Chainer, Dementia Master


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Rare

Combos Browse all

Chainer, Dementia Master

Legendary Creature — Human Minion

Nightmare creatures get +1/+1.

, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Chainer, Dementia Master Discussion

bossomus on Yawgmoth, Bad Medicine

1 week ago

I understand that budget is a thing, so I'll try to keep that in mind throughout this comment.

First, I'd recommend Caged Sun over any mana rocks that you currently have. It's a strong card that only helps you.

Also, you need some interaction that's more than just Yawgy boi. I recommend Defile and Mutilate as they are both relatively cheap. Possibly even grab a Cast Down or Price of Fame .

Last, you need some recursion. You're playing mono black after all! If you can, throw in a Reanimate , Command the Dreadhorde , and Chainer, Dementia Master ! It'll help a lot. Possibly throw in a Phyrexian Reclamation for recursion to hand if you need it.

Best of luck!

Buckshot11 on First, Do All Harm (Yawgmoth, Thran Physician)

1 month ago

I highly recommend Chainer, Dementia Master for some of the reanimator abilities and then u can start looping stuff like Meteor Golem and just absolutely destroy the opponents board state.

FunnyDuck on Never Break the Chain (Chainer, Nightmare Adept)

1 month ago

Skydaddy : The issues with old Chainer are mainly his fragility and mana investment.

Chainer, Dementia Master exiles all cards reanimated with him as soon as he leaves the battlefield. Now normally in a mono-black Chainer list, this downside is circumvented through a large quantity of instant-speed Sac Outlets, as you can just sacrifice your revived creatures in response to the removal spell. This deck lacks the critical mass of sacrifice outlets necessary for you to reliably have one up at all times, making OG Chainer very susceptible to removal. A lot of players I commonly play against know my mono-black Chainer list already, and understand just how powerful he can be. He's often the target for their removal, simply based on experience. In fact, I rarely summon Chainer out unless I have a sac outlet out and ready to be used.

You also have to factor in Chainer's casting cost when considering him as a reanimation spell. The cost to reanimate each individual creature is insane, yes, but the first creature you reanimate with him effectively costs 8 mana to get. In a deck focused around protecting and abusing Chainer, that matters much less, but as he'd be part of the 99 in this deck, I cannot guarantee that he'd be protected well enough to ensure a second or third activation.

If I had more protection, I would definitely consider him more strongly, but I can just see the situation where I spend 8 mana, eat a removal spell, with no super easy way to revive the Chainer that just died. He'd just be a bit too unreliable for my taste as part of the 99, but I will test him out alongside more methods of cheating mana costs, as it seems like that's what this deck truly wants to do. He might be good here, but I'm not so sure he'd be great. But, if you want to use him to his fullest, I'd definitely recommend trying OG Chainer out as a commander. He's by far and away the most fun mono-colored commander I've played, and is definitely one of the most flexible and powerful options mono-black has to offer.

feyner on Greven Hansen, predator Hunter

1 month ago

Permanents that let you pay life for free are allstars in Greven. Fortunately, the ones you don't have are also cheap. Moltensteel Dragon , Souldrinker , Soul Channeling , Unspeakable Symbol are all good.

After dumping up to 16 life into these, you're total might be getting low. That's why lifelink is critical for Greven. You're missing the cheap ones again: Cartouche of Ambition , Vampiric Link , Butcher's Cleaver .

Lastly, to make Greven's menace count, you want to clear at least all but one of each opponent's creatures (without killing Greven). You aren't including Fleshbag Marauder , Plaguecrafter , Merciless Executioner , or Vona's Hunger ; all of which clear one or more creatures from EACH opponent! Not to mention some all-star Greven board wipes like Chandra's Ignition , Ritual of Soot , and Crater Hellion . Spot removal can fill the gaps; pack a few.

A couple other notes. First strike can help Greven win any combat without a scratch, regardless of blockers. Double strike is obviously better. Card draw is better on permanents: Greed and Arguel's Blood Fast  Flip are good, so is erebos. Chainer, Dementia Master lets you lose life to reanimate, so does Phyrexian Delver (reanimate on a stick).

I'd add one land and some usefull bigger creatures. Get some five and six toughnesses in there and you can put Greven on the two-hit clock without a lifesink. The goal is to lose life after all.

I like where you're going with this thing. Hopefully I've shown you some cards you missed!

GreatGoofini on Discard for Datcard

1 month ago

Those are all things I considered and K'rrik wasn't something i feel super strongly about and is going to be a lightning rod for at least a while. The sac combo is something i avoided as well just because when it cause down to our value engines, I chose discard over sacrifice (only because I already have a Meren Deck) and steered pretty heavily away from the latter. Chainer, Dementia Master was actually one of the very last cuts from this list to reduce it to 100 cards, but he may find himself reincluded after more testing.

oo7x7oo on K'rrik cEDH

1 month ago

I thought about building the same commander, but I see a common problem with mono-black commander: lack of disruptions and protection. Have you tried the deck and how is it working against other cEDH decks with disruptions that are also fast and consistent?

Also sharing some thoughts of my build that might help for your deck: I didn't include Doomsday because I use too much life as resource to a point where I cannot pull off the combo, plus I don't like all-in combo when I am in mono-color that cannot protect the execution. Therefore, I went with Buried Alive combos instead.

Other than the well-known Necrotic Ooze combo, with this specific commander you can include Chainer, Dementia Master , it combos with cards you already have: Buried Alive for Chainer, Dementia Master , Carrion Feeder , Gray Merchant of Asphodel and reanimate target Chainer, Dementia Master .

Please let me know your experience with this commander. Thanks!

Nasser_inside1 on Welcome Back Folks!

1 month ago

There aren’t enough mana rocks, consider adding Sol Ring , Mana Crypt , Lotus Petal , Golgari Cluestone and the man himself, Chainer, Dementia Master

As a budget alternative, You can add Unstable Obelisk , Wayfarer's Bauble , Worn Powerstone , and Coldsteel Heart

Hi_diddly_ho_neighbor on Paradise, Damnation or Tariel [[PRIMER]]

1 month ago

Nice deck. I can tell you have put a lot of thought into the various inclusions. Have you considered running some targeted graveyard hate (like Withered Wretch ) to increase the likelihood of Tariel's ability hitting a good target?

Also, Mindslicer is a powerhouse when it comes to filling graveyards while stripping opponents of resources at the same time. I run one in my Chainer, Dementia Master deck to great effect.

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Chainer, Dementia Master occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.26%