Shared Triumph

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

thefiresoflurve on Corrupted Azorius

2 years ago

Nice brew!

In case you run into anyone who cares, Fist of Suns and Morophon aren't technically legal here due to having and in the text boxes. You could honestly probably do better than Morophon here, anyway - Shared Triumph also gives +1/+1, although it has the downside of not being an otherwise vanilla 6/6 for 7 mana.

KBK7101 on

3 years ago

I feel like Kyler is going to be a removal magnet. I'd definitely recommend stuff like Mother of Runes, Giver of Runes and other effects like Lightning Greaves and Alpha Authority or something. Since he has access to green, recasting him probably won't be too hard but I think some protection would help a lot.

I'd also recommend Rally the Ranks, Shared Triumph and Obelisk of Urd, but since Kyler has a built in anthem, these seem kinda redundant...

golgarigirl on Griffins for a True Griffin

3 years ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

jamochawoke on UR Dragon: Reignited

3 years ago

E-Witness is gold. Regrowth is also pretty nice. Swan Song kind of sucks in the fact that it gives them a token that can actually block your big flying lizards. A much better card to run would be Silumgar's Scorn which will basically be Counterspell in your deck, or you could just run Counterspell as well. Icon of Ancestry, Tooth and Nail, and Worldly Tutor are all really strong.

For tutoring/filtering Winding Way is also pretty good, especially if you can find a way to cast it multiple times. That brings me to a pretty fun combo with it and other yard fillers:

Living Death, Patriarch's Bidding, or Rise of the Dark Realms are good game enders especially if you have Dragonlord Kolaghan or Karrthus, Tyrant of Jund in the yard.

As for tribal support/buffs I found these to be the best for dragons:

ClockworkSwordfish on

3 years ago

Firstly, I love this - Citizens. What a wild choice!

If you're okay with "a bit of a stretch but works technically," it might be worth finding some room for Changelings! Mirror Entity gives you a very solid win condition, and Maskwood Nexus pumps out 2/2 citizen tokens while simultaneously ordaining your creature cards as official Citizens. Something like Shared Triumph or Steely Resolve could also be worthwhile as a payoff for going all-in on the one creature type!

kpres on Biggest, Dumbest, Craziest Enchantments/Instants/Sorceries

3 years ago

I recently posted my deck Kykar Swiss Army Knife (Budget). I am mostly going the enchantment route, but using anthems to pump my spirits into an army. Go to my deck list to see the build. I have an extensive maybeboard for these types of enchantments.

Think about it - when you cast Favorable Winds, you get a 1/1 spirit that becomes 2/2. Then, you cast Shared Triumph and you get another 1/1 spirit. Now both spirits are 3/3. Next you cast Glorious Anthem and you're at 3 spirits, 4/4 each.

If somebody decides to board wipe, you bust out a Comet Storm or Sphinx's Revelation in response and use up all of your tokens.

A few essential cards: Twilight Drover and Mana Echoes, both of which have huge synergy with Kykar and can set up infinite combos. Coat of Arms is nuts.

There's not a lot of great mana ramp in these three colours, so my build uses lots of little spells.

Cards that make tokens better (23)

1x Bident of Thassa
1x Call for Unity
1x Cathars' Crusade
1x Clash of Realities
1x Commander's Insignia
1x Crescendo of War
1x Day of the Dragons
1x Dictate of Heliod
1x Diversionary Tactics
1x Divine Sacrament
1x Divine Visitation
1x Eldrazi Monument
1x Force of Virtue
1x Glorious Anthem
1x Glory of Warfare
1x Goblin Bombardment
1x Goblinslide
1x Hall of Triumph
1x Heraldic Banner
1x Honor of the Pure
1x Shared Triumph
1x The Immortal Sun 
1x Throne of the God-Pharaoh
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