Rapid Hybridization

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon

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Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rapid Hybridization occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.66%

GU (Simic): 1.0%

UR (Izzet): 0.5%

Rapid Hybridization Discussion

Legendary_Cardboard on Blue Fish Urza - cEDH Primer

4 days ago

ToffMcSoft I'm really liking this list and thinking of building it as I am wanting to play something other than Fish Hulk. I also just love that it's friggin URZA. Nostalgia mega bonus. Anyway, I see in your last update that you added Rapid Hybridization, another card I love, but your reasoning is that it can kill Thassa's Oracle. Isn't it too late by the time it hits the board, since its triggered ability will go on the stack? Are you assuming you'll kill it and Stifle/Trickbind the trigger? If anything I like Hybridization and Pongify to kill mana dorks to try and slow down the table. I may even try to fit Reality Shift in for this too.

Anyway, thanks for an awesome list, gonna start working on putting it together!

ToffMcSoft on Blue Fish Urza - cEDH Primer

5 days ago

OP_Sigma appreciate the comment - I've updated the list since your post. Some major changes today.

Dafufu - Major Updates made today.

Drops: Intuition, Trinket Mage, Jace, Wielder of Mysteries, Fact or Fiction & Timetwister

Adds: Rapid Hybridization, Jeweled Amulet, Walking Ballista, Aether Spellbomb, & Thassa's Oracle

Justification: - Rapid Hybridization: With more and more Fish Hulk decks showing up Rapid Hybridization earns a spot for instant speed removal on Thassa's Oracle along with the ability to have that pocket spot removal available.

Jeweled Amulet: Many Urza list have run this since day 1, dropped Trinket Mage for it. Trinket Mage always felt too clunky and was really only in the deck to get Top which was only 1 of 3 piece combo. Grabbing Top with Trinket mage always felt like a step backwards.

Thassa's Oracle, dropped Jace as Thassa's Oracle is just better and offers utility if you do draw the card. Jace was always a dead draw. Now you you do draw Thassa's Oracle you can potentially use it if you're in a dire situation.

Walking Ballista, dropped Fact or Fiction. Out of 50+ Urza matches I've played Fact or Fiction maybe twice. The CMC is too much and very rarely are you in a position unless it's mid-late game to expend the mana on this spell. Every time I have an opening hand with Fact or Fiction I sigh. Walking Ballista has been added an a backup win con but most importantly something another form of spot removal.

Aether Spellbomb, dropped Timetwister as this list doesn't run the Codex Shredder loop. Timetwister had it's fun, half the time you're giving advantage to your opponents. Aether Spellbomb offers potential spot removal, bouncing Urza & bouncing Thassa's Oracle (if played early on). Aether Spellbomb offers utility as well.

@ dingusdingo - Updated List, would love your insights on how else to tune this. In my opinion Recurring Insight is next on the chopping block.

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

2 weeks ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

Azeworai on Animar Elemental Tribal

2 weeks ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

GhostChieftain on Es-cop-ay

2 weeks ago

Rather than just cantrips you can also do things like removal Berserk, Pongify, Nature's Claim, Rapid Hybridization etc. There also appears to be room for more countermagic.

Life from the Loam seems very strong with your fetch lands and a commander that draws as well as utilizes graveyard.

enpc on Najeela Hulk

2 weeks ago

Unfortunately Nature's Will doesn't work like you think it does - The "One or more" clause in Nature's Will means that regardless of if you connect with 1 creature or 100 creatures, it still triggers once. It will trigger twice intotal withnormal attacking and first strike, but that's about as far as you can push it (per combat phase).

Is there a reason you're not running Druids' Repository? It does a lot of work and doesn't require you to have WUBRG amongst lands.

I think you'd be better off with Path to Exile over Rapid Hybridization as well - giving your opponent a token which can block and kill Najeela seems bad. I would also recommend adding a bit more card advantage. You currently have a bunch of cantrips/one-for-one tutors, however not a huge amount in the way of actual advantage. Dark Confidant is good, Edric, Spymaster of Trest is strong too, Rhystic Study is another good value card.

I have a no budget version of this deck (digitally at least) here if it helps give you some ideas.

SynergyBuild on Control Zur

4 weeks ago

Disrupt, Divert, Word of Undoing, Spell Snare, Force Spike, Slaughter Pact, Rapid Hybridization, Pongify, and Surgical Extraction are options I thought of for interaction at 1 and 0 mana.

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