Rooftop Storm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rooftop Storm

Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

Chainedbygod567 on Zombie wheels

2 weeks ago

zelous666 thank you for checking out my deck list and giving a suggestion. So Rooftop Storm has been a card I love and have been wanting to put in a deck for a while. Unfortunately with how the deck is built I wasn't getting enough value off of it consistently to keep it in the deck. It also cost a lot of mana to cast and at that point I want to be drawing a ton of cards to hopefully close out the game. I really appreciate your suggestion and the comment.

Goldberserkerdragon on Zombies Ate My Neighbors (Zul Ashur)

5 months ago

Awesome mate! Me and my friend (which loves zombies too) seems to think Gisa and Geralf would be a better option just cause you get blue, and things like making them fly and you get Rooftop Storm, counterspells, more draw, etc. Lol, idk man our pod would eat that deck up to be fair. Bc it seems like a lack of removal/control in your pod. We got Yuriko, Hidetsugu & Kairi, flip Jin-Gitaxias, Krenko, K'rrk, Hofri (which is the most ressillent deck I've ever seen), Derevi, Ayara, Grand Arbiter, the Reality Chip, lol it's bad bro. But thats just a dude giving you crap/messin :P. I would argue that both our Konrads slap harder and kill faster. Nonetheless, I'm glad you have a newfound love for this deck and I'm glad you are clapping cheeks with it!

Doombeard1984 on Crawling from the Grave

5 months ago

what about Cleaver Skaab and Necroduality. Super powerful, but not infintie. If you did want to go infinite, you could also look at Cloudstone Curio.

Also a fan of Liliana, Untouched By Death - particularly good where Zombuls are concerned, especially as can hit that -3 ability on playing it and giving access to your whole graveyard. Of course Rooftop Storm means you get to play them for free.

Balthor the Defiled is a fun reanimator, just be wary that your opponents dont get better value than you.

Good luck with your shambling horde

Elnxida on Cost Reduction Cards

6 months ago

I've noticed a few* omissions, namely effects that let you pay an alternate cost - which can be less than the regular cost (Zombie creaturess: Rooftop Storm) or reduced by other effects (Samurai: Kentaro, the Smiling Cat).

*Yeah, so I decided to do a proper search and it bloated into more than a "few"... Sorry for the wall of text, but here you go!

You've already got Fist of Suns and Jodah, but here are some less ubiquitous ones:

Echo: Thick-Skinned Goblin

Slowly Increasing 1/turn: As Foretold

Runes: Runeforge Champion

Fist of Suns and Jodah-like: Leyline of Mutation

Alchemy, Dragons: Sarkhan, Wanderer to Shiv

Pay life instead as Activated Ability: Marshland Bloodcaster

Alchemy, cards you don't own 1/turn: Grenzo, Crooked Jailer

From Exile 1/turn: Charred Foyer / Warped Space

Colorless 1/turn: Darksteel Monolith

Creature from exile 1/turn: Tlincalli Hunter

Conditional, Cycling: New Perspectives

Pay life instead 1/turn: Cramped Vents / Access Maze

Additionally, other regular omissions:

Flash: Cunning Nightbonder

Instants and Sorceries: Voracious Reader  Flip

Creature spells: Krallenhorde Howler  Flip, Honest Rutstein

One Giant: Invasion of the Giants

Target me! (auras, buffs, mutate): Spellwild Ouphe, Elderwood Scion

First Kicked: Vine Gecko

Historic: Ballad of the Black Flag

Not your turn: Geyser Drake

Aura and Equipment: Golden-Tail Trainer

Next Spell (honorable mention?): Hardened Berserker, Saheeli, the Giftedfoil

Pay counters instead: Mutated Cultist

Dragons: Nogi, Draco-Zealotfoil

Alchemy, Dinosaurs: Scalespeaker Shepherd (Not sure why is isn't linking, but I promise it exists)

Alchemy, from graveyard: Shellfish Scholar

Instants and Sorceries MV5+: Spectacle Mage

Prepared: Uvilda, Dean of Perfection  Flip

Undaunted keyword: Durnan of the Yawning Portalfoil

First instant/sorcery, conditional: Eluge, the Shoreless Sea, God-Eternal Kefnet

Alchemy, Goblin: Goblin Influx Array

Next instant/sorcery (honorable mention?): Maelstrom Muse

Face-down: Panoptic Projektor

Doctors: The Eleventh Hour

Cards from exile: Commander Liara Portyr

Next instant/sorcery, conditional: Elminster

Spells you don't own: Gonti, Canny Acquisitor

NV_1980 on One (Zombie) Nation Under (Scarab) God...

1 year ago

I'm having a hard time envisioning a zombie-tribal deck without Rooftop Storm. Granted, it doesn't fit the snow-theme, but it's just so incredibly strong in here. Necroduality could also be very nice in here.

wallisface on Black/blue zombie control deck

1 year ago

I don’t see the game going long enough to ever get use from Exsanguinate, Rooftop Storm, and Hordewing Skaab - i would replace those cards with something costing much-less mana… Fatal Push would be a good replacement

kpres on Commander Deckbuilding Advice - A …

1 year ago

leon_bulminot, my 10% rule is "20% unless it interacts with the commander" and I end up including very few "win-more" cards because of that. Perhaps I should be more lenient? Take Anointed Procession for example: If I cast this card, it does nothing by itself. If my commander makes tokens (e.g. Kykar, Wind's Fury or my deck is making tokens, (e.g. Trostani, Selesnya's Voice, then it makes sense to include it.

For a while, I had been keeping Rooftop Storm in my Nevinyrral, Urborg Tyrant deck because it lets me cast my commander for free, and this combos infinitely with an Ashnod's Altar in play, making infinite zombies or wahtever. But, as I took the zombies out and replaced them with more non-zombie aristocrats, I decided to finally remove the card. Again, just not enough interaction with the rest of the deck. Win-more cards are deckbuilding traps, in my opinion.

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