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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rally the Ranks
Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
wallisface on
Triassic Trample
1 month ago
I’d suggest ditching Rally the Ranks (it’s unnecessary/pointless) and Commune with Nature (you already have too many creatures in the deck, you don’t need to scrounge for more) and add in interaction - Lightning Bolt and Primal Might would both fit in well here.
I’d also ditch Kinjalli's Sunwing in place of more mana-ramp effects. Once you drop a big dino the rest of your board doesn’t really matter - so this creature neither fits that requirement nor helps you reach it.
SufferFromEDHD on
Samurai's
6 months ago
Big fan of underrepresented tribes. This is a solid list.
Harsh Mercy is a tribal Wrath of God
Radiant Destiny > Day of Destiny
Maybe Rally the Ranks too.
Mutavault the best samurai land in the game!
Rebuff the Wicked this is a permanent heavy list. This card would do serious work.
Licecolony on
Najeela, the Blade-Blossom
7 months ago
Nature's Lore, Three Visits, Masked Vandal, Heroic Intervention, Boros Charm, Species Specialist, Kargan Intimidator, Dusk / Dawn, Dowsing Dagger Flip, Kindred Discovery, Kindred Dominance, Kindred Summons, Bojuka Bog, Scavenger Grounds are all worth consideration
I'd take out: Sol Ring Most of your mana costs are colored. Explore replace with better ramp as suggested above. Derevi, Empyrial Tactician not sure what this does here. Thassa's Oracle you're not looking to mill yourself out. Brainstorm only good if you can shuffle your library regularly such as with fetch lands. Demonic Consultation you're not looking for specific combo pieces Spell Pierce. You want to be spending your mana early, not keeping this up. Same with Mana Drain. Rally the Ranks. If you're gonna do this kind of effect, use something nicer like Realmwalker Coastal Piracy. Doesn't seem as good here as Kindred Discovery
Also think you can cut a couple lands given that your mana curve stops at 6. Or replace them with lands like Glasspool Mimic Flip and Bala Ged Recovery Flip
KBK7101 on
Tis the Haunting Time
8 months ago
Is this just the base Crimson Vow spirit deck?
Some typical tribal synergy cards:
Some flying synergy cards :
Valdemie on
Vampires WB
1 year ago
Apollo_Paladin I've seen your suggestions and I appreciate them very much! I'm very new into magic and I inherited some cards, so I got curious and got into it, but my knowledge is very limited.
I found what I think are two main weaknesses of the deck: The first one is that I don't think I don't take advantage of white color in my deck so much, so your suggestion of Unbreakable Formation and Rally the Ranks comes in handy! The second one is that the mana cost of my cards is imbalanced, and I need to remove some pricey cards in favor of other cards like Legion Lieutenant (as you suggested), Gifted Aetherborn or some Vampire Cutthroat.
Also, I decided to add in Champion of Dusk as I definitely prefer it over Sanctum Seeker or Bloodlord of Vaasgoth. Added the two missing Mavren Fein, Dusk Apostle as well. Aand finally I listened to you and added Infernal Grasp instead of Walk the Plank, as it is super easy to purchase, like every other card you suggested!
I won't think of it as a critique! Just the opposite, you helped me so much and I'm very thankful for that :)
Apollo_Paladin on
Vampires WB
1 year ago
Nice build! +1
Lots of good picks here already. Since it's for casual I won't nit-pick all kinds of crazy efficiency and min/max stuff like expensive Dual Lands, but one vulnerability I see is that it's entirely creature-based for your power. Those types of builds can certainly work but there are a lot of "Destory all Creatures" type board-wipe cards out there, so with creature decks that include white I usually toss in a couple Unbreakable Formation so that you're free to save mana each turn if you think it may be an issue in an opponent's deck. It also works well as a kind of 'finisher' if you know Boardwipes aren't a threat, since not only are your creatures beefed up and indestructible for a turn, but they're all still untapped as blockers/attackers the following turns. This works pretty well for cleanup against creature vs. creature deck scenarios.
Another though might be tossing in a few Rally the Ranks since they are cheap to cast and are not vulnerable to creature destruction. Enchantment destruction is nowhere near as common a threat to run up against, and these are great to cast early so that you can quickly establish board control even with weenie creatures (or tokens).
One final thing that's worked well for me in my Black/White vampire constructions, and looks like you have enough Lifelink for it to work well for you, is Champion of Dusk. By the time he comes into play, he's often a full new hand of cards to draw. You might even look at some other life-based cards for more efficiency since gaining it back isn't a problem for you (like Infernal Grasp is an all-around better control spell than Walk the Plank).
None of these suggestions are particularly expensive, but please don't think of it as a critique. Just some thoughts to ponder and possibly some other avenues to explore. Nice Deck!
legendofa on Rafela, Sound of Sunrise
1 year ago
This would push white weenie into overdrive. Honor of the Pure, Rally the Ranks, and a pile of Elite Vanguards and Expedition Envoys will turn into a value machine, and +1/+1 counters are easy to come by. Even dropping it down to base power 1 might not be enough.
My first thought is that if you want it to allow multiple draws per turn, make it a quantity limit, something like "Whenever you attack with six or more creatures, draw a card for each attacking creature beyond the fifth." I'm guessing at the numbers, so that might be too restrictive.
This card has potential, but I think it's giving a little too much free value to white, playing too much to its strengths.
nuperokaso on
sliver 50
1 year ago
Rally the Ranks Dictate of Heliod Bloodbraid Elf
Vyhodit: War Horn Sylvan Anthem
Have (1) | Galdelonian |
Want (3) | Mr-E , DEOtto , beesaurs |