|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Admiral Beckett Brass
Legendary Creature — Human Pirate
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target non land permanent controlled by a player who was dealt combat damage by three or more pirates this turn.
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Admiral Beckett Brass Discussion
1 day ago
@goodair: Maybe you can help? You wanted an Admiral Beckett Brass Deck to be more Flavorful at one point? I'm doing just that also; but not just to higher extremes, but even be "Mostly" Tribal Themed as well.
Maybe you can help w/ this?
1 week ago
A Ruric Thar, the Unbowed build that punishes casting noncreature spells and has a mix of beefy creatures and creatures with killer activated abilities & etb triggers to replicate noncreature spells.
That’s what I got.
2 weeks ago
Commander / EDH*
7 COMMENTS | 101 VIEWS | IN 1 FOLDER
Before I start, I ask: Is the titles for each of my Deck Help Pages "Quirky" also? I'll change them if need be.
UPDATE: The Titles apparently do sound "Quirky", maybe Corny at worst. I'll change the titles throughout...
Q1 FINAL: You maybe wondering why this is the First; & Last Question... Well after outfitting Kethis w/ that Thran Temporal Gateway , someone suggested that I also outfit this deck w/ Urza's Ruinous Blast , Final Parting , Jarad's Orders , & Karador, Ghost Chieftain . Four. Final. Cuts. The final question on this subject is: Who/What to cut for this epic to a Climax?
Thanks so much for whatever help I got so far. Jaa ne. :D
2 weeks ago
I understand it is on such an extremely shorter than it should notice, but Hello again, enpc.
As I'm trying all I can to essentially revise all current Deck Help Threads of mine, I believe I'm doing to much for that cause for too little result. So the question I ask is simple, & to the point: What am I doing wrong with the following?:
& to think, I was going to do a Deck Help thread for Admiral Beckett Brass Pirate Tribal/Quasi-Aggro after this. & I just wanted to find a list of Boros Reveillark / Vesperlark + Karmic Guide Combos, but can't think of zilch... Theres time for that later though...
I just want an analysis on improvement; & what else I did wrong still so I can redevise both threads. I'd like some input on this matter. I apologize again for commenting this short of time; I'm keeping that guide in note though. That I can promise... :)
1 month ago
BMHKain thanks for the questions here.
I'm not sure that I mentioned you as being "self-unreliant" (that doesn't sound like terminology I'd use, but I digress), but it's more along the lines that you actually, at times, sound pushy about asking others for suggestions on cuts; like you refuse to make the cuts yourself. All I would recommend is that when people make suggestions for cuts, be grateful for the ones they do give you, take all under advisement, and in the end, the final decision is yours to make. Instead of always asking for cuts, make some suggestions of your own for cuts, and get some other opinions on those. That way, we help you, and you help you. Hopefully, that helps some. ;)
Now, going back to Admiral Beckett Brass , and the ever-thought-provoking question of when to run powerful spells, and when not to. The answer is, really, it's up to you. But, let me run down my reasoning for why I suggested those cuts for that deck:
You were asking for quite a few cuts, so I looked at what was the least necessary for the deck to run. I viewed it as a more casual, fun deck, and it didn't appear that there was that one card you needed to tutor for in order for you to win or "go off" with something. When I'm cutting cards in decks, I'll look at how many tutors I run, and decide if I really need them for that deck. Again, a casual tribal deck doesn't scream out to me that it needs to run the best tutor in the game to win. I had the same thought process with Mana Drain . It's a powerful card, and I certainly don't own one, and I didn't see it as a high priority for that deck of yours to run. If you find yourself playing at a table with a bunch of 5 power level decks and bust out the Mana Drain , it might be a real downer. But again, it's your choice to run; just ask yourself if that's what the deck needs or wants, especially when making cuts.
I didn't view that deck as a competitive style of deck, set up to be a high power level deck. With that in mind, two high-powered cards like that seemed out of place.
