Diregraf Captain

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Diregraf Captain

Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies *(is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), target opponent loses 1 life.

mrweaselman on Walking Dead

2 months ago

Headless Rider is better here than Open the Graves and Lord of the Accursed is better than Graf Harvest, I would recommend running 3-4 of each. You can cut the enchantments, Risen Executioner because it's basically Lord of the Accursed, and Foulmire Knight. Go up one Death Baron for the deathtouch you're taking out, then you'll still have 8 sources with Diregraf Captain.

awatts30 on Varina

2 months ago

Thanks, Guerric! There’s a lot to parse here, so I may take it in parts.

Firstly, the extra lands are temporary. My target is 36, but I had 13 extra spells, so I added 7 basics (35% rate) to be able to goldfish effectively. Sometimes I can learn a bit more about the deck and make changes that way. As I pare down spells, I’ll take out lands too. I thought about Crucible of Worlds, but opted against it because it would change my play style, but without tutors or duplicate effects it’s too high-variance.

The Stifle is mostly there to stop graveyard hate, which tends to be one-off abilities (Bojuka Bog, Scavenger Grounds, Tormod's Crypt, Relic of Progenitus) and which could really mess up my plans. That’s a good point on Dovin's Veto; maybe I’ll swap it for a Negate.

I really like Reconnaissance because it not only allows me to attack into unfavorable board states but also gives pseudo-vigilance, allowing me to commit all my zombies without worrying about the crack back. Anything to maximize those Varina triggers! Flawless Maneuver might need to come out, though.

I’ve used Plumb the Forbidden to great effect in my Mazirek deck. Since it’s instant speed, it’s really good at turning creatures that would die to unfavorable combat or a board wipe into card advantage, and since it’s 2 CMC I can always just put the mana into Varina if I don’t wind up needing it. I had Kindred Discovery in there originally, but in a deck that’s both ETBing and swinging this much it seemed like overkill (plus it’s crazy expensive). A lot of my perspective on card draw may need to change, too. Like I said, I’m not used to using my graveyard, and while Varina let’s me look at a lot, I’m still uncomfortable throwing cards away. After all, they’re all in there because I want to cast them! I need to get better at choosing what to pitch (which is kind of the whole point of making this deck), but corollary to that is figuring out how much draw-to-hand I need and how much I can lean on my ‘yard.

A lot of the deck techs I’ve looked at leaned into Varina’s activated ability. I didn’t much like that because (1) it makes her into a glorified token factory, (2) I want to push myself to use the cards in my graveyard, and (3) why would I want to spend 2 mana and two cards for a vanilla zombie when I can spend 2 mana and one card for a Corpse Knight, a Wayward Servant, or 3 mana for a Diregraf Captain. In the little bit of goldfishing I’ve done, though, she’s dumping cards so fast that exiling two of them isn’t even a problem. I had originally taken Tormod, the Desecrator out, but wound up putting him back in because of the number of cards I was exiling. I’d like to bring it back toward a reanimator strategy, and I think Syr Konrad, the Grim would be a good payoff for that.

You have a ton of good suggestions, including Crashing Drawbridge, Dusk / Dawn, Necromancy et al. (I knew there were others, I just couldn’t remember them!), Living Death/Rise of the Dark Realms, Haunting Voyage/Patriarch's Bidding, and the talismans, but I still need to cut 13 spells to even get down to 100 cards, and then more to make room for any of them. This is my problem!

Massacar on Willys Combo Factory

4 months ago

Nice deck! It's pretty similar to my own (we even have the same CMC lol), so I wanted to highlight some combos you have in there that you might have missed.

Phyrexian Altar + Gravecrawler + Champion of the Perished = Biggest Perish

Diregraf Colossus/Headless Rider + Gravecrawler + Phyrexian Altar = Infinite tokens/Huge Colossus

Diregraf Captain + Gravecrawler + Phyrexian Altar = Kill your opponents

If you're at all interested in comparing our lists, mine's over at


Rot and Bother

Commander / EDH* Massacar

SCORE: 11 | 4 COMMENTS | 505 VIEWS | IN 5 FOLDERS


wallisface on CK - $15 Zombie Apocalypse

5 months ago

Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget

Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.

multimedia on Legends of Death

6 months ago

Hey, you could bring some more consistency by playing some 4 ofs (4x of cards) of important Zombies you want to consistently cast early each game.

An example:

Having the same amount of Islands as Swamps could be problematic because you need black mana much more than blue mana to cast Zombies. 4x Tainted Isle and 4x Sunken Hollow replacing Islands would help. More dual lands replacing Islands would bring more consistency of drawing a black source while not reducing the amount of blue sources in the manabase. Sunken Hollow has interaction with both Drowned Catacomb and Tainted Isle because it's a Swamp.

Good luck with your deck.

bisounours on Wilhelt and his graveyard

6 months ago

The deck tries to be fast. More manas (and stones), creatures and draw. Limited counter spells and control.

it has the nice combos for infinite life loss, any of the following combination, depending on what’s on your board Ashnod's Altar + Diregraf Captain + Gravecrawler or alternatively, you can use Phyrexian Altar Diregraf Captain + Gravecrawler + Phyrexian Altar

You can adapt this combo with other cards than the Diregraf Captain. For example with:

Champion of the Perished or Carrion Feeder for an infinite strength creature

Vengeful Dead or Plague Belcher for infinite life loss

Tormod, the Desecrator or Headless Rider for infinite zombie tokens

If you don’t have the Gravecrawler on the board you may run these combos with nice zombies having LTB or ETB capacities but then you need a card with the sacrifice capacity like Carrion Feeder and a card to play it back from your graveyard such as Havengul Lich or Gisa and Geralf. Let’s take the Gray Merchant of Asphodel for example:

Gray Merchant of Asphodel + Ashnod's Altar + Havengul Lich + Rooftop Storm for infinite life loss, infinite life gain. you can either use Ashnod's Altar or Phyrexian Altar depending on what's on your board.

Enchantments like Dictate of Erebos or Necroduality or The Meathook Massacre just make things worst.

Finally, I thought it could be nice to give some additional features to our Zombies such as flying with Geralf, Visionary Stitcher or Eldrazi Monument

multimedia on

8 months ago

Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)

The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.

Apprentice Necromancer can reanimate Poppet Stitcher  Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.

Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.


There's a few cards in the precon that were cut that you should consider adding back.

Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.

Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.

Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.

Good luck with your deck.

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