Sprout Swarm

Sprout Swarm

Instant

Convoke (Each creature you tap while casting this spell reduces its total cost by {{1}} or by one mana of that creature's color.)

Buyback {{3}} (You may pay an additional {{3}} as you cast this spell. If you do, put this card into your hand as it resolves.)

Put a 1/1 green Saproling creature token onto the battlefield.

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Tokens

Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Pauper EDH Legal
Modern Legal
Block Constructed Legal
Pauper Legal
Unformat Legal
Commander / EDH Legal
Limited Legal
Casual Legal
Highlander Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Sprout Swarm occurrence in decks from the last year

Latest Decks as Commander

Sprout Swarm Discussion

tbone2072 on

1 month ago

Alright, I looked over your deck, and hear are some suggestions that I would make

  1. I would be wary of cards like Sprout Swarm and Shamanic Revelation that care about how many creatures you have because your deck is focused on sacrificing creatures.

  2. I'm curious as to why you have Vance's Blasting Cannons  Flip in the deck because I don't see a way to easily flip it.

  3. I would replace Verdant Force with Tendershoot Dryad as the dryad is cheaper and can also buff all your saprolings if you have the city's blessing.

  4. I think your deck needs more land. 28 lands seems really low, even with all the ramp that you have.

  5. Adding more nonbasic lands like Savage Lands and Rugged Highlands to help with color fixing would greatly benefit your deck.

  6. I would recommend removing Saproling Cluster because paying 1 mana and discarding a card to get a 1/1 is a very bad deal.

  7. You might want to consider adding more removal. I would recommend Malicious Affliction as you can easily trigger morbid with your commander, Putrefy, and Dreadbore.

  8. I would also put in some boardwipes like Blasphemous Act because even though you plan to have a lot of creatures on your board sometimes an opponent will have an even bigger board and having a boardwipe to deal with them is important.

I hoped this helped your deckbuilding and if you have any other questions feel free to ask!

RiotRunner789 on BCC Week 2 | Slimefoot the Stowaway

3 months ago

I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):

On-theme Sac outlets that also make saprolings:

Deathspore Thallid: Great sac outlet and potential removal piece.

Savage Thallid: Another great sac outlet and protection piece.

Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.

Budget sac payoffs,

Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).

Falkenrath Noble: Who doesn't love life loss?

Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.

Syr Konrad, the Grim: He just does soo much.

Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.

Zulaport Cutthroat: Classic but approaches a dollar.

Bastion of Remembrance: Possibly my favorite. Comes with free sac fodder on a permanent that doesn't die to Wrath of God.

Slime Foot god stuff,

Jade Mage: Back up slimefoot that does stuff at a discount.

Massacre Girl: Best board wipe in this build.

Verdant Force: It says EACH upkeep. Yes, each.

Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.

Moldervine Reclamation: Card draw and life for just playing? Of course.

Snake Umbra: Protection and three cards every time you sac a saproling.

Sprout Swarm: Convoke makes this broken.

Some less budget friendly cards (all under $10, but above $1):

Ohran Frostfang: Turns each saproling into a card draw or a removal spell.

Pitiless Plunderer: Solid ramp.

Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.

Tendershoot Dryad: Can win you the game on its own.

Black Market: Slime foot loves stupid amounts of mana.

Keen Sense: Insane card draw for 1 green mana.

Vraska, Golgari Queen: All abilities are helpful and the ult is just perfect. Tie in an Overrun effect on the same turn and you should win.

Casualties of War: Expensive to cast but worth it. Worth it every time.

Best of luck building.

ellie-is on Ellie's Saprolings

3 months ago

Hi tacolover25!

I wouldn't let go of white as Intangible Virtue is pretty much mandatory for a token deck. I have considered adding black, but I think it makes the manabase a little too complicated and expensive for not that much benefit.

I like Slimefoot, the Stowaway and was so happy when it came out that there was a legendary fungus, but ultimately I feel like he's better on Aristocrat-style decks (which's the direction people usually go with GB Saprolings, with the tokens being there mostly for sacrifice rather than attacking, which's why they don't need things like Intangible Virtue. I'd probably give him more thought if splashing black didn't require such a big investment.

Nissa, Voice of Zendikar is a little weird here, I like her -2 but not for 3 mana (assuming I only get to do it once), and her -7 doesn't have any synergy with the rest of the deck (as I run very few lands and generate mana in other ways). If her +1 was a proper Saproling instead of a Plant I'd deeeeeefinitely be running her, though.

Sprout Swarm I really like, I ran it for years, but five mana for a Saproling, even if it can be recurred, was just a too slow for the level of performance I wanted from this deck and it couldn't keep up with newer additions. If it made 2 tokens for the same cost, it'd be amazing, but as is it doesn't make the cut.