So, with that in mind, if you plan on building a Dimir deck with a bit higher power level, and with some combo pieces you need to tutor up in order to win, then that's where I start to make room for those cards. I'd think about running a Force of Will in something like that, where I've got to counter something and am all tapped out, or lose the game. Stakes are a bit higher, so I run the more powerful stuff.
I get it, I like to play my strong cards, too. Hell, when I first built my Meren of Clan Nel Toth deck, I packed it with 6 tutors and Doomsday . The more I played it, the more I found I did't like tutoring up the same wincon every game. Also, I play with my two young sons a lot, and I want them to stay interested and keep playing with me. If I insist on tutoring and comboing off on turn 4 every time we play, then soon they don't want to play. I can't have that. If I played at my LGS, and the group was pretty tough, I'd consider changing that approach, but for now, I'm happy enough with my Demonic Tutor , Vampiric Tutor , Diabolic Intent , and Natural Order sitting in my binders.
I hope that helps. I'll see you around the boards. Feel free to drop in here, it just may be some time before I get back with you, depending on how crazy life is being.
1 month ago
Hello, bushido_man96. If I remember well; & most likely won't, last time we talked, you didn't give much of a suggestion, even to the point of mentioning me as "Self-Unreliant." for not being able to build my own Decks w/o overuse of help. Since then, I've been trying to help myself be the exact opposite, & it STILL hasn't worked well; considering I've been here for 3+ Years now...
Not that I've any hard feelings to you; though there are some things that probably do need help on; but I'm just going to refer it in what was said earlier. Correct me IF I'm wrong, but you stated my Admiral Beckett Brass Pirate Tribal Deck never needed Demonic Tutor nor Mana Drain in the first place. As I plan to make a more Unorthodox Goblin Tribal Deck using Pashalik Mons than the norm. I also plan to throw in Angrath's Marauders & Angrath, Minotaur Pirate if either are needed. I also plan to do a Mayael the Anima Deck Post-Release of Throne of Eldraine; & an ADAM RUINS EVERYTHING Vorthos/Melvin deck w/ a Karona, False God base until I decide what direction to go... But I just wonder in this case: Many of my decks that run either , , or Both usually have either Mana Drain and/or Demonic Tutor . All I ask is which decks don't need either or both, & what Ideal replacement to even use for both? Maybe what you can think of might be as good as either, but for what decks do they need these Alts. in question? & what cards for both?
Sorry if I offended/accused you of anything; that was/is never my intention... :(
2 months ago
Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...
First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.
Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.
Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.
Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .
Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.
We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.
And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault Flip is our best bet.
2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever
Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.
Just remember this rule of thumb with Pirates: Anything they can do, you can do better.
2 months ago
Bitterbub Actually it isn't slow at all due to the lands I chose. Surprisingly I have more problems agaist midrange and control due to the lack of removals. Usually after one or two
well timed, the aggro opponent concedes.
I always have a pile of treasure tokens aside so usually I can use Vona's Hunger on turn 4 or 5 with full potencial. But yes, this card is better against an army of big creatures or early against only 1 big creature.
Actually my deck has many Shock . I use Makeshift Munitions instead of Shock and Lightning Strike against small creatures, and I combine Makeshift Munitions with Fathom Fleet Cutthroat , Angrath, the Flame-Chained or Captivating Crew against big creatures.
The inicial idea was build a deck only with Ixalan and Rivals of Ixalan cards. But I accept card suggestions from any set. Which removal card would you recomend? I thought maybe exchange Prosperous Pirates for Admiral Beckett Brass ... But hardly never I could cause combat damage with 3 pirates... Though this card would help to crew Conqueror's Galleon Flip earlier. Or I could exchange one Vona's Hunger for another Angrath, the Flame-Chained .
Yes. Unknown Shores is a shitty mana-fixer but is faaaast! Fast like a basic land. All my lands enter the battlefield untapped. My deck is mostly creatures and artifacts so with Unclaimed Territory I have no problems casting most of my cards. For the noncreature spells I use the treasure tokens to cast the cheaper ones. I always have a pile of treasure tokens.
Admiral Beckett Brass occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%