Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling (, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

Latest Decks as Commander

Decree of Justice Discussion

Joe_Ken_ on mono w soldiers

1 week ago

Some spells I think can just make the deck better are the following.

Finale of Glory You'll never use this for the X=10 part, but doing lets say X=4 will put 4 2/2s on the board which is 8 power total coming out of no where and they'll be ready to swing next turn.

Unbreakable Formation is amazing since it can protect you from a board wipe or be used as an offensive spell on your turn since it'll give your entire team a permanent +1/+1 bonus and leave them up to block after the swing. Make a Stand is similar, but much less effective. Faith's Reward and Eerie Interlude are great since they can dodge the scarier board wipes like Cyclonic Rift and Toxic Deluge

Decree of Justice is good for it's cycling ability. You'll draw a card for 3 mana and you can drain the rest of your mana into it to make that many soldier tokens.

Oketra's Monument is great since while not making soldiers it will give you cost reduction on your creatures and lets you have plenty of expendable bodies.

Marshal's Anthem is a card I use that is very underestimated. In the late game it will help you get some important creatures out of your graveyard and is a great anthem effect to boost your team.

Light from Within will give a good boost to all your non token creatures.

SlushyJones on Angel Tribal Tokens

1 month ago

Moonsilver Spear sounds like it fits the description of your deck. You could also consider Decree of Justice, despite its high mana cost.

sabisia on Cyclatron

2 months ago

Ula's there because I want a way to recover my library when I've cycled 30+ cards in a turn. Also protects from mill strategies passively, and with a discard outlet it protects from graveyard removal actively.

I didn't include Sharknado because it didn't provide value in play as a permanent, and until late game I rarely have enough mana to make the cycling worth it. See also Decree of Justice.

martin3141 on Kick Start My Heart | Winota, Joiner of Forces EDH

4 months ago

Nice decklist! I've been playing with the idea of building a commander deck around Winota myself. Here are some ideas:

If your mana base supports it, Wily Goblin could be a strong 2-Drop that enables playing Winota on turn 3 and immediately attack.

The new card Fight as One seems like an excellent protection spell for Winota decks.

Spectral Procession is another 3-drop non-human token producer you might wanna consider. I think it's very strong in the early game, provided your mana base supports tripple white.

In order to combat mass-destruction cards like Wrath of God I'm thinking of playing cards that can create non-human attackers at instant speed. That way you can flash in some attackers e.o.t., untap, play Winota and immediately attack. You already run Secure the Wastes, which is perhaps the best one. Further cards I'm thinking of include Decree of Justice, White Sun's Zenith, or even Aven Mindcensor.

On the same note, creatures that leave behind tokens when dying such as Grim Initiate or Martyr of Dusk could provide you with early-game attackers that are difficult to get rid of. Without Winota these cards are pretty weak though.

Avalanche Riders is human and gives you some land destruction against those pesky utility lands.

I think that Leave / Chance is an underrated protection spell against mass-destruction. Certainly not as strong as Boros Charm or Teferi's Protection, and doesn't rescue your tokens, but maybe worth testing.

Epicgamer on ⟳ Deckcycle | Gavi Primer

5 months ago

First of all, I’ve been thinking of building a Gavi deck myself, it seems really interesting and I have never played Jeskai in commander before. Have a +1. I’m considering running Abandoned Sarcophagus for fun and janky reasons. Another cool card would be Decree of Justice for tokens.

rdean14 on Card creation challenge

6 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

Hexaflexagon on Ah yes, Enslaved Heaven

7 months ago

Hey Poly_raptor,

Thanks for your comment and upvote.

You're probably right in saying that I need to cut a few lands, I have more ramp cards than usual as well as having higher lands than needed. I think I should take out all the lands you mentioned instead of adding any more, because there were some cards that I forgot to add, which were Helm of the Host, Cathars' Crusade and Regna, the Redeemer, as well as Quest for Renewal which you mentioned.

This means that I need to take out 6 more cards, which probably be The Great Henge (seems more like a win-more card), Finale of Devastation (X has to be 5 or more to make it actually worthwhile in this deck I think), Sublime Archangel (If I have enough creatures for this to be worth it, I probably should be attacking with all of them anyway), Unclaimed Territory (I'll keep Cavern of Souls, but I think I can cut this one because I only have 20 Angels, not including things that can make Angels like Decree of Justice and Serra the Benevolent, which may be a problem as well) and Farseek (I probably have enough ramp cards).

Thanks again,

Hexaflexagon

PS: I also forgot to add Worldly Tutor and Enlightened Tutor, so I'll take out Savage Summoning and Scout's Warning for them.

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