Mycoloth is a big no-no also as I used to run it way back in the day and it was a removal magnet that took my entire board with it. Won a few games thanks to having it, but mostly it just made me lose and the wins would have been wins anyway if I had other finishers instead of it. Fungal Infection is really nice, I like that it's Sprout with removal attached to it, but it would require me to run black and I don't know how much room I can make for removal (right now I'm running white and have no Path to Exiles and some people would consider that a crime lol). Finally Korozda Guildmage isn't really a good fit regardless of color because there aren't any nontoken creatures with relevant toughness for it to sarifice.

And Aura Mutation would've been a great sideboard card, but it's sadly not Modern legal.

Either way, thanks a lot of stopping by and commenting!!

tacolover25 on Ellie's Saprolings

3 months ago

Have you considered making this deck three colors or perhaps even simply ?

I like the thought of Slimefoot, the Stowaway and Nissa, Voice of Zendikar in this deck. Also Sprout Swarm as you can buyback the card when you have the extra mana.

Perhaps Mycoloth, Fungal Infection or Korozda Guildmage?

At the very least, Aura Mutation in the sideboard?

multimedia on Lightning-Butt Strikes Back!

4 months ago

Hey, my advice is choose one of Passage/Grounds/Lighthouse and cut the other two because lots of only colorless land sources can be problematic with Kalamax. Wolf Run/Settlement/Encampment are colorless sources and have much better interaction with Kalamax then other colorless lands.

In my opinion Passage is better than Grounds and Lighthouse, but I'm partial to attacking with Kalamax which Passage helps with. In my version I cut Passage for Reliquary Tower because I have lots more spells that can draw a lot of cards with Kalamax and I would rather keep those cards in hand than discard them. A reason to cut Passage is because you already have Wolf Run and it's an overall better land for repeatable evasion for Kalamax.

I presume you're playing Grounds because you're consistently against opponent graveyard strategies? If not then it could be cut since you don't have other Deserts and other than Encampment it's not worth including other Deserts. Lighthouse also doesn't seem worth it as a repeatable draw source since you can get better draw from many other sources.


Some changes to consider with cards in the maybeboard:

multimedia on Lightning-Butt Strikes Back!

4 months ago

Hey, nice budget version.

Holdout Settlement and Survivors' Encampment are good budget lands with Kalamax to make any color of mana by tapping him or another creature. Crop Rotation can tutor for one of them/put it onto the battlefield. Springleaf Drum can also tap Kalamax to make mana. Cultivator's Caravan is an upgrade for Ketria Crystal because of crew 3 which is another way to tap Kalamax. Having more ways to tap Kalamax without attacking while also making any color of mana is helpful.

Narset's Reversal is the best fair Fork with Kalamax. It's fair because it can't make a copy instant loop to put infinite +1/+1 counters on Kalamax. The "return to owner's hand" clause prevents this. Instead Reversal is a repeatable Fork since the copy can bounce the original back to your hand. Capsize and Sprout Swarm have buyback and you can take advantage of this with Kalamax. For six and five mana either one gives you twice the value and it returns to your hand to cast again. These cards are nice with Wilderness Reclamation. Saps/Birds/Drakes/Beasts and Kalamax interact with Return of the Wildspeaker.

Izzet/Simic/Gruul Signets or Creativity/Curiosity/Impulse Talismans are upgrades for the Diamonds. All provide more color fixing, ETB untapped, are the same mana cost and are less price. Wavebreak Hippocamp is a great budget card in multiplayer Commander. It's no mana cost repeatable draw when spellslinging with Kalamax.

Good luck with your deck.

Feral-The_Ghost on The Last of Us

6 months ago

The use of Parallel Lives is pretty smart. I'm a big fan of that being combo'd with Golgari Germination.

If it were my deck I'd throw in a Corpsejack Menace to synergize with the Sporecrown Thallids.

Also, I like Fungal Plots myself, but instead of having two of them in your sideboard, maybe replace one with a Verdant Force. It gives you a strong creature AND new Saps every turn. It's very useful!

Another thing, instead of relying on the Buyback of Sprout Swarm you might think about adding in a Fungal Infection, a Fungal Sprouting and/or a Spore Swarm.

Hope the advice helps. Even if you don't use it, I hope you have fun with your Saps!

carpecanum on Originality Via Copies

8 months ago

Strength of the Tajuru works for single creatures but better with multiples. Great after blockers are not chosen for your little guys.

Isochron Scepter maybe. Strionic Resonator might work.

Sprout Swarm or Capsize could work (there are a few other instant/buyback cards but i seem to remember the good blue ones were pricey)

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