Sprout Swarm

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sprout Swarm

Instant

Convoke (You may tap your creatures as you cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.

Durkle on Give it a little tappy, tap tap tap-aroo

1 year ago

Hey. Funny enough, I've been working on this archetype for a while now. Excited for the new convoke cards. I'm not here to tell you how to build your deck, but I do wanna share some of my experience with you.

I've tried a ton of different versions, spanning all 5 colors. At the core of every single version is 4 Field Surgeon 4 Stonybrook Schoolmaster. Beyond that, it's kinda fair game. I started out in green builds with stuff like Jaspera Sentinel and Sprout Swarm and whatnot, but those builds never performed that well for me. You'd think they would, but it just never felt like what the deck needed. When you build around Field Surgeon and Schoolmaster, what you need from there is redundancy and ways to stabilize, not necessarily ways to go even wider. At least, that was my conclusion. To that end, I would highly highly recommend Samite Herbalist and Veteran Armorer. You kinda have herbalist subbed out for Judge of currents, which is fine too, but I really value the scry from herbalist. Especially early game. If you stumble at getting on the board early, the deck can look kind of pathetic to be totally honest lmao. Oh, and Veteran Armorer just does so much work at preserving your board. Completely frees you up from worrying about Suffocating Fumes and Electrickery. Obsidian Acolyte is extremely important out of the board. Among other things, it makes you a lot safer against Pestilence.

The two versions I've had the most success with (and neither of them are updated to account for new cards yet) are my Orzhov and Azorius builds. Especially with Meeting of the Minds existing now, I totally suspect that Azorius will be how I run it most often now. Azorius Surgeon and the tap sisters, if you care to take a look. I really need to update each, but they're both a lot of fun.

Also, don't be a coward, you gotta run at least one copy of ~~Ancestral Recall~~ Shared Discovery.

This all came out a bit more eclectically worded than I meant it too, but I'm excited to see somebody else working on this archetype. Godspeed.

planetchaser on Nemata

1 year ago

from what we played recently i think you need more consistent saproling generation for example Sporemound for landfall tokens, Evolution Sage also for landfall tokens and proliferating all the spore counters on the other creatures because waiting for three turns is a bit of a stretch, and maybe even Jade Mage or Sprout Swarm if you have open mana before the start of your turn. You may also want to invest in sacrifice payoffs like Zulaport Cutthroat or Poison-Tip Archer, who both work like Slimefoot, the Stowaway but without the saproling generation if the idea is to feed Nemata, Primeval Warden

seshiro_of_the_orochi on Curse of the Were-Rabbit

1 year ago

I like the idea, Kaheera is a very cool card. Your wincons are fitting.

Interesting cardsfor the token theme are these:

Sprout Swarm

Windbrisk Heights

The issue with the deck are your ramp and interaction and your land count.

You have roughly 7 interaction spells, two of which are boardwipes. This can be ok though due to your token strategie. But roughly five ramp spells is too few, even more considering you have 32 lands and an average MV of nearly 4. Going to around ten dources of ramp and ~36 lands seems really important for the deck to actually do its thing.

IHATENAMES on slimefoot saprolings

1 year ago

I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.

Focus on aristocrats and tokens(preferably saprolings))

Token doubler Parallel Lives Second Harvest Doubling Season

Token Makers Bramble SovereignFungal Plots Tendershoot Dryad Fungal Sprouting Golgari Germination Jade Mage Sprout Swarm Saproling Symbiosis Korozda Guildmage

Free Sac outlets are essential Viscera Seer Carrion Feeder

Ramp Growing Rites of Itlimoc  Flip Circle of Dreams Druid Cryptolith Rite Ashaya, Soul of the Wild Rishkar, Peema Renegade and kinda Gala Greeters

Saprolings synergies if you want Psychotrope Thallid

Toski, Bearer of Secrets maybe for additional card draw

Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.

My golgarideck

king-saproling on Slimefoot (Saproling/Combo)

2 years ago

You might like these: Carnival of Souls, Earthcraft, Jaheira, Friend of the Forest, Illusionist's Bracers, Black Market, Life and Limb, Awakening, Druids' Repository, Zulaport Cutthroat, Neko-Te, Phyrexian Altar, Sprout Swarm, Saproling Symbiosis, Spontaneous Generation

Personally I would cut these: Golgari Locket, Druidic Satchel, Sporeweb Weaver, Necrogenesis, Saproling Migration, Verdant Force, Butcher of Malakir, Verdant Embrace, Feed the Serpent, Status / Statue, Elvish Farmer

legendofa on Wide, Wider, Widest

2 years ago

Apologies for the double post, but if you're trying to avoid infinite combos, then you you don't want more than one additional doubler with Sprout Swarm. Once Sprout Swarm creates more than four tokens per cast, it becomes self-sustaining. So if you choose to use my suggestions, not using infinite combos would mean either one doubler and Sprout Swarm or two doublers and no Sprout Swarm.

I personally would use two doublers and no Sprout Swarm, but that's a big monetary investment if you don't have the cards already and I'm not an expert.

legendofa on Wide, Wider, Widest

2 years ago

How about more token doublers, like Parallel Lives, Doubling Season, and Primal Vigor? If you get one of those out with Adrix and Nev, Twincasters, you get x4 tokens. If you somehow get all three out with A&N, it's x16 tokens. Not sure what to cut for them, though; it might be just a matter of taste (and money. Those things ain't cheap).

For other suggestions, Khalni Garden can come in for a Forest, and Sprout Swarm can put spare creatures to good use in creating more tokens. Maybe cut Flip the Switch for that one?

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