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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
KBK7101 on Tis the Haunting Time
1 year ago
Is this just the base Crimson Vow spirit deck?
Some typical tribal synergy cards:
Some flying synergy cards :
thefiresoflurve on Corrupted Azorius
2 years ago
Nice brew!
In case you run into anyone who cares, Fist of Suns and Morophon aren't technically legal here due to having and in the text boxes. You could honestly probably do better than Morophon here, anyway - Shared Triumph also gives +1/+1, although it has the downside of not being an otherwise vanilla 6/6 for 7 mana.
KBK7101 on
3 years ago
I feel like Kyler is going to be a removal magnet. I'd definitely recommend stuff like Mother of Runes, Giver of Runes and other effects like Lightning Greaves and Alpha Authority or something. Since he has access to green, recasting him probably won't be too hard but I think some protection would help a lot.
I'd also recommend Rally the Ranks, Shared Triumph and Obelisk of Urd, but since Kyler has a built in anthem, these seem kinda redundant...
golgarigirl on Griffins for a True Griffin
3 years ago
From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.
I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.
I would look to cards like Honor of the Pure or Shared Triumph for something basic.
Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .
A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)
Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.
jamochawoke on UR Dragon: Reignited
3 years ago
E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.
For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:
Living Death, Patriarch's Bidding, or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.
As for tribal support/buffs I found these to be the best for dragons:
- Might of the Nephilim can smoke someone if played on your commander
- Mana Echoes can ramp you pretty fast if you are running lower curve dragons especially with Ur's ability
- Mudslide can win you a game flat out if you aren't fighting an opposing flier deck
- Shared Animosity gets out of control pretty fast especially if you have a way of making dragon tokens and comboing with Kindred Charge and Scourge of the Throne for additional combat steps
- Shared Triumph and Favorable Winds are much cheaper CMC anthems and Rally of Wings is a really fun combat trick
- Cover of Darkness cangive all your dragons fear for 2 (I rarely run this since they have flying anyways...)
- Lurking Predators and Descendants' Path are just extreme value
- Kindred Discovery can help you filter through your deck faster
- Kindred Summons will net you a game-ending amount of dragons directly onto the field by the time you have 7 mana to spare on an instant
- Kindred Dominance is basically like having another copy of Crux of Fate and Seismic Rupture can keep the field clear of weenies while not harming your dragons at all
- Rishkar's Expertise doubles as a deck filter and a put onto battlefield card
ClockworkSwordfish on
3 years ago
Firstly, I love this - Citizens. What a wild choice!
If you're okay with "a bit of a stretch but works technically," it might be worth finding some room for Changelings! Mirror Entity gives you a very solid win condition, and Maskwood Nexus pumps out 2/2 citizen tokens while simultaneously ordaining your creature cards as official Citizens. Something like Shared Triumph or Steely Resolve could also be worthwhile as a payoff for going all-in on the one creature type!
kpres on Biggest, Dumbest, Craziest Enchantments/Instants/Sorceries
3 years ago
I recently posted my deck Kykar Swiss Army Knife (Budget). I am mostly going the enchantment route, but using anthems to pump my spirits into an army. Go to my deck list to see the build. I have an extensive maybeboard for these types of enchantments.
Think about it - when you cast Favorable Winds, you get a 1/1 spirit that becomes 2/2. Then, you cast Shared Triumph and you get another 1/1 spirit. Now both spirits are 3/3. Next you cast Glorious Anthem and you're at 3 spirits, 4/4 each.
If somebody decides to board wipe, you bust out a Comet Storm or Sphinx's Revelation in response and use up all of your tokens.
A few essential cards: Twilight Drover and Mana Echoes, both of which have huge synergy with Kykar and can set up infinite combos. Coat of Arms is nuts.
There's not a lot of great mana ramp in these three colours, so my build uses lots of little spells.
Cards that make tokens better (23)
1x Bident of Thassa
1x Call for Unity
1x Cathars' Crusade
1x Clash of Realities
1x Commander's Insignia
1x Crescendo of War
1x Day of the Dragons
1x Dictate of Heliod
1x Diversionary Tactics
1x Divine Sacrament
1x Divine Visitation
1x Eldrazi Monument
1x Force of Virtue
1x Glorious Anthem
1x Glory of Warfare
1x Goblin Bombardment
1x Goblinslide
1x Hall of Triumph
1x Heraldic Banner
1x Honor of the Pure
1x Shared Triumph
1x The Immortal Sun
1x Throne of the God-Pharaoh
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