Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric

When Skemfar Shadowsage enters the battlefield, choose one —

  • Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
  • You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Skemfar Shadowsage Discussion

Sorin_Markov_1947 on Heads I win, Tails you lose

2 months ago

I think this deck lacks identity. From what you've said, you're trying to be an Orzhov lifegain deck, but there are so many cards that don't fit with that plan and/or don't bring a lot of value to the table. We should also probably just make this a Clerics deck (with Angel of Destiny), as that fits the lifegain build and packs extra synergy.

First, I think Vito, Thorn of the Dusk Rose should be a four-of in the deck. He's just so good in a lifegain deck. Righteous Valkyrie should probably be in here as well, as it helps gain life and provides a buff when you do. Speaker of the Heavens should also be a four-of, as it gains some small life and when you hit 27 starts really giving value! If we're going Clerics, Orah, Skyclave Hierophant is a good idea.

As for cards that don't give a lot of value, Dream Devourer , Firja, Judge of Valor , Giant Killer , Skemfar Shadowsage , Invoke the Divine , Light of Hope , Revitalize , Poison the Cup , and Pacifism all probably need to go. There are better options for what most of them do, and the rest you don't need the effects of. Doomskar too, because you're a deck that likes a full boardstate (lots of creatures) so you don't want to be wiping the board almost ever.

There were several removal options in what I pointed out. Bloodchief's Thirst and Heartless Act are good replacements, but you don't want too much removal, you should be focused on your own board most of the time.

Don't forget as well that having a list of mainly 1-2x cards won't make for a consistent deck. Ideally, you have as many of your good cards as possible.

Those are my initial thoughts. There's some value lost in the list even after those edits, but it's a good start, I think.

Rockhart14 on Kaldhiem Elves - Golgari /// V2

2 months ago

Honigkuchenx Those are some excellent points, thank you for the response!

  • Tyvar Kell - I've actually found him to be immensely helpful especially with mana generation for Elvish Warmaster 's ability. Especially when combined with Harald Unites the Elves ' 3rd tier it's usually a game-winner.

  • I was running Llanowar Visionary prior to my latest edit but felt like Woodland Mystic was an acceptable sub, though I could see the case being made for that +1 cost to draw a card. I might try them swapped with this list.

  • Skemfar Shadowsage is such a great card, I just found him to be a little spendy and haven't had trouble getting at least 1 of my 2 by late game where he makes the biggest splash. I also don't know what I'd cut for a 3rd or 4th copy but I'm open to ideas!

  • Faceless Haven has been an interesting card to run. I'm not 100% sold on it, but it has helped a little with board wipes and sometimes players forget about it when attacking so that can be fun. Overall mana-wise I haven't run into too many problems though I agree 18 is a bit low. Generation from Jaspera Sentinel and Woodland Mystic + land search from Binding the Old Gods and Adventurous Impulse tend to smooth things out a lot. Although a case could be made for swapping Adventurous for Roots of Wisdom too.

Hope that helps explain my thought process a bit more!

Honigkuchenx on Kaldhiem Elves - Golgari /// V2

2 months ago

I have been playing BG Elves for quiet a while and my version looks a fair bit different. Here is some random thoughts & questions to start a discussion:

  • I find Tyvar Kell to be very underwhelming in actual games and cut him down to a single copy, which I am considering cutting as well.

  • No Llanowar Visionary seems odd, any reason not to run them?

  • I find Skemfar Shadowsage to be amongst the most important cards in the deck, it's 4 mana but the impact it has on games is worth it I find and I don't see running less then the full set.

  • How is your mana base performing? Considering adjusting mine a bit and the snow base with Faceless Haven seems interesting. Are they the reason for not running the full 4 Darkbore Pathway  Flip? 18 lands seems a little bit low as well.

Got quiet a few more things, but will leave it at this to start.

Barbarian_Sun_Pope on Raid of the Valkyries

3 months ago

Have you considered Skemfar Shadowsage ? It works pretty well with Vito and the Righteous Valkyrie, especially if they are both on the board. Worst case scenarios; with the former, you'll gain at least 2 life and deal 2 damage. With the latter, you'll set to gain 7 life. Hope this helps.

FounderX on Dark elves of the north (Lathril)

3 months ago

Pact of the Serpent is indeed Legal in Commander, Vintage, and Legacy. Calling it illegal just because Tappedout isn't up to date is either trolling or just no knowledge of the current products and cards.

On topic, Wirewood Symbiote is a great include, besides the untap function, it can safe a targeted creature. Also handy for repeated value with cards like Wood Elves , Skemfar Shadowsage , heck even Craterhoof can enter a second time if needed. Out of curiosity, can you manage your plays with 29 lands?

multimedia on The Goons

3 months ago

Hey, excellent upgrade of the precon with a high budget.

Some changes to consider:

Good luck with your deck.

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