare swing into the might of dragons.
3 weeks ago
3 weeks ago
So when I first say Morophon, the Boundless I got really excited and thought this is an excellent addition to the deck, however given how the deck works, its CMC, the fact that whilst the cost reduction is nice, the deck is capable of playing its entire library of creatures in a turn, and attacking, I feel Morophon, the Boundless is a bit of a "win more" card. I would rather look at some more control or removal in the deck if needed. This deck is one of those which "combo's off" to win, and protecting that is more important. It's a good suggestion, but just don't think it would prove massively beneficial to my build.
Thanks for coming and having a look.
3 weeks ago
Have you considered Morophon, the Boundless?