Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Restless Anchorage
Land
Restless Anchorage enters the battlefield tapped.
: Add or
: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate this ability only as a sorcery. To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a !/! counter on that creature, then put the card back or put it into your graveyard.)
king-saproling on Political Intrigue and Disappearances
4 months ago
Hey Tarthrin sorry just saw your response! These would be my swaps:
Obelisk of Esper (too vanilla) -> Patriar's Seal
Betrayal (falls off if you take control of the creature) -> Cloudshift
Carry Away (too situational) -> Bastion Protector
Profane Procession (too costly) -> Magewright's Stone
Oath of Teferi (too situational) -> a land, maybe Restless Reef?
Magistrate's Scepter (too costly) -> a land, maybe Restless Anchorage?
Indulgent Tormentor (too costly) -> Loyal Drake
I would also try to cut some of the higher-cmc cards for a few more lands since 31 lands is very low
jawz on Bodyguard Discover (not quite standard)
9 months ago
After some more testing, I felt some changes are needed.
Rocco, Street Chef works way better than expected. I feel it has to be in the deck. Even with it forcing a green mana requirement in a Jeskai colors deck that's already struggling with color consistency. It's that crazy.
To try to make it fit better, I swapped out 2xEdgewall Inn and 2xMishra's Foundry with 2xPlaza of Heroes and 2 Restless lands (Restless Bivouac/Restless Anchorage). I wasn't needing the adventure recycle from the Inn in testing but I was getting reasonable color mana value from Plaza. The Foundry is stronger in a creature land role than the Restless lands. I usually find myself with little mana left open to animate a land, so Foundry worked while Restless lands are usually too expensive, but the color fixing on the Restless lands are helping. It's a tradeoff.
I also feel like more needed to be done for mana consistency. Too many mana screw hands were showing up on 23 lands. I tried out Buried Treasure and they're working. They help ramp out a 5-cost spell (especially Quintorius Kand) or mana fix for a Rocco or one of the double-color spells, and the Discover 5 on the back end also flows naturally with the deck's flow. I took out 1xGeological Appraiser and 1xVenerable Warsinger. The Appraiser is maybe the weakest card even though the Discover 3 on cast ETB is absolutely necessary. And the Warsinger is good but getting multiples out tends to stall your gameplan in ways that put you in bad situations.
Lastly, tests with Aether Channeler were giving good results. It leveled up the tempo defensive game that feeds into successfully reaching for a couple more cards/turns before things get too bleak. In tests, that was consistently exactly what the deck needed to stabilize from early disadvantages from faster opponents. I took out the Imodane's Recruiter and reduced Ojer Pakpatiq, Deepest Epoch Flip to 1x to fit a couple in. The Recruiter is explosive the turn it shows up but almost a complete blank after that. You almost always prefer to Discover into a Channeler instead of a Recruiter. Pakpatiq does struggle some by how instants need to be cast from hand to get the fun rebound tricks online, (and becomes worse with Rocco), so 2x was probably too much. But I still want access to it to get cheap virtues out.
nuperokaso on W/U Birds
11 months ago
- You need more interaction, otherwise you are just dropping low-power creatures with no real card advantage and hoping that's enough.
- Restless Anchorage turns into a Bird, so that seems an easy swap for Irrigated Farmland
- There's no way Vexing Gull is playable. An Aven Mindcensor offers some disruption. One is enough, since it can catch your opponent and he can't really play around a single card.
- Your main "Combo" of Kangee, Aerie Keeper with Aven Mimeomancer is actually quite bad. Kangee is too expensive to cast, and if you move your Aether Vial to 4, you have no other creatures on that cost. Since Kangee is legend anyway, you may play 1 but even that is too much.
- Replace Ponder with some one drop or interaction. Path to Exile indeed seems good, since you are playing Cartographer's Hawk
Have (2) | JordanSanFran , Lost-Recon |
Want (0) |