Champion of the Parish

Champion of the Parish

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Champion of the Parish Discussion

DemonDragonJ on Innistrad: Midnight Hunt and Crimson …

2 months ago

Previews for the two Innistrad sets have begun! Only a small number of cards were revealed, but I am very pleased with them.

Here is a link to the article in which the information was revealed, if anyone wishes to read it.

Play with fire and infernal grasp render both Shock and Doom Blade obsolete, but I imagine that not many players shall miss those cards, to a great extent.

Champion of the perished is a nice reference to Champion of the Parish, although I really think that it should have had the soldier type, since the original was a soldier.

Triskaidekaphile is awesome, and I absolutely shall put it into my Nekusar, the Mindrazer EDH deck, as that card would be an excellent addition to that deck. Having thirteen cards in hand is not especially difficult in decks that are designed to have many cards in hand, so I hope that that creature does not prove to be too powerful for most formats. Also, this is one of the few instances in which I prefer the normal artwork to the promo artwork, because, as nice as the promo artwork is, I feel that the normal artwork does a better job at portraying the idea of the card.

I am pleased to see flashback return, again, but that definitely decreases the chances of unearth returning, which is disappointing, since flashback has already been used on Innistrad, whereas unearth has not been.

The basic lands with dark and creepy artwork are amazing, so I definitely hope to obtain some of those for my decks.

I see that Wrenn has returned, and with a new treefolk companion, so I wonder if she shall play a role in the story?

The packaging artwork for Crimson Vow heavily implies that the wedding will actually be between Olivia and Edgar, which is very interesting, as it raises the question of where Edgar has been for this entire time.

Is anyone else excited for these sets? I certainly am!

Mtg_Mega_Nerds on Innistrad: Midnight Hunt. A Good …

2 months ago

I recently saw the MID spoilers and was blown away by what is going to be in the new set. I'll try to keep this short :). First of all, Wrenn and Seven. Good in most green decks, especially ones that take advantage of lands and/or the graveyard. Commanders that come to mind: The Gitrog Monster, Omnath, Locus of Creation, and other lands matter commanders. Second is Triskaidekaphile. It's pretty good, giving you an achievable win condition for blue. However, it is very susceptible to removal, and it dies to Lightning Bolt, Swords to Plowshares, Path to Exile, Beast Within etc. So be ready to protect it if you want to win. Next we have Play With Fire and Consider. Play With Fire is a better Shock, while Consider is a surveil version of Opt. Both are good. We also have Infernal Grasp. I wanted to have something like this be printed, so I am happy they did it. Its obviously good, being able to target any type of creature for . I can see it being played on Arena and in Commander. Join the Dance is fine, I like to see that flashback is coming back (haha see what I did there). Finally we have Champion of the Perished. Good in any zombie tribal deck. This card is based off of Champion of the Parish. (See I'm not the only one playing with words here). Anyways, I hope to see more good spoilers from this set. Feel free to share opinions below.

Coward_Token on Innistrad: Midnight Hunt and Crimson …

2 months ago

huff puff


So a sneak peek dropped. Do you still want to use this thread?


zapyourtumor on 12 Sisters walk into a bar...

2 months ago

Glad to see mono white lifegain decks still alive and kicking. Have you considered adding the Martyr of Sands + Abiding Grace package? It let's you recur the soul sisters too, and Serra Ascendant which is probably a removal magnet. You could also run more beaters like Champion of the Parish and Speaker of the Heavens that are 1 cmc over stuff like Lone Rider  Flip and Twinblade Paladin.

lagotripha on HA

4 months ago

Allies is far from solved. Most competitive lists I've seen have tended towards 3-5 colour aggro, but it is an open field. Go wide with +1+1 counters will do good.

You can pretty much run Champion of the Parish as 'extra allies' since allies are humans in most lists.

Harabaz Druid opens up infinite mana with an untap effect. Turntimber Ranger goes infinite with 'all creature type' granting effects. Both jank out wins but I've never seen it be really great.

Kabira Evangel is amazing for pushing through damage with 'pseudo unblockable' and offers protection in vial lists. You might want the 'blank' 1 mana allies (equipment guy, the 2/1 and the other one I forget) to even out a curve.

+1+1 synergy is probably the best bet - I've tried to get three colour with Oona's Blackguard working as a grindy list, but it was a little too clunky, but might still be worth a sideboard slot in some matchups.

Metroid_Hybrid on Mardu Humans and their Cat

4 months ago

Your deck seems a little unfocused. For example, you're running Stoneforge Mystic (a non-Human btw), but not enough bomb Equipment to take advantage of her value.. Also, it's hard to tell exactly how you plan on winning in face of a stalled boardstate (outside of Odric).

I suggest dropping the Aristocrat stuff from the 98 (but keep the Xathrid Necromancer ), as well as a boardwipe or two, and replacing them with some fun (Voltron) toys for Kitty.. One equipment in particular is Vorrac Battlehorns , as it renders creatures with Menace effectively unblockable..

On the Tribal side of things, Champion of the Parish & Gallows at Willow Hill are worth considering. Brave the Sands is a thing. And finally, since you're a Mardu deck that likes to go wide, you may really appreciate Fervent Charge . Pair that with repeat combat effects (ex. Aggravated Assault ) for maximum value

TheVectornaut on Black and White - please help!

5 months ago

I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)

Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey  Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.

libraryjoy on Black and White - please help!

5 months ago

For starters, I would take out Champion of the Parish (this needs to be in a deck that has a lot more humans) and Bile Urchin as I think it's maybe not enough value. Starfield Mystic is another early cut, as it wants to be in a deck with a high number of enchantments. It seems to me that you like a more control style build, so I'll focus on that. Full disclosure, I do not play black myself, so I'm not as good at Orzhov as I am at Selesnya, but I play enough magic that I should be able to give you some pointers.

